Family Entertainment Centers Market Global Industry Size, Share, Trends, Opportunity and Forecast, By Type (Arcade Studios, VR Gaming Zones, Sports Arcades, Others), By Visitor Demographics (Young adults (19-25), Adults (>25), Families with children (0-9), Families with children (9-12), Teenagers(12-18)), By Facility Size (10,001-20,000 sq feet, >40,000 sq feet, <5,000 sq feet, 5,000-10,000 sq feet, 20,001-40,000 sq feet), By Revenue Source (Entry Fees & Ticket Sales, Advertising, Food & Beverages, Merchandising), By Region & Competition, 2020-2030F
Games and Puzzles Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2032 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
Southeast Asia Battery Market Research Report Information By Type ( Single Use (Non-Rechargeable) Batteries (AA Batteries, AAA Batteries, C & D batteries, 9V Batteries), Rechargeable Batteries, Specialty Batteries), By Distribution Channel ( Online, Offline), By Chemistry ( Alkaline Batteries, Zinc Carbon Batteries, Lithium Batteries, Nickel Cadmium Batteries, Others), By Application (Entertainment, Lighting, Toys & Games, Photography, Household, IOT Devices, Car Key, Others), By Country -Southeast Asia Forecast to 2032
Anti-Money Laundering Software Market By Component (Software, Service), By Product Type (KYC/CDD and Sanction Screening, Transaction Monitoring, Case Management and Reporting), By Deployment (On-premise, Cloud), By Organization Size (Large Enterprises, Small and Medium-sized Enterprises), By End-User (Banks and Financial Institutes, Insurance, Gaming and Gambling): Global Opportunity Analysis and Industry Forecast, 2024-2033
AI In Media & Entertainment Market Size, Share & Trends Analysis Report By Solution (Hardware/ Equipment, Services), By Application (Gaming, Fake Story Detection), By Region, And Segment Forecasts, 2025 - 2030
メディア&エンターテインメントにおけるAI市場の成長と動向
Grand View Research, Inc.の最新レポートによると、メディア&エンターテイメントにおけるAIの世界市場規模は、2025年から2030年にかけて年平均成長率24.2%を記録し、2030年までに994億8000万米ドルに達すると…
South & Central America Immersive Entertainment Market Forecast to 2031 - Regional Analysis - by Component (Hardware and Software & Services), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Others), and End User (Media & Entertainment, Gaming, Design & Architecture, Retail, Education, and Others)
North America Immersive Entertainment Market Forecast to 2031 - Regional Analysis - by Component (Hardware and Software & Services), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Others), and End User (Media & Entertainment, Gaming, Design & Architecture, Retail, Education, and Others)
Middle East & Africa Immersive Entertainment Market Forecast to 2031 - Regional Analysis - by Component (Hardware and Software & Services), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Others), and End User (Media & Entertainment, Gaming, Design & Architecture, Retail, Education, and Others)