サブスクリプション型ゲーム市場の成長と動向
Grand View Research, Inc.の最新レポートによると、世界のサブスクリプション型ゲーム市場規模は2030年までに241億8000万米ドルに達すると予測されている。2025年から2030年にかけての年平均成長率は13.3%で市場は拡大すると予…
In-game Gambling and Loot Boxes Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
North America Virtual Reality Puzzle Games Market Forecast to 2030 - Regional Analysis - by Age (18 to 34 Years, Above 35 Years, 13 to 17 Years, and Upto 12 Years), Player Type (Single Player and Multi Player), and End Users (Individuals and Professionals)
Europe Virtual Reality Puzzle Games Market Forecast to 2030 - Regional Analysis - by Age (18 to 34 Years, Above 35 Years, 13 to 17 Years, and Upto 12 Years), Player Type (Single Player and Multi Player), and End Users (Individuals and Professionals)
The AI Chip market is projected to grow from USD 123.2 billion in 2024 and is estimated to reach USD 311.58 billion by 2029; it is expected to grow at a CAGR of 20.4% from 2024 to 2029.
The market for AI chips is expected to grow due to increasing adoptio…
Online Microtransaction Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type (In-game Currencies, Random Chance Purchases, In-game Items, Expiration, Others), By Device (PC, Gaming Console, Mobile Phones, Others), By Region & Competition, 2019-2029F
Industrial Metaverse Market by Product Type, End-Users, and Geography (North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa): Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2024-2033
Location-based VR Entertainment (LBE) Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
Augmented and Virtual Reality Market by Enterprise, Technology (Augmented Reality, Virtual Reality), Offering (Hardware, Software), Device Type (HMDs, HUDs, Gesture Tracking Devices), Application and Region - Global Forecast to 2029
This Megatrends report highlights long-term trends resulting from shifts in consumer values and behaviour. It provides a summary of each of Euromonitor International’s 10 focus megatrends and insights as to how each trend has manifested in Australia.
Eu…
Industrial Metaverse Market by Technology (Digital Twin, Augmented Reality, Virtual Reality, Artificial Intelligence, Edge Computing, Private 5G, Blockchain), End User (Automotive, Aerospace, Electronics, Healthcare) and Region - Global Forecast to 2029