世界各国のリアルタイムなデータ・インテリジェンスで皆様をお手伝い

ファーストパーソン・シューターの世界および米国市場レポート&予測 2022-2028

ファーストパーソン・シューターの世界および米国市場レポート&予測 2022-2028


Global and United States First-person Shooter Market Report & Forecast 2022-2028

市場分析と洞察。一人称視点シューティングゲームの世界と米国市場 本レポートは、世界と米国のFirst-person Shooter市場に焦点を当て、その他の地域の地域レベル、郡レベルのセグメントデータもカバーしていま... もっと見る

 

 

出版社 出版年月 電子版価格 納期 言語
QYResearch
QYリサーチ
2022年4月15日 US$4,350
シングルユーザライセンス
ライセンス・価格情報
注文方法はこちら
5-7営業日 英語

※当ページの内容はウェブ更新時の情報です。
最新版の価格やページ数などの情報についてはお問合せください。

日本語のページは自動翻訳を利用し作成しています。
実際のレポートは英文のみでご納品いたします。


 

サマリー

市場分析と洞察。一人称視点シューティングゲームの世界と米国市場
本レポートは、世界と米国のFirst-person Shooter市場に焦点を当て、その他の地域の地域レベル、郡レベルのセグメントデータもカバーしています。
COVID-19の大流行により、First-person Shooterの世界市場規模は2022年に百万米ドル相当と推定され、2028年には予測期間2022-2028年にCAGR%で、百万米ドルの再調整サイズになると予測されています。この健康危機による経済変化を十分に考慮し、タイプ別では、2021年にFPS世界市場の%を占めたコンソールゲームが、2028年には100万米ドルの価値を持ち、2022年から2028年までのCAGRを改訂して成長すると予測されます。アプリケーション別では、パーソナルが主要セグメントで、2021年の市場シェアは%以上を占め、この予測期間を通してCAGRは%へと変化しています。
米国では、First-person Shooterの市場規模は2021年の100万米ドルから2028年には100万米ドルまで、予測期間中のCAGRは%で成長すると予測されています。
一人称視点シューティングの世界市場範囲と市場規模
ファーストパーソン・シューター市場は、地域(国)別、プレイヤー別、タイプ別、用途別に分類されています。世界のFirst-person Shooter市場におけるプレイヤー、ステークホルダー、その他の参加者は、このレポートを強力なリソースとして利用することで、優位に立つことができるでしょう。セグメント別分析では、地域(国)別、タイプ別、アプリケーション別の収益と予測に焦点を当て、2017年から2028年までの期間について分析します。
米国市場については、2017-2028年の期間について、First-person Shooterの市場規模をプレイヤー別、タイプ別、アプリケーション別に集計しています。主要プレイヤーには、米国で重要な役割を果たすグローバルプレイヤーおよびローカルプレイヤーが含まれます。
タイプ別セグメント
コンソールゲーム
Pcゲーム
モバイルゲーム
用途別セグメント
パーソナル
対戦型ゲーム
地域別
北米
米国
カナダ
欧州
ドイツ
フランス
英国
イタリア
ロシア
アジア太平洋地域
中国
日本
韓国
インド
オーストラリア
台湾
インドネシア
タイ
マレーシア
中南米
メキシコ
ブラジル
アルゼンチン
コロンビア
中東・アフリカ
トルコ
サウジアラビア
UAE
会社別
エレクトロニック・アーツ
ユービーアイソフト
カプコン
ディープシルバー
テックランド
テンセント(ライオットゲームズ)
バルブコーポレーション
PUBG株式会社
アクティヴィジョン・ブリザード
ベセスダ・ソフトワークス
バトルエステート・ゲームズ
ニューブラッドインタラクティブ
エピック・ゲームズ
バンジー
Xboxゲームスタジオ
クローバーコレクティブ
スーパーショットチーム
コーヒーステイン・パブリッシング
2Kゲームス


ページTOPに戻る


目次

1 Study Coverage
1.1 First-person Shooter Revenue in First-person Shooter Business (2017-2022) & (US$ Million) Introduction
1.2 Global First-person Shooter Outlook 2017 VS 2022 VS 2028
1.2.1 Global First-person Shooter Market Size for the Year 2017-2028
1.2.2 Global First-person Shooter Market Size for the Year 2017-2028
1.3 First-person Shooter Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States First-person Shooter in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of First-person Shooter Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 First-person Shooter Market Dynamics
1.4.1 First-person Shooter Industry Trends
1.4.2 First-person Shooter Market Drivers
1.4.3 First-person Shooter Market Challenges
1.4.4 First-person Shooter Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 First-person Shooter by Type
2.1 First-person Shooter Market Segment by Type
2.1.1 Console Game
2.1.2 Pc Games
2.1.3 Mobile Game
2.2 Global First-person Shooter Market Size by Type (2017, 2022 & 2028)
2.3 Global First-person Shooter Market Size by Type (2017-2028)
2.4 United States First-person Shooter Market Size by Type (2017, 2022 & 2028)
2.5 United States First-person Shooter Market Size by Type (2017-2028)
3 First-person Shooter by Application
3.1 First-person Shooter Market Segment by Application
3.1.1 Personal
3.1.2 Competitive Game
3.2 Global First-person Shooter Market Size by Application (2017, 2022 & 2028)
3.3 Global First-person Shooter Market Size by Application (2017-2028)
3.4 United States First-person Shooter Market Size by Application (2017, 2022 & 2028)
3.5 United States First-person Shooter Market Size by Application (2017-2028)
4 Global First-person Shooter Competitor Landscape by Company
4.1 Global First-person Shooter Market Size by Company
4.1.1 Top Global First-person Shooter Companies Ranked by Revenue (2021)
4.1.2 Global First-person Shooter Revenue by Player (2017-2022)
4.2 Global First-person Shooter Concentration Ratio (CR)
4.2.1 First-person Shooter Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of First-person Shooter in 2021
4.2.3 Global First-person Shooter Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global First-person Shooter Headquarters, Revenue in First-person Shooter Business (2017-2022) & (US$ Million) Type
4.3.1 Global First-person Shooter Headquarters and Area Served
4.3.2 Global First-person Shooter Companies Revenue in First-person Shooter Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into First-person Shooter Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States First-person Shooter Market Size by Company
4.5.1 Top First-person Shooter Players in United States, Ranked by Revenue (2021)
4.5.2 United States First-person Shooter Revenue by Players (2020, 2021 & 2022)
5 Global First-person Shooter Market Size by Region
5.1 Global First-person Shooter Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global First-person Shooter Market Size by Region (2017-2028)
5.2.1 Global First-person Shooter Market Size by Region: 2017-2022
5.2.2 Global First-person Shooter Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America First-person Shooter Market Size YoY Growth 2017-2028
6.1.2 North America First-person Shooter Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 United States
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific First-person Shooter Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific First-person Shooter Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.3 Europe
6.3.1 Europe First-person Shooter Market Size YoY Growth 2017-2028
6.3.2 Europe First-person Shooter Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America First-person Shooter Market Size YoY Growth 2017-2028
6.4.2 Latin America First-person Shooter Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.4.6 Colombia
6.5 Middle East and Africa
6.5.1 Middle East and Africa First-person Shooter Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa First-person Shooter Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 UAE
7 Company Profiles
7.1 Electronic Arts
7.1.1 Electronic Arts Company Details
7.1.2 Electronic Arts Business Overview
7.1.3 Electronic Arts First-person Shooter Introduction
7.1.4 Electronic Arts Revenue in First-person Shooter Business (2017-2022)
7.1.5 Electronic Arts Recent Development
7.2 Ubisoft
7.2.1 Ubisoft Company Details
7.2.2 Ubisoft Business Overview
7.2.3 Ubisoft First-person Shooter Introduction
7.2.4 Ubisoft Revenue in First-person Shooter Business (2017-2022)
7.2.5 Ubisoft Recent Development
7.3 CAPCOM
7.3.1 CAPCOM Company Details
7.3.2 CAPCOM Business Overview
7.3.3 CAPCOM First-person Shooter Introduction
7.3.4 CAPCOM Revenue in First-person Shooter Business (2017-2022)
7.3.5 CAPCOM Recent Development
7.4 Deep Silver
7.4.1 Deep Silver Company Details
7.4.2 Deep Silver Business Overview
7.4.3 Deep Silver First-person Shooter Introduction
7.4.4 Deep Silver Revenue in First-person Shooter Business (2017-2022)
7.4.5 Deep Silver Recent Development
7.5 Techland
7.5.1 Techland Company Details
7.5.2 Techland Business Overview
7.5.3 Techland First-person Shooter Introduction
7.5.4 Techland Revenue in First-person Shooter Business (2017-2022)
7.5.5 Techland Recent Development
7.6 Tencent (Riot Games)
7.6.1 Tencent (Riot Games) Company Details
7.6.2 Tencent (Riot Games) Business Overview
7.6.3 Tencent (Riot Games) First-person Shooter Introduction
7.6.4 Tencent (Riot Games) Revenue in First-person Shooter Business (2017-2022)
7.6.5 Tencent (Riot Games) Recent Development
7.7 Valve Corporation
7.7.1 Valve Corporation Company Details
7.7.2 Valve Corporation Business Overview
7.7.3 Valve Corporation First-person Shooter Introduction
7.7.4 Valve Corporation Revenue in First-person Shooter Business (2017-2022)
7.7.5 Valve Corporation Recent Development
7.8 PUBG Corporation
7.8.1 PUBG Corporation Company Details
7.8.2 PUBG Corporation Business Overview
7.8.3 PUBG Corporation First-person Shooter Introduction
7.8.4 PUBG Corporation Revenue in First-person Shooter Business (2017-2022)
7.8.5 PUBG Corporation Recent Development
7.9 Activision Blizzard
7.9.1 Activision Blizzard Company Details
7.9.2 Activision Blizzard Business Overview
7.9.3 Activision Blizzard First-person Shooter Introduction
7.9.4 Activision Blizzard Revenue in First-person Shooter Business (2017-2022)
7.9.5 Activision Blizzard Recent Development
7.10 Bethesda Softworks
7.10.1 Bethesda Softworks Company Details
7.10.2 Bethesda Softworks Business Overview
7.10.3 Bethesda Softworks First-person Shooter Introduction
7.10.4 Bethesda Softworks Revenue in First-person Shooter Business (2017-2022)
7.10.5 Bethesda Softworks Recent Development
7.11 Battlestate Games
7.11.1 Battlestate Games Company Details
7.11.2 Battlestate Games Business Overview
7.11.3 Battlestate Games First-person Shooter Introduction
7.11.4 Battlestate Games Revenue in First-person Shooter Business (2017-2022)
7.11.5 Battlestate Games Recent Development
7.12 New Blood Interactive
7.12.1 New Blood Interactive Company Details
7.12.2 New Blood Interactive Business Overview
7.12.3 New Blood Interactive First-person Shooter Introduction
7.12.4 New Blood Interactive Revenue in First-person Shooter Business (2017-2022)
7.12.5 New Blood Interactive Recent Development
7.13 Epic Games
7.13.1 Epic Games Company Details
7.13.2 Epic Games Business Overview
7.13.3 Epic Games First-person Shooter Introduction
7.13.4 Epic Games Revenue in First-person Shooter Business (2017-2022)
7.13.5 Epic Games Recent Development
7.14 Bungie Inc
7.14.1 Bungie Inc Company Details
7.14.2 Bungie Inc Business Overview
7.14.3 Bungie Inc First-person Shooter Introduction
7.14.4 Bungie Inc Revenue in First-person Shooter Business (2017-2022)
7.14.5 Bungie Inc Recent Development
7.15 Xbox Game Studios
7.15.1 Xbox Game Studios Company Details
7.15.2 Xbox Game Studios Business Overview
7.15.3 Xbox Game Studios First-person Shooter Introduction
7.15.4 Xbox Game Studios Revenue in First-person Shooter Business (2017-2022)
7.15.5 Xbox Game Studios Recent Development
7.16 Crowbar Collective
7.16.1 Crowbar Collective Company Details
7.16.2 Crowbar Collective Business Overview
7.16.3 Crowbar Collective First-person Shooter Introduction
7.16.4 Crowbar Collective Revenue in First-person Shooter Business (2017-2022)
7.16.5 Crowbar Collective Recent Development
7.17 Superhot Team
7.17.1 Superhot Team Company Details
7.17.2 Superhot Team Business Overview
7.17.3 Superhot Team First-person Shooter Introduction
7.17.4 Superhot Team Revenue in First-person Shooter Business (2017-2022)
7.17.5 Superhot Team Recent Development
7.18 Coffee Stain Publishing
7.18.1 Coffee Stain Publishing Company Details
7.18.2 Coffee Stain Publishing Business Overview
7.18.3 Coffee Stain Publishing First-person Shooter Introduction
7.18.4 Coffee Stain Publishing Revenue in First-person Shooter Business (2017-2022)
7.18.5 Coffee Stain Publishing Recent Development
7.19 2K Games
7.19.1 2K Games Company Details
7.19.2 2K Games Business Overview
7.19.3 2K Games First-person Shooter Introduction
7.19.4 2K Games Revenue in First-person Shooter Business (2017-2022)
7.19.5 2K Games Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer

 

ページTOPに戻る


 

Summary

Market Analysis and Insights: Global and United States First-person Shooter Market
This report focuses on global and United States First-person Shooter market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global First-person Shooter market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Console Game accounting for % of the First-person Shooter global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Personal was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
In United States the First-person Shooter market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period.
Global First-person Shooter Scope and Market Size
First-person Shooter market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global First-person Shooter market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the First-person Shooter market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
Segment by Type
Console Game
Pc Games
Mobile Game
Segment by Application
Personal
Competitive Game
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE
By Company
Electronic Arts
Ubisoft
CAPCOM
Deep Silver
Techland
Tencent (Riot Games)
Valve Corporation
PUBG Corporation
Activision Blizzard
Bethesda Softworks
Battlestate Games
New Blood Interactive
Epic Games
Bungie Inc
Xbox Game Studios
Crowbar Collective
Superhot Team
Coffee Stain Publishing
2K Games



ページTOPに戻る


Table of Contents

1 Study Coverage
1.1 First-person Shooter Revenue in First-person Shooter Business (2017-2022) & (US$ Million) Introduction
1.2 Global First-person Shooter Outlook 2017 VS 2022 VS 2028
1.2.1 Global First-person Shooter Market Size for the Year 2017-2028
1.2.2 Global First-person Shooter Market Size for the Year 2017-2028
1.3 First-person Shooter Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States First-person Shooter in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of First-person Shooter Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 First-person Shooter Market Dynamics
1.4.1 First-person Shooter Industry Trends
1.4.2 First-person Shooter Market Drivers
1.4.3 First-person Shooter Market Challenges
1.4.4 First-person Shooter Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 First-person Shooter by Type
2.1 First-person Shooter Market Segment by Type
2.1.1 Console Game
2.1.2 Pc Games
2.1.3 Mobile Game
2.2 Global First-person Shooter Market Size by Type (2017, 2022 & 2028)
2.3 Global First-person Shooter Market Size by Type (2017-2028)
2.4 United States First-person Shooter Market Size by Type (2017, 2022 & 2028)
2.5 United States First-person Shooter Market Size by Type (2017-2028)
3 First-person Shooter by Application
3.1 First-person Shooter Market Segment by Application
3.1.1 Personal
3.1.2 Competitive Game
3.2 Global First-person Shooter Market Size by Application (2017, 2022 & 2028)
3.3 Global First-person Shooter Market Size by Application (2017-2028)
3.4 United States First-person Shooter Market Size by Application (2017, 2022 & 2028)
3.5 United States First-person Shooter Market Size by Application (2017-2028)
4 Global First-person Shooter Competitor Landscape by Company
4.1 Global First-person Shooter Market Size by Company
4.1.1 Top Global First-person Shooter Companies Ranked by Revenue (2021)
4.1.2 Global First-person Shooter Revenue by Player (2017-2022)
4.2 Global First-person Shooter Concentration Ratio (CR)
4.2.1 First-person Shooter Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of First-person Shooter in 2021
4.2.3 Global First-person Shooter Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global First-person Shooter Headquarters, Revenue in First-person Shooter Business (2017-2022) & (US$ Million) Type
4.3.1 Global First-person Shooter Headquarters and Area Served
4.3.2 Global First-person Shooter Companies Revenue in First-person Shooter Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into First-person Shooter Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States First-person Shooter Market Size by Company
4.5.1 Top First-person Shooter Players in United States, Ranked by Revenue (2021)
4.5.2 United States First-person Shooter Revenue by Players (2020, 2021 & 2022)
5 Global First-person Shooter Market Size by Region
5.1 Global First-person Shooter Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global First-person Shooter Market Size by Region (2017-2028)
5.2.1 Global First-person Shooter Market Size by Region: 2017-2022
5.2.2 Global First-person Shooter Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America First-person Shooter Market Size YoY Growth 2017-2028
6.1.2 North America First-person Shooter Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 United States
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific First-person Shooter Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific First-person Shooter Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.3 Europe
6.3.1 Europe First-person Shooter Market Size YoY Growth 2017-2028
6.3.2 Europe First-person Shooter Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America First-person Shooter Market Size YoY Growth 2017-2028
6.4.2 Latin America First-person Shooter Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.4.6 Colombia
6.5 Middle East and Africa
6.5.1 Middle East and Africa First-person Shooter Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa First-person Shooter Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 UAE
7 Company Profiles
7.1 Electronic Arts
7.1.1 Electronic Arts Company Details
7.1.2 Electronic Arts Business Overview
7.1.3 Electronic Arts First-person Shooter Introduction
7.1.4 Electronic Arts Revenue in First-person Shooter Business (2017-2022)
7.1.5 Electronic Arts Recent Development
7.2 Ubisoft
7.2.1 Ubisoft Company Details
7.2.2 Ubisoft Business Overview
7.2.3 Ubisoft First-person Shooter Introduction
7.2.4 Ubisoft Revenue in First-person Shooter Business (2017-2022)
7.2.5 Ubisoft Recent Development
7.3 CAPCOM
7.3.1 CAPCOM Company Details
7.3.2 CAPCOM Business Overview
7.3.3 CAPCOM First-person Shooter Introduction
7.3.4 CAPCOM Revenue in First-person Shooter Business (2017-2022)
7.3.5 CAPCOM Recent Development
7.4 Deep Silver
7.4.1 Deep Silver Company Details
7.4.2 Deep Silver Business Overview
7.4.3 Deep Silver First-person Shooter Introduction
7.4.4 Deep Silver Revenue in First-person Shooter Business (2017-2022)
7.4.5 Deep Silver Recent Development
7.5 Techland
7.5.1 Techland Company Details
7.5.2 Techland Business Overview
7.5.3 Techland First-person Shooter Introduction
7.5.4 Techland Revenue in First-person Shooter Business (2017-2022)
7.5.5 Techland Recent Development
7.6 Tencent (Riot Games)
7.6.1 Tencent (Riot Games) Company Details
7.6.2 Tencent (Riot Games) Business Overview
7.6.3 Tencent (Riot Games) First-person Shooter Introduction
7.6.4 Tencent (Riot Games) Revenue in First-person Shooter Business (2017-2022)
7.6.5 Tencent (Riot Games) Recent Development
7.7 Valve Corporation
7.7.1 Valve Corporation Company Details
7.7.2 Valve Corporation Business Overview
7.7.3 Valve Corporation First-person Shooter Introduction
7.7.4 Valve Corporation Revenue in First-person Shooter Business (2017-2022)
7.7.5 Valve Corporation Recent Development
7.8 PUBG Corporation
7.8.1 PUBG Corporation Company Details
7.8.2 PUBG Corporation Business Overview
7.8.3 PUBG Corporation First-person Shooter Introduction
7.8.4 PUBG Corporation Revenue in First-person Shooter Business (2017-2022)
7.8.5 PUBG Corporation Recent Development
7.9 Activision Blizzard
7.9.1 Activision Blizzard Company Details
7.9.2 Activision Blizzard Business Overview
7.9.3 Activision Blizzard First-person Shooter Introduction
7.9.4 Activision Blizzard Revenue in First-person Shooter Business (2017-2022)
7.9.5 Activision Blizzard Recent Development
7.10 Bethesda Softworks
7.10.1 Bethesda Softworks Company Details
7.10.2 Bethesda Softworks Business Overview
7.10.3 Bethesda Softworks First-person Shooter Introduction
7.10.4 Bethesda Softworks Revenue in First-person Shooter Business (2017-2022)
7.10.5 Bethesda Softworks Recent Development
7.11 Battlestate Games
7.11.1 Battlestate Games Company Details
7.11.2 Battlestate Games Business Overview
7.11.3 Battlestate Games First-person Shooter Introduction
7.11.4 Battlestate Games Revenue in First-person Shooter Business (2017-2022)
7.11.5 Battlestate Games Recent Development
7.12 New Blood Interactive
7.12.1 New Blood Interactive Company Details
7.12.2 New Blood Interactive Business Overview
7.12.3 New Blood Interactive First-person Shooter Introduction
7.12.4 New Blood Interactive Revenue in First-person Shooter Business (2017-2022)
7.12.5 New Blood Interactive Recent Development
7.13 Epic Games
7.13.1 Epic Games Company Details
7.13.2 Epic Games Business Overview
7.13.3 Epic Games First-person Shooter Introduction
7.13.4 Epic Games Revenue in First-person Shooter Business (2017-2022)
7.13.5 Epic Games Recent Development
7.14 Bungie Inc
7.14.1 Bungie Inc Company Details
7.14.2 Bungie Inc Business Overview
7.14.3 Bungie Inc First-person Shooter Introduction
7.14.4 Bungie Inc Revenue in First-person Shooter Business (2017-2022)
7.14.5 Bungie Inc Recent Development
7.15 Xbox Game Studios
7.15.1 Xbox Game Studios Company Details
7.15.2 Xbox Game Studios Business Overview
7.15.3 Xbox Game Studios First-person Shooter Introduction
7.15.4 Xbox Game Studios Revenue in First-person Shooter Business (2017-2022)
7.15.5 Xbox Game Studios Recent Development
7.16 Crowbar Collective
7.16.1 Crowbar Collective Company Details
7.16.2 Crowbar Collective Business Overview
7.16.3 Crowbar Collective First-person Shooter Introduction
7.16.4 Crowbar Collective Revenue in First-person Shooter Business (2017-2022)
7.16.5 Crowbar Collective Recent Development
7.17 Superhot Team
7.17.1 Superhot Team Company Details
7.17.2 Superhot Team Business Overview
7.17.3 Superhot Team First-person Shooter Introduction
7.17.4 Superhot Team Revenue in First-person Shooter Business (2017-2022)
7.17.5 Superhot Team Recent Development
7.18 Coffee Stain Publishing
7.18.1 Coffee Stain Publishing Company Details
7.18.2 Coffee Stain Publishing Business Overview
7.18.3 Coffee Stain Publishing First-person Shooter Introduction
7.18.4 Coffee Stain Publishing Revenue in First-person Shooter Business (2017-2022)
7.18.5 Coffee Stain Publishing Recent Development
7.19 2K Games
7.19.1 2K Games Company Details
7.19.2 2K Games Business Overview
7.19.3 2K Games First-person Shooter Introduction
7.19.4 2K Games Revenue in First-person Shooter Business (2017-2022)
7.19.5 2K Games Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer

 

ページTOPに戻る

ご注文は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。

webからのご注文・お問合せはこちらのフォームから承ります

本レポートと同分野の最新刊レポート

  • 本レポートと同分野の最新刊レポートはありません。

QYResearch社の
Fatal error: Uncaught TypeError: Cannot access offset of type string on string in /var/www/vhosts/dri.co.jp/httpdocs/PHPLibs/Smarty/templates_c/58b4bde6a9738f3389cd7dea7f4ef5c62fdc6c54_0.file.auto_report.tpl.php:630 Stack trace: #0 /var/www/vhosts/dri.co.jp/httpdocs/PHPLibs/Smarty/libs/sysplugins/smarty_template_resource_base.php(123): content_68d51da90169e8_18903235() #1 /var/www/vhosts/dri.co.jp/httpdocs/PHPLibs/Smarty/libs/sysplugins/smarty_template_compiled.php(114): Smarty_Template_Resource_Base->getRenderedTemplateCode() #2 /var/www/vhosts/dri.co.jp/httpdocs/PHPLibs/Smarty/libs/sysplugins/smarty_internal_template.php(216): Smarty_Template_Compiled->render() #3 /var/www/vhosts/dri.co.jp/httpdocs/PHPLibs/Smarty/libs/sysplugins/smarty_internal_template.php(385): Smarty_Internal_Template->render() #4 /var/www/vhosts/dri.co.jp/httpdocs/PHPLibs/Smarty/templates_c/f20300271f4eb0fb4a2cf788aaabb06be5646d19_0.file.frame-FULL.tpl.php(278): Smarty_Internal_Template->_subTemplateRender() #5 /var/www/vhosts/dri.co.jp/httpdocs/PHPLibs/Smarty/libs/sysplugins/smarty_template_resource_base.php(123): content_68b0f61a4d9868_07068969() #6 /var/www/vhosts/dri.co.jp/httpdocs/PHPLibs/Smarty/libs/sysplugins/smarty_template_compiled.php(114): Smarty_Template_Resource_Base->getRenderedTemplateCode() #7 /var/www/vhosts/dri.co.jp/httpdocs/PHPLibs/Smarty/libs/sysplugins/smarty_internal_template.php(216): Smarty_Template_Compiled->render() #8 /var/www/vhosts/dri.co.jp/httpdocs/PHPLibs/Smarty/libs/sysplugins/smarty_internal_templatebase.php(238): Smarty_Internal_Template->render() #9 /var/www/vhosts/dri.co.jp/httpdocs/PHPLibs/Smarty/libs/sysplugins/smarty_internal_templatebase.php(134): Smarty_Internal_TemplateBase->_execute() #10 /var/www/vhosts/dri.co.jp/httpdocs/auto/show_report.php(776): Smarty_Internal_TemplateBase->display() #11 {main} thrown in /var/www/vhosts/dri.co.jp/httpdocs/PHPLibs/Smarty/templates_c/58b4bde6a9738f3389cd7dea7f4ef5c62fdc6c54_0.file.auto_report.tpl.php on line 630