Online Gaming Market by Product Type, End-Users, and Geography (North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa): Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2025 - 2032
Esports Market By Application (Platform, Service), By Streaming type (On demand, Live), By Device Type (Smart phone, Smart TV, Desktop -laptop-tablets, Gaming console), By Revenue Stream (Media rights, Game publisher fee, Sponsorship, Digital advertisement, Tickets and merchandise): Global Opportunity Analysis and Industry Forecast, 2024-2033
サブスクリプション型ゲーム市場の成長と動向
Grand View Research, Inc.の最新レポートによると、世界のサブスクリプション型ゲーム市場規模は2030年までに241億8000万米ドルに達すると予測されている。2025年から2030年にかけての年平均成長率は13.3%で市場は拡大すると予…
Virtual Reality Headsets Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By End-device (Low-end, Mid-range, High-end), By Product Type (Standalone, Smartphone-enabled, Standalone PC-connected), By Application (Gaming, Healthcare, Media & Entertainment, Manufacturing, Retail, Education, Telecommunications, Others), By Region & Competition, 2019-2029F
Virtual Reality Gaming Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Hardware (Headsets, Glasses, Devices, Gloves), By Compatibility (MMOs, Smartphones, Casual Web Games, Console), By Region & Competition, 2019-2029F
Australia Online Adventure Games Market, By Game Type (Role-Playing Games (RPGs), Massively Multiplayer Online Role-Playing Games (MMORPGs), Survival Games, Sandbox Games), By Platform (PC, Console, Mobile), By Monetization Model (Free-To-Play, Premium, Subscription-Based), By Game Features (Single-Player, Multiplayer) By Region, Competition, Forecast & Opportunities, 2019-2029F
Online Microtransaction Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type (In-game Currencies, Random Chance Purchases, In-game Items, Expiration, Others), By Device (PC, Gaming Console, Mobile Phones, Others), By Region & Competition, 2019-2029F
Gaming Accessories Market Research Report By Product (Gamepads/ Joysticks/ Controllers, Gaming Keyboards, Gaming Mouse, Headsets, Surfaces, Virtual Reality (VR) Devices, Cooling Fans, Web Camera, and Others), by Device Type (PC (Desktop and Laptop), Smartphones and Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) Industry Forecast Till 2030
Gesture Recognition and Touchless Sensing Market by Technology (Touch-based, Touchless), Touchless Sensing Product (Touchless Biometric Equipment, Touchless Sanitary Equipment), Gesture Recognition Type, Industry and Region - Global Forecast to 2029
South & Central America Gaming Controller Market Forecast to 2030 - Regional Analysis - by Product Type (Gamepad, Joystick, Trackball, Steering Wheel, Throttle Quadrant, and Others), Compatibility (PCs, Console, and Mobile), Connectivity (Wired and Wireless), Distribution Channel (Offline and Online), and End use (Personal and Commercial)
Asia Pacific Gaming Controller Market Forecast to 2030 - Regional Analysis - by Product Type (Gamepad, Joystick, Trackball, Steering Wheel, Throttle Quadrant, and Others), Compatibility (PCs, Console, and Mobile), Connectivity (Wired and Wireless), Distribution Channel (Offline and Online), and End use (Personal and Commercial)