Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028
The global metaverse in gaming market size is estimated at USD 22.7 billion in 2023 and is projected to reach USD 119.2 billion by 2028 at a CAGR of 39.3%. Major factors expected to fuel the growth of the metaverse in gaming market include robust and tran…
Media Buying Agencies And Representative Firms Global Market Opportunities And Strategies To 2032Including: 1) By Services: Media Buying Service; Media Planning Service; Media Representative Firms2) By Mode: Offline; Online3) By Application: Banking; Financial Services And Insurance (BFSI) Sector; Consumer Goods And Retail; Government And Public Sector; IT (Information Technology) And Telecom; Healthcare; Media And EntertainmentCovering: WPP PLC; Publicis Groupe; Omnicom Group Inc; Dentsu Inc; The Interpublic Group Of Companies
Metaverse in Healthcare Market by Component (Hardware, Services, Software), Technology (AR/VR, MR, AI, Blockchain, IoT), Application(Telehealth, Diagnostics, Medical Training & Education), End User (Provider, Patients, Payers, Pharma) - Global Forecast to 2028
Global XR Headset Market Size study & Forecast, by Solution (Consumer Engagement, Business Engagement), by End User (Media and Entertainment, Manufacturing and Construction, Healthcare, Education, Retail, Others) and Regional Analysis, 2022-2029
Conversational AI Market by Offering, Conversational Interface, Business Function (Sales & Marketing, HR, ITSM), Channel, Technology, Vertical (BFSI, Retail & eCommerce, Healthcare & Life Sciences) and Region - Global Forecast to 2028
Digital Vaccine Market- Global Industry Size, Share, Trends, Opportunity, and Forecast, 2018-2028F
Segmented By Device Type (Smartphone, Tablets, Others), Application (Diabetes, Infectious Diseases, Cardiovascular Diseases, Others)
India Web 3.0 Blockchain Market By Blockchain Type (Public, Private, Hybrid, Consortium), By Application (Cryptocurrency, Conversational A.I., Data & Transaction Storage, Payments, Smart Contract, Others), By End-User (BFSI, E-commerce & Retail, Media & Entertainment, Healthcare & Pharmaceuticals, It & Telecom, Others), By Region, Competition Forecast & Opportunities, 2018-2028.
Global Virtual Humans Market Size study & Forecast, by Type (Avatars, Autonomous Virtual Humans) by Industry Vertical (BFSI, Education, Retail, Healthcare, Automotive, IT and Telecommunications, Gaming & Entertainment, Others), and Regional Analysis, 2022-2029
Retail in Italy in 2022 continued to perform positively with value sales increasing in both retail offline and retail e-commerce. At the same time, the industry recorded another decline in terms of outlet numbers and selling space, as players looked to re…
Global Property & Casualty Insurance Market Size Study & Forecast, By Coverage (Fire And Theft, House Damage, Floods And Earthquake, Personal Property, Others) By End User (Landlords, Homeowners, Renters, Others), By Application (Personal, Enterprise), And Regional Analysis, 2022-2029