North America Clinical Trial Supply & Logistics Market, By Service (Logistics & distribution, Storage & retention, Packaging, labeling, and blinding, Manufacturing, Comparator sourcing, other services), By Therapeutic Area (Oncology, Cardiovascular Diseases, Respiratory Diseases, CNS And Mental Disorders, Others), By Phase (Phase I, Phase II, Phase III, Phase IV), By Country, Competition, Forecast and Opportunities, 2019-2029F
Vinyl Record Market Report by Product (LP/EP Vinyl Records, Single Vinyl Records), Feature (Colored, Gatefold, Picture), Gender (Men, Women), Age Group (13-17, 18-25, 26-35, 36-50, Above 50), Application ( Private, Commercial), Distribution Channel (Supermarkets and Hypermarkets, Independent Retailers, Online Stores, and Others), and Region 2024-2032
Game-Based Learning Market Report by Platform (Online, Offline), Revenue Type (Game Purchase, Advertising, and Others), End-User (K-12 Game-Based Learning, Higher Game-Based Learning), and Region 2024-2032
インターナショナル・ゲーム・システム株式会社 - 会社概要とSWOT分析
概要
International Games System Co Ltd - Company Profile and SWOT Analysisは、包括的な企業データと情報の源です。本レポートでは、会社の構造、運営、SWOT分析、製品およびサービスの提供、コー…
Skill Gaming Market Size, Share and Analysis, By Skill Spectrums (Mental and Physical), By Game Type (Card Based Games, Fantasy Sports, Puzzle Based Games, Table Games and Others), By Modes (Online, Offline), and Regional Forecast 2024-2034.
Global Pet Fitness Care Market was valued at USD 5.98 billion in 2023 and is anticipated to witness an impressive growth in the forecast period with a CAGR of 6.84% through 2029. Pet fitness care, also known as pet wellness care, refers to a holistic app…
Functional Genomics Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Product (Kits & Assays, Instruments), By Technology (Next-Generation Sequencing (NGS), Polymerase Chain Reaction (PCR), Microarray, and Other Technologies), By Application (Epigenomics, Transcriptomics, Proteomics, and Metabolomics), By End User (Academic and Research Institutions, Biotechnology and Biopharmaceutical Companies, and Other End Users (Hospitals, Clinics, and Diagnostic Labs)), By Region and Competition, 2019-2029F
Virtual Reality Puzzle Games Market Size and Forecast (2020 - 2030), Global and Regional Share, Trend, and Growth Opportunity Analysis Report Coverage: By Age (18 to 34 Years, Above 35 Years, 13 to 17 Years, and Upto 12 Years), Player Type (Single Player and Multi Player), and End Users (Individuals and Professionals)
Online Gaming Market Report by Type (Action, Adventure, Puzzle, Arcade, and Others), Platform (Mobile Phone, PCs, Console, and Others), Gamer Type (Social Gamers, Serious Gamers, and Core Gamers), Age Group (Below 10 Years, 11-24 Years, 25-44 Years, and 45 and Above Years), Region and Company Analysis 2024-2032
Gaming Market Report by Device Type (Consoles, Mobiles and Tablets, Computers), Platform (Online, Offline), Revenue (In-Game Purchase, Game Purchase, Advertising), Type (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Age Group (Adult, Children), and Region 2024-2032
Mobile Gaming Market By Device Type (Smartphone, Tablet), By Genre (Action, Adventure, Puzzle, Simulation, Role Playing, Others), By Platform (Google Play, App Store): Global Opportunity Analysis and Industry Forecast, 2023-2032