世界の機内エンターテインメントとコネクティビティ市場は、2021年から2026年にかけて約6%のCAGRで成長すると予想されています。IFEC(In-flight Entertainment and Connectivity)とは、航空会社が機内で乗客に提供するエンターテインメントソリューションを指します。IFEC…
Global 3D Gaming Consoles Market By Component (Hardware & Software), By Console (Home Consoles, Handheld Consoles, Micro Consoles, Dedicated Consoles), By Distribution Channel (Supermarket and Hypermarkets, Specialty Stores, Online and Others), By Region, Competition, Forecast & Opportunities, 2026
Global Toys and Games Market Size study, by Product (electronics games, outdoor & sport toys, dolls, preschool toys, games & puzzles, others) End-user (0-8 age, 9-15 age, 15 age and above) Distribution Channel (offline, online) and Regional Forecasts 2021-2027
Augmented Reality Market with COVID-19 Impact Analysis, by Device Type (Head-mounted Display, Head-up Display), Offering (Hardware, Software), Application (Consumer, Commercial, Healthcare), Technology, and Geography - Global Forecast to 2026
Global Toy Market (2021 Edition) – Analysis By Product Type, By Age, By Distribution Channel, By Region, By Country: Market Insights, COVID-19 Implications, Competition and Forecast (2021-2026)