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ファーストパーソン・シューターの世界市場に関する洞察、2028年までの予測

ファーストパーソン・シューターの世界市場に関する洞察、2028年までの予測


Global First-person Shooter Market Insights, Forecast to 2028

市場分析と洞察。ファーストパーソン・シューターの世界市場 First-person Shooterの世界市場規模は、2021年の100万米ドルから、2022年から2028年の間に年平均成長率%で、2028年には100万米ドルに達すると予測さ... もっと見る

 

 

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市場分析と洞察。ファーストパーソン・シューターの世界市場
First-person Shooterの世界市場規模は、2021年の100万米ドルから、2022年から2028年の間に年平均成長率%で、2028年には100万米ドルに達すると予測されています。
この健康危機による経済変化を十分に考慮し、2021年にFPS世界市場の%を占めたコンソールゲームは、2028年には100万米ドルの価値を持ち、2022年から2028年までのCAGRを改訂して成長すると予測されます。一方、個人向けセグメントは、この予測期間を通じてCAGRに変更されています。

中国のFirst-person Shooterの市場規模は2021年に百万米ドル、北米と欧州のFirst-person Shooterはそれぞれ百万米ドル、百万米ドルとなっています。北米の割合は2021年に%、中国と欧州はそれぞれ%と%で、中国の割合は2028年に%に達すると予測され、分析期間2022-2028年を通じてCAGRは%となっています。日本、韓国、東南アジアはアジアで注目すべき市場であり、今後6年間のCAGRはそれぞれ%、%、%である。ヨーロッパのFirst-person Shooterの状況としては、ドイツは2028年までに100万米ドルに達すると予測され、予測期間2022-2028年を通じてCAGR %を推移しています。

当レポートは、業界標準の分析精度と高いデータ整合性により、世界のファーストパーソン・シューター市場で利用可能な主要機会を明らかにし、プレイヤーが市場で確固たる地位を獲得するのに役立つ素晴らしい試みを行っています。本レポートの購入者は、First-person Shooterの世界市場の全体規模(売上高)など、検証済みの信頼できる市場予測にアクセスすることができます。
全体として、当レポートはプレイヤーが競合他社に対する競争力を獲得し、世界のFirst-person Shooter市場での成功を持続させるために使用できる効果的なツールであることが証明されています。本レポートで提供されるすべての調査結果、データ、情報は、信頼できる情報源の助けを借りて検証され、再確認されたものです。レポートを執筆したアナリストは、世界のFirst-person Shooter市場を詳細に調査するため、独自の業界最高水準の調査分析アプローチを採用しています。

一人称視点シューティングの世界市場範囲と市場規模
First-person Shooterの市場は、プレイヤー別、地域(国)別、タイプ別、用途別に分類されています。世界のFirst-person Shooter市場におけるプレイヤー、ステークホルダー、その他の参加者は、このレポートを強力なリソースとして利用することで、優位に立つことができるようになることでしょう。セグメント別分析では、2017年から2028年までのタイプ別、アプリケーション別の収益と予測に焦点を当てます。

タイプ別セグメント
コンソールゲーム
Pcゲーム
モバイルゲーム

用途別セグメント
パーソナル
対戦型ゲーム

会社別
エレクトロニック・アーツ
ユービーアイソフト
カプコン
ディープシルバー
テックランド
テンセント(ライオットゲームズ)
バルブコーポレーション
PUBG株式会社
アクティヴィジョン・ブリザード
ベセスダ・ソフトワークス
バトルエステート・ゲームズ
ニューブラッドインタラクティブ
エピック・ゲームズ
バンジー
Xboxゲームスタジオ
クローバーコレクティブ
スーパーショットチーム
コーヒーステイン・パブリッシング
2Kゲームス
地域別
北米
米国
カナダ
欧州
ドイツ
フランス
英国
イタリア
ロシア
北欧諸国
その他の欧州
アジア太平洋地域
中国
日本
韓国
東南アジア
インド
オーストラリア
その他のアジア
中南米
メキシコ
ブラジル
ラテンアメリカの残りの部分
中近東・アフリカ
トルコ
サウジアラビア
UAE
MEAの残りの地域


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目次

1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global First-person Shooter Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Console Game
1.2.3 Pc Games
1.2.4 Mobile Game
1.3 Market by Application
1.3.1 Global First-person Shooter Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Personal
1.3.3 Competitive Game
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global First-person Shooter Market Perspective (2017-2028)
2.2 First-person Shooter Growth Trends by Region
2.2.1 First-person Shooter Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 First-person Shooter Historic Market Size by Region (2017-2022)
2.2.3 First-person Shooter Forecasted Market Size by Region (2023-2028)
2.3 First-person Shooter Market Dynamics
2.3.1 First-person Shooter Industry Trends
2.3.2 First-person Shooter Market Drivers
2.3.3 First-person Shooter Market Challenges
2.3.4 First-person Shooter Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top First-person Shooter Players by Revenue
3.1.1 Global Top First-person Shooter Players by Revenue (2017-2022)
3.1.2 Global First-person Shooter Revenue Market Share by Players (2017-2022)
3.2 Global First-person Shooter Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by First-person Shooter Revenue
3.4 Global First-person Shooter Market Concentration Ratio
3.4.1 Global First-person Shooter Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by First-person Shooter Revenue in 2021
3.5 First-person Shooter Key Players Head office and Area Served
3.6 Key Players First-person Shooter Product Solution and Service
3.7 Date of Enter into First-person Shooter Market
3.8 Mergers & Acquisitions, Expansion Plans
4 First-person Shooter Breakdown Data by Type
4.1 Global First-person Shooter Historic Market Size by Type (2017-2022)
4.2 Global First-person Shooter Forecasted Market Size by Type (2023-2028)
5 First-person Shooter Breakdown Data by Application
5.1 Global First-person Shooter Historic Market Size by Application (2017-2022)
5.2 Global First-person Shooter Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America First-person Shooter Market Size (2017-2028)
6.2 North America First-person Shooter Market Size by Type
6.2.1 North America First-person Shooter Market Size by Type (2017-2022)
6.2.2 North America First-person Shooter Market Size by Type (2023-2028)
6.2.3 North America First-person Shooter Market Share by Type (2017-2028)
6.3 North America First-person Shooter Market Size by Application
6.3.1 North America First-person Shooter Market Size by Application (2017-2022)
6.3.2 North America First-person Shooter Market Size by Application (2023-2028)
6.3.3 North America First-person Shooter Market Share by Application (2017-2028)
6.4 North America First-person Shooter Market Size by Country
6.4.1 North America First-person Shooter Market Size by Country (2017-2022)
6.4.2 North America First-person Shooter Market Size by Country (2023-2028)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe First-person Shooter Market Size (2017-2028)
7.2 Europe First-person Shooter Market Size by Type
7.2.1 Europe First-person Shooter Market Size by Type (2017-2022)
7.2.2 Europe First-person Shooter Market Size by Type (2023-2028)
7.2.3 Europe First-person Shooter Market Share by Type (2017-2028)
7.3 Europe First-person Shooter Market Size by Application
7.3.1 Europe First-person Shooter Market Size by Application (2017-2022)
7.3.2 Europe First-person Shooter Market Size by Application (2023-2028)
7.3.3 Europe First-person Shooter Market Share by Application (2017-2028)
7.4 Europe First-person Shooter Market Size by Country
7.4.1 Europe First-person Shooter Market Size by Country (2017-2022)
7.4.2 Europe First-person Shooter Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific First-person Shooter Market Size (2017-2028)
8.2 Asia-Pacific First-person Shooter Market Size by Type
8.2.1 Asia-Pacific First-person Shooter Market Size by Type (2017-2022)
8.2.2 Asia-Pacific First-person Shooter Market Size by Type (2023-2028)
8.2.3 Asia-Pacific First-person Shooter Market Share by Type (2017-2028)
8.3 Asia-Pacific First-person Shooter Market Size by Application
8.3.1 Asia-Pacific First-person Shooter Market Size by Application (2017-2022)
8.3.2 Asia-Pacific First-person Shooter Market Size by Application (2023-2028)
8.3.3 Asia-Pacific First-person Shooter Market Share by Application (2017-2028)
8.4 Asia-Pacific First-person Shooter Market Size by Region
8.4.1 Asia-Pacific First-person Shooter Market Size by Region (2017-2022)
8.4.2 Asia-Pacific First-person Shooter Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America First-person Shooter Market Size (2017-2028)
9.2 Latin America First-person Shooter Market Size by Type
9.2.1 Latin America First-person Shooter Market Size by Type (2017-2022)
9.2.2 Latin America First-person Shooter Market Size by Type (2023-2028)
9.2.3 Latin America First-person Shooter Market Share by Type (2017-2028)
9.3 Latin America First-person Shooter Market Size by Application
9.3.1 Latin America First-person Shooter Market Size by Application (2017-2022)
9.3.2 Latin America First-person Shooter Market Size by Application (2023-2028)
9.3.3 Latin America First-person Shooter Market Share by Application (2017-2028)
9.4 Latin America First-person Shooter Market Size by Country
9.4.1 Latin America First-person Shooter Market Size by Country (2017-2022)
9.4.2 Latin America First-person Shooter Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa First-person Shooter Market Size (2017-2028)
10.2 Middle East & Africa First-person Shooter Market Size by Type
10.2.1 Middle East & Africa First-person Shooter Market Size by Type (2017-2022)
10.2.2 Middle East & Africa First-person Shooter Market Size by Type (2023-2028)
10.2.3 Middle East & Africa First-person Shooter Market Share by Type (2017-2028)
10.3 Middle East & Africa First-person Shooter Market Size by Application
10.3.1 Middle East & Africa First-person Shooter Market Size by Application (2017-2022)
10.3.2 Middle East & Africa First-person Shooter Market Size by Application (2023-2028)
10.3.3 Middle East & Africa First-person Shooter Market Share by Application (2017-2028)
10.4 Middle East & Africa First-person Shooter Market Size by Country
10.4.1 Middle East & Africa First-person Shooter Market Size by Country (2017-2022)
10.4.2 Middle East & Africa First-person Shooter Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Electronic Arts
11.1.1 Electronic Arts Company Details
11.1.2 Electronic Arts Business Overview
11.1.3 Electronic Arts First-person Shooter Introduction
11.1.4 Electronic Arts Revenue in First-person Shooter Business (2017-2022)
11.1.5 Electronic Arts Recent Developments
11.2 Ubisoft
11.2.1 Ubisoft Company Details
11.2.2 Ubisoft Business Overview
11.2.3 Ubisoft First-person Shooter Introduction
11.2.4 Ubisoft Revenue in First-person Shooter Business (2017-2022)
11.2.5 Ubisoft Recent Developments
11.3 CAPCOM
11.3.1 CAPCOM Company Details
11.3.2 CAPCOM Business Overview
11.3.3 CAPCOM First-person Shooter Introduction
11.3.4 CAPCOM Revenue in First-person Shooter Business (2017-2022)
11.3.5 CAPCOM Recent Developments
11.4 Deep Silver
11.4.1 Deep Silver Company Details
11.4.2 Deep Silver Business Overview
11.4.3 Deep Silver First-person Shooter Introduction
11.4.4 Deep Silver Revenue in First-person Shooter Business (2017-2022)
11.4.5 Deep Silver Recent Developments
11.5 Techland
11.5.1 Techland Company Details
11.5.2 Techland Business Overview
11.5.3 Techland First-person Shooter Introduction
11.5.4 Techland Revenue in First-person Shooter Business (2017-2022)
11.5.5 Techland Recent Developments
11.6 Tencent (Riot Games)
11.6.1 Tencent (Riot Games) Company Details
11.6.2 Tencent (Riot Games) Business Overview
11.6.3 Tencent (Riot Games) First-person Shooter Introduction
11.6.4 Tencent (Riot Games) Revenue in First-person Shooter Business (2017-2022)
11.6.5 Tencent (Riot Games) Recent Developments
11.7 Valve Corporation
11.7.1 Valve Corporation Company Details
11.7.2 Valve Corporation Business Overview
11.7.3 Valve Corporation First-person Shooter Introduction
11.7.4 Valve Corporation Revenue in First-person Shooter Business (2017-2022)
11.7.5 Valve Corporation Recent Developments
11.8 PUBG Corporation
11.8.1 PUBG Corporation Company Details
11.8.2 PUBG Corporation Business Overview
11.8.3 PUBG Corporation First-person Shooter Introduction
11.8.4 PUBG Corporation Revenue in First-person Shooter Business (2017-2022)
11.8.5 PUBG Corporation Recent Developments
11.9 Activision Blizzard
11.9.1 Activision Blizzard Company Details
11.9.2 Activision Blizzard Business Overview
11.9.3 Activision Blizzard First-person Shooter Introduction
11.9.4 Activision Blizzard Revenue in First-person Shooter Business (2017-2022)
11.9.5 Activision Blizzard Recent Developments
11.10 Bethesda Softworks
11.10.1 Bethesda Softworks Company Details
11.10.2 Bethesda Softworks Business Overview
11.10.3 Bethesda Softworks First-person Shooter Introduction
11.10.4 Bethesda Softworks Revenue in First-person Shooter Business (2017-2022)
11.10.5 Bethesda Softworks Recent Developments
11.11 Battlestate Games
11.11.1 Battlestate Games Company Details
11.11.2 Battlestate Games Business Overview
11.11.3 Battlestate Games First-person Shooter Introduction
11.11.4 Battlestate Games Revenue in First-person Shooter Business (2017-2022)
11.11.5 Battlestate Games Recent Developments
11.12 New Blood Interactive
11.12.1 New Blood Interactive Company Details
11.12.2 New Blood Interactive Business Overview
11.12.3 New Blood Interactive First-person Shooter Introduction
11.12.4 New Blood Interactive Revenue in First-person Shooter Business (2017-2022)
11.12.5 New Blood Interactive Recent Developments
11.13 Epic Games
11.13.1 Epic Games Company Details
11.13.2 Epic Games Business Overview
11.13.3 Epic Games First-person Shooter Introduction
11.13.4 Epic Games Revenue in First-person Shooter Business (2017-2022)
11.13.5 Epic Games Recent Developments
11.14 Bungie Inc
11.14.1 Bungie Inc Company Details
11.14.2 Bungie Inc Business Overview
11.14.3 Bungie Inc First-person Shooter Introduction
11.14.4 Bungie Inc Revenue in First-person Shooter Business (2017-2022)
11.14.5 Bungie Inc Recent Developments
11.15 Xbox Game Studios
11.15.1 Xbox Game Studios Company Details
11.15.2 Xbox Game Studios Business Overview
11.15.3 Xbox Game Studios First-person Shooter Introduction
11.15.4 Xbox Game Studios Revenue in First-person Shooter Business (2017-2022)
11.15.5 Xbox Game Studios Recent Developments
11.16 Crowbar Collective
11.16.1 Crowbar Collective Company Details
11.16.2 Crowbar Collective Business Overview
11.16.3 Crowbar Collective First-person Shooter Introduction
11.16.4 Crowbar Collective Revenue in First-person Shooter Business (2017-2022)
11.16.5 Crowbar Collective Recent Developments
11.17 Superhot Team
11.17.1 Superhot Team Company Details
11.17.2 Superhot Team Business Overview
11.17.3 Superhot Team First-person Shooter Introduction
11.17.4 Superhot Team Revenue in First-person Shooter Business (2017-2022)
11.17.5 Superhot Team Recent Developments
11.18 Coffee Stain Publishing
11.18.1 Coffee Stain Publishing Company Details
11.18.2 Coffee Stain Publishing Business Overview
11.18.3 Coffee Stain Publishing First-person Shooter Introduction
11.18.4 Coffee Stain Publishing Revenue in First-person Shooter Business (2017-2022)
11.18.5 Coffee Stain Publishing Recent Developments
11.19 2K Games
11.19.1 2K Games Company Details
11.19.2 2K Games Business Overview
11.19.3 2K Games First-person Shooter Introduction
11.19.4 2K Games Revenue in First-person Shooter Business (2017-2022)
11.19.5 2K Games Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer

 

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Summary

Market Analysis and Insights: Global First-person Shooter Market
The global First-person Shooter market size is projected to reach US$ million by 2028, from US$ million in 2021, at a CAGR of % during 2022-2028.
Fully considering the economic change by this health crisis, Console Game accounting for % of the First-person Shooter global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Personal segment is altered to an % CAGR throughout this forecast period.

China First-person Shooter market size is valued at US$ million in 2021, while the North America and Europe First-person Shooter are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe First-person Shooter landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global First-person Shooter market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global First-person Shooter market in terms of revenue.
Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global First-person Shooter market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global First-person Shooter market.

Global First-person Shooter Scope and Market Size
First-person Shooter market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global First-person Shooter market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

Segment by Type
Console Game
Pc Games
Mobile Game

Segment by Application
Personal
Competitive Game

By Company
Electronic Arts
Ubisoft
CAPCOM
Deep Silver
Techland
Tencent (Riot Games)
Valve Corporation
PUBG Corporation
Activision Blizzard
Bethesda Softworks
Battlestate Games
New Blood Interactive
Epic Games
Bungie Inc
Xbox Game Studios
Crowbar Collective
Superhot Team
Coffee Stain Publishing
2K Games
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA



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Table of Contents

1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global First-person Shooter Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Console Game
1.2.3 Pc Games
1.2.4 Mobile Game
1.3 Market by Application
1.3.1 Global First-person Shooter Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Personal
1.3.3 Competitive Game
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global First-person Shooter Market Perspective (2017-2028)
2.2 First-person Shooter Growth Trends by Region
2.2.1 First-person Shooter Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 First-person Shooter Historic Market Size by Region (2017-2022)
2.2.3 First-person Shooter Forecasted Market Size by Region (2023-2028)
2.3 First-person Shooter Market Dynamics
2.3.1 First-person Shooter Industry Trends
2.3.2 First-person Shooter Market Drivers
2.3.3 First-person Shooter Market Challenges
2.3.4 First-person Shooter Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top First-person Shooter Players by Revenue
3.1.1 Global Top First-person Shooter Players by Revenue (2017-2022)
3.1.2 Global First-person Shooter Revenue Market Share by Players (2017-2022)
3.2 Global First-person Shooter Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by First-person Shooter Revenue
3.4 Global First-person Shooter Market Concentration Ratio
3.4.1 Global First-person Shooter Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by First-person Shooter Revenue in 2021
3.5 First-person Shooter Key Players Head office and Area Served
3.6 Key Players First-person Shooter Product Solution and Service
3.7 Date of Enter into First-person Shooter Market
3.8 Mergers & Acquisitions, Expansion Plans
4 First-person Shooter Breakdown Data by Type
4.1 Global First-person Shooter Historic Market Size by Type (2017-2022)
4.2 Global First-person Shooter Forecasted Market Size by Type (2023-2028)
5 First-person Shooter Breakdown Data by Application
5.1 Global First-person Shooter Historic Market Size by Application (2017-2022)
5.2 Global First-person Shooter Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America First-person Shooter Market Size (2017-2028)
6.2 North America First-person Shooter Market Size by Type
6.2.1 North America First-person Shooter Market Size by Type (2017-2022)
6.2.2 North America First-person Shooter Market Size by Type (2023-2028)
6.2.3 North America First-person Shooter Market Share by Type (2017-2028)
6.3 North America First-person Shooter Market Size by Application
6.3.1 North America First-person Shooter Market Size by Application (2017-2022)
6.3.2 North America First-person Shooter Market Size by Application (2023-2028)
6.3.3 North America First-person Shooter Market Share by Application (2017-2028)
6.4 North America First-person Shooter Market Size by Country
6.4.1 North America First-person Shooter Market Size by Country (2017-2022)
6.4.2 North America First-person Shooter Market Size by Country (2023-2028)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe First-person Shooter Market Size (2017-2028)
7.2 Europe First-person Shooter Market Size by Type
7.2.1 Europe First-person Shooter Market Size by Type (2017-2022)
7.2.2 Europe First-person Shooter Market Size by Type (2023-2028)
7.2.3 Europe First-person Shooter Market Share by Type (2017-2028)
7.3 Europe First-person Shooter Market Size by Application
7.3.1 Europe First-person Shooter Market Size by Application (2017-2022)
7.3.2 Europe First-person Shooter Market Size by Application (2023-2028)
7.3.3 Europe First-person Shooter Market Share by Application (2017-2028)
7.4 Europe First-person Shooter Market Size by Country
7.4.1 Europe First-person Shooter Market Size by Country (2017-2022)
7.4.2 Europe First-person Shooter Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific First-person Shooter Market Size (2017-2028)
8.2 Asia-Pacific First-person Shooter Market Size by Type
8.2.1 Asia-Pacific First-person Shooter Market Size by Type (2017-2022)
8.2.2 Asia-Pacific First-person Shooter Market Size by Type (2023-2028)
8.2.3 Asia-Pacific First-person Shooter Market Share by Type (2017-2028)
8.3 Asia-Pacific First-person Shooter Market Size by Application
8.3.1 Asia-Pacific First-person Shooter Market Size by Application (2017-2022)
8.3.2 Asia-Pacific First-person Shooter Market Size by Application (2023-2028)
8.3.3 Asia-Pacific First-person Shooter Market Share by Application (2017-2028)
8.4 Asia-Pacific First-person Shooter Market Size by Region
8.4.1 Asia-Pacific First-person Shooter Market Size by Region (2017-2022)
8.4.2 Asia-Pacific First-person Shooter Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America First-person Shooter Market Size (2017-2028)
9.2 Latin America First-person Shooter Market Size by Type
9.2.1 Latin America First-person Shooter Market Size by Type (2017-2022)
9.2.2 Latin America First-person Shooter Market Size by Type (2023-2028)
9.2.3 Latin America First-person Shooter Market Share by Type (2017-2028)
9.3 Latin America First-person Shooter Market Size by Application
9.3.1 Latin America First-person Shooter Market Size by Application (2017-2022)
9.3.2 Latin America First-person Shooter Market Size by Application (2023-2028)
9.3.3 Latin America First-person Shooter Market Share by Application (2017-2028)
9.4 Latin America First-person Shooter Market Size by Country
9.4.1 Latin America First-person Shooter Market Size by Country (2017-2022)
9.4.2 Latin America First-person Shooter Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa First-person Shooter Market Size (2017-2028)
10.2 Middle East & Africa First-person Shooter Market Size by Type
10.2.1 Middle East & Africa First-person Shooter Market Size by Type (2017-2022)
10.2.2 Middle East & Africa First-person Shooter Market Size by Type (2023-2028)
10.2.3 Middle East & Africa First-person Shooter Market Share by Type (2017-2028)
10.3 Middle East & Africa First-person Shooter Market Size by Application
10.3.1 Middle East & Africa First-person Shooter Market Size by Application (2017-2022)
10.3.2 Middle East & Africa First-person Shooter Market Size by Application (2023-2028)
10.3.3 Middle East & Africa First-person Shooter Market Share by Application (2017-2028)
10.4 Middle East & Africa First-person Shooter Market Size by Country
10.4.1 Middle East & Africa First-person Shooter Market Size by Country (2017-2022)
10.4.2 Middle East & Africa First-person Shooter Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Electronic Arts
11.1.1 Electronic Arts Company Details
11.1.2 Electronic Arts Business Overview
11.1.3 Electronic Arts First-person Shooter Introduction
11.1.4 Electronic Arts Revenue in First-person Shooter Business (2017-2022)
11.1.5 Electronic Arts Recent Developments
11.2 Ubisoft
11.2.1 Ubisoft Company Details
11.2.2 Ubisoft Business Overview
11.2.3 Ubisoft First-person Shooter Introduction
11.2.4 Ubisoft Revenue in First-person Shooter Business (2017-2022)
11.2.5 Ubisoft Recent Developments
11.3 CAPCOM
11.3.1 CAPCOM Company Details
11.3.2 CAPCOM Business Overview
11.3.3 CAPCOM First-person Shooter Introduction
11.3.4 CAPCOM Revenue in First-person Shooter Business (2017-2022)
11.3.5 CAPCOM Recent Developments
11.4 Deep Silver
11.4.1 Deep Silver Company Details
11.4.2 Deep Silver Business Overview
11.4.3 Deep Silver First-person Shooter Introduction
11.4.4 Deep Silver Revenue in First-person Shooter Business (2017-2022)
11.4.5 Deep Silver Recent Developments
11.5 Techland
11.5.1 Techland Company Details
11.5.2 Techland Business Overview
11.5.3 Techland First-person Shooter Introduction
11.5.4 Techland Revenue in First-person Shooter Business (2017-2022)
11.5.5 Techland Recent Developments
11.6 Tencent (Riot Games)
11.6.1 Tencent (Riot Games) Company Details
11.6.2 Tencent (Riot Games) Business Overview
11.6.3 Tencent (Riot Games) First-person Shooter Introduction
11.6.4 Tencent (Riot Games) Revenue in First-person Shooter Business (2017-2022)
11.6.5 Tencent (Riot Games) Recent Developments
11.7 Valve Corporation
11.7.1 Valve Corporation Company Details
11.7.2 Valve Corporation Business Overview
11.7.3 Valve Corporation First-person Shooter Introduction
11.7.4 Valve Corporation Revenue in First-person Shooter Business (2017-2022)
11.7.5 Valve Corporation Recent Developments
11.8 PUBG Corporation
11.8.1 PUBG Corporation Company Details
11.8.2 PUBG Corporation Business Overview
11.8.3 PUBG Corporation First-person Shooter Introduction
11.8.4 PUBG Corporation Revenue in First-person Shooter Business (2017-2022)
11.8.5 PUBG Corporation Recent Developments
11.9 Activision Blizzard
11.9.1 Activision Blizzard Company Details
11.9.2 Activision Blizzard Business Overview
11.9.3 Activision Blizzard First-person Shooter Introduction
11.9.4 Activision Blizzard Revenue in First-person Shooter Business (2017-2022)
11.9.5 Activision Blizzard Recent Developments
11.10 Bethesda Softworks
11.10.1 Bethesda Softworks Company Details
11.10.2 Bethesda Softworks Business Overview
11.10.3 Bethesda Softworks First-person Shooter Introduction
11.10.4 Bethesda Softworks Revenue in First-person Shooter Business (2017-2022)
11.10.5 Bethesda Softworks Recent Developments
11.11 Battlestate Games
11.11.1 Battlestate Games Company Details
11.11.2 Battlestate Games Business Overview
11.11.3 Battlestate Games First-person Shooter Introduction
11.11.4 Battlestate Games Revenue in First-person Shooter Business (2017-2022)
11.11.5 Battlestate Games Recent Developments
11.12 New Blood Interactive
11.12.1 New Blood Interactive Company Details
11.12.2 New Blood Interactive Business Overview
11.12.3 New Blood Interactive First-person Shooter Introduction
11.12.4 New Blood Interactive Revenue in First-person Shooter Business (2017-2022)
11.12.5 New Blood Interactive Recent Developments
11.13 Epic Games
11.13.1 Epic Games Company Details
11.13.2 Epic Games Business Overview
11.13.3 Epic Games First-person Shooter Introduction
11.13.4 Epic Games Revenue in First-person Shooter Business (2017-2022)
11.13.5 Epic Games Recent Developments
11.14 Bungie Inc
11.14.1 Bungie Inc Company Details
11.14.2 Bungie Inc Business Overview
11.14.3 Bungie Inc First-person Shooter Introduction
11.14.4 Bungie Inc Revenue in First-person Shooter Business (2017-2022)
11.14.5 Bungie Inc Recent Developments
11.15 Xbox Game Studios
11.15.1 Xbox Game Studios Company Details
11.15.2 Xbox Game Studios Business Overview
11.15.3 Xbox Game Studios First-person Shooter Introduction
11.15.4 Xbox Game Studios Revenue in First-person Shooter Business (2017-2022)
11.15.5 Xbox Game Studios Recent Developments
11.16 Crowbar Collective
11.16.1 Crowbar Collective Company Details
11.16.2 Crowbar Collective Business Overview
11.16.3 Crowbar Collective First-person Shooter Introduction
11.16.4 Crowbar Collective Revenue in First-person Shooter Business (2017-2022)
11.16.5 Crowbar Collective Recent Developments
11.17 Superhot Team
11.17.1 Superhot Team Company Details
11.17.2 Superhot Team Business Overview
11.17.3 Superhot Team First-person Shooter Introduction
11.17.4 Superhot Team Revenue in First-person Shooter Business (2017-2022)
11.17.5 Superhot Team Recent Developments
11.18 Coffee Stain Publishing
11.18.1 Coffee Stain Publishing Company Details
11.18.2 Coffee Stain Publishing Business Overview
11.18.3 Coffee Stain Publishing First-person Shooter Introduction
11.18.4 Coffee Stain Publishing Revenue in First-person Shooter Business (2017-2022)
11.18.5 Coffee Stain Publishing Recent Developments
11.19 2K Games
11.19.1 2K Games Company Details
11.19.2 2K Games Business Overview
11.19.3 2K Games First-person Shooter Introduction
11.19.4 2K Games Revenue in First-person Shooter Business (2017-2022)
11.19.5 2K Games Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer

 

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