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全 3,026 件中の 2,661 件目から 20 件を表示しています。

Mexico Over The Top (OTT) Market Overview, 2028
Mexico Over The Top (OTT) Market Overview, 2028
価格 US$ 1,950 | ボナファイドリサーチ | 2023年1月

Mexico has seen a rapid development of internet and mobile device convergence services as a result of the advancement of IT and media technologies, as well as a surge in M&A activity over the last decade. The expansion of the internet ecosystem, which inc…
Canada Over The Top (OTT) Market Overview, 2028
Canada Over The Top (OTT) Market Overview, 2028
価格 US$ 1,950 | ボナファイドリサーチ | 2023年1月

Over-the-top (OTT) services are movies and television shows that are delivered directly to digital users without the need for a cable or satellite television subscription. OTT content can be downloaded and viewed directly by the user. Movies and TV servic…
France Air Fryer Market Overview, 2028
France Air Fryer Market Overview, 2028
価格 US$ 1,950 | ボナファイドリサーチ | 2023年1月

The air fryer was invented in France by Philips in 2010 and quickly gained popularity among French households as a healthier alternative to traditional frying methods. French consumers were attracted to the air fryer's ability to cook food with less oil a…
Russia Induction Cooktop Market Overview, 2028
Russia Induction Cooktop Market Overview, 2028
価格 US$ 1,950 | ボナファイドリサーチ | 2023年1月

The Russian induction cooktop market is mostly driven by technological advancement and the increasing disposable income of consumers. Several technological improvements, such as kitchen appliance manufacturers replacing antiquated mechanical controls and …
South Africa Esports Market Overview, 2028
South Africa Esports Market Overview, 2028
価格 US$ 1,950 | ボナファイドリサーチ | 2023年1月

eSports are associated with different video game genres, with the most popular being first-person shooters, real-time strategy, fighting, multiplayer online battle arenas (MOBAs), and others. This is still not the case in South Africa. Things will improve…
Saudi Arabia Esports Market Overview, 2028
Saudi Arabia Esports Market Overview, 2028
価格 US$ 1,950 | ボナファイドリサーチ | 2023年1月

Saudi Arabia's gaming industry is expected to more than triple by 2030, with e-sports leading the way. eSports are associated with different video game genres, with the most popular being first-person shooters, real-time strategy, fighting, multiplayer on…
United Arab Emirates (UAE) Esports Market Overview, 2028
United Arab Emirates (UAE) Esports Market Overview, 2028
価格 US$ 1,950 | ボナファイドリサーチ | 2023年1月

The gaming industry is expanding in the UAE, with increased interest and investment in developing homegrown talent and games. In terms of spending, it is a very diverse region. The average gamer in the country is expected to spend around USD 115 per year …
Colombia Esports Market Overview, 2028
Colombia Esports Market Overview, 2028
価格 US$ 1,950 | ボナファイドリサーチ | 2023年1月

There have been 264 Colombian esports players that have been awarded a total of $825,185.12 USD in prize money across 303 tournaments. The highest awarding game was Free Fire with $125,035.98 USD won, making up 15.15% of all earnings by Colombian players.…
Argentina Esports Market Overview, 2028
Argentina Esports Market Overview, 2028
価格 US$ 1,950 | ボナファイドリサーチ | 2023年1月

Argentina is the second-biggest eSports gaming market in the region. ESports are associated with different video game genres, with the most popular being first-person shooters, real-time strategy (RTS), fighting, multiplayer online battle arena (MOBA), an…
Brazil Esports Market Overview, 2028
Brazil Esports Market Overview, 2028
価格 US$ 1,950 | ボナファイドリサーチ | 2023年1月

The Brazilian eSports gaming market is the largest in South America and the 10th largest in the world. According to our research, around 84.5% of players use Android smart phones and tablets, and around 15.3% of payers use iOS. More and more young players…
South Korea Esports Market Overview, 2028
South Korea Esports Market Overview, 2028
価格 US$ 1,950 | ボナファイドリサーチ | 2023年1月

South Korea, the hub for developers, games, and gamers, is rightfully among the top 3 global esports markets in the world. eSports are associated with different video game genres, with the most popular being first-person shooters, real-time strategy (RTS)…
Australia Esports Market Overview, 2028
Australia Esports Market Overview, 2028
価格 US$ 1,950 | ボナファイドリサーチ | 2023年1月

The eSports industry has grown significantly over the past year, with several teams and star players competing in the most popular game tournaments. eSports are associated with different video game genres, with the most popular being first-person shooters…
Japan Esports Market Overview, 2028
Japan Esports Market Overview, 2028
価格 US$ 1,950 | ボナファイドリサーチ | 2023年1月

Japan is the third-biggest eSports gaming market in the region. ESports are associated with different video game genres, with the most popular being first-person shooters, real-time strategy (RTS), fighting, multiplayer online battle arena (MOBA), and oth…
China Esports Market Overview, 2028
China Esports Market Overview, 2028
価格 US$ 1,950 | ボナファイドリサーチ | 2023年1月

China is leading the charge by dominating the global eSports market and staying ahead of the game in the areas of eSports infrastructure and venues. ESports are associated with different video game genres, with the most popular being first-person shooters…
Russia Esports Market Overview, 2028
Russia Esports Market Overview, 2028
価格 US$ 1,950 | ボナファイドリサーチ | 2023年1月

In 2022, the esports audience in Russia increased by more than 30% over the previous year, reaching 20.4 million people aged 13 and up. According to the study, esports fans are roughly 60% men and 40% women, with an average income of 45,000 rubbles per ca…
Mexico Esports Market Overview, 2028
Mexico Esports Market Overview, 2028
価格 US$ 1,950 | ボナファイドリサーチ | 2023年1月

Mexico will celebrate the "Day of the Gamer" as the capital of esports in Latin America, something it earned thanks to the size of its population, its geographical proximity to the United States, and being the regional headquarters of large video game com…
Canada Esports Market Overview, 2028
Canada Esports Market Overview, 2028
価格 US$ 1,950 | ボナファイドリサーチ | 2023年1月

The eSports revolution has taken hold around the world, and Canada has also shown much inclination towards the sport. In recent years, the industry has exploded, attracting investments from professional sports organisations and celebrities. It’s no surpri…
United States (USA) Esports Market Overview, 2028
United States (USA) Esports Market Overview, 2028
価格 US$ 1,950 | ボナファイドリサーチ | 2023年1月

The esports market in the United States is a rapidly growing industry with a high potential for continued growth. Esports is also gaining recognition as a legitimate form of sports competition, with the formation of leagues and organizations such as the N…
フェイスバーム市場 用途別(業務用、家庭用)、エンドユース別(男性、女性)、流通チャネル別(オンライン、オフライン):2021年~2031年の世界の機会分析と産業予測
フェイスバーム市場 用途別(業務用、家庭用)、エンドユース別(男性、女性)、流通チャネル別(オンライン、オフライン):2021年~2031年の世界の機会分析と産業予測
Face Balm Market By Application (Commercial, Household), By End use (Men, Women), By Distribution Channel (Online, Offline): Global Opportunity Analysis and Industry Forecast, 2021-2031
価格 US$ 5,730 | アライドマーケットリサーチ | 2023年1月

フェイスバームの市場規模は2021年に1億9620万ドル、2022年から2031年にかけてCAGR9.8%を記録し、2031年には4億9570万ドルに達すると予測されています。フェイスバームは、顔の皮膚に栄養を与え、癒し、保護するために使用される厚手のバームの一種です。さまざまな肌タイプ…
世界の行動様式(IoB)の市場規模調査&予測、用途別(広告キャンペーン、デジタルマーケティング、コンテンツ配信、ブランドプロモーション)、企業規模別(中小企業(SMEs)、大企業)、エンドユーザー産業別(BFSI、通信・IT、メディア・娯楽、観光・旅行、その他)、地域分析、2022-2029年
世界の行動様式(IoB)の市場規模調査&予測、用途別(広告キャンペーン、デジタルマーケティング、コンテンツ配信、ブランドプロモーション)、企業規模別(中小企業(SMEs)、大企業)、エンドユーザー産業別(BFSI、通信・IT、メディア・娯楽、観光・旅行、その他)、地域分析、2022-2029年
Global Internet of Behaviors (IoB) Market Size study & Forecast, by Application (Advertising Campaign, Digital Marketing, Content Delivery, Brand Promotion), By Enterprise Size (Small & Medium Enterprises (SMEs), Large Enterprises), By End-Use Industry (BFSI, Telecom and IT, Media and Entertainment, Tourism & Travel, Other) and Regional Analysis, 2022-2029
価格 US$ 4,950 | ビズウィットリサーチ&コンサルティング | 2023年1月

世界のInternet of Behaviors(IoB)市場は、2021年に約○○億米ドルと評価され、予測期間2022-2029年には22%以上の健全な成長率で成長すると予測されています。Internet of Behaviors(IoB)とは、消費者の行動にアクセスするためのデータの収集と利用を指します。ウェアラブ…

 

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