この調査レポートは産業自動化における5Gとロボティクスに関連した下記既刊レポートのパッケージです。
5G Technology, Infrastructure, Applications, and Devices by Segment, Region and Country 2020 - 2030
Beyond 5G Technology, Infrastructure, and Devic…
この調査レポートは産業のモノのインターネット(IIoT)システム向けクラウドコンピューティング関連の技術とソリューションを調査・分析し、2025年までの市場予測結果を掲載しています。
Overview
This research evaluates the technologies and solutions involved i…
South Korea Video Game Market & Forecast, by Category (Mobile, Download, Online Games, Gaming Networks), Users, Age Group, Gender, Income, Company Analysis
この調査レポートは韓国のテレビゲーム市場を分析・予測したRenub Researchの市場調査報告書です。OverviewSouth Korea is the world's 4th largest market for video games. About half the population of the country plays games on their smartphone. From the past seve…
「Societal Surveillance Market by Technology, Solution, Applications, and Services 2020 - 2025」は社会監視に関連する複数の既刊レポートを集めたレポートセットです。
Overview
Based on several key drivers, there is a major cultural shift underway toward…
この調査レポートは世界の仮想現実(VR)市場について詳細に調査し、主要セグメント別の分析および2025年までの市場予測を行っています。
Overview
This research provides an in-depth assessment of the virtual reality market including analysis of VR ecosystem …
この調査レポートはIoT(モノのインターネット)機器管理市場を詳細し、主要市場セグメント別に分析しています。また2020年から2025年までの予測を行っています。
Overview
This report evaluates the IoT device management market including requirements, functiona…
Connected Home Market by Technology (AI, Data Analytics, IoT), Computing Type (Core Cloud and Edge), Service Provider (MNO and OTT), Application Type (Entertainment, Security, Energy, Smart Vehicle Integrated), User Interface (Smart Speakers and Phones), Connection Type, Communication Interface, Deployment Type, and Region 2020 - 2025
この調査レポートは世界のコネクテッドホーム(ネットワーク接続する世帯)市場を調査し、主要セグメント別の分析や2025年までの予測結果を掲載しています。
Overview:
The definition of a smart home was once relegated solely to home automation as defined by re…
この調査レポートは、仮想現実(AR)と複合現実(MR)市場を調査し、技術別、インフラ別、デバイス別などの分析結果や2025年までの市場予測を掲載しています。
Overview
This report assesses AR, MR, and other immersive technology components, the AR/MR ecosystem…
Actionable Benefits
Guidance for Communication Service Providers (CSPs) to develop a sustainable monetizing strategy for consumer-focused entertainment use cases, as well as media enterprise applications.
Identify business models for In…
Actionable Benefits
Determine adoption rates of virtual reality devices and services within the consumer and enterprise markets to gauge the impact and effectiveness of immersive training, visualization, collaboration, and its impact to content and…
Actionable Benefits
Evaluate market transition to cloud and its impact on hardware and services.
Size the market opportunity for key media and entertainment markets and digital advertising.
Identify key players and types of digital services…
Internet of Things Solutions and Market Opportunities by AI and IoT Technologies, Infrastructure, Connectivity, Management (Network, Device and Data), Applications, Services and Industry Solutions 2019 – 2024
Cable Operator Market by Technology, Residential Services (Wireless, Internet, Entertainment, Security, Home Automation, and IoT based Apps), SMB and Enterprise Applications 2019 – 2024