Europe Second Hand Book Market by Product Type, End-Use, and Country-wise Insights: Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2024-2033
Europe Second Hand Book Market - Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (Europe)
Webcomics Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Genre (Action, Comedy, Horror, Romance, Others), By Target Audience (Kids, Adults), By Revenue Model (Subscription-based, Ad-based), By Region & Competition, 2019-2029F
Global Free-to-Play (F2P) Market Size study, by Physical Platform (Computer, Console, Smartphone, Tablet), by Operating System (Android, FreeBSD, iOS, Windows), by Revenue Model (In-Game Advertising, In-Game Purchase), by Game Type (Action, Adventure, Arcade, Sports, Strategy), by Age Group (Above 50, Age 10-20, Age 21-35, Age 36-50), by Platform (Offline, Online) and Regional Forecasts 2022-2032
Rock Sport Protection Products Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type (Helmet, Climbing Shoes, Belay Gloves, Others), By Distribution Channel (Online, Offline), By Region, By Competition, 2019-2029F
Confectionery Ingredients Market Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type (Dairy Ingredients, Cocoa & Chocolate, Emulsifiers, Sweeteners, Starch & Derivatives, Oils & Shortenings, Others), By Form (Dry Form, Liquid Form), By Application (Chocolate, Gum, Sugar Confectionery, Others), By Source (Synthetic, Natural) By Region, By Competition, 2019-2029F
Virtual Reality Puzzle Games Market Size and Forecast (2020 - 2030), Global and Regional Share, Trend, and Growth Opportunity Analysis Report Coverage: By Age (18 to 34 Years, Above 35 Years, 13 to 17 Years, and Upto 12 Years), Player Type (Single Player and Multi Player), and End Users (Individuals and Professionals)
Online Gaming Market Report by Type (Action, Adventure, Puzzle, Arcade, and Others), Platform (Mobile Phone, PCs, Console, and Others), Gamer Type (Social Gamers, Serious Gamers, and Core Gamers), Age Group (Below 10 Years, 11-24 Years, 25-44 Years, and 45 and Above Years), Region and Company Analysis 2024-2032
市場展望
Tritonの調査レポートは、ラテンアメリカのゲーム市場が2024-2032年の予測期間でCAGR 4.01%に達すると推計している。本レポートでは、メキシコ、ブラジル、ラテンアメリカの残りの地域を調査している。
Pesquisa Game Brazil 2023によると、同国ではゲーム産業への…
Toys and Games Market Report by Product Type (Plush Toys, Infant /Preschool Toys, Activity Toys, Dolls, Games and Puzzles, Ride-Ons, and Others), Distribution Channel (Specialty Stores, Supermarkets and Hypermarkets, Departmental Stores, Online Stores, General Stores), and Region 2024-2032
Japan Anime Market Size, Share & Trends Analysis Report By Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, Live Entertainment), By Genre (Action & Adventure, Sci-Fi & Fantasy), And Segment Forecasts, 2024 - 2030
日本アニメ市場の成長と動向
Grand View Research, Inc.の新しいレポートによると、日本のアニメ市場規模は2030年までに168.4億米ドルに達すると予測されている。同市場は2024年から2030年にかけて年平均成長率3.9%で成長すると予測されている。世界的なアニメ視聴者の熱意…
U.S. Manga Market Growth & Trends
The U.S. manga market size is anticipated to reach USD 3.71 billion by 2030, registering a CAGR of 22.7% from 2024 to 2030, according to a new report by Grand View Research, Inc. The regional market growth is attributed …