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In-vehicle Infotainment Market by Component (Infotainment Unit, HUD, Passenger Display, Digital IC), Application (Navigation, VPA, App Store, Music, Rear Seat), OS, Connectivity, Form Factor, Display Size, Location, ICE & EV, and Region ? Global Forecast to 2032

In-vehicle Infotainment Market by Component (Infotainment Unit, HUD, Passenger Display, Digital IC), Application (Navigation, VPA, App Store, Music, Rear Seat), OS, Connectivity, Form Factor, Display Size, Location, ICE & EV, and Region ? Global Forecast to 2032


The in-vehicle infotainment market is projected to grow from USD 23.07 billion in 2025 to USD 40.49 billion by 2032 at a CAGR of 8.4%. The increasing demand for connected and premium vehicles from ... もっと見る

 

 

出版社
MarketsandMarkets
マーケッツアンドマーケッツ
出版年月
2026年1月19日
電子版価格
US$4,950
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ライセンス・価格情報/注文方法はこちら
納期
通常2営業日以内
ページ数
340
言語
英語

英語原文をAIを使って翻訳しています。


 

Summary

The in-vehicle infotainment market is projected to grow from USD 23.07 billion in 2025 to USD 40.49 billion by 2032 at a CAGR of 8.4%. The increasing demand for connected and premium vehicles from European countries, such as Germany, Italy, and the UK, combined with the expanding integration of advanced driver information and entertainment features, as well as stronger customer preference for enhanced in-cabin digital experiences, will accelerate market growth. The Asia Pacific market for in-vehicle infotainment is expanding as China, South Korea, and Japan scale premium and premium EV products. In addition, the rapid deployment of 5G, strong consumer adoption of connected services, and government-backed intelligent mobility programs are accelerating infotainment adoption across vehicle segments, particularly in passenger cars, driven by the growth in in-vehicle infotainment.

https://mnmimg.marketsandmarkets.com/Images/in-car-vehicle-infotainment-ici-systems-market-img-overview.webp

“The infotainment unit segment is projected to lead the in-vehicle infotainment market during the forecast period.”
By component, the infotainment unit segment is projected to remain the dominant segment as OEMs accelerate the move toward mid- to large-size integrated digital displays across medium to high-end passenger and light-duty vehicles. In developing Asian markets, display sizes typically scale with vehicle price bracket: 3?5 inches in entry-level cars, 8?10 inches in the mid-segment, and above 12 inches in premium models. Larger central screens (> 10”) are gaining strong traction because they enable a richer, more smartphone-like interface while supporting the growing shift of navigation, media, vehicle functions, smart apps, and even specific ADAS overlays into digital form. For mid-priced cars, offering an 8?10.25” display unit also delivers a cost-effective ‘premium feel’, boosting perceived value without major interior redesigns. Furthermore, premium and luxury models are simultaneously driving growth in multi-screen cabins, especially rear-seat infotainment systems. These high-resolution displays enable streaming, gaming, and seamless device integration, and their adoption is quite prominent in regions with higher premium-vehicle penetration, such as Europe and North America. The rising adoption of digital fleet-management systems is prompting OEMs to integrate larger, more capable displays in the pickup, van, and heavy truck segments.
Pillar-to-pillar displays are becoming a key cockpit trend in premium vehicles, enabled by centralized computers and high-performance automotive SoCs. By integrating the instrument cluster and infotainment systems into a single, continuous screen, OEMs can enhance HMI richness, real-time visualization, and software-led differentiation. Examples include Mercedes-Benz MBUX Hyperscreen and next-generation panoramic display concepts from BMW (Panoramic iDrive) and leading Chinese EV OEMs. Additionally, passenger displays are evolving as a distinct in-cabin experience layer, supporting media consumption, gaming, and digital services while remaining compliant with driver-distraction regulations. OEMs such as Mercedes-Benz, Audi, and Hyundai-Kia are positioning these displays as revenue-generating interfaces through connected services and OTA-enabled feature upgrades.
As larger and more numerous screens in vehicles are increasingly viewed as an extension of a connected, digital lifestyle, and rear-seat infotainment systems are designed for intuitive control, multi-functionality, and enhanced passenger comfort, the infotainment unit segment is projected to continue dominating the components market by 2032.
“The embedded segment is projected to grow at the highest rate in the in-vehicle infotainment market during the forecast period.”
By form factor, the embedded segment is poised to be the fastest-growing segment in the in-vehicle infotainment market during the forecast period. This is primarily due to the increasing integration of OEM-fitted units in SUVs and mid-range passenger vehicles. Automakers are increasingly standardizing embedded platforms across their vehicle lineups, offering features such as 4G/5G connectivity, ADAS-linked human-machine interfaces, head-up displays, and manufacturer-grade navigation systems. This approach ensures consistent performance, seamless integration, and secure delivery of infotainment functions across models.
Regulatory changes are further driving the adoption of embedded infotainment systems across regions. For example, in Europe, requirements like eCall expansion, cybersecurity compliance (UNECE R155), and updated software update mandates (UNECE R156) encourage OEMs to implement embedded systems capable of managing emergency services, over-the-air updates, and safety-critical applications reliably. Similarly, in North America, the 2024 NHTSA mandate for automatic emergency braking (FMVSS 127) underscores the importance of seamless integration between infotainment and safety alerts.
With consumer demand for connected, digitally rich cabins on the rise, advances in embedded technology, including 5G connectivity, AI-driven voice control, and cloud-based navigation, are expected to drive the strong growth of embedded infotainment units during the forecast period.
“North America is projected to be the second-largest market for in-vehicle infotainment during the forecast period.”
North America remains the second-largest regional market, supported by strong demand for mid- and full-size SUVs and pickup trucks in the US and Canada, higher disposable incomes, and rapid adoption of connected-vehicle features. Automotive OEMs, such as Ford, General Motors, Toyota, Hyundai-Kia, and Tesla, are integrating advanced HMIs, cloud-based navigation, voice-driven interfaces, and OTA-enabled cockpit systems into their mainstream models. The regulatory framework is also shaping this growth, with the 2024 NHTSA mandate requiring automatic emergency braking with pedestrian detection for all light vehicles. As a result, OEMs are accelerating the integration of enhanced digital displays, sensor-fusion alert layers, and real-time ADAS feedback into their infotainment clusters. Additionally, the increasing amount of time drivers spend in vehicles, averaging nearly an hour per day in the US, further reinforces the demand for more capable, intuitive, and connected in-car systems. Moreover, newly launched electric and premium models, such as the Ford F-150 Lightning, Mercedes-Benz GLC, Hyundai Ioniq 6, and BMW i7, demonstrate the shift toward multi-screen layouts, AI-enabled voice assistants, app-store-style ecosystems, and seamless phone-to-vehicle continuity.
Furthermore, the region is witnessing a more substantial uptake of larger central displays, fully digital clusters, co-passenger screens, and integrated infotainment-ADAS interface?features that are increasingly expected, even in mid-segment SUVs. Together, these technological and regulatory forces will continue to strengthen the demand for the in-vehicle infotainment market across the region through the forecast period.
In-depth interviews were conducted with CEOs, marketing directors, other innovation and strategy directors, and executives from various key organizations operating in this market.
? By Company Type: In-vehicle Infotainment Suppliers ? 45%, Automotive OEMs ? 35%, and Others ? 20%
? By Designation: C-Level ? 35%, Directors ? 35%, and Others ? 30%
? By Region: Asia Pacific ? 65%, Europe ? 10%, and North America ? 25%
The in-vehicle Infotainment market is led by established players, such as Harman International (US), Panasonic Corporation (Japan), Alps Alpine Co., Ltd. (Japan), Robert Bosch GmbH (Germany), and Continental AG (Germany).
Research Coverage:
The study segments the in-vehicle infotainment market and forecasts the market size based on ICE Vehicle Type (Passenger Car, Light Commercial Vehicle, and Heavy Commercial Vehicle), Component (Infotainment Unit, Passenger Display, Display Instrument Cluster, and Head-Up Display), Operating System (Android, Linux, QNX, Microsoft, and Others), Application [Navigation, Virtual Personal Assistant (VPA), App Store, Music, and Rear Seat], Location (Front Row and Rear Row), Connectivity (3G/4G and 5G), Form (Embedded, Tethered, and Integrated), Display Size (< 5”, 5”?10”, and > 10”), Retrofit by Vehicle Type (Passenger Car and Commercial Vehicle), Electric Vehicle by Vehicle Type (Battery Electric Vehicle, Plug-in Hybrid Electric Vehicle, and Fuel-Cell Electric Vehicle), and Region (Asia Pacific, North America, Europe, and the Rest of the World).
The study includes an in-depth competitive analysis of the significant In-vehicle infotainment manufacturers, their company profiles, key observations related to product and business offerings, recent developments, and key market strategies.
Key Benefits of Buying the Report:
The report will help market leaders/new entrants with information on the closest approximations of revenue numbers for the overall In-vehicle infotainment market and its sub-segments. This report will help stakeholders understand the competitive landscape and gain valuable insights to position their businesses better and plan suitable go-to-market strategies. The report also helps stakeholders understand the market's pulse and provides information on key market drivers, restraints, challenges, and opportunities.
The report provides insight into the following points:
? Analysis of key drivers (Expansion of connected and intelligent in-cabin ecosystem enhancing Safety, Comfort, and Experience, increase in demand for rear-seat entertainment, expansion of the global smartphone ecosystem and integration of cloud-based connectivity), restraints (Additional cost of annual subscriptions in infotainment systems, lack of seamless connectivity fragmented operating systems (Android Automotive, QNX, AGL), opportunities (Government mandates on telematics and e-call services; emergence of technologies such as 5G and AI), and challenges (Cybersecurity challenge)

? Product Development/Innovation: Insights into next-generation IVI platforms, AI-enabled human-machine interfaces, multi-display cockpits, and software-defined infotainment architectures

? Market Development: Analysis of demand trends across North America, Europe, and Asia Pacific driven by connected vehicle adoption, regulatory requirements, and rising consumer expectations for digital experiences

? Market Diversification: Evaluation of infotainment solutions across passenger cars, commercial vehicles, and electric vehicles, including opportunities in subscription-based services and cloud-enabled features

? Competitive Assessment: In-depth assessment of market positioning, technology focus, and growth strategies of key players, such as ALPS ALPINE CO., LTD. (Japan), Garmin (US), Pioneer Corporation (Japan), Harman International (US), and Panasonic Corporation (Japan).

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Table of Contents

1 INTRODUCTION 31 1.1 STUDY OBJECTIVES 31 1.2 MARKET DEFINITION 31 1.2.1 INCLUSIONS AND EXCLUSIONS 32 1.3 MARKET SCOPE 33 1.3.1 YEARS CONSIDERED 34 1.4 CURRENCY CONSIDERED 34 1.5 STAKEHOLDERS 35 1.6 SUMMARY OF CHANGES 35 2 EXECUTIVE SUMMARY 36 2.1 KEY INSIGHTS AND MARKET HIGHLIGHTS 36 2.2 KEY MARKET PARTICIPANTS: SHARE INSIGHTS AND STRATEGIC DEVELOPMENTS 37 2.3 DISRUPTIVE TRENDS SHAPING MARKET 38 2.4 HIGH-GROWTH SEGMENTS AND EMERGING FRONTIERS 39 2.5 SNAPSHOT: GLOBAL MARKET SIZE, GROWTH RATE, AND FORECAST 40 3 PREMIUM INSIGHTS 41 3.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN IN-VEHICLE INFOTAINMENT MARKET 41 3.2 IN-VEHICLE INFOTAINMENT MARKET, BY FORM 41 3.3 IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT 42 3.4 IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION 42 3.5 IN-VEHICLE INFOTAINMENT MARKET, BY OPERATING SYSTEM (OS) 43 3.6 IN-VEHICLE INFOTAINMENT MARKET, BY APPLICATION 43 3.7 IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE 44 3.8 IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY 44 3.9 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE 45 3.10 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE 45 3.11 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY DISPLAY SIZE 46 3.12 IN-VEHICLE INFOTAINMENT MARKET, BY REGION 46 4 MARKET OVERVIEW 47 4.1 INTRODUCTION 47 4.2 MARKET DYNAMICS 48 4.2.1 DRIVERS 48 4.2.1.1 Expansion of connected and intelligent in-cabin ecosystems enhancing safety, comfort, and experience 48 4.2.1.2 Increase in demand for rear-seat entertainment 49 4.2.1.3 Expansion of global smartphone ecosystem and integration of cloud-based connectivity 50 4.2.2 RESTRAINTS 50 4.2.2.1 Additional cost of annual subscriptions in infotainment systems 50 4.2.2.2 Lack of seamless connectivity 51 4.2.3 OPPORTUNITIES 51 4.2.3.1 Government mandates on telematics and e-call services 51 4.2.3.2 Emergence of 5G, AI, and other technologies 53 4.2.3.2.1 5G 53 4.2.3.2.2 AI 53 4.2.4 CHALLENGES 54 4.2.4.1 Cybersecurity issues 54 5 INDUSTRY TRENDS 55 5.1 SUPPLY CHAIN ANALYSIS 55 5.2 ECOSYSTEM ANALYSIS 56 5.3 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS 57 5.4 PRICING ANALYSIS 57 5.4.1 AVERAGE PRICE RANGE: IN-VEHICLE INFOTAINMENT SYSTEMS, BY REGION, 2023 VS. 2024 (USD) 57 5.4.2 AVERAGE PRICE RANGE: IN-VEHICLE INFOTAINMENT SYSTEMS, BY VEHICLE TYPE, 2023 VS. 2024 (USD) 58 5.4.3 AVERAGE PRICE RANGE: IN-VEHICLE INFOTAINMENT SYSTEMS, BY COMPONENT, 2023 VS. 2024 (USD) 58 5.4.4 INDICATIVE PRICE TREND: IN-VEHICLE INFOTAINMENT SYSTEMS, BY KEY PLAYERS, 2023 VS. 2024 (USD) 58 5.5 TRADE ANALYSIS 59 5.5.1 IMPORT SCENARIO, 2020?2024 59 5.5.2 EXPORT SCENARIO, 2020?2024 60 5.6 INVESTMENT AND FUNDING SCENARIO 62 5.7 KEY CONFERENCES AND EVENTS, 2026 63 5.8 CASE STUDY ANALYSIS 64 5.8.1 ACCURACY, TRACEABILITY, AND REPEATABILITY DRIVING BATTENBERG’S HAPTIC TESTING SUCCESS 64 5.8.2 VOLVO & POLESTAR’S ANDROID AUTOMOTIVE INFOTAINMENT PLATFORM BUILT WITH APTIV 65 5.8.3 AUTOSYNC ? DESIGNING SAFER, SMARTER INFOTAINMENT DASHBOARD 66 5.8.4 SNAPP AUTOMOTIVE’S QUEST FOR EXCELLENCE IN IN-CAR LANGUAGE INPUT 67 5.8.5 APTERA DELIVERED WORLD’S MOST EFFICIENT ELECTRIC VEHICLE IN UNDER ONE YEAR 68 5.9 IN-VEHICLE INFOTAINMENT MARKET: OEM ANALYSIS 69 5.9.1 DISPLAY SIZES OF IN-VEHICLE INFOTAINMENT SYSTEMS, BY OEM 69 6 TECHNOLOGICAL ADVANCEMENTS, AI-DRIVEN IMPACT, PATENTS, INNOVATIONS, AND FUTURE APPLICATIONS 70 6.1 PATENT ANALYSIS 70 6.2 KEY EMERGING TECHNOLOGIES 75 6.2.1 PASSENGER DISPLAY 75 6.2.2 PILLAR-TO-PILLAR DISPLAY 76 6.2.3 SOFTWARE-DEFINED VEHICLE (SDV) 76 6.2.4 MONETIZATION & SERVICE-LAYER ECOSYSTEMS (IN-CAR PAYMENTS, SUBSCRIPTIONS, AND CONTENT STREAMING) 76 6.3 COMPLEMENTARY TECHNOLOGIES 77 6.3.1 CONNECTIVITY & TELEMATICS MODULES (TCUS, V2X, CLOUD INTEGRATION) 77 6.3.2 AUTOMOTIVE HUMAN-MACHINE INTERFACE (HMI) SYSTEMS 77 6.4 FUTURE APPLICATIONS 77 6.4.1 AI-DRIVEN COCKPIT ASSISTANTS 77 6.4.2 CROSS-DEVICE DIGITAL CONTINUITY 78 6.5 IMPACT OF AI/ GENERATIVE AI 78 6.5.1 TOP USE CASES AND MARKET POTENTIAL 78 7 SUSTAINABILITY AND REGULATORY LANDSCAPE 79 7.1 REGIONAL REGULATIONS AND COMPLIANCE 79 7.1.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 79 7.1.2 IN-VEHICLE INFOTAINMENT REGULATIONS/STANDARDS, BY COUNTRY/REGION 81 8 CUSTOMER LANDSCAPE & BUYER BEHAVIOR 82 8.1 KEY STAKEHOLDERS IN BUYING PROCESS 82 8.2 BUYING CRITERIA 83 8.2.1 PASSENGER CARS 83 8.2.2 COMMERCIAL VEHICLES 83 9 IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE 85 9.1 INTRODUCTION 86 9.2 PASSENGER CAR (PC) 87 9.2.1 GROWING CONSUMER PREFERENCE FOR CONNECTED, PERSONALIZED CABIN EXPERIENCES TO DRIVE SEGMENTAL GROWTH 87 9.3 LIGHT COMMERCIAL VEHICLE (LCV) 89 9.3.1 DEMAND FOR CONNECTED COCKPIT SOLUTIONS TO DRIVE SEGMENTAL GROWTH 89 ? 9.4 HEAVY COMMERCIAL VEHICLE (HCV) 91 9.4.1 DEMAND FOR INFOTAINMENT PLATFORMS THAT INTEGRATE NAVIGATION, ADVANCED TELEMATICS, ADAS INTERFACES, AND REAL-TIME FLEET MONITORING TO DRIVE SEGMENTAL GROWTH 91 9.5 PRIMARY INSIGHTS 92 10 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY ELECTRIC VEHICLE (EV) TYPE 93 10.1 INTRODUCTION 94 10.2 BATTERY ELECTRIC VEHICLE (BEV) 96 10.2.1 INCREASING BEV SHIPMENTS TO DRIVE SEGMENTAL GROWTH 96 10.3 PLUG-IN HYBRID ELECTRIC VEHICLE (PHEV) 97 10.3.1 INCREASING SALES IN ASIA PACIFIC TO DRIVE SEGMENTAL GROWTH 97 10.4 FUEL CELL ELECTRIC VEHICLE (FCEV) 99 10.4.1 GROWING DEMAND FOR ALTERNATIVE FUEL VEHICLES TO DRIVE SEGMENTAL GROWTH 99 10.5 PRIMARY INSIGHTS 100 11 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE 101 11.1 INTRODUCTION 102 11.2 PASSENGER CAR 103 11.2.1 INCREASING ADOPTION OF SMARTPHONE-INTEGRATED ECOSYSTEMS TO DRIVE SEGMENTAL GROWTH 103 11.3 COMMERCIAL VEHICLE 105 11.3.1 INVESTMENT IN SCALABLE AFTERMARKET INFOTAINMENT AND TELEMATICS UPGRADES TO DRIVE SEGMENTAL GROWTH 105 11.4 PRIMARY INSIGHTS 107 12 IN-VEHICLE INFOTAINMENT MARKET, BY APPLICATION 108 12.1 INTRODUCTION 109 12.2 NAVIGATION 110 12.2.1 INTEGRATION WITH TRAFFIC DATA TO DRIVE SEGMENTAL GROWTH 110 12.3 VIRTUAL PERSONAL ASSISTANT (VPA) 111 12.3.1 ENHANCED CONVENIENCE, SAFETY, AND CONNECTIVITY TO DRIVE SEGMENTAL GROWTH 111 12.4 APP STORE 112 12.4.1 GROWING OEM PARTNERSHIPS WITH SOFTWARE SUPPLIERS TO DRIVE SEGMENTAL GROWTH 112 12.5 MUSIC 113 12.5.1 SMARTPHONE INTEGRATION WITH VARIOUS MUSIC STREAMING APPLICATIONS TO DRIVE SEGMENTAL GROWTH 113 12.6 REAR-SEAT INFOTAINMENT 114 12.6.1 MEDLEY OF FEATURES IN REAR-SEAT INFOTAINMENT SYSTEMS TO DRIVE SEGMENTAL GROWTH 114 12.7 PRIMARY INSIGHTS 115 13 IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT 116 13.1 INTRODUCTION 117 13.2 INFOTAINMENT UNIT 118 13.2.1 SHIFT TOWARD RICHER NAVIGATION, SAFETY VISUALIZATION, VEHICLE DIAGNOSTICS, AND AI-DRIVEN INTERFACES TO DRIVE SEGMENTAL GROWTH 118 13.3 PASSENGER DISPLAY 120 13.3.1 AVAILABILITY OF PASSENGER DISPLAYS IN HIGH-SEGMENT VEHICLES TO DRIVE SEGMENTAL GROWTH 120 13.4 DIGITAL INSTRUMENT CLUSTER 122 13.4.1 TRANSITION TOWARD SOFTWARE-DEFINED ARCHITECTURE TO DRIVE SEGMENTAL GROWTH 122 13.5 HEAD-UP DISPLAY 123 13.5.1 SHIFT TO AR-ENABLED HUDS, INTEGRATED WITH ADVANCED SENSORS AND CONNECTED NAVIGATION TO DRIVE SEGMENTAL GROWTH 123 13.6 PRIMARY INSIGHTS 125 14 IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY 126 14.1 INTRODUCTION 127 14.2 3G/4G 128 14.2.1 OPERATIONAL BACKBONE FOR MASS-MARKET AND MID-RANGE VEHICLES 128 14.3 5G 129 14.3.1 TO BECOME FOUNDATION FOR NEXT-GENERATION IN-VEHICLE INFOTAINMENT SYSTEMS 129 14.4 PRIMARY INSIGHTS 130 15 IN-VEHICLE INFOTAINMENT MARKET, BY DISPLAY SIZE 131 15.1 INTRODUCTION 132 15.2 <5” DISPLAY SIZE 133 15.2.1 SPACE AND COST MANAGEMENT IN VEHICLES TO DRIVE DEMAND 133 15.3 5”?10” DISPLAY SIZE 135 15.3.1 DEMAND FOR LUXURY FEATURES IN MID-TO-HIGH-END PASSENGER CAR SEGMENTS TO DRIVE GROWTH 135 15.4 >10” DISPLAY SIZE 137 15.4.1 INCREASED USE IN LUXURY CARS TO DRIVE DEMAND 137 15.5 PRIMARY INSIGHTS 138 16 IN-VEHICLE INFOTAINMENT MARKET, BY FORM 139 16.1 INTRODUCTION 140 16.2 EMBEDDED FORM 142 16.2.1 INCREASING DEMAND FOR CLOUD-ENABLED NAVIGATION, VEHICLE DIAGNOSTICS, AND SUBSCRIPTION-BASED SERVICES TO DRIVE SEGMENTAL GROWTH 142 ? 16.3 TETHERED FORM 143 16.3.1 RISE OF APP-BASED NAVIGATION, MUSIC STREAMING, AND PAYMENT SERVICES TO DRIVE SEGMENTAL GROWTH 143 16.4 INTEGRATED FORM 145 16.4.1 EMPHASIS ON INTEGRATED CLUSTERS THAT CONSOLIDATE NAVIGATION, TELEMATICS, AND DRIVER-ASSIST INFORMATION TO DRIVE SEGMENTAL GROWTH 145 16.5 PRIMARY INSIGHTS 147 17 IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION 148 17.1 INTRODUCTION 149 17.2 FRONT-ROW INFOTAINMENT SYSTEM 150 17.2.1 GROWING DEMAND FOR FRONT-ROW SYSTEMS THAT COMBINE ENTERTAINMENT WITH REAL-TIME DRIVING INTELLIGENCE TO DRIVE SEGMENTAL GROWTH 150 17.3 REAR-ROW INFOTAINMENT SYSTEM 152 17.3.1 INCREASING SALES OF LUXURY VEHICLES TO DRIVE SEGMENTAL GROWTH 152 17.4 PRIMARY INSIGHTS 153 18 IN-VEHICLE INFOTAINMENT MARKET, BY OPERATING SYSTEM 154 18.1 INTRODUCTION 155 18.2 LINUX 156 18.2.1 OPEN-SOURCE AND CUSTOMIZABLE 156 18.3 QNX 157 18.3.1 STRONG ADOPTION IN PREMIUM AND COMMERCIAL SEGMENTS 157 18.4 ANDROID 158 18.4.1 SUPPORTS RICHER, SOFTWARE-DEFINED USER EXPERIENCES 158 18.5 OTHER OPERATING SYSTEMS 159 18.5.1 WIND RIVER 160 18.5.2 OEM/IN-HOUSE 160 18.6 PRIMARY INSIGHTS 160 19 IN-VEHICLE INFOTAINMENT MARKET, BY REGION 161 19.1 INTRODUCTION 162 19.2 ASIA PACIFIC 164 19.2.1 MACROECONOMIC OUTLOOK 164 19.2.2 CHINA 169 19.2.2.1 Rapid innovation cycles in smart cockpits to drive market 169 19.2.2.2 China: Vehicle production data 169 19.2.3 INDIA 170 19.2.3.1 Strong investments in semiconductor and electronics manufacturing to drive market 170 19.2.3.2 India: Vehicle production data 171 ? 19.2.4 JAPAN 172 19.2.4.1 Regulatory push on ADAS, cybersecurity, and connected car data standards to drive market 172 19.2.4.2 Japan: Vehicle production data 172 19.2.5 SOUTH KOREA 174 19.2.5.1 Development of connected mobility infrastructure to drive market 174 19.2.5.2 South Korea: Vehicle production data 174 19.2.6 REST OF ASIA PACIFIC 175 19.3 EUROPE 176 19.3.1 MACROECONOMIC OUTLOOK 177 19.3.2 UK 182 19.3.2.1 Growing affordability of high-end vehicles to drive market 182 19.3.2.2 UK: Vehicle production data 182 19.3.3 GERMANY 183 19.3.3.1 Strong demand for premium vehicles to drive market 183 19.3.3.2 Germany: Vehicle production data 183 19.3.4 FRANCE 185 19.3.4.1 Heavy investments by OEMs in security technologies to drive market 185 19.3.4.2 France: Vehicle production data 185 19.3.5 SPAIN 186 19.3.5.1 Adoption of AI and cognitive computing to drive market 186 19.3.5.2 Spain: Vehicle production data 186 19.3.6 ITALY 188 19.3.6.1 Intelligent mobility infrastructure through large-scale C-ITS and smart city programs to drive market 188 19.3.6.2 Italy: Vehicle production data 188 19.3.7 RUSSIA 189 19.3.7.1 Growing adoption of embedded software systems to drive market 189 19.3.7.2 Russia: Vehicle production data 190 19.3.8 REST OF EUROPE 191 19.3.8.1 Rest of Europe: Vehicle production data 191 19.4 NORTH AMERICA 192 19.4.1 MACROECONOMIC OUTLOOK 193 19.4.2 US 197 19.4.2.1 Growing reliance on real-time navigation, streaming, diagnostics, and AI-based driver-assist functions to drive market 197 19.4.2.2 US: Vehicle production data 197 19.4.3 CANADA 198 19.4.3.1 Growing demand for reliable navigation, diagnostics, and OTA-enabled infotainment platforms to drive market 198 19.4.3.2 Canada: Vehicle production data 199 19.4.4 MEXICO 200 19.4.4.1 Shift toward electric and software-defined vehicles to drive market 200 19.4.4.2 Mexico: Vehicle production data 200 19.5 REST OF THE WORLD (ROW) 202 19.5.1 MACROECONOMIC OUTLOOK 202 19.5.2 BRAZIL 205 19.5.2.1 Development of low-cost infotainment units to drive market 205 19.5.2.2 Brazil: Vehicle production data 205 19.5.3 SOUTH AFRICA 207 19.5.3.1 Establishment of advanced product testing and automotive homologation centers to drive market 207 19.5.3.2 South Africa: Vehicle production data 207 19.5.4 OTHERS 209 19.5.4.1 Others: Vehicle production data 209 19.6 PRIMARY INSIGHTS 210 20 COMPETITIVE LANDSCAPE 211 20.1 OVERVIEW 211 20.2 KEY PLAYER STRATEGIES/RIGHT TO WIN, 2023?2025 211 20.3 MARKET SHARE ANALYSIS, 2024 213 20.4 REVENUE ANALYSIS OF KEY PLAYERS, 2020-2024 215 20.5 COMPANY VALUATION & FINANCIAL METRICS, 2024 216 20.5.1 COMPANY VALUATION 216 20.5.2 FINANCIAL METRICS 217 20.6 BRAND/PRODUCT COMPARISON 218 20.7 COMPANY EVALUATION MATRIX: IN-VEHICLE INFOTAINMENT KEY PLAYERS, 2024 219 20.7.1 STARS 219 20.7.2 EMERGING LEADERS 219 20.7.3 PERVASIVE PLAYERS 219 20.7.4 PARTICIPANTS 219 20.7.5 COMPANY FOOTPRINT 221 20.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2024 223 20.8.1 PROGRESSIVE COMPANIES 223 20.8.2 RESPONSIVE COMPANIES 223 20.8.3 DYNAMIC COMPANIES 223 20.8.4 STARTING BLOCKS 223 20.8.5 COMPETITIVE BENCHMARKING 225 20.8.5.1 List of startups/SMEs 225 20.8.5.2 Competitive benchmarking of startups/SMEs 226 20.9 COMPETITIVE SCENARIO 227 20.9.1 PRODUCT LAUNCHES 227 20.9.2 DEALS 233 20.9.3 OTHER DEVELOPMENTS 242 ? 21 COMPANY PROFILES 243 21.1 KEY PLAYERS 243 21.1.1 ALPS ALPINE CO., LTD. 243 21.1.1.1 Business overview 243 21.1.1.2 Products offered 244 21.1.1.3 Recent developments 245 21.1.1.3.1 Product launches 245 21.1.1.3.2 Deals 246 21.1.1.3.3 Expansions 247 21.1.1.4 MnM view 247 21.1.1.4.1 Right to win 247 21.1.1.4.2 Strategic choices 247 21.1.1.4.3 Weaknesses & competitive threats 247 21.1.2 GARMIN LTD 248 21.1.2.1 Business overview 248 21.1.2.2 Products offered 249 21.1.2.3 Recent developments 250 21.1.2.3.1 Product launches 250 21.1.2.3.2 Deals 252 21.1.2.4 MnM view 253 21.1.2.4.1 Right to win 253 21.1.2.4.2 Strategic choices 253 21.1.2.4.3 Weaknesses & competitive threats 253 21.1.3 PIONEER CORPORATION 254 21.1.3.1 Business overview 254 21.1.3.2 Products offered 255 21.1.3.3 Recent developments 257 21.1.3.3.1 Product launches 257 21.1.3.3.2 Deals 258 21.1.3.3.3 Expansions 259 21.1.3.4 MnM view 260 21.1.3.4.1 Right to win 260 21.1.3.4.2 Strategic choices 260 21.1.3.4.3 Weaknesses and competitive threats 260 21.1.4 HARMAN INTERNATIONAL 261 21.1.4.1 Business overview 261 21.1.4.2 Products offered 262 21.1.4.3 Recent developments 264 21.1.4.3.1 Product launches 264 21.1.4.3.2 Deals 266 21.1.4.3.3 Expansions 267 ? 21.1.4.4 MnM view 268 21.1.4.4.1 Right to win 268 21.1.4.4.2 Strategic choices 268 21.1.4.4.3 Weaknesses & competitive threats 268 21.1.5 PANASONIC CORPORATION 269 21.1.5.1 Business overview 269 21.1.5.2 Products offered 270 21.1.5.3 Recent developments 272 21.1.5.3.1 Product launches 272 21.1.5.3.2 Deals 272 21.1.5.3.3 Other developments 273 21.1.5.4 MnM view 273 21.1.5.4.1 Right to win 273 21.1.5.4.2 Strategic choices 273 21.1.5.4.3 Weaknesses & competitive threats 273 21.1.6 ROBERT BOSCH GMBH 274 21.1.6.1 Business overview 274 21.1.6.2 Products offered 275 21.1.6.3 Recent developments 276 21.1.6.3.1 Product launches 276 21.1.6.3.2 Deals 277 21.1.7 MITSUBISHI ELECTRIC CORPORATION 278 21.1.7.1 Business overview 278 21.1.7.2 Products offered 279 21.1.7.3 Recent developments 280 21.1.7.3.1 Product launches 280 21.1.7.3.2 Deals 280 21.1.7.3.3 Other developments 283 21.1.8 TOMTOM INTERNATIONAL BV 284 21.1.8.1 Business overview 284 21.1.8.2 Products offered 285 21.1.8.3 Recent developments 287 21.1.8.3.1 Product launches 287 21.1.8.3.2 Deals 289 21.1.8.3.3 Other developments 291 21.1.9 CONTINENTAL AG 292 21.1.9.1 Business overview 292 21.1.9.2 Products offered 293 21.1.9.3 Recent developments 294 21.1.9.3.1 Product launches 294 21.1.9.3.2 Deals 295 21.1.9.3.3 Expansions 297 21.1.9.3.4 Other developments 298 21.1.10 VISTEON CORPORATION 299 21.1.10.1 Business overview 299 21.1.10.2 Products offered 300 21.1.10.3 Recent developments 301 21.1.10.3.1 Product launches 301 21.1.10.3.2 Deals 302 21.1.10.3.3 Expansions 304 21.1.10.3.4 Other developments 304 21.2 OTHER PLAYERS 305 21.2.1 DESAY INDUSTRY 305 21.2.2 DENSO CORPORATION 306 21.2.3 JVCKENWOOD CORPORATION 307 21.2.4 FUJITSU 308 21.2.5 FORYOU CORPORATION 309 21.2.6 HYUNDAI MOBIS 310 21.2.7 FORD MOTOR COMPANY 311 21.2.8 APTIV 312 21.2.9 MARELLI HOLDINGS CO., LTD. 313 21.2.10 GENERAL MOTORS 314 21.2.11 AUDI AG 315 21.2.12 BMW GROUP 316 21.2.13 AISIN CORPORATION 317 21.2.14 ALLEGRO MICROSYSTEMS, INC. 318 21.2.15 FAURECIA S.E. 319 22 RESEARCH METHODOLOGY 320 22.1 RESEARCH DATA 320 22.1.1 SECONDARY DATA 321 22.1.1.1 List of key secondary sources 322 22.1.1.2 Key data from secondary sources 322 22.1.2 PRIMARY DATA 323 22.2 MARKET SIZE ESTIMATION 324 22.2.1 BOTTOM-UP APPROACH: IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT, VEHICLE TYPE, AND COUNTRY (ICE VEHICLES) 325 22.2.2 TOP-DOWN APPROACH: IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY 326 22.2.3 FACTOR ANALYSIS FOR MARKET SIZING: DEMAND AND SUPPLY SIDES 327 22.3 FACTOR ANALYSIS 328 22.4 DATA TRIANGULATION 329 22.5 RESEARCH ASSUMPTIONS & RISK ASSESSMENT 330 22.6 RESEARCH LIMITATIONS 331 23 APPENDIX 332 23.1 INSIGHTS OF INDUSTRY EXPERTS 332 23.2 DISCUSSION GUIDE 332 23.3 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 336 23.4 CUSTOMIZATION OPTIONS 338 23.5 RELATED REPORTS 338 23.6 AUTHOR DETAILS 339

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List of Tables/Graphs

TABLE 1 CURRENCY EXCHANGE RATES, 2020-2024 34 TABLE 2 EVOLVING REGULATORY LANDSCAPE 52 TABLE 3 ROLE OF COMPANIES IN IN-VEHICLE INFOTAINMENT MARKET ECOSYSTEM 56 TABLE 4 AVERAGE PRICE RANGE: IN-VEHICLE INFOTAINMENT SYSTEMS, BY REGION, 2023-2024 57 TABLE 5 AVERAGE PRICE RANGE: IN-VEHICLE INFOTAINMENT SYSTEMS, BY VEHICLE TYPE, 2023-2024 58 TABLE 6 AVERAGE PRICE RANGE, BY COMPONENT, 2023-2024 58 TABLE 7 INDICATIVE PRICE TREND, BY KEY PLAYERS, 2023-2024 58 TABLE 8 US: IMPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020?2024 (USD) 59 TABLE 9 GERMANY: IMPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020?2024 (USD) 59 TABLE 10 CHINA: IMPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020?2024 (USD) 60 TABLE 11 JAPAN: IMPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020?2024 (USD) 60 TABLE 12 INDIA: IMPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020?2024 (USD) 60 TABLE 13 US: EXPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020?2024 (USD) 61 TABLE 14 GERMANY: EXPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020?2024 (USD) 61 TABLE 15 CHINA: EXPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020?2024 (USD) 61 TABLE 16 JAPAN: EXPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020?2024 (USD) 61 TABLE 17 INDIA: EXPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020?2024 (USD) 62 TABLE 18 IN-VEHICLE INFOTAINMENT MARKET: KEY CONFERENCES & EVENTS, 2026 63 TABLE 19 PATENTS GRANTED IN IN-VEHICLE INFOTAINMENT MARKET, 2023?2025 71 TABLE 20 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 79 TABLE 21 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 80 TABLE 22 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 80 TABLE 23 IN-VEHICLE SAFETY STANDARDS, BY REGION/COUNTRY 81 TABLE 24 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS (%), BY VEHICLE TYPE 83 TABLE 25 KEY BUYING CRITERIA IN IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE 84 TABLE 26 IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 86 TABLE 27 IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE, 2025?2032 (THOUSAND UNITS) 87 TABLE 28 IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE, 2021?2024 (USD MILLION) 87 TABLE 29 IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE, 2025?2032 (USD MILLION) 87 TABLE 30 PASSENGER CAR INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 88 TABLE 31 PASSENGER CAR INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 88 TABLE 32 PASSENGER CAR INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 88 TABLE 33 PASSENGER CAR INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 89 TABLE 34 LIGHT COMMERCIAL VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 89 TABLE 35 LIGHT COMMERCIAL VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 90 TABLE 36 LIGHT COMMERCIAL VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 90 TABLE 37 LIGHT COMMERCIAL VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 90 TABLE 38 HEAVY COMMERCIAL VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 91 TABLE 39 HEAVY COMMERCIAL VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 91 TABLE 40 HEAVY COMMERCIAL VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 92 TABLE 41 HEAVY COMMERCIAL VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 92 TABLE 42 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY EV TYPE, 2021?2024 (THOUSAND UNITS) 95 TABLE 43 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY EV TYPE, 2025?2032 (THOUSAND UNITS) 95 TABLE 44 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY EV TYPE, 2021?2024 (USD MILLION) 95 TABLE 45 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY EV TYPE, 2025?2032 (USD MILLION) 95 TABLE 46 BEV INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 96 TABLE 47 BEV INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 96 TABLE 48 BEV INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 97 TABLE 49 BEV INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 97 TABLE 50 PHEV INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 98 TABLE 51 PHEV INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 98 TABLE 52 PHEV INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 98 TABLE 53 PHEV INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 98 TABLE 54 FCEV INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 99 TABLE 55 FCEV INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 99 TABLE 56 FCEV INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 100 TABLE 57 FCEV INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 100 TABLE 58 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 102 TABLE 59 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE, 2025?2032 (THOUSAND UNITS) 102 TABLE 60 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE, 2021?2024 (USD MILLION) 103 TABLE 61 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE, 2025?2032 (USD MILLION) 103 TABLE 62 PASSENGER CAR: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 104 TABLE 63 PASSENGER CAR: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 104 TABLE 64 PASSENGER CAR: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2021?2024 (USD MILLION) 104 TABLE 65 PASSENGER CAR: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2025?2032 (USD MILLION) 105 TABLE 66 COMMERCIAL VEHICLE: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 105 TABLE 67 COMMERCIAL VEHICLE: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 106 TABLE 68 COMMERCIAL VEHICLE: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2021?2024 (USD MILLION) 106 TABLE 69 COMMERCIAL VEHICLE: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2025?2032 (USD MILLION) 106 TABLE 70 IN-VEHICLE INFOTAINMENT MARKET, BY APPLICATION, 2021?2024 (USD MILLION) 109 TABLE 71 IN-VEHICLE INFOTAINMENT MARKET, BY APPLICATION, 2025?2032 (USD MILLION) 110 TABLE 72 NAVIGATION: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 110 TABLE 73 NAVIGATION: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 111 TABLE 74 VIRTUAL PERSONAL ASSISTANT: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 111 TABLE 75 VIRTUAL PERSONAL ASSISTANT: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 112 TABLE 76 APP STORE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 112 TABLE 77 APP STORE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 113 TABLE 78 MUSIC: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 113 TABLE 79 MUSIC: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 114 TABLE 80 REAR-SEAT INFOTAINMENT: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 114 TABLE 81 REAR-SEAT INFOTAINMENT: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 115 TABLE 82 IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT, 2021?2024 (THOUSAND UNITS) 117 TABLE 83 IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT, 2025?2032 (THOUSAND UNITS) 118 TABLE 84 IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT, 2021?2024 (USD MILLION) 118 TABLE 85 IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT, 2025?2032 (USD MILLION) 118 TABLE 86 INFOTAINMENT UNIT: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 119 TABLE 87 INFOTAINMENT UNIT: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 119 TABLE 88 INFOTAINMENT UNIT: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 119 TABLE 89 INFOTAINMENT UNIT: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 120 TABLE 90 PASSENGER DISPLAY: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 120 TABLE 91 PASSENGER DISPLAY: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 121 TABLE 92 PASSENGER DISPLAY: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 121 TABLE 93 PASSENGER DISPLAY: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 121 TABLE 94 DIGITAL INSTRUMENT CLUSTER: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 122 TABLE 95 DIGITAL INSTRUMENT CLUSTER: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 122 TABLE 96 DIGITAL INSTRUMENT CLUSTER: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 123 TABLE 97 DIGITAL INSTRUMENT CLUSTER: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 123 TABLE 98 HEAD-UP DISPLAY: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 124 TABLE 99 HEAD-UP DISPLAY: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 124 TABLE 100 HEAD-UP DISPLAY: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 124 TABLE 101 HEAD-UP DISPLAY: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 125 TABLE 102 IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY, 2021?2024 (THOUSAND UNITS) 127 TABLE 103 IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY, 2025?2032 (THOUSAND UNITS) 127 TABLE 104 3G/4G: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 128 TABLE 105 3G/4G: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 128 TABLE 106 5G: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 129 TABLE 107 5G: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 129 TABLE 108 IN-VEHICLE INFOTAINMENT MARKET, BY DISPLAY SIZE, 2021?2024 (THOUSAND UNITS) 132 TABLE 109 IN-VEHICLE INFOTAINMENT MARKET, BY DISPLAY SIZE, 2025?2032 (THOUSAND UNITS) 133 TABLE 110 IN-VEHICLE INFOTAINMENT MARKET, BY DISPLAY SIZE, 2021?2024 (USD MILLION) 133 TABLE 111 IN-VEHICLE INFOTAINMENT MARKET, BY DISPLAY SIZE, 2025?2032 (USD MILLION) 133 TABLE 112 <5” DISPLAY SIZE: IN-INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 134 TABLE 113 <5” DISPLAY SIZE: IN-INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 134 TABLE 114 <5” DISPLAY SIZE: IN-INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 134 TABLE 115 <5” DISPLAY SIZE: IN-INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 135 TABLE 116 5”?10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 135 TABLE 117 5”?10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 136 TABLE 118 5”?10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 136 TABLE 119 5”?10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 136 TABLE 120 >10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 137 TABLE 121 >10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 137 TABLE 122 >10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 138 TABLE 123 >10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 138 TABLE 124 IN-VEHICLE INFOTAINMENT MARKET, BY FORM, 2021?2024 (THOUSAND UNITS) 140 TABLE 125 IN-VEHICLE INFOTAINMENT MARKET, BY FORM, 2025?2032 (THOUSAND UNITS) 141 TABLE 126 IN-VEHICLE INFOTAINMENT MARKET, BY FORM, 2021?2024 (USD MILLION) 141 TABLE 127 IN-VEHICLE INFOTAINMENT MARKET, BY FORM, 2025?2032 (USD MILLION) 141 TABLE 128 EMBEDDED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 142 TABLE 129 EMBEDDED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 142 TABLE 130 EMBEDDED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 143 TABLE 131 EMBEDDED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 143 TABLE 132 TETHERED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 144 TABLE 133 TETHERED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 144 TABLE 134 TETHERED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 144 TABLE 135 TETHERED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 145 TABLE 136 INTEGRATED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 145 TABLE 137 INTEGRATED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 146 TABLE 138 INTEGRATED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 146 TABLE 139 INTEGRATED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 146 TABLE 140 IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION, 2021?2024 (THOUSAND UNITS) 149 TABLE 141 IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION, 2025?2032 (THOUSAND UNITS) 149 TABLE 142 IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION, 2021?2024 (USD MILLION) 150 TABLE 143 IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION, 2025?2032 (USD MILLION) 150 TABLE 144 FRONT ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 150 TABLE 145 FRONT ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 151 TABLE 146 FRONT ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 151 TABLE 147 FRONT ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 151 TABLE 148 REAR ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 152 TABLE 149 REAR ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 152 TABLE 150 REAR ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 153 TABLE 151 REAR ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 153 TABLE 152 IN-VEHICLE INFOTAINMENT MARKET, BY OPERATING SYSTEM, 2021?2024 (THOUSAND UNITS) 155 TABLE 153 IN-VEHICLE INFOTAINMENT MARKET, BY OPERATING SYSTEM, 2025?2032 (THOUSAND UNITS) 156 TABLE 154 LINUX: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 156 TABLE 155 LINUX: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 156 TABLE 156 QNX: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 157 TABLE 157 QNX: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 157 TABLE 158 ANDROID: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 158 TABLE 159 ANDROID: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 158 TABLE 160 OTHERS: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 159 TABLE 161 OTHERS: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 159 TABLE 162 IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (THOUSAND UNITS) 163 TABLE 163 IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (THOUSAND UNITS) 163 TABLE 164 IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021?2024 (USD MILLION) 163 TABLE 165 IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025?2032 (USD MILLION) 163 TABLE 166 ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2021?2024 (THOUSAND UNITS) 167 TABLE 167 ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2025?2032 (THOUSAND UNITS) 168 TABLE 168 ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2021?2024 (USD MILLION) 168 TABLE 169 ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2025?2032 (USD MILLION) 168 TABLE 170 CHINA: VEHICLE PRODUCTION, 2021?2024 (THOUSAND UNITS) 169 TABLE 171 CHINA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 169 TABLE 172 CHINA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (THOUSAND UNITS) 169 TABLE 173 CHINA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (USD MILLION) 170 TABLE 174 CHINA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (USD MILLION) 170 TABLE 175 INDIA: VEHICLE PRODUCTION, 2021?2024 (THOUSAND UNITS) 171 TABLE 176 INDIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 171 TABLE 177 INDIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (THOUSAND UNITS) 171 TABLE 178 INDIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (USD MILLION) 171 TABLE 179 INDIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (USD MILLION) 172 TABLE 180 JAPAN: VEHICLE PRODUCTION, 2021?2024 (THOUSAND UNITS) 172 TABLE 181 JAPAN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 173 TABLE 182 JAPAN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (THOUSAND UNITS) 173 TABLE 183 JAPAN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (USD MILLION) 173 TABLE 184 JAPAN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (USD MILLION) 173 TABLE 185 SOUTH KOREA: VEHICLE PRODUCTION, 2021?2024 (THOUSAND UNITS) 174 TABLE 186 SOUTH KOREA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 174 TABLE 187 SOUTH KOREA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (THOUSAND UNITS) 174 TABLE 188 SOUTH KOREA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (USD MILLION) 175 TABLE 189 SOUTH KOREA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (USD MILLION) 175 TABLE 190 REST OF ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 175 TABLE 191 REST OF ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (THOUSAND UNITS) 176 TABLE 192 REST OF ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (USD MILLION) 176 TABLE 193 REST OF ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (USD MILLION) 176 TABLE 194 EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2021?2024 (THOUSAND UNITS) 180 TABLE 195 EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2025?2032 (THOUSAND UNITS) 181 TABLE 196 EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2021?2024 (USD MILLION) 181 TABLE 197 EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2025?2032 (USD MILLION) 181 TABLE 198 UK: VEHICLE PRODUCTION, 2021?2024 (THOUSAND UNITS) 182 TABLE 199 UK: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 182 TABLE 200 UK: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (THOUSAND UNITS) 182 TABLE 201 UK: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (USD MILLION) 183 TABLE 202 UK: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (USD MILLION) 183 TABLE 203 GERMANY: VEHICLE PRODUCTION, 2021?2024 (THOUSAND UNITS) 183 TABLE 204 GERMANY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 184 TABLE 205 GERMANY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (THOUSAND UNITS) 184 TABLE 206 GERMANY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (USD MILLION) 184 TABLE 207 GERMANY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (USD MILLION) 184 TABLE 208 FRANCE: VEHICLE PRODUCTION, 2021?2024 (THOUSAND UNITS) 185 TABLE 209 FRANCE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 185 TABLE 210 FRANCE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (THOUSAND UNITS) 185 TABLE 211 FRANCE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (USD MILLION) 186 TABLE 212 FRANCE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (USD MILLION) 186 TABLE 213 SPAIN: VEHICLE PRODUCTION, 2021?2024 (THOUSAND UNITS) 186 TABLE 214 SPAIN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 187 TABLE 215 SPAIN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (THOUSAND UNITS) 187 TABLE 216 SPAIN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (USD MILLION) 187 TABLE 217 SPAIN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (USD MILLION) 187 TABLE 218 ITALY: VEHICLE PRODUCTION, 2021?2024 (THOUSAND UNITS) 188 TABLE 219 ITALY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 188 TABLE 220 ITALY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (THOUSAND UNITS) 188 TABLE 221 ITALY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (USD MILLION) 189 TABLE 222 ITALY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (USD MILLION) 189 TABLE 223 RUSSIA: VEHICLE PRODUCTION, 2021?2024 (THOUSAND UNITS) 190 TABLE 224 RUSSIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 190 TABLE 225 RUSSIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (THOUSAND UNITS) 190 TABLE 226 RUSSIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (USD MILLION) 190 TABLE 227 RUSSIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (USD MILLION) 191 TABLE 228 REST OF EUROPE: VEHICLE PRODUCTION, 2021?2024 (THOUSAND UNITS) 191 TABLE 229 REST OF EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 191 TABLE 230 REST OF EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (THOUSAND UNITS) 192 TABLE 231 REST OF EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (USD MILLION) 192 TABLE 232 REST OF EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (USD MILLION) 192 TABLE 233 NORTH AMERICA: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2021?2024 (THOUSAND UNITS) 195 TABLE 234 NORTH AMERICA: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2025?2032 (THOUSAND UNITS) 196 TABLE 235 NORTH AMERICA: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2021?2024 (USD MILLION) 196 TABLE 236 NORTH AMERICA: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2025?2032 (USD MILLION) 196 TABLE 237 US: VEHICLE PRODUCTION, 2021?2024 (THOUSAND UNITS) 197 TABLE 238 US: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 197 TABLE 239 US: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (THOUSAND UNITS) 198 TABLE 240 US: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (USD MILLION) 198 TABLE 241 US: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (USD MILLION) 198 TABLE 242 CANADA: VEHICLE PRODUCTION, 2021?2024 (THOUSAND UNITS) 199 TABLE 243 CANADA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 199 TABLE 244 CANADA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (THOUSAND UNITS) 199 TABLE 245 CANADA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (USD MILLION) 199 TABLE 246 CANADA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (USD MILLION) 200 TABLE 247 MEXICO: VEHICLE PRODUCTION, 2021?2024 (THOUSAND UNITS) 200 TABLE 248 MEXICO: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 201 TABLE 249 MEXICO: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (THOUSAND UNITS) 201 TABLE 250 MEXICO: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (USD MILLION) 201 TABLE 251 MEXICO: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (USD MILLION) 201 TABLE 252 ROW: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2021?2024 (THOUSAND UNITS) 204 TABLE 253 ROW: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2025?2032 (THOUSAND UNITS) 204 TABLE 254 ROW: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2021?2024 (USD MILLION) 204 TABLE 255 ROW: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2025?2032 (USD MILLION) 205 TABLE 256 BRAZIL: VEHICLE PRODUCTION, 2021?2024 (THOUSAND UNITS) 205 TABLE 257 BRAZIL: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 206 TABLE 258 BRAZIL: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (THOUSAND UNITS) 206 TABLE 259 BRAZIL: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (USD MILLION) 206 TABLE 260 BRAZIL: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (USD MILLION) 206 TABLE 261 SOUTH AFRICA: VEHICLE PRODUCTION, 2021?2024 (THOUSAND UNITS) 207 TABLE 262 SOUTH AFRICA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 207 TABLE 263 SOUTH AFRICA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (THOUSAND UNITS) 208 TABLE 264 SOUTH AFRICA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (USD MILLION) 208 TABLE 265 SOUTH AFRICA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (USD MILLION) 208 TABLE 266 OTHERS: VEHICLE PRODUCTION, 2021?2024 (THOUSAND UNITS) 209 TABLE 267 OTHERS: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (THOUSAND UNITS) 209 TABLE 268 OTHERS: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 ( THOUSAND UNITS) 209 TABLE 269 OTHERS: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021?2024 (USD MILLION) 210 TABLE 270 OTHERS: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025?2032 (USD MILLION) 210 TABLE 271 KEY PLAYER STRATEGIES/RIGHT TO WIN, 2023?2025 211 TABLE 272 MARKET SHARE ANALYSIS, 2024 214 TABLE 273 IN-VEHICLE INFOTAINMENT MARKET: COMPONENT FOOTPRINT 221 TABLE 274 IN-VEHICLE INFOTAINMENT MARKET: LOCATION FOOTPRINT 222 TABLE 275 IN-VEHICLE INFOTAINMENT MARKET: REGION FOOTPRINT 222 TABLE 276 LIST OF STARTUPS/SMES 225 TABLE 277 COMPETITIVE BENCHMARKING OF STARTUPS/SMES (1/2) 226 TABLE 278 COMPETITIVE BENCHMARKING OF STARTUPS/SMES (2/2) 227 TABLE 279 PRODUCT LAUNCHES, JANUARY 2021?NOVEMBER 2025 228 TABLE 280 DEALS, JANUARY 2021?NOVEMBER 2025 233 TABLE 281 OTHER DEVELOPMENTS, JANUARY 2021?NOVEMBER 2025 242 TABLE 282 ALPS ALPINE CO., LTD.: COMPANY OVERVIEW 243 TABLE 283 ALPS ALPINE CO., LTD.: PRODUCTS OFFERED 244 TABLE 284 ALPS ALPINE CO., LTD.: PRODUCT LAUNCHES 245 TABLE 285 ALPS ALPINE CO., LTD.: DEALS 246 TABLE 286 ALPS ALPINE CO., LTD.: EXPANSIONS 247 TABLE 287 GARMIN LTD: COMPANY OVERVIEW 248 TABLE 288 GARMIN LTD: PRODUCTS OFFERED 249 TABLE 289 GARMIN LTD: PRODUCT LAUNCHES 250 TABLE 290 GARMIN LTD: DEALS 252 TABLE 291 PIONEER CORPORATION: COMPANY OVERVIEW 254 TABLE 292 PIONEER CORPORATION: PRODUCTS OFFERED 255 TABLE 293 PIONEER CORPORATION: PRODUCT LAUNCHES 257 TABLE 294 PIONEER CORPORATION: DEALS 258 TABLE 295 PIONEER CORPORATION: EXPANSIONS 259 TABLE 296 HARMAN INTERNATIONAL: COMPANY OVERVIEW 261 TABLE 297 HARMAN INTERNATIONAL: PRODUCTS OFFERED 262 TABLE 298 HARMAN INTERNATIONAL: PRODUCT LAUNCHES 264 TABLE 299 HARMAN INTERNATIONAL: DEALS 266 TABLE 300 HARMAN INTERNATIONAL: EXPANSIONS 267 TABLE 301 PANASONIC CORPORATION: COMPANY OVERVIEW 269 TABLE 302 PANASONIC CORPORATION: PRODUCTS OFFERED 270 TABLE 303 PANASONIC CORPORATION: PRODUCT LAUNCHES 272 TABLE 304 PANASONIC CORPORATION: DEALS 272 TABLE 305 PANASONIC CORPORATION: OTHER DEVELOPMENTS 273 TABLE 306 ROBERT BOSCH GMBH: COMPANY OVERVIEW 274 TABLE 307 ROBERT BOSCH GMBH: PRODUCTS OFFERED 275 TABLE 308 ROBERT BOSCH GMBH: PRODUCT LAUNCHES 276 TABLE 309 ROBERT BOSCH GMBH: DEALS 277 TABLE 310 MITSUBISHI ELECTRIC CORPORATION: COMPANY OVERVIEW 278 TABLE 311 MITSUBISHI ELECTRIC CORPORATION: PRODUCTS OFFERED 279 TABLE 312 MITSUBISHI ELECTRIC CORPORATION: PRODUCT LAUNCHES 280 TABLE 313 MITSUBISHI ELECTRIC CORPORATION: DEALS 280 TABLE 314 MITSUBISHI ELECTRIC CORPORATION: OTHER DEVELOPMENTS 283 TABLE 315 TOMTOM INTERNATIONAL BV: COMPANY OVERVIEW 284 TABLE 316 TOMTOM INTERNATIONAL BV: PRODUCTS OFFERED 285 TABLE 317 TOMTOM INTERNATIONAL BV: PRODUCT LAUNCHES 287 TABLE 318 TOMTOM INTERNATIONAL BV: DEALS 289 TABLE 319 TOMTOM INTERNATIONAL: OTHER DEVELOPMENTS 291 TABLE 320 CONTINENTAL AG: COMPANY OVERVIEW 292 TABLE 321 CONTINENTAL AG: PRODUCTS OFFERED 293 TABLE 322 CONTINENTAL AG: PRODUCT LAUNCHES 294 TABLE 323 CONTINENTAL AG: DEALS 295 TABLE 324 CONTINENTAL AG: EXPANSIONS 297 TABLE 325 CONTINENTAL AG: OTHER DEVELOPMENTS 298 TABLE 326 VISTEON CORPORATION: COMPANY OVERVIEW 299 TABLE 327 VISTEON CORPORATION: PRODUCTS OFFERED 300 TABLE 328 VISTEON CORPORATION: PRODUCT LAUNCHES 301 TABLE 329 VISTEON CORPORATION: DEALS 302 TABLE 330 VISTEON CORPORATION: EXPANSIONS 304 TABLE 331 VISTEON CORPORATION: OTHER DEVELOPMENTS 304 TABLE 332 DESAY INDUSTRY: COMPANY OVERVIEW 305 TABLE 333 DENSO CORPORATION: COMPANY OVERVIEW 306 TABLE 334 JVCKENWOOD CORPORATION: COMPANY OVERVIEW 307 TABLE 335 FUJITSU: COMPANY OVERVIEW 308 TABLE 336 FORYOU CORPORATION: COMPANY OVERVIEW 309 TABLE 337 HYUNDAI MOBIS: COMPANY OVERVIEW 310 TABLE 338 FORD MOTOR COMPANY: COMPANY OVERVIEW 311 TABLE 339 APTIV: COMPANY OVERVIEW 312 TABLE 340 MARELLI HOLDINGS CO., LTD.: COMPANY OVERVIEW 313 TABLE 341 GENERAL MOTORS: COMPANY OVERVIEW 314 TABLE 342 AUDI AG: COMPANY OVERVIEW 315 TABLE 343 BMW GROUP: COMPANY OVERVIEW 316 TABLE 344 AISIN CORPORATION: COMPANY OVERVIEW 317 TABLE 345 ALLEGRO MICROSYSTEMS, INC.: COMPANY OVERVIEW 318 TABLE 346 FAURECIA S.E.: COMPANY OVERVIEW 319 TABLE 347 RESEARCH ASSUMPTIONS & RISK ASSESSMENT 330FIGURE 1 IN-VEHICLE INFOTAINMENT MARKET SEGMENTATION 33 FIGURE 2 KEY INSIGHTS AND MARKET HIGHLIGHTS 36 FIGURE 3 GLOBAL IN-VEHICLE INFOTAINMENT MARKET, 2021?2032 37 FIGURE 4 COMPARISON OF KEY PLAYERS IN IN-VEHICLE INFOTAINMENT MARKET 37 FIGURE 5 DISRUPTIVE TRENDS IMPACTING GROWTH OF IN-VEHICLE INFOTAINMENT MARKET DURING FORECAST PERIOD 38 FIGURE 6 HIGH-GROWTH SEGMENTS AND EMERGING FRONTIERS IN IN-VEHICLE INFOTAINMENT MARKET 39 FIGURE 7 ASIA PACIFIC TO BE FASTEST-GROWING MARKET DURING FORECAST PERIOD 40 FIGURE 8 GROWING DEMAND FOR ENTERTAINMENT, SAFETY, AND NAVIGATION SERVICES TO DRIVE MARKET 41 FIGURE 9 EMBEDDED FORM TO DOMINATE MARKET IN 2032 41 FIGURE 10 INFOTAINMENT UNIT HELD LARGEST MARKET SHARE IN 2025 42 FIGURE 11 FRONT ROW TO HOLD LEADING MARKET SHARE IN 2032 42 FIGURE 12 LINUX OS HELD LARGEST MARKET SHARE IN 2025 43 FIGURE 13 NAVIGATION SEGMENT HELD LARGEST MARKET SHARE IN 2025 43 FIGURE 14 PASSENGER CAR TO HOLD LARGEST MARKET SHARE IN 2032 44 FIGURE 15 3G/4G CONNECTIVITY HELD DOMINANT MARKET SHARE IN 2025 44 FIGURE 16 BEV TO ACCOUNT FOR LARGEST MARKET SHARE BY 2032 45 FIGURE 17 PASSENGER CAR SEGMENT HELD LARGEST MARKET SHARE IN 2025 45 FIGURE 18 5” ? 10” SEGMENT HELD LARGEST MARKET SHARE IN 2025 46 FIGURE 19 ASIA PACIFIC ACCOUNTED FOR LARGEST SHARE OF IN-VEHICLE INFOTAINMENT MARKET IN 2025 46 FIGURE 20 IN-VEHICLE INFOTAINMENT MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES 48 FIGURE 21 INSTALLED BASE OF ACTIVE EMBEDDED CAR OEM TELEMATICS UNITS (WORLD 2022?2028) 49 FIGURE 22 NUMBER OF SMARTPHONE SHIPMENTS WORLDWIDE IN SECOND QUARTER OF 2024 AND 2025 50 FIGURE 23 SUPPLY CHAIN ANALYSIS: IN-VEHICLE INFOTAINMENT MARKET 55 FIGURE 24 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS IN IN-VEHICLE INFOTAINMENT MARKET 57 FIGURE 25 INVESTMENT SCENARIO, 2020?2025 62 FIGURE 26 DISPLAY SIZES OF IN-VEHICLE INFOTAINMENT SYSTEMS, BY KEY PLAYERS, 2025 69 FIGURE 27 PATENT ANALYSIS, 2016-2025 70 FIGURE 28 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS, BY VEHICLE TYPE 82 FIGURE 29 KEY BUYING CRITERIA IN IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE 83 FIGURE 30 IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE, 2025 VS. 2032 (USD MILLION) 86 FIGURE 31 ELECTRIC-VEHICLE INFOTAINMENT MARKET, BY ELECTRIC VEHICLE TYPE, 2025 VS. 2032 (USD MILLION) 94 FIGURE 32 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE, 2025 VS. 2032 (USD MILLION) 102 FIGURE 33 IN-VEHICLE INFOTAINMENT MARKET, BY APPLICATION, 2025 VS. 2032 (USD MILLION) 109 FIGURE 34 IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT, 2025 VS. 2032 (USD MILLION) 117 FIGURE 35 IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY, 2025 VS. 2032 (THOUSAND UNITS) 127 FIGURE 36 IN-VEHICLE INFOTAINMENT MARKET, BY DISPLAY SIZE, 2025 VS. 2032 (USD MILLION) 132 FIGURE 37 IN-VEHICLE INFOTAINMENT MARKET, BY FORM, 2025 VS. 2032 (USD MILLION) 140 FIGURE 38 IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION, 2025 VS. 2032 (USD MILLION) 149 FIGURE 39 IN-VEHICLE INFOTAINMENT MARKET, BY OPERATING SYSTEM, 2025 VS. 2032 (THOUSAND UNITS) 155 FIGURE 40 IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025 VS. 2032 (USD MILLION) 162 FIGURE 41 ASIA PACIFIC: REAL GDP GROWTH RATE, BY COUNTRY, 2024?2026 165 FIGURE 42 ASIA PACIFIC: GDP PER CAPITA, BY COUNTRY, 2024?2026 165 FIGURE 43 ASIA PACIFIC: INFLATION RATE AVERAGE CONSUMER PRICES, BY COUNTRY, 2024?2026 165 FIGURE 44 ASIA PACIFIC: MANUFACTURING INDUSTRY’S CONTRIBUTION TO GDP, 2024 166 FIGURE 45 ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET SNAPSHOT 167 FIGURE 46 EUROPE: REAL GDP GROWTH RATE, BY COUNTRY, 2024?2026 178 FIGURE 47 EUROPE: GDP PER CAPITA, BY COUNTRY, 2024?2026 178 FIGURE 48 EUROPE: INFLATION RATE AVERAGE CONSUMER PRICES, BY COUNTRY, 2024?2026 178 FIGURE 49 EUROPE: MANUFACTURING INDUSTRY’S CONTRIBUTION TO GDP, 2024 179 FIGURE 50 EUROPE: IN-VEHICLE INFOTAINMENT MARKET SNAPSHOT 180 FIGURE 51 NORTH AMERICA: REAL GDP GROWTH RATE, BY COUNTRY, 2024?2026 194 FIGURE 52 NORTH AMERICA: GDP PER CAPITA, BY COUNTRY, 2024?2026 194 FIGURE 53 NORTH AMERIC

 

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発注をする前のお問合せをお願いします。


注文の手続きはどのようになっていますか?


1)お客様からの御問い合わせをいただきます。
2)見積書やサンプルの提示をいたします。
3)お客様指定、もしくは弊社の発注書をメール添付にて発送してください。
4)データリソース社からレポート発行元の調査会社へ納品手配します。
5) 調査会社からお客様へ納品されます。最近は、pdfにてのメール納品が大半です。


お支払方法の方法はどのようになっていますか?


納品と同時にデータリソース社よりお客様へ請求書(必要に応じて納品書も)を発送いたします。
お客様よりデータリソース社へ(通常は円払い)の御振り込みをお願いします。
請求書は、納品日の日付で発行しますので、翌月最終営業日までの当社指定口座への振込みをお願いします。振込み手数料は御社負担にてお願いします。
お客様の御支払い条件が60日以上の場合は御相談ください。
尚、初めてのお取引先や個人の場合、前払いをお願いすることもあります。ご了承のほど、お願いします。


データリソース社はどのような会社ですか?


当社は、世界各国の主要調査会社・レポート出版社と提携し、世界各国の市場調査レポートや技術動向レポートなどを日本国内の企業・公官庁及び教育研究機関に提供しております。
世界各国の「市場・技術・法規制などの」実情を調査・収集される時には、データリソース社にご相談ください。
お客様の御要望にあったデータや情報を抽出する為のレポート紹介や調査のアドバイスも致します。


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