Global 5G Chipset Market to surpass USD 78.5 billion by 2030 from USD 13.2 billion in 2020 at a CAGR of 27.2 % in the coming years, i.e., 2021-30.
Product Overview
A 5G Chipset is a collection of electronic components that go together to form an integrat…
Music streaming services give you access to millions of songs for a monthly subscription fee so you don’t have to buy individual songs or albums anymore. Spotify is the best music streaming service for most people, but Apple Music, Tidal, Amazon Music Unl…
OVP or Online Video Platforms can use a user-generated content (UGC) model, software as a service (SaaS) business model or a do it yourself (DIY) model. OVP offers an end to end solution from creating a website, uploading video, encoding video, video play…
This report contains market size and forecasts of Streaming Spending in China, including the following market information:
China Streaming Spending Market Revenue, 2016-2021, 2022-2027, ($ millions)
China top five Streaming Spending companies in 2020 (%)
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IPTV receiver: In IPTV networks, the Set-Top Box (STB) is a small computer providing two-way communications on an IP network and decoding the video streaming media. IP Set-Top Box (STB)es have a built-in home network interface that can be Ethernet or one …
IPTV Market with COVID-19 Impact Analysis, by Component (Hardware, Software, Services), Streaming Type, Subscription Type, Transmission Type (Wired, Wireless), Device Type, Application, End User, Vertical, and Region - Global Forecast to 2026
Global Streaming Devices Market, By Type (Game Consoles, Media Streamers), By Application (E-Learning, Web-Browsing, Gaming, Real-Time Entertainment, Social Networking), By End User (Commercial, Residential, Institution), By Region, Forecast & Opportunities, 2026
Video Processing Platform Market with COVID-19 Impact, by Component, Application (Video Upload and Ingestion, Dynamic Ad Insertion, and Video Transcoding and Processing), Content Type, End User, Vertical, and Region - Global Forecast to 2026
世界の機内エンターテインメントとコネクティビティ市場は、2021年から2026年にかけて約6%のCAGRで成長すると予想されています。IFEC(In-flight Entertainment and Connectivity)とは、航空会社が機内で乗客に提供するエンターテインメントソリューションを指します。IFEC…
Telecom Power Systems Market Size, Share & Trends Analysis Report By Product Type (DC Power Systems, AC Power Systems, Digital Electricity), By Grid Type, By Power Source, By Region, And Segment Forecasts, 2021 - 2028
Global Anime Market Size study, by Product Type (T.V, Movie, Video, Internet distribution, Merchandising, Music, Pachinko, Live entertainment), and Regional Forecasts 2021-2027
Video Content Management System Market with COVID-19 Impact by Component Application (Education and Learning, Enterprise Communications, Recruitment and Training, Virtual Events), Deployment Model, Industry Vertical and Region - Global Forecast to 2026