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Driving Simulator Market By Application (Training, Automotive Testing, Entertainment), By Vehicle Type (Car Simulator, Truck and Bus Simulator), By Simulator Type (Training Simulator, Advanced Driving Simulator), By Budget (Less Than $500k, $500k to $1.5 Mn, More than $1.5 Mn), By End user (Automotive Industry, Aerospace Industry, Defense and Public Security, Academic and Research Institutions, Commercial Training Centers, Entertainment and Gaming), By Motion platform (Simulators with Motion Platform, Simulators without Motion Platform), By Display solution (Screen Based Displays, Projector Based Displays): Global Opportunity Analysis and Industry Forecast, 2024-2033

Driving Simulator Market By Application (Training, Automotive Testing, Entertainment), By Vehicle Type (Car Simulator, Truck and Bus Simulator), By Simulator Type (Training Simulator, Advanced Driving Simulator), By Budget (Less Than $500k, $500k to $1.5 Mn, More than $1.5 Mn), By End user (Automotive Industry, Aerospace Industry, Defense and Public Security, Academic and Research Institutions, Commercial Training Centers, Entertainment and Gaming), By Motion platform (Simulators with Motion Platform, Simulators without Motion Platform), By Display solution (Screen Based Displays, Projector Based Displays): Global Opportunity Analysis and Industry Forecast, 2024-2033


A driving simulator is a device or system that artificially recreates the experience of driving a vehicle in a virtual environment. It provides a simulated point of view of the driver and allows us... もっと見る

 

 

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Summary

A driving simulator is a device or system that artificially recreates the experience of driving a vehicle in a virtual environment. It provides a simulated point of view of the driver and allows users to operate the simulated vehicle using real input devices such as steering wheels and pedals. The purpose of a driving simulator can vary, including assessment, research, training, and entertainment.
The driving simulator market is driven by factors such as surge in demand for testing and development of autonomous vehicles, cost effective training solution over traditional method, and integration of AI and IoT in driving simulators. However, the high initial cost of simulators and the lack of real-world experience are anticipated to hinder market growth. Further, adoption of virtual reality (VR) and augmented reality (AR) and development of Driver-in-the-Loop (DIL) simulators are some of the factors that are expected to offer lucrative opportunities for market growth.
Assessment of the vehicle's overall performance necessitates research and testing. There are numerous companies that provide testing simulators to evaluate the varied capabilities of vehicles. Testing simulations are offered by companies such as TUV SUD. By generating scenarios and conditions with the use of software and mathematical algorithms, the simulation system tests the performance of the vehicle. There are many companies that provide simulation testing and research data for autonomous vehicles, including MORAI, a company that builds simulation platforms and offers simulators to businesses to test the reliability and safety of autonomous driving systems.
Furthermore, different driving simulation video games are available for entertainment. Dirt, Euro Truck Simulator, and Forza Motorsport are all featured in the video game. The driving simulator for entertainment also includes a real-world cabin setup with a steering wheel, gear shifters, and pedals that is connected to a screen where any of the abovementioned simulation video games may be played for enjoyable experiences.
For instance, CXC simulation in 2022 launched Tactical Driving Simulator and it is designed to enable tactical driving and pursuit training for federal law enforcement. Furthermore, to address challenges such as road accidents and advance training facility to driver, various private players and governments promote some training initiatives and advance training facilities like use of driver simulators and other measures. Simulators provide a platform for learners to be exposed to a variety of scenarios, road conditions, and problems, boosting their overall preparation.
The driving simulator market is segmented into simulator type, application, vehicle type, motion platform, display solution, budget, end user and region. By Application Type: Training, Automotive Testing, Entertainment. By Vehicle Type: Car Simulator, Truck and Bus Simulator, Driver-in-the-Loop Simulators, Others. By Simulator Type: Training Simulator, Advanced Driving Simulator, Full-Motion Simulators, Static Simulators. By Motion Platform: Simulators with Motion Platform, Simulators without Motion Platform. By Display Solution: Screen-Based Displays, Projector-Based Displays. By Budget: Less Than $500k, $500k to $1.5 Mn, More Than $1.5 Mn. By End User: Automotive Industry, Aerospace Industry, Defense and Public Security, Academic and Research Institutions, Commercial Training Centers, Entertainment and Gaming. Based on region the market is categorized into North America, Europe, Asia-Pacific and LAMEA.
North America is a one of the major regions in the driving simulator market, comprising the U.S., Canada, and Mexico. Virtual Reality (VR) tools, a combination of high-definition displays, realistic graphics, and haptic feedback systems, improve the immersive driving experience of the driver while also ensuring the authenticity of driving simulations that increases precision through involving users in a 360-degree virtual space & more authentic driving experience.
The key players profiled in the report include Cruden, Tecknotrove, Hottinger Brel & Kjær (HBK), AVSimulation, CXC Simulations, Thales, Arotech Corporation, Exail Technologies (former GROUPE GORGE), Moog Inc., and AB Dynamics PLC. The leading companies adopt strategies such as product launch, partnership, acquisition, expansion, and collaboration to strengthen their market position.
For instance, in July 2023, Ansible Motion, a pioneer in Driver-in-the-Loop (DIL) technology, formed a strategic partnership with Guangzhou Zeer Testing Technology Co., Ltd. (Zeer), a prominent player in the Chinese automotive industry. This partnership aims to introduce state-of-the-art driving simulators to China, contributing to the advancement of testing and development capabilities in the automotive sector of country.
Key Benefits For Stakeholders
●This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the driving simulator market analysis from 2023 to 2033 to identify the prevailing driving simulator market opportunities.
●The market research is offered along with information related to key drivers, restraints, and opportunities.
●Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
●In-depth analysis of the driving simulator market segmentation assists to determine the prevailing market opportunities.
●Major countries in each region are mapped according to their revenue contribution to the global market.
●Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
●The report includes the analysis of the regional as well as global driving simulator market trends, key players, market segments, application areas, and market growth strategies.

Additional benefits you will get with this purchase are:
● Quarterly Update and* (only available with a corporate license, on listed price)
● 5 additional Company Profile of client Choice pre- or Post-purchase, as a free update.
● Free Upcoming Version on the Purchase of Five and Enterprise User License.
● 16 analyst hours of support* (post-purchase, if you find additional data requirements upon review of the report, you may receive support amounting to 16 analyst hours to solve questions, and post-sale queries)
● 15% Free Customization* (in case the scope or segment of the report does not match your requirements, 15% is equivalent to 3 working days of free work, applicable once)
● Free data Pack on the Five and Enterprise User License. (Excel version of the report)
● Free Updated report if the report is 6-12 months old or older.
● 24-hour priority response*
● Free Industry updates and white papers.

Possible Customization with this report (with additional cost and timeline, please talk to the sales executive to know more)
● Additional company profiles with specific to client's interest
● Market share analysis of players at global/region/country level
● SWOT Analysis
Key Market Segments
By Vehicle Type
● Car Simulator
● Truck and Bus Simulator
By Application
● Training
● Automotive Testing
● Entertainment
By Simulator Type
● Training Simulator
● Advanced Driving Simulator
By Budget
● Less Than $500k
● $500k to $1.5 Mn
● More than $1.5 Mn
By End user
● Defense and Public Security
● Academic and Research Institutions
● Commercial Training Centers
● Entertainment and Gaming
● Automotive Industry
● Aerospace Industry
By Motion platform
● Simulators with Motion Platform
● Simulators without Motion Platform
By Display solution
● Screen Based Displays
● Projector Based Displays
By Region
● North America
○ U.S.
○ Canada
○ Mexico
● Europe
○ Germany
○ France
○ Italy
○ UK
○ Rest of Europe
● Asia-Pacific
○ China
○ Japan
○ India
○ South Korea
○ Rest of Asia-Pacific
● LAMEA
○ Latin America
○ Middle East
○ Africa
● Key Market Players
○ Tecknotrove
○ CXC SIMULATIONS
○ AVSimulation
○ Thales
○ Arotech Corporation
○ Cruden BV
○ Exail Technologies
○ Hottinger Brel & Kjr
○ AB Dynamics PLC
○ Moog Inc.
○ Rheinmetall AG
○ Elbit Systems Ltd.
○ KaTron A.S.
○ OKTAL SYDAC
○ Lander Simulation & Training Solutions
○ HAVELSAN Inc.
○ L3Harris Technologies, Inc.
○ Applied Intuition, Inc.
○ CKAS Mechatronics Pty Ltd
○ CREATIVEX CONSULTING PTE LTD.
○ Indra Sistemas

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Table of Contents

CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research methodology
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.3. Porter’s five forces analysis
3.3.1. Low bargaining power of suppliers
3.3.2. Low threat of new entrants
3.3.3. Low threat of substitutes
3.3.4. Low intensity of rivalry
3.3.5. Low bargaining power of buyers
3.4. Market dynamics
3.4.1. Drivers
3.4.1.1. Surge in demand of testing and development of autonomous vehicle
3.4.1.2. Cost effective training solution over traditional method
3.4.1.3. Integration of AI and IoT in driving simulators
3.4.2. Restraints
3.4.2.1. High initial cost of simulators
3.4.2.2. The lack of the real-world experience
3.4.3. Opportunities
3.4.3.1. Adoption of virtual reality (VR) and augmented reality (AR)
3.4.3.2. Development of Driver-in-the-Loop (DIL) simulators
CHAPTER 4: DRIVING SIMULATOR MARKET, BY APPLICATION
4.1. Overview
4.1.1. Market size and forecast
4.2. Training
4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market share analysis by country
4.3. Automotive Testing
4.3.1. Key market trends, growth factors and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market share analysis by country
4.4. Entertainment
4.4.1. Key market trends, growth factors and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market share analysis by country
CHAPTER 5: DRIVING SIMULATOR MARKET, BY VEHICLE TYPE
5.1. Overview
5.1.1. Market size and forecast
5.2. Car Simulator
5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market share analysis by country
5.3. Truck and Bus Simulator
5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market share analysis by country
CHAPTER 6: DRIVING SIMULATOR MARKET, BY SIMULATOR TYPE
6.1. Overview
6.1.1. Market size and forecast
6.2. Training Simulator
6.2.1. Key market trends, growth factors and opportunities
6.2.2. Market size and forecast, by region
6.2.3. Market share analysis by country
6.3. Advanced Driving Simulator
6.3.1. Key market trends, growth factors and opportunities
6.3.2. Market size and forecast, by region
6.3.3. Market share analysis by country
CHAPTER 7: DRIVING SIMULATOR MARKET, BY BUDGET
7.1. Overview
7.1.1. Market size and forecast
7.2. Less Than $500k
7.2.1. Key market trends, growth factors and opportunities
7.2.2. Market size and forecast, by region
7.2.3. Market share analysis by country
7.3. $500k to $1.5 Mn
7.3.1. Key market trends, growth factors and opportunities
7.3.2. Market size and forecast, by region
7.3.3. Market share analysis by country
7.4. More than $1.5 Mn
7.4.1. Key market trends, growth factors and opportunities
7.4.2. Market size and forecast, by region
7.4.3. Market share analysis by country
CHAPTER 8: DRIVING SIMULATOR MARKET, BY END USER
8.1. Overview
8.1.1. Market size and forecast
8.2. Automotive Industry
8.2.1. Key market trends, growth factors and opportunities
8.2.2. Market size and forecast, by region
8.2.3. Market share analysis by country
8.3. Aerospace Industry
8.3.1. Key market trends, growth factors and opportunities
8.3.2. Market size and forecast, by region
8.3.3. Market share analysis by country
8.4. Defense and Public Security
8.4.1. Key market trends, growth factors and opportunities
8.4.2. Market size and forecast, by region
8.4.3. Market share analysis by country
8.5. Academic and Research Institutions
8.5.1. Key market trends, growth factors and opportunities
8.5.2. Market size and forecast, by region
8.5.3. Market share analysis by country
8.6. Commercial Training Centers
8.6.1. Key market trends, growth factors and opportunities
8.6.2. Market size and forecast, by region
8.6.3. Market share analysis by country
8.7. Entertainment and Gaming
8.7.1. Key market trends, growth factors and opportunities
8.7.2. Market size and forecast, by region
8.7.3. Market share analysis by country
CHAPTER 9: DRIVING SIMULATOR MARKET, BY MOTION PLATFORM
9.1. Overview
9.1.1. Market size and forecast
9.2. Simulators with Motion Platform
9.2.1. Key market trends, growth factors and opportunities
9.2.2. Market size and forecast, by region
9.2.3. Market share analysis by country
9.3. Simulators without Motion Platform
9.3.1. Key market trends, growth factors and opportunities
9.3.2. Market size and forecast, by region
9.3.3. Market share analysis by country
CHAPTER 10: DRIVING SIMULATOR MARKET, BY DISPLAY SOLUTION
10.1. Overview
10.1.1. Market size and forecast
10.2. Screen Based Displays
10.2.1. Key market trends, growth factors and opportunities
10.2.2. Market size and forecast, by region
10.2.3. Market share analysis by country
10.3. Projector Based Displays
10.3.1. Key market trends, growth factors and opportunities
10.3.2. Market size and forecast, by region
10.3.3. Market share analysis by country
CHAPTER 11: DRIVING SIMULATOR MARKET, BY REGION
11.1. Overview
11.1.1. Market size and forecast By Region
11.2. North America
11.2.1. Key market trends, growth factors and opportunities
11.2.2. Market size and forecast, by Application
11.2.3. Market size and forecast, by Vehicle Type
11.2.4. Market size and forecast, by Simulator Type
11.2.5. Market size and forecast, by Budget
11.2.6. Market size and forecast, by End user
11.2.7. Market size and forecast, by Motion platform
11.2.8. Market size and forecast, by Display solution
11.2.9. Market size and forecast, by country
11.2.9.1. U.S.
11.2.9.1.1. Market size and forecast, by Application
11.2.9.1.2. Market size and forecast, by Vehicle Type
11.2.9.1.3. Market size and forecast, by Simulator Type
11.2.9.1.4. Market size and forecast, by Budget
11.2.9.1.5. Market size and forecast, by End user
11.2.9.1.6. Market size and forecast, by Motion platform
11.2.9.1.7. Market size and forecast, by Display solution
11.2.9.2. Canada
11.2.9.2.1. Market size and forecast, by Application
11.2.9.2.2. Market size and forecast, by Vehicle Type
11.2.9.2.3. Market size and forecast, by Simulator Type
11.2.9.2.4. Market size and forecast, by Budget
11.2.9.2.5. Market size and forecast, by End user
11.2.9.2.6. Market size and forecast, by Motion platform
11.2.9.2.7. Market size and forecast, by Display solution
11.2.9.3. Mexico
11.2.9.3.1. Market size and forecast, by Application
11.2.9.3.2. Market size and forecast, by Vehicle Type
11.2.9.3.3. Market size and forecast, by Simulator Type
11.2.9.3.4. Market size and forecast, by Budget
11.2.9.3.5. Market size and forecast, by End user
11.2.9.3.6. Market size and forecast, by Motion platform
11.2.9.3.7. Market size and forecast, by Display solution
11.3. Europe
11.3.1. Key market trends, growth factors and opportunities
11.3.2. Market size and forecast, by Application
11.3.3. Market size and forecast, by Vehicle Type
11.3.4. Market size and forecast, by Simulator Type
11.3.5. Market size and forecast, by Budget
11.3.6. Market size and forecast, by End user
11.3.7. Market size and forecast, by Motion platform
11.3.8. Market size and forecast, by Display solution
11.3.9. Market size and forecast, by country
11.3.9.1. Germany
11.3.9.1.1. Market size and forecast, by Application
11.3.9.1.2. Market size and forecast, by Vehicle Type
11.3.9.1.3. Market size and forecast, by Simulator Type
11.3.9.1.4. Market size and forecast, by Budget
11.3.9.1.5. Market size and forecast, by End user
11.3.9.1.6. Market size and forecast, by Motion platform
11.3.9.1.7. Market size and forecast, by Display solution
11.3.9.2. France
11.3.9.2.1. Market size and forecast, by Application
11.3.9.2.2. Market size and forecast, by Vehicle Type
11.3.9.2.3. Market size and forecast, by Simulator Type
11.3.9.2.4. Market size and forecast, by Budget
11.3.9.2.5. Market size and forecast, by End user
11.3.9.2.6. Market size and forecast, by Motion platform
11.3.9.2.7. Market size and forecast, by Display solution
11.3.9.3. Italy
11.3.9.3.1. Market size and forecast, by Application
11.3.9.3.2. Market size and forecast, by Vehicle Type
11.3.9.3.3. Market size and forecast, by Simulator Type
11.3.9.3.4. Market size and forecast, by Budget
11.3.9.3.5. Market size and forecast, by End user
11.3.9.3.6. Market size and forecast, by Motion platform
11.3.9.3.7. Market size and forecast, by Display solution
11.3.9.4. UK
11.3.9.4.1. Market size and forecast, by Application
11.3.9.4.2. Market size and forecast, by Vehicle Type
11.3.9.4.3. Market size and forecast, by Simulator Type
11.3.9.4.4. Market size and forecast, by Budget
11.3.9.4.5. Market size and forecast, by End user
11.3.9.4.6. Market size and forecast, by Motion platform
11.3.9.4.7. Market size and forecast, by Display solution
11.3.9.5. Rest of Europe
11.3.9.5.1. Market size and forecast, by Application
11.3.9.5.2. Market size and forecast, by Vehicle Type
11.3.9.5.3. Market size and forecast, by Simulator Type
11.3.9.5.4. Market size and forecast, by Budget
11.3.9.5.5. Market size and forecast, by End user
11.3.9.5.6. Market size and forecast, by Motion platform
11.3.9.5.7. Market size and forecast, by Display solution
11.4. Asia-Pacific
11.4.1. Key market trends, growth factors and opportunities
11.4.2. Market size and forecast, by Application
11.4.3. Market size and forecast, by Vehicle Type
11.4.4. Market size and forecast, by Simulator Type
11.4.5. Market size and forecast, by Budget
11.4.6. Market size and forecast, by End user
11.4.7. Market size and forecast, by Motion platform
11.4.8. Market size and forecast, by Display solution
11.4.9. Market size and forecast, by country
11.4.9.1. China
11.4.9.1.1. Market size and forecast, by Application
11.4.9.1.2. Market size and forecast, by Vehicle Type
11.4.9.1.3. Market size and forecast, by Simulator Type
11.4.9.1.4. Market size and forecast, by Budget
11.4.9.1.5. Market size and forecast, by End user
11.4.9.1.6. Market size and forecast, by Motion platform
11.4.9.1.7. Market size and forecast, by Display solution
11.4.9.2. Japan
11.4.9.2.1. Market size and forecast, by Application
11.4.9.2.2. Market size and forecast, by Vehicle Type
11.4.9.2.3. Market size and forecast, by Simulator Type
11.4.9.2.4. Market size and forecast, by Budget
11.4.9.2.5. Market size and forecast, by End user
11.4.9.2.6. Market size and forecast, by Motion platform
11.4.9.2.7. Market size and forecast, by Display solution
11.4.9.3. India
11.4.9.3.1. Market size and forecast, by Application
11.4.9.3.2. Market size and forecast, by Vehicle Type
11.4.9.3.3. Market size and forecast, by Simulator Type
11.4.9.3.4. Market size and forecast, by Budget
11.4.9.3.5. Market size and forecast, by End user
11.4.9.3.6. Market size and forecast, by Motion platform
11.4.9.3.7. Market size and forecast, by Display solution
11.4.9.4. South Korea
11.4.9.4.1. Market size and forecast, by Application
11.4.9.4.2. Market size and forecast, by Vehicle Type
11.4.9.4.3. Market size and forecast, by Simulator Type
11.4.9.4.4. Market size and forecast, by Budget
11.4.9.4.5. Market size and forecast, by End user
11.4.9.4.6. Market size and forecast, by Motion platform
11.4.9.4.7. Market size and forecast, by Display solution
11.4.9.5. Rest of Asia-Pacific
11.4.9.5.1. Market size and forecast, by Application
11.4.9.5.2. Market size and forecast, by Vehicle Type
11.4.9.5.3. Market size and forecast, by Simulator Type
11.4.9.5.4. Market size and forecast, by Budget
11.4.9.5.5. Market size and forecast, by End user
11.4.9.5.6. Market size and forecast, by Motion platform
11.4.9.5.7. Market size and forecast, by Display solution
11.5. LAMEA
11.5.1. Key market trends, growth factors and opportunities
11.5.2. Market size and forecast, by Application
11.5.3. Market size and forecast, by Vehicle Type
11.5.4. Market size and forecast, by Simulator Type
11.5.5. Market size and forecast, by Budget
11.5.6. Market size and forecast, by End user
11.5.7. Market size and forecast, by Motion platform
11.5.8. Market size and forecast, by Display solution
11.5.9. Market size and forecast, by country
11.5.9.1. Latin America
11.5.9.1.1. Market size and forecast, by Application
11.5.9.1.2. Market size and forecast, by Vehicle Type
11.5.9.1.3. Market size and forecast, by Simulator Type
11.5.9.1.4. Market size and forecast, by Budget
11.5.9.1.5. Market size and forecast, by End user
11.5.9.1.6. Market size and forecast, by Motion platform
11.5.9.1.7. Market size and forecast, by Display solution
11.5.9.2. Middle East
11.5.9.2.1. Market size and forecast, by Application
11.5.9.2.2. Market size and forecast, by Vehicle Type
11.5.9.2.3. Market size and forecast, by Simulator Type
11.5.9.2.4. Market size and forecast, by Budget
11.5.9.2.5. Market size and forecast, by End user
11.5.9.2.6. Market size and forecast, by Motion platform
11.5.9.2.7. Market size and forecast, by Display solution
11.5.9.3. Africa
11.5.9.3.1. Market size and forecast, by Application
11.5.9.3.2. Market size and forecast, by Vehicle Type
11.5.9.3.3. Market size and forecast, by Simulator Type
11.5.9.3.4. Market size and forecast, by Budget
11.5.9.3.5. Market size and forecast, by End user
11.5.9.3.6. Market size and forecast, by Motion platform
11.5.9.3.7. Market size and forecast, by Display solution
CHAPTER 12: COMPETITIVE LANDSCAPE
12.1. Introduction
12.2. Top winning strategies
12.3. Product mapping of top 10 player
12.4. Competitive dashboard
12.5. Competitive heatmap
12.6. Top player positioning, 2023
CHAPTER 13: COMPANY PROFILES
13.1. Tecknotrove
13.1.1. Company overview
13.1.2. Key executives
13.1.3. Company snapshot
13.1.4. Operating business segments
13.1.5. Product portfolio
13.2. CXC SIMULATIONS
13.2.1. Company overview
13.2.2. Key executives
13.2.3. Company snapshot
13.2.4. Operating business segments
13.2.5. Product portfolio
13.2.6. Key strategic moves and developments
13.3. Cruden BV
13.3.1. Company overview
13.3.2. Key executives
13.3.3. Company snapshot
13.3.4. Operating business segments
13.3.5. Product portfolio
13.3.6. Key strategic moves and developments
13.4. AVSimulation
13.4.1. Company overview
13.4.2. Key executives
13.4.3. Company snapshot
13.4.4. Operating business segments
13.4.5. Product portfolio
13.5. Thales
13.5.1. Company overview
13.5.2. Key executives
13.5.3. Company snapshot
13.5.4. Operating business segments
13.5.5. Product portfolio
13.5.6. Business performance
13.5.7. Key strategic moves and developments
13.6. Hottinger Brel & Kjr
13.6.1. Company overview
13.6.2. Key executives
13.6.3. Company snapshot
13.6.4. Operating business segments
13.6.5. Product portfolio
13.7. Arotech Corporation
13.7.1. Company overview
13.7.2. Key executives
13.7.3. Company snapshot
13.7.4. Operating business segments
13.7.5. Product portfolio
13.7.6. Key strategic moves and developments
13.8. Moog Inc.
13.8.1. Company overview
13.8.2. Key executives
13.8.3. Company snapshot
13.8.4. Operating business segments
13.8.5. Product portfolio
13.8.6. Business performance
13.9. AB Dynamics PLC
13.9.1. Company overview
13.9.2. Key executives
13.9.3. Company snapshot
13.9.4. Operating business segments
13.9.5. Product portfolio
13.9.6. Business performance
13.9.7. Key strategic moves and developments
13.10. Exail Technologies
13.10.1. Company overview
13.10.2. Key executives
13.10.3. Company snapshot
13.10.4. Operating business segments
13.10.5. Product portfolio
13.10.6. Key strategic moves and developments
13.11. KaTron A.S.
13.11.1. Company overview
13.11.2. Key executives
13.11.3. Company snapshot
13.11.4. Operating business segments
13.11.5. Product portfolio
13.12. HAVELSAN Inc.
13.12.1. Company overview
13.12.2. Key executives
13.12.3. Company snapshot
13.12.4. Operating business segments
13.12.5. Product portfolio
13.12.6. Key strategic moves and developments
13.13. Elbit Systems Ltd.
13.13.1. Company overview
13.13.2. Key executives
13.13.3. Company snapshot
13.13.4. Operating business segments
13.13.5. Product portfolio
13.13.6. Business performance
13.13.7. Key strategic moves and developments
13.14. Rheinmetall AG
13.14.1. Company overview
13.14.2. Key executives
13.14.3. Company snapshot
13.14.4. Operating business segments
13.14.5. Product portfolio
13.14.6. Business performance
13.14.7. Key strategic moves and developments
13.15. L3Harris Technologies, Inc.
13.15.1. Company overview
13.15.2. Key executives
13.15.3. Company snapshot
13.15.4. Operating business segments
13.15.5. Product portfolio
13.15.6. Business performance
13.16. CREATIVEX CONSULTING PTE LTD.
13.16.1. Company overview
13.16.2. Key executives
13.16.3. Company snapshot
13.16.4. Operating business segments
13.16.5. Product portfolio
13.17. Lander Simulation & Training Solutions
13.17.1. Company overview
13.17.2. Key executives
13.17.3. Company snapshot
13.17.4. Operating business segments
13.17.5. Product portfolio
13.18. Indra Sistemas
13.18.1. Company overview
13.18.2. Key executives
13.18.3. Company snapshot
13.18.4. Operating business segments
13.18.5. Product portfolio
13.18.6. Business performance
13.19. OKTAL SYDAC
13.19.1. Company overview
13.19.2. Key executives
13.19.3. Company snapshot
13.19.4. Operating business segments
13.19.5. Product portfolio
13.19.6. Business performance
13.20. Applied Intuition, Inc.
13.20.1. Company overview
13.20.2. Key executives
13.20.3. Company snapshot
13.20.4. Operating business segments
13.20.5. Product portfolio
13.21. CKAS Mechatronics Pty Ltd
13.21.1. Company overview
13.21.2. Key executives
13.21.3. Company snapshot
13.21.4. Operating business segments
13.21.5. Product portfolio

 

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