Online Tutoring Market by Product Type, End-Users, and Geography (North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa): Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2024-2033
EdTech and Smart Classroom Market Size, Share, and Analysis, By Hardware (Interactive Projectors, Interactive Whiteboards), By Education System (Learning Management System, Student Collaboration System, Student Response System, Learning And Gamification, Test Preparation, Classroom Management System, Document Management System, And Talent Management System), By Deployment (Cloud and On premise) By End User (K-12, Higher Education and Kindergarten) and By Region (North America, Europe, Asia-Pacific, And Rest of the World) And Regional Forecast 2024-2034
Global Online Education Market Report by Type (Academic (Higher Education, Vocational Training, K-12 Education, Others), Corporate (Large Enterprises, SMBs) Government), Provider (Content and Services), Technology (Online e-learning, Learning Management System (LMS), Mobile e-learning, Rapid e-learning, Virtual classroom, and Others), Region and Company Analysis 2024-2032
U.S. Augmented and Virtual Reality Headset Market Overview
The U.S. augmented and virtual reality headset market is projected to reach $25,492.1 million by 2033 from $1,080.0 million in 2023, growing at a CAGR of 36.45% during the forecast period 2024-20…
Digital English Language Learning Market Size and Forecasts (2020 - 2030), Global and Regional Share, Trend, and Growth Opportunity Analysis Report Coverage: By Product Type (Cloud and On-Premise), Business Type (B2B and B2C), End User (Non-Academic Learners and Academic Learners), and Geography (North America, Europe, Asia Pacific, Middle East & Africa, and South & Central America)
EdTech And Smart Classrooms Global Market Report 2024Including: 1) By Education System: Learning Management Systems; Student Information And Administration Systems; Student Collaboration Systems; Student Response Systems; Learning And Gamification; Test Preparation; Document Management Systems; Classroom Management Systems; Talent Management Systems2) By Deployment: Cloud; On-Premises3) By Hardware: Interactive Displays; Interactive Projectors4) By Component: Hardware; Software And Services5) By End Use: K-12, Higher Education; KindergartenCovering: Microsoft Corporation; Dell Technologies Inc.; Oracle Corporation; Apple Inc.; SAP SE
Immersive Technology Market Growth & Trends
The global immersive technology market size is expected to reach USD 169.24 billion by 2030, expanding at a CAGR of 25.7% from 2023 to 2030, according to a new report by Grand View Research, Inc. Over the past …
Education Smart Display Market by Product Type (Whiteboard, Video Wall), Display Size (Above 55", Up to 55"), Display Technology (LCD, Direct-view LED, OLED), Resolution (4K & Above, FHD, Less than HD & HD) and Region - Global Forecast to 2029
高等教育市場の成長と動向
Grand View Research, Inc.の最新レポートによると、世界の高等教育市場規模は2030年までに1兆5,693億7,000万米ドルに達し、2024年から2030年までのCAGRは12.1%で成長すると予測されている。この成長は、市場を変えた急速な技術進歩に起因してい…
Online Coaching Market By Type (Academic, Corporate, Others), By Age Group (Below 10 years, 1017 years, 1830 years, Above 30 years), By Provider (Professors/Faculty, Educational Institution, Freelancer, Others): Global Opportunity Analysis and Industry Forecast, 2023-2032
Online Tutoring Services Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented by Type (Test Preparation, Subject Tutoring, Languages Tutoring, Others), By Mode (Online, Blended) By Application (Preschool Children, Primary School Students, Middle School Students, High School Students, College Students, Adults), By Region, By Competition, 2018-2028
Global Interactive Tables Market Size study & Forecast, by Technology (LCD, LED, Capacitive, Others), by Screen Size (32-65 Inch, 65 Inch & Above), by Application (Exhibition & Trade Shows, Education, Retail, Control Room, Hospitality, Transportation, Others), and Regional Analysis, 2023-2030
Virtual Reality in Education Market Size, Share, and Analysis, By Component (Content, Hardware, Software), By Deployment Mode (Cloud, On-Premises), By Application (Higher Education, K-12, Vocational Training), By Corporate Training (IT and Telecom, Healthcare, Retail and E-commerce), By Content (Language Learning, STEM Education, Arts and Humanities, Others), and Regional Forecasts, 2022-2032