Europe Immersive Entertainment Market Forecast to 2031 - Regional Analysis - by Component (Hardware and Software & Services), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Others), and End User (Media & Entertainment, Gaming, Design & Architecture, Retail, Education, and Others)
Asia Pacific Immersive Entertainment Market Forecast to 2031 - Regional Analysis - by Component (Hardware and Software & Services), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Others), and End User (Media & Entertainment, Gaming, Design & Architecture, Retail, Education, and Others)
サブスクリプション型ゲーム市場の成長と動向
Grand View Research, Inc.の最新レポートによると、世界のサブスクリプション型ゲーム市場規模は2030年までに241億8000万米ドルに達すると予測されている。2025年から2030年にかけての年平均成長率は13.3%で市場は拡大すると予…
Simulation Software Market by Software Type (Computer-aided Design (CAD) Simulation, Physics and Multiphysics Simulation, Finite Element Analysis (FEA), Computational Fluid Dynamics (CFD), Gaming, AR/VR, and Training Simulation) - Global Forecast to 2030
Virtual Humans Market By Type (Avatars, Autonomous Virtual Humans), By Industry Vertical (Gaming and Entertainment, Education, Retail, Healthcare, Automotive, IT and Telecommunications, BFSI, Others): Global Opportunity Analysis and Industry Forecast, 2024-2033
Haptic Technology Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Component Type (Hardware, Software) By Feedback Type (Tactile Haptics, Force Feedback), By Application (Consumer Electronics, Automotive, Healthcare, Gaming), By Region & Competition, 2019-2029F
Wi Fi Adapter Card Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By OS Support (Windows, MacOS, Others), By Application (Gaming, Media Editing, Others), By Speed (Below 500 Mbps, 500 to 1000 Mbps, Above 1000 Mbps), By Region & Competition, 2019-2029F
Image Signal Processor Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Component (Hardware, Software, Services), By Image Processing Method (Analog Image Processing, Digital Image Processing), By Image Type (1D, 2D, 3D), By Technology (Single Instruction Multiple Data (SIMD), Multiple Instruction Multiple Data (MIMD)), By Application (Smart Cities, Security and internet protocol (IP) cameras, Automotive, Gaming, Smartphones, Smart homes, Drones, Personal Robots, Others), By Region & Competition, 2019-2029F
Virtual Reality Headsets Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By End-device (Low-end, Mid-range, High-end), By Product Type (Standalone, Smartphone-enabled, Standalone PC-connected), By Application (Gaming, Healthcare, Media & Entertainment, Manufacturing, Retail, Education, Telecommunications, Others), By Region & Competition, 2019-2029F
USB Devices Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type of USB Device (USB Flash Drives, USB Hubs, USB External Hard Drives, USB Chargers & Power Banks, USB Cables, USB Audio Devices, USB Keyboards & Mouse) By Usage ( Data Storage & Transfer, Peripheral Connectivity, Power Delivery & Charging) By Application (Personal & Consumer Use, Business & Professional Use, Gaming, Automotive, Industrial & Manufacturing, Healthcare, Aerospace & Defense) By Region & Competition, 2019-2029F
Smart Classroom Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Educational System (Collaboration Systems, Learning Content Development Systems, Document Management Systems, Student Response Systems, Learning Management Systems, Content Creation Systems, Assessment Systems, Classroom Management Systems and Learning Content Management Systems), By Component (Hardware, Software, Services), By Application (Educational Gaming, Educational Security, Educational ERP), By End Use (Kindergarten, K-12 and Higher Education), By Region & Competition, 2019-2029F
Smartphone Application Processor Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Operating System (Android, iOS), By Component (5G, ARM cores, GPU, Cache Memories, Memory Controllers, Audio and Video Decoders), By Application (Gaming, Photo and Video Editing, Camera), By Region & Competition, 2019-2029F
Educational Toys Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Product (Building Sets, Games & Puzzles, Sports & Outdoor Toys, Others), By Age Group (5 years, 5 to 10 years, Above 10 years), By Sales Channel (Specialty Stores, Online, Hypermarkets/Supermarkets, Others), By Region & Competition, 2019-2029F
Party Supplies Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Product Type (Balloons, Banners, Pinatas, Games, Home Decor, Tableware/Disposables, Take Away Gifts, Others), By Application (Household, Commercial), By Sales Channel (Supermarket/Hypermarket, Convenience Stores, Online, Specialized Stores, Others) By Region & Competition, 2019-2029F
Global In-App Purchase (IAP) Market Size Study, by Operating System (Android, iOS, Others), by Type (Consumable, Non-consumable, Auto-renewable, Non-renewing subscription), by Application (Gaming, Entertainment and Music, Health and Fitness, Travel and Action, Finance, Others) and Regional Forecasts 2022-2032