Game-Based Learning Market Report by Platform (Online, Offline), Revenue Type (Game Purchase, Advertising, and Others), End-User (K-12 Game-Based Learning, Higher Game-Based Learning), and Region 2024-2032
インターナショナル・ゲーム・システム株式会社 - 会社概要とSWOT分析
概要
International Games System Co Ltd - Company Profile and SWOT Analysisは、包括的な企業データと情報の源です。本レポートでは、会社の構造、運営、SWOT分析、製品およびサービスの提供、コー…
Germany Toy Market Report by Toy Segmentation (Infant/Preschool, Construction, Doll, Game and Puzzles, Vehicles, Action figures, Outdoor and Sports, Plush, Arts and Crafts, Youth Electronics, and Others Toys), Sales Channel (Specialty, Department Stores, Discounters, Ecommerce, and Others), and Company Analysis 2024-2032
In-flight Content Market by Type (Movie, TV Shows, Music, Games, Magazine, News), Access (Seatback Display Unit, Portable Device), Operation (Stored, Streamed) , Platform (Commercial Aviation, Business Aviation) and Region - Global Forecast to 2029
Skill Gaming Market Size, Share and Analysis, By Skill Spectrums (Mental and Physical), By Game Type (Card Based Games, Fantasy Sports, Puzzle Based Games, Table Games and Others), By Modes (Online, Offline), and Regional Forecast 2024-2034.
Visual Computing Marketbased on By Component (Software And Hardware), By Display Platform (Monitors, Interactive Whiteboards, And Others), And By Industry (Media & Entertainment, Automotive, Healthcare, Gaming, And Others), Regional Outlook Global Forecast up to 2030
Digital Biomarkers Market (2nd Edition): Industry Trends and Global Forecasts, till 2035: Distribution by Type of Product (Software / Applications, Wearables, and Others), Purpose of Solution (Diagnosis, Early Detection, Monitoring, and Predictive Insights), Type of Biomarker (Cognitive, Idiosyncratic, Physiological, Vocal, and Others), Therapeutic Area (Autoimmune Disorders, Cardiovascular Disorders, Infectious Disorders, Mental Health Disorders, Neurological Disorders, Respiratory Disorders, Substance Abuse Disorders and Others), Business Model (B2B and B2C) and Key Geographical Regions (North America, Europe, Asia-Pacific, Middle East and North Africa, and Rest of the World)
Media Consumption Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type of Media (Traditional Media (TV, Laptop/Desktop, Newspaper, Magazine, Radio, Others) Modern Media (OTT, Social Media, Gaming, Digital Comics & Webtoons)), By Mode (Online, Offline), By Revenue Model (Subscription-Based, Advertisement-Based, Others), By Region, By Competition, 2019-2029F
IPS Display Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type (In-Plane Switching (IPS) LCD, Advanced Super In-Plane Switching (AS-IPS) LCD, Enhanced Super In-Plane Switching (e-IPS) LCD)), By Price Range (Entry-level IPS Displays, Mid-range IPS Displays, High-end IPS Displays), By End User (Consumer Electronics, Healthcare and Medical, Automotive, Gaming, Retail and Hospitality) By Region, By Competition, 2019-2029F
Panoramic Camera Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Camera Type(Single-Lens Panoramic Cameras, Multi-Lens Panoramic Cameras, 360-Degree Panoramic Cameras), By Technology(Spherical Panoramic Cameras, Cylindrical Panoramic Cameras), By Application (Virtual Reality (VR) Content Creation, Surveillance and Security, Automotive (for 360-degree view), Entertainment and Gaming, Tourism and Travel, Architectural and Real Estate Photography), By Region, By Competition, 2019-2029F
Micro Display Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Technology (Liquid Crystal on Silicon (LCOS) Micro Displays, Digital Light Processing (DLP) Micro Displays, Organic Light-Emitting Diode (OLED) Micro Displays, Liquid Crystal Display (LCD) Micro Displays, Micro LED Displays) By Display Size (Small Micro Displays, Medium Micro Displays, Large Micro Displays) By End-User (Healthcare, Automotive, Aerospace and Defense, Consumer Electronics, Industrial and Manufacturing, Entertainment and Gaming, Education and Training) By Region, By Competition, 2019-2029F
Artificial Intelligence Media Entertainment Generator Global Market Report 2024Including: 1) By Component: Solutions; Services 2) By Technology Type: Deep Learning Technology; Gesture-based 3) By End-User Industry: Art and Creative; Entertainment and Gaming; Healthcare; E-CommerceCovering: Google LLC; Samsung Group; Microsoft Corporation; Alibaba Group Holding Limited; Meta Platforms Inc.
Graphic Card Global Market Report 2024Including: 1) By Type: Dedicated; Integrated; Hybrid2) By Device: Computer; Tablet; Smartphone; Gaming Console; Television3) By Application: Gaming; Content Creation And Multimedia Reality; Virtual Reality(VR) And Augmented Reality (AR); AI And ML4) By Industry: Electronics; IT And Telecommunication; Defense And Intelligence; Media And EntertainmentCovering: Apple Inc.; Samsung Electronics Co. Ltd.; Hon Hai Precision Industry Co. Ltd.; Intel Corporation; Qualcomm Technologies Inc.