![]() ファーストパーソン・シューターの世界市場に関する洞察、2028年までの予測Global First-person Shooter Market Insights, Forecast to 2028 市場分析と洞察。ファーストパーソン・シューターの世界市場 First-person Shooterの世界市場規模は、2021年の100万米ドルから、2022年から2028年の間に年平均成長率%で、2028年には100万米ドルに達すると予測さ... もっと見る
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サマリー市場分析と洞察。ファーストパーソン・シューターの世界市場First-person Shooterの世界市場規模は、2021年の100万米ドルから、2022年から2028年の間に年平均成長率%で、2028年には100万米ドルに達すると予測されています。 この健康危機による経済変化を十分に考慮し、2021年にFPS世界市場の%を占めたコンソールゲームは、2028年には100万米ドルの価値を持ち、2022年から2028年までのCAGRを改訂して成長すると予測されます。一方、個人向けセグメントは、この予測期間を通じてCAGRに変更されています。 中国のFirst-person Shooterの市場規模は2021年に百万米ドル、北米と欧州のFirst-person Shooterはそれぞれ百万米ドル、百万米ドルとなっています。北米の割合は2021年に%、中国と欧州はそれぞれ%と%で、中国の割合は2028年に%に達すると予測され、分析期間2022-2028年を通じてCAGRは%となっています。日本、韓国、東南アジアはアジアで注目すべき市場であり、今後6年間のCAGRはそれぞれ%、%、%である。ヨーロッパのFirst-person Shooterの状況としては、ドイツは2028年までに100万米ドルに達すると予測され、予測期間2022-2028年を通じてCAGR %を推移しています。 当レポートは、業界標準の分析精度と高いデータ整合性により、世界のファーストパーソン・シューター市場で利用可能な主要機会を明らかにし、プレイヤーが市場で確固たる地位を獲得するのに役立つ素晴らしい試みを行っています。本レポートの購入者は、First-person Shooterの世界市場の全体規模(売上高)など、検証済みの信頼できる市場予測にアクセスすることができます。 全体として、当レポートはプレイヤーが競合他社に対する競争力を獲得し、世界のFirst-person Shooter市場での成功を持続させるために使用できる効果的なツールであることが証明されています。本レポートで提供されるすべての調査結果、データ、情報は、信頼できる情報源の助けを借りて検証され、再確認されたものです。レポートを執筆したアナリストは、世界のFirst-person Shooter市場を詳細に調査するため、独自の業界最高水準の調査分析アプローチを採用しています。 一人称視点シューティングの世界市場範囲と市場規模 First-person Shooterの市場は、プレイヤー別、地域(国)別、タイプ別、用途別に分類されています。世界のFirst-person Shooter市場におけるプレイヤー、ステークホルダー、その他の参加者は、このレポートを強力なリソースとして利用することで、優位に立つことができるようになることでしょう。セグメント別分析では、2017年から2028年までのタイプ別、アプリケーション別の収益と予測に焦点を当てます。 タイプ別セグメント コンソールゲーム Pcゲーム モバイルゲーム 用途別セグメント パーソナル 対戦型ゲーム 会社別 エレクトロニック・アーツ ユービーアイソフト カプコン ディープシルバー テックランド テンセント(ライオットゲームズ) バルブコーポレーション PUBG株式会社 アクティヴィジョン・ブリザード ベセスダ・ソフトワークス バトルエステート・ゲームズ ニューブラッドインタラクティブ エピック・ゲームズ バンジー Xboxゲームスタジオ クローバーコレクティブ スーパーショットチーム コーヒーステイン・パブリッシング 2Kゲームス 地域別 北米 米国 カナダ 欧州 ドイツ フランス 英国 イタリア ロシア 北欧諸国 その他の欧州 アジア太平洋地域 中国 日本 韓国 東南アジア インド オーストラリア その他のアジア 中南米 メキシコ ブラジル ラテンアメリカの残りの部分 中近東・アフリカ トルコ サウジアラビア UAE MEAの残りの地域 目次1 Report Business Overview1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global First-person Shooter Market Size Growth Rate by Type, 2017 VS 2021 VS 2028 1.2.2 Console Game 1.2.3 Pc Games 1.2.4 Mobile Game 1.3 Market by Application 1.3.1 Global First-person Shooter Market Size Growth Rate by Application, 2017 VS 2021 VS 2028 1.3.2 Personal 1.3.3 Competitive Game 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global First-person Shooter Market Perspective (2017-2028) 2.2 First-person Shooter Growth Trends by Region 2.2.1 First-person Shooter Market Size by Region: 2017 VS 2021 VS 2028 2.2.2 First-person Shooter Historic Market Size by Region (2017-2022) 2.2.3 First-person Shooter Forecasted Market Size by Region (2023-2028) 2.3 First-person Shooter Market Dynamics 2.3.1 First-person Shooter Industry Trends 2.3.2 First-person Shooter Market Drivers 2.3.3 First-person Shooter Market Challenges 2.3.4 First-person Shooter Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top First-person Shooter Players by Revenue 3.1.1 Global Top First-person Shooter Players by Revenue (2017-2022) 3.1.2 Global First-person Shooter Revenue Market Share by Players (2017-2022) 3.2 Global First-person Shooter Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Players Covered: Ranking by First-person Shooter Revenue 3.4 Global First-person Shooter Market Concentration Ratio 3.4.1 Global First-person Shooter Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by First-person Shooter Revenue in 2021 3.5 First-person Shooter Key Players Head office and Area Served 3.6 Key Players First-person Shooter Product Solution and Service 3.7 Date of Enter into First-person Shooter Market 3.8 Mergers & Acquisitions, Expansion Plans 4 First-person Shooter Breakdown Data by Type 4.1 Global First-person Shooter Historic Market Size by Type (2017-2022) 4.2 Global First-person Shooter Forecasted Market Size by Type (2023-2028) 5 First-person Shooter Breakdown Data by Application 5.1 Global First-person Shooter Historic Market Size by Application (2017-2022) 5.2 Global First-person Shooter Forecasted Market Size by Application (2023-2028) 6 North America 6.1 North America First-person Shooter Market Size (2017-2028) 6.2 North America First-person Shooter Market Size by Type 6.2.1 North America First-person Shooter Market Size by Type (2017-2022) 6.2.2 North America First-person Shooter Market Size by Type (2023-2028) 6.2.3 North America First-person Shooter Market Share by Type (2017-2028) 6.3 North America First-person Shooter Market Size by Application 6.3.1 North America First-person Shooter Market Size by Application (2017-2022) 6.3.2 North America First-person Shooter Market Size by Application (2023-2028) 6.3.3 North America First-person Shooter Market Share by Application (2017-2028) 6.4 North America First-person Shooter Market Size by Country 6.4.1 North America First-person Shooter Market Size by Country (2017-2022) 6.4.2 North America First-person Shooter Market Size by Country (2023-2028) 6.4.3 United States 6.4.4 Canada 7 Europe 7.1 Europe First-person Shooter Market Size (2017-2028) 7.2 Europe First-person Shooter Market Size by Type 7.2.1 Europe First-person Shooter Market Size by Type (2017-2022) 7.2.2 Europe First-person Shooter Market Size by Type (2023-2028) 7.2.3 Europe First-person Shooter Market Share by Type (2017-2028) 7.3 Europe First-person Shooter Market Size by Application 7.3.1 Europe First-person Shooter Market Size by Application (2017-2022) 7.3.2 Europe First-person Shooter Market Size by Application (2023-2028) 7.3.3 Europe First-person Shooter Market Share by Application (2017-2028) 7.4 Europe First-person Shooter Market Size by Country 7.4.1 Europe First-person Shooter Market Size by Country (2017-2022) 7.4.2 Europe First-person Shooter Market Size by Country (2023-2028) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic Countries 8 Asia-Pacific 8.1 Asia-Pacific First-person Shooter Market Size (2017-2028) 8.2 Asia-Pacific First-person Shooter Market Size by Type 8.2.1 Asia-Pacific First-person Shooter Market Size by Type (2017-2022) 8.2.2 Asia-Pacific First-person Shooter Market Size by Type (2023-2028) 8.2.3 Asia-Pacific First-person Shooter Market Share by Type (2017-2028) 8.3 Asia-Pacific First-person Shooter Market Size by Application 8.3.1 Asia-Pacific First-person Shooter Market Size by Application (2017-2022) 8.3.2 Asia-Pacific First-person Shooter Market Size by Application (2023-2028) 8.3.3 Asia-Pacific First-person Shooter Market Share by Application (2017-2028) 8.4 Asia-Pacific First-person Shooter Market Size by Region 8.4.1 Asia-Pacific First-person Shooter Market Size by Region (2017-2022) 8.4.2 Asia-Pacific First-person Shooter Market Size by Region (2023-2028) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America First-person Shooter Market Size (2017-2028) 9.2 Latin America First-person Shooter Market Size by Type 9.2.1 Latin America First-person Shooter Market Size by Type (2017-2022) 9.2.2 Latin America First-person Shooter Market Size by Type (2023-2028) 9.2.3 Latin America First-person Shooter Market Share by Type (2017-2028) 9.3 Latin America First-person Shooter Market Size by Application 9.3.1 Latin America First-person Shooter Market Size by Application (2017-2022) 9.3.2 Latin America First-person Shooter Market Size by Application (2023-2028) 9.3.3 Latin America First-person Shooter Market Share by Application (2017-2028) 9.4 Latin America First-person Shooter Market Size by Country 9.4.1 Latin America First-person Shooter Market Size by Country (2017-2022) 9.4.2 Latin America First-person Shooter Market Size by Country (2023-2028) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa First-person Shooter Market Size (2017-2028) 10.2 Middle East & Africa First-person Shooter Market Size by Type 10.2.1 Middle East & Africa First-person Shooter Market Size by Type (2017-2022) 10.2.2 Middle East & Africa First-person Shooter Market Size by Type (2023-2028) 10.2.3 Middle East & Africa First-person Shooter Market Share by Type (2017-2028) 10.3 Middle East & Africa First-person Shooter Market Size by Application 10.3.1 Middle East & Africa First-person Shooter Market Size by Application (2017-2022) 10.3.2 Middle East & Africa First-person Shooter Market Size by Application (2023-2028) 10.3.3 Middle East & Africa First-person Shooter Market Share by Application (2017-2028) 10.4 Middle East & Africa First-person Shooter Market Size by Country 10.4.1 Middle East & Africa First-person Shooter Market Size by Country (2017-2022) 10.4.2 Middle East & Africa First-person Shooter Market Size by Country (2023-2028) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 Electronic Arts 11.1.1 Electronic Arts Company Details 11.1.2 Electronic Arts Business Overview 11.1.3 Electronic Arts First-person Shooter Introduction 11.1.4 Electronic Arts Revenue in First-person Shooter Business (2017-2022) 11.1.5 Electronic Arts Recent Developments 11.2 Ubisoft 11.2.1 Ubisoft Company Details 11.2.2 Ubisoft Business Overview 11.2.3 Ubisoft First-person Shooter Introduction 11.2.4 Ubisoft Revenue in First-person Shooter Business (2017-2022) 11.2.5 Ubisoft Recent Developments 11.3 CAPCOM 11.3.1 CAPCOM Company Details 11.3.2 CAPCOM Business Overview 11.3.3 CAPCOM First-person Shooter Introduction 11.3.4 CAPCOM Revenue in First-person Shooter Business (2017-2022) 11.3.5 CAPCOM Recent Developments 11.4 Deep Silver 11.4.1 Deep Silver Company Details 11.4.2 Deep Silver Business Overview 11.4.3 Deep Silver First-person Shooter Introduction 11.4.4 Deep Silver Revenue in First-person Shooter Business (2017-2022) 11.4.5 Deep Silver Recent Developments 11.5 Techland 11.5.1 Techland Company Details 11.5.2 Techland Business Overview 11.5.3 Techland First-person Shooter Introduction 11.5.4 Techland Revenue in First-person Shooter Business (2017-2022) 11.5.5 Techland Recent Developments 11.6 Tencent (Riot Games) 11.6.1 Tencent (Riot Games) Company Details 11.6.2 Tencent (Riot Games) Business Overview 11.6.3 Tencent (Riot Games) First-person Shooter Introduction 11.6.4 Tencent (Riot Games) Revenue in First-person Shooter Business (2017-2022) 11.6.5 Tencent (Riot Games) Recent Developments 11.7 Valve Corporation 11.7.1 Valve Corporation Company Details 11.7.2 Valve Corporation Business Overview 11.7.3 Valve Corporation First-person Shooter Introduction 11.7.4 Valve Corporation Revenue in First-person Shooter Business (2017-2022) 11.7.5 Valve Corporation Recent Developments 11.8 PUBG Corporation 11.8.1 PUBG Corporation Company Details 11.8.2 PUBG Corporation Business Overview 11.8.3 PUBG Corporation First-person Shooter Introduction 11.8.4 PUBG Corporation Revenue in First-person Shooter Business (2017-2022) 11.8.5 PUBG Corporation Recent Developments 11.9 Activision Blizzard 11.9.1 Activision Blizzard Company Details 11.9.2 Activision Blizzard Business Overview 11.9.3 Activision Blizzard First-person Shooter Introduction 11.9.4 Activision Blizzard Revenue in First-person Shooter Business (2017-2022) 11.9.5 Activision Blizzard Recent Developments 11.10 Bethesda Softworks 11.10.1 Bethesda Softworks Company Details 11.10.2 Bethesda Softworks Business Overview 11.10.3 Bethesda Softworks First-person Shooter Introduction 11.10.4 Bethesda Softworks Revenue in First-person Shooter Business (2017-2022) 11.10.5 Bethesda Softworks Recent Developments 11.11 Battlestate Games 11.11.1 Battlestate Games Company Details 11.11.2 Battlestate Games Business Overview 11.11.3 Battlestate Games First-person Shooter Introduction 11.11.4 Battlestate Games Revenue in First-person Shooter Business (2017-2022) 11.11.5 Battlestate Games Recent Developments 11.12 New Blood Interactive 11.12.1 New Blood Interactive Company Details 11.12.2 New Blood Interactive Business Overview 11.12.3 New Blood Interactive First-person Shooter Introduction 11.12.4 New Blood Interactive Revenue in First-person Shooter Business (2017-2022) 11.12.5 New Blood Interactive Recent Developments 11.13 Epic Games 11.13.1 Epic Games Company Details 11.13.2 Epic Games Business Overview 11.13.3 Epic Games First-person Shooter Introduction 11.13.4 Epic Games Revenue in First-person Shooter Business (2017-2022) 11.13.5 Epic Games Recent Developments 11.14 Bungie Inc 11.14.1 Bungie Inc Company Details 11.14.2 Bungie Inc Business Overview 11.14.3 Bungie Inc First-person Shooter Introduction 11.14.4 Bungie Inc Revenue in First-person Shooter Business (2017-2022) 11.14.5 Bungie Inc Recent Developments 11.15 Xbox Game Studios 11.15.1 Xbox Game Studios Company Details 11.15.2 Xbox Game Studios Business Overview 11.15.3 Xbox Game Studios First-person Shooter Introduction 11.15.4 Xbox Game Studios Revenue in First-person Shooter Business (2017-2022) 11.15.5 Xbox Game Studios Recent Developments 11.16 Crowbar Collective 11.16.1 Crowbar Collective Company Details 11.16.2 Crowbar Collective Business Overview 11.16.3 Crowbar Collective First-person Shooter Introduction 11.16.4 Crowbar Collective Revenue in First-person Shooter Business (2017-2022) 11.16.5 Crowbar Collective Recent Developments 11.17 Superhot Team 11.17.1 Superhot Team Company Details 11.17.2 Superhot Team Business Overview 11.17.3 Superhot Team First-person Shooter Introduction 11.17.4 Superhot Team Revenue in First-person Shooter Business (2017-2022) 11.17.5 Superhot Team Recent Developments 11.18 Coffee Stain Publishing 11.18.1 Coffee Stain Publishing Company Details 11.18.2 Coffee Stain Publishing Business Overview 11.18.3 Coffee Stain Publishing First-person Shooter Introduction 11.18.4 Coffee Stain Publishing Revenue in First-person Shooter Business (2017-2022) 11.18.5 Coffee Stain Publishing Recent Developments 11.19 2K Games 11.19.1 2K Games Company Details 11.19.2 2K Games Business Overview 11.19.3 2K Games First-person Shooter Introduction 11.19.4 2K Games Revenue in First-person Shooter Business (2017-2022) 11.19.5 2K Games Recent Developments 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Author Details 13.3 Disclaimer
SummaryMarket Analysis and Insights: Global First-person Shooter Market Table of Contents1 Report Business Overview1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global First-person Shooter Market Size Growth Rate by Type, 2017 VS 2021 VS 2028 1.2.2 Console Game 1.2.3 Pc Games 1.2.4 Mobile Game 1.3 Market by Application 1.3.1 Global First-person Shooter Market Size Growth Rate by Application, 2017 VS 2021 VS 2028 1.3.2 Personal 1.3.3 Competitive Game 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global First-person Shooter Market Perspective (2017-2028) 2.2 First-person Shooter Growth Trends by Region 2.2.1 First-person Shooter Market Size by Region: 2017 VS 2021 VS 2028 2.2.2 First-person Shooter Historic Market Size by Region (2017-2022) 2.2.3 First-person Shooter Forecasted Market Size by Region (2023-2028) 2.3 First-person Shooter Market Dynamics 2.3.1 First-person Shooter Industry Trends 2.3.2 First-person Shooter Market Drivers 2.3.3 First-person Shooter Market Challenges 2.3.4 First-person Shooter Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top First-person Shooter Players by Revenue 3.1.1 Global Top First-person Shooter Players by Revenue (2017-2022) 3.1.2 Global First-person Shooter Revenue Market Share by Players (2017-2022) 3.2 Global First-person Shooter Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Players Covered: Ranking by First-person Shooter Revenue 3.4 Global First-person Shooter Market Concentration Ratio 3.4.1 Global First-person Shooter Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by First-person Shooter Revenue in 2021 3.5 First-person Shooter Key Players Head office and Area Served 3.6 Key Players First-person Shooter Product Solution and Service 3.7 Date of Enter into First-person Shooter Market 3.8 Mergers & Acquisitions, Expansion Plans 4 First-person Shooter Breakdown Data by Type 4.1 Global First-person Shooter Historic Market Size by Type (2017-2022) 4.2 Global First-person Shooter Forecasted Market Size by Type (2023-2028) 5 First-person Shooter Breakdown Data by Application 5.1 Global First-person Shooter Historic Market Size by Application (2017-2022) 5.2 Global First-person Shooter Forecasted Market Size by Application (2023-2028) 6 North America 6.1 North America First-person Shooter Market Size (2017-2028) 6.2 North America First-person Shooter Market Size by Type 6.2.1 North America First-person Shooter Market Size by Type (2017-2022) 6.2.2 North America First-person Shooter Market Size by Type (2023-2028) 6.2.3 North America First-person Shooter Market Share by Type (2017-2028) 6.3 North America First-person Shooter Market Size by Application 6.3.1 North America First-person Shooter Market Size by Application (2017-2022) 6.3.2 North America First-person Shooter Market Size by Application (2023-2028) 6.3.3 North America First-person Shooter Market Share by Application (2017-2028) 6.4 North America First-person Shooter Market Size by Country 6.4.1 North America First-person Shooter Market Size by Country (2017-2022) 6.4.2 North America First-person Shooter Market Size by Country (2023-2028) 6.4.3 United States 6.4.4 Canada 7 Europe 7.1 Europe First-person Shooter Market Size (2017-2028) 7.2 Europe First-person Shooter Market Size by Type 7.2.1 Europe First-person Shooter Market Size by Type (2017-2022) 7.2.2 Europe First-person Shooter Market Size by Type (2023-2028) 7.2.3 Europe First-person Shooter Market Share by Type (2017-2028) 7.3 Europe First-person Shooter Market Size by Application 7.3.1 Europe First-person Shooter Market Size by Application (2017-2022) 7.3.2 Europe First-person Shooter Market Size by Application (2023-2028) 7.3.3 Europe First-person Shooter Market Share by Application (2017-2028) 7.4 Europe First-person Shooter Market Size by Country 7.4.1 Europe First-person Shooter Market Size by Country (2017-2022) 7.4.2 Europe First-person Shooter Market Size by Country (2023-2028) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic Countries 8 Asia-Pacific 8.1 Asia-Pacific First-person Shooter Market Size (2017-2028) 8.2 Asia-Pacific First-person Shooter Market Size by Type 8.2.1 Asia-Pacific First-person Shooter Market Size by Type (2017-2022) 8.2.2 Asia-Pacific First-person Shooter Market Size by Type (2023-2028) 8.2.3 Asia-Pacific First-person Shooter Market Share by Type (2017-2028) 8.3 Asia-Pacific First-person Shooter Market Size by Application 8.3.1 Asia-Pacific First-person Shooter Market Size by Application (2017-2022) 8.3.2 Asia-Pacific First-person Shooter Market Size by Application (2023-2028) 8.3.3 Asia-Pacific First-person Shooter Market Share by Application (2017-2028) 8.4 Asia-Pacific First-person Shooter Market Size by Region 8.4.1 Asia-Pacific First-person Shooter Market Size by Region (2017-2022) 8.4.2 Asia-Pacific First-person Shooter Market Size by Region (2023-2028) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America First-person Shooter Market Size (2017-2028) 9.2 Latin America First-person Shooter Market Size by Type 9.2.1 Latin America First-person Shooter Market Size by Type (2017-2022) 9.2.2 Latin America First-person Shooter Market Size by Type (2023-2028) 9.2.3 Latin America First-person Shooter Market Share by Type (2017-2028) 9.3 Latin America First-person Shooter Market Size by Application 9.3.1 Latin America First-person Shooter Market Size by Application (2017-2022) 9.3.2 Latin America First-person Shooter Market Size by Application (2023-2028) 9.3.3 Latin America First-person Shooter Market Share by Application (2017-2028) 9.4 Latin America First-person Shooter Market Size by Country 9.4.1 Latin America First-person Shooter Market Size by Country (2017-2022) 9.4.2 Latin America First-person Shooter Market Size by Country (2023-2028) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa First-person Shooter Market Size (2017-2028) 10.2 Middle East & Africa First-person Shooter Market Size by Type 10.2.1 Middle East & Africa First-person Shooter Market Size by Type (2017-2022) 10.2.2 Middle East & Africa First-person Shooter Market Size by Type (2023-2028) 10.2.3 Middle East & Africa First-person Shooter Market Share by Type (2017-2028) 10.3 Middle East & Africa First-person Shooter Market Size by Application 10.3.1 Middle East & Africa First-person Shooter Market Size by Application (2017-2022) 10.3.2 Middle East & Africa First-person Shooter Market Size by Application (2023-2028) 10.3.3 Middle East & Africa First-person Shooter Market Share by Application (2017-2028) 10.4 Middle East & Africa First-person Shooter Market Size by Country 10.4.1 Middle East & Africa First-person Shooter Market Size by Country (2017-2022) 10.4.2 Middle East & Africa First-person Shooter Market Size by Country (2023-2028) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 Electronic Arts 11.1.1 Electronic Arts Company Details 11.1.2 Electronic Arts Business Overview 11.1.3 Electronic Arts First-person Shooter Introduction 11.1.4 Electronic Arts Revenue in First-person Shooter Business (2017-2022) 11.1.5 Electronic Arts Recent Developments 11.2 Ubisoft 11.2.1 Ubisoft Company Details 11.2.2 Ubisoft Business Overview 11.2.3 Ubisoft First-person Shooter Introduction 11.2.4 Ubisoft Revenue in First-person Shooter Business (2017-2022) 11.2.5 Ubisoft Recent Developments 11.3 CAPCOM 11.3.1 CAPCOM Company Details 11.3.2 CAPCOM Business Overview 11.3.3 CAPCOM First-person Shooter Introduction 11.3.4 CAPCOM Revenue in First-person Shooter Business (2017-2022) 11.3.5 CAPCOM Recent Developments 11.4 Deep Silver 11.4.1 Deep Silver Company Details 11.4.2 Deep Silver Business Overview 11.4.3 Deep Silver First-person Shooter Introduction 11.4.4 Deep Silver Revenue in First-person Shooter Business (2017-2022) 11.4.5 Deep Silver Recent Developments 11.5 Techland 11.5.1 Techland Company Details 11.5.2 Techland Business Overview 11.5.3 Techland First-person Shooter Introduction 11.5.4 Techland Revenue in First-person Shooter Business (2017-2022) 11.5.5 Techland Recent Developments 11.6 Tencent (Riot Games) 11.6.1 Tencent (Riot Games) Company Details 11.6.2 Tencent (Riot Games) Business Overview 11.6.3 Tencent (Riot Games) First-person Shooter Introduction 11.6.4 Tencent (Riot Games) Revenue in First-person Shooter Business (2017-2022) 11.6.5 Tencent (Riot Games) Recent Developments 11.7 Valve Corporation 11.7.1 Valve Corporation Company Details 11.7.2 Valve Corporation Business Overview 11.7.3 Valve Corporation First-person Shooter Introduction 11.7.4 Valve Corporation Revenue in First-person Shooter Business (2017-2022) 11.7.5 Valve Corporation Recent Developments 11.8 PUBG Corporation 11.8.1 PUBG Corporation Company Details 11.8.2 PUBG Corporation Business Overview 11.8.3 PUBG Corporation First-person Shooter Introduction 11.8.4 PUBG Corporation Revenue in First-person Shooter Business (2017-2022) 11.8.5 PUBG Corporation Recent Developments 11.9 Activision Blizzard 11.9.1 Activision Blizzard Company Details 11.9.2 Activision Blizzard Business Overview 11.9.3 Activision Blizzard First-person Shooter Introduction 11.9.4 Activision Blizzard Revenue in First-person Shooter Business (2017-2022) 11.9.5 Activision Blizzard Recent Developments 11.10 Bethesda Softworks 11.10.1 Bethesda Softworks Company Details 11.10.2 Bethesda Softworks Business Overview 11.10.3 Bethesda Softworks First-person Shooter Introduction 11.10.4 Bethesda Softworks Revenue in First-person Shooter Business (2017-2022) 11.10.5 Bethesda Softworks Recent Developments 11.11 Battlestate Games 11.11.1 Battlestate Games Company Details 11.11.2 Battlestate Games Business Overview 11.11.3 Battlestate Games First-person Shooter Introduction 11.11.4 Battlestate Games Revenue in First-person Shooter Business (2017-2022) 11.11.5 Battlestate Games Recent Developments 11.12 New Blood Interactive 11.12.1 New Blood Interactive Company Details 11.12.2 New Blood Interactive Business Overview 11.12.3 New Blood Interactive First-person Shooter Introduction 11.12.4 New Blood Interactive Revenue in First-person Shooter Business (2017-2022) 11.12.5 New Blood Interactive Recent Developments 11.13 Epic Games 11.13.1 Epic Games Company Details 11.13.2 Epic Games Business Overview 11.13.3 Epic Games First-person Shooter Introduction 11.13.4 Epic Games Revenue in First-person Shooter Business (2017-2022) 11.13.5 Epic Games Recent Developments 11.14 Bungie Inc 11.14.1 Bungie Inc Company Details 11.14.2 Bungie Inc Business Overview 11.14.3 Bungie Inc First-person Shooter Introduction 11.14.4 Bungie Inc Revenue in First-person Shooter Business (2017-2022) 11.14.5 Bungie Inc Recent Developments 11.15 Xbox Game Studios 11.15.1 Xbox Game Studios Company Details 11.15.2 Xbox Game Studios Business Overview 11.15.3 Xbox Game Studios First-person Shooter Introduction 11.15.4 Xbox Game Studios Revenue in First-person Shooter Business (2017-2022) 11.15.5 Xbox Game Studios Recent Developments 11.16 Crowbar Collective 11.16.1 Crowbar Collective Company Details 11.16.2 Crowbar Collective Business Overview 11.16.3 Crowbar Collective First-person Shooter Introduction 11.16.4 Crowbar Collective Revenue in First-person Shooter Business (2017-2022) 11.16.5 Crowbar Collective Recent Developments 11.17 Superhot Team 11.17.1 Superhot Team Company Details 11.17.2 Superhot Team Business Overview 11.17.3 Superhot Team First-person Shooter Introduction 11.17.4 Superhot Team Revenue in First-person Shooter Business (2017-2022) 11.17.5 Superhot Team Recent Developments 11.18 Coffee Stain Publishing 11.18.1 Coffee Stain Publishing Company Details 11.18.2 Coffee Stain Publishing Business Overview 11.18.3 Coffee Stain Publishing First-person Shooter Introduction 11.18.4 Coffee Stain Publishing Revenue in First-person Shooter Business (2017-2022) 11.18.5 Coffee Stain Publishing Recent Developments 11.19 2K Games 11.19.1 2K Games Company Details 11.19.2 2K Games Business Overview 11.19.3 2K Games First-person Shooter Introduction 11.19.4 2K Games Revenue in First-person Shooter Business (2017-2022) 11.19.5 2K Games Recent Developments 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Author Details 13.3 Disclaimer
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