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ビジネスシミュレーションゲームの世界市場規模、現状、予測2022年

ビジネスシミュレーションゲームの世界市場規模、現状、予測2022年


Global Business Simulation Games Market Size, Status and Forecast 2022

ビジネスシミュレーションとは、ビジネストレーニング、教育、分析に使用されるシミュレーションです。シナリオベースのものと数値ベースのものがあります。 ビジネスシミュレーションの多くは、ビジネス感覚の... もっと見る

 

 

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サマリー

ビジネスシミュレーションとは、ビジネストレーニング、教育、分析に使用されるシミュレーションです。シナリオベースのものと数値ベースのものがあります。
ビジネスシミュレーションの多くは、ビジネス感覚のトレーニングや開発に用いられます。学習目標には、戦略的思考、意思決定、問題解決、財務分析、市場分析、オペレーション、チームワーク、リーダーシップなどがあります。

市場分析とインサイトビジネスシミュレーションゲームの世界市場
2021年のビジネスシミュレーションゲームの世界市場規模は百万米ドルで、2021-2027年の間に年率%で推移し、2027年末には百万米ドルに達すると予想されています。
業界標準の正確な分析と高いデータの整合性を備えた本レポートは、世界のBusiness Simulation Games市場で得られる主要な機会を明らかにし、プレイヤーが市場での確固たる地位を獲得するのに役立つ見事な試みを行っています。本レポートの購入者は、検証された信頼性の高い市場予測にアクセスすることができ、その中には収益面での世界のBusiness Simulation Games市場全体のサイズも含まれています。
全体として、本レポートは、プレイヤーが競合他社に対して優位に立ち、世界のBusiness Simulation Games市場で永続的な成功を収めるための効果的なツールであることを証明しています。本レポートに掲載されているすべての調査結果、データ、情報は、信頼できる情報源の助けを借りて検証、再検証されています。本レポートを執筆したアナリストは、世界のBusiness Simulation Games市場を詳細に調査するために、独自の、そして業界で最も優れた調査・分析手法を用いています。

世界のビジネスシミュレーションゲームの範囲と市場規模
Business Simulation Games市場は、企業別、地域(国)別、タイプ別、アプリケーション別に分類されています。世界のBusiness Simulation Games市場に参加するプレイヤー、ステークホルダー、その他の参加者は、このレポートを強力なリソースとして活用することで、優位に立つことができるでしょう。セグメント分析では、2016年から2027年までの期間における、タイプ別、アプリケーション別の収益と予測に焦点を当てています。

タイプ別セグメント
インタラクティブゲーム
非インタラクティブゲーム

アプリケーション別
教育分野
娯楽

地域別
北アメリカ
アメリカ
カナダ
ヨーロッパ
ドイツ
フランス
U.K.
イタリア
ロシア
北欧
その他のヨーロッパ諸国
アジア太平洋地域
中国
日本
韓国
東南アジア
インド
オーストラリア
その他のアジア諸国
ラテンアメリカ
メキシコ
ブラジル
その他のラテンアメリカ
中近東・アフリカ
トルコ
サウジアラビア
アラブ首長国連邦
その他の中東・アフリカ地域

会社別
ユー・プレイ・オンライン S.L.
ヴィルトノミクス
Two Point Studios
カリプソ・メディア
グッド・シェパード・エンターテイメント
ソニー・ピクチャーズ・アニメーション
カセドゲームズ


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目次

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Business Simulation Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Interactive Games
1.2.3 Noninteractive Games
1.3 Market by Application
1.3.1 Global Business Simulation Games Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Education
1.3.3 Entertainment
1.4 Study Objectives
1.5 Years Considered

2 Global Growth Trends
2.1 Global Business Simulation Games Market Perspective (2016-2027)
2.2 Business Simulation Games Growth Trends by Regions
2.2.1 Business Simulation Games Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Business Simulation Games Historic Market Share by Regions (2016-2021)
2.2.3 Business Simulation Games Forecasted Market Size by Regions (2022-2027)
2.3 Business Simulation Games Industry Dynamic
2.3.1 Business Simulation Games Market Trends
2.3.2 Business Simulation Games Market Drivers
2.3.3 Business Simulation Games Market Challenges
2.3.4 Business Simulation Games Market Restraints

3 Competition Landscape by Key Players
3.1 Global Top Business Simulation Games Players by Revenue
3.1.1 Global Top Business Simulation Games Players by Revenue (2016-2021)
3.1.2 Global Business Simulation Games Revenue Market Share by Players (2016-2021)
3.2 Global Business Simulation Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Business Simulation Games Revenue
3.4 Global Business Simulation Games Market Concentration Ratio
3.4.1 Global Business Simulation Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Business Simulation Games Revenue in 2020
3.5 Business Simulation Games Key Players Head office and Area Served
3.6 Key Players Business Simulation Games Product Solution and Service
3.7 Date of Enter into Business Simulation Games Market
3.8 Mergers & Acquisitions, Expansion Plans

4 Business Simulation Games Breakdown Data by Type
4.1 Global Business Simulation Games Historic Market Size by Type (2016-2021)
4.2 Global Business Simulation Games Forecasted Market Size by Type (2022-2027)

5 Business Simulation Games Breakdown Data by Application
5.1 Global Business Simulation Games Historic Market Size by Application (2016-2021)
5.2 Global Business Simulation Games Forecasted Market Size by Application (2022-2027)

6 North America
6.1 North America Business Simulation Games Market Size (2016-2027)
6.2 North America Business Simulation Games Market Size by Type
6.2.1 North America Business Simulation Games Market Size by Type (2016-2021)
6.2.2 North America Business Simulation Games Market Size by Type (2022-2027)
6.2.3 North America Business Simulation Games Market Size by Type (2016-2027)
6.3 North America Business Simulation Games Market Size by Application
6.3.1 North America Business Simulation Games Market Size by Application (2016-2021)
6.3.2 North America Business Simulation Games Market Size by Application (2022-2027)
6.3.3 North America Business Simulation Games Market Size by Application (2016-2027)
6.4 North America Business Simulation Games Market Size by Country
6.4.1 North America Business Simulation Games Market Size by Country (2016-2021)
6.4.2 North America Business Simulation Games Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada

7 Europe
7.1 Europe Business Simulation Games Market Size (2016-2027)
7.2 Europe Business Simulation Games Market Size by Type
7.2.1 Europe Business Simulation Games Market Size by Type (2016-2021)
7.2.2 Europe Business Simulation Games Market Size by Type (2022-2027)
7.2.3 Europe Business Simulation Games Market Size by Type (2016-2027)
7.3 Europe Business Simulation Games Market Size by Application
7.3.1 Europe Business Simulation Games Market Size by Application (2016-2021)
7.3.2 Europe Business Simulation Games Market Size by Application (2022-2027)
7.3.3 Europe Business Simulation Games Market Size by Application (2016-2027)
7.4 Europe Business Simulation Games Market Size by Country
7.4.1 Europe Business Simulation Games Market Size by Country (2016-2021)
7.4.2 Europe Business Simulation Games Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic

8 Asia-Pacific
8.1 Asia-Pacific Business Simulation Games Market Size (2016-2027)
8.2 Asia-Pacific Business Simulation Games Market Size by Type
8.2.1 Asia-Pacific Business Simulation Games Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Business Simulation Games Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Business Simulation Games Market Size by Type (2016-2027)
8.3 Asia-Pacific Business Simulation Games Market Size by Application
8.3.1 Asia-Pacific Business Simulation Games Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Business Simulation Games Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Business Simulation Games Market Size by Application (2016-2027)
8.4 Asia-Pacific Business Simulation Games Market Size by Region
8.4.1 Asia-Pacific Business Simulation Games Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Business Simulation Games Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia

9 Latin America
9.1 Latin America Business Simulation Games Market Size (2016-2027)
9.2 Latin America Business Simulation Games Market Size by Type
9.2.1 Latin America Business Simulation Games Market Size by Type (2016-2021)
9.2.2 Latin America Business Simulation Games Market Size by Type (2022-2027)
9.2.3 Latin America Business Simulation Games Market Size by Type (2016-2027)
9.3 Latin America Business Simulation Games Market Size by Application
9.3.1 Latin America Business Simulation Games Market Size by Application (2016-2021)
9.3.2 Latin America Business Simulation Games Market Size by Application (2022-2027)
9.3.3 Latin America Business Simulation Games Market Size by Application (2016-2027)
9.4 Latin America Business Simulation Games Market Size by Country
9.4.1 Latin America Business Simulation Games Market Size by Country (2016-2021)
9.4.2 Latin America Business Simulation Games Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil

10 Middle East & Africa
10.1 Middle East & Africa Business Simulation Games Market Size (2016-2027)
10.2 Middle East & Africa Business Simulation Games Market Size by Type
10.2.1 Middle East & Africa Business Simulation Games Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Business Simulation Games Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Business Simulation Games Market Size by Type (2016-2027)
10.3 Middle East & Africa Business Simulation Games Market Size by Application
10.3.1 Middle East & Africa Business Simulation Games Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Business Simulation Games Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Business Simulation Games Market Size by Application (2016-2027)
10.4 Middle East & Africa Business Simulation Games Market Size by Country
10.4.1 Middle East & Africa Business Simulation Games Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Business Simulation Games Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE

11 Key Players Profiles
11.1 U-Play Online S.L.
11.1.1 U-Play Online S.L. Company Details
11.1.2 U-Play Online S.L. Business Overview
11.1.3 U-Play Online S.L. Business Simulation Games Introduction
11.1.4 U-Play Online S.L. Revenue in Business Simulation Games Business (2016-2021)
11.1.5 U-Play Online S.L. Recent Development
11.2 Virtonomics
11.2.1 Virtonomics Company Details
11.2.2 Virtonomics Business Overview
11.2.3 Virtonomics Business Simulation Games Introduction
11.2.4 Virtonomics Revenue in Business Simulation Games Business (2016-2021)
11.2.5 Virtonomics Recent Development
11.3 Two Point Studios
11.3.1 Two Point Studios Company Details
11.3.2 Two Point Studios Business Overview
11.3.3 Two Point Studios Business Simulation Games Introduction
11.3.4 Two Point Studios Revenue in Business Simulation Games Business (2016-2021)
11.3.5 Two Point Studios Recent Development
11.4 Kalypso Media
11.4.1 Kalypso Media Company Details
11.4.2 Kalypso Media Business Overview
11.4.3 Kalypso Media Business Simulation Games Introduction
11.4.4 Kalypso Media Revenue in Business Simulation Games Business (2016-2021)
11.4.5 Kalypso Media Recent Development
11.5 Good Shepherd Entertainment
11.5.1 Good Shepherd Entertainment Company Details
11.5.2 Good Shepherd Entertainment Business Overview
11.5.3 Good Shepherd Entertainment Business Simulation Games Introduction
11.5.4 Good Shepherd Entertainment Revenue in Business Simulation Games Business (2016-2021)
11.5.5 Good Shepherd Entertainment Recent Development
11.6 Sony Pictures Animation
11.6.1 Sony Pictures Animation Company Details
11.6.2 Sony Pictures Animation Business Overview
11.6.3 Sony Pictures Animation Business Simulation Games Introduction
11.6.4 Sony Pictures Animation Revenue in Business Simulation Games Business (2016-2021)
11.6.5 Sony Pictures Animation Recent Development
11.7 Kasedo Games
11.7.1 Kasedo Games Company Details
11.7.2 Kasedo Games Business Overview
11.7.3 Kasedo Games Business Simulation Games Introduction
11.7.4 Kasedo Games Revenue in Business Simulation Games Business (2016-2021)
11.7.5 Kasedo Games Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

 

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Summary

Business simulation is simulation used for business training, education or analysis. It can be scenario-based or numeric-based.
Most business simulations are used for business acumen training and development. Learning objectives include: strategic thinking, decision making, problem solving, financial analysis, market analysis, operations, teamwork and leadership.

Market Analysis and Insights: Global Business Simulation Games Market
In 2021, the global Business Simulation Games market size will be US$ million and it is expected to reach US$ million by the end of 2027, with a CAGR of % during 2021-2027.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Business Simulation Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Business Simulation Games market in terms of revenue.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Business Simulation Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Business Simulation Games market.

Global Business Simulation Games Scope and Market Size
Business Simulation Games market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Business Simulation Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type
Interactive Games
Noninteractive Games

Segment by Application
Education
Entertainment

By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

By Company
U-Play Online S.L.
Virtonomics
Two Point Studios
Kalypso Media
Good Shepherd Entertainment
Sony Pictures Animation
Kasedo Games



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Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Business Simulation Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Interactive Games
1.2.3 Noninteractive Games
1.3 Market by Application
1.3.1 Global Business Simulation Games Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Education
1.3.3 Entertainment
1.4 Study Objectives
1.5 Years Considered

2 Global Growth Trends
2.1 Global Business Simulation Games Market Perspective (2016-2027)
2.2 Business Simulation Games Growth Trends by Regions
2.2.1 Business Simulation Games Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Business Simulation Games Historic Market Share by Regions (2016-2021)
2.2.3 Business Simulation Games Forecasted Market Size by Regions (2022-2027)
2.3 Business Simulation Games Industry Dynamic
2.3.1 Business Simulation Games Market Trends
2.3.2 Business Simulation Games Market Drivers
2.3.3 Business Simulation Games Market Challenges
2.3.4 Business Simulation Games Market Restraints

3 Competition Landscape by Key Players
3.1 Global Top Business Simulation Games Players by Revenue
3.1.1 Global Top Business Simulation Games Players by Revenue (2016-2021)
3.1.2 Global Business Simulation Games Revenue Market Share by Players (2016-2021)
3.2 Global Business Simulation Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Business Simulation Games Revenue
3.4 Global Business Simulation Games Market Concentration Ratio
3.4.1 Global Business Simulation Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Business Simulation Games Revenue in 2020
3.5 Business Simulation Games Key Players Head office and Area Served
3.6 Key Players Business Simulation Games Product Solution and Service
3.7 Date of Enter into Business Simulation Games Market
3.8 Mergers & Acquisitions, Expansion Plans

4 Business Simulation Games Breakdown Data by Type
4.1 Global Business Simulation Games Historic Market Size by Type (2016-2021)
4.2 Global Business Simulation Games Forecasted Market Size by Type (2022-2027)

5 Business Simulation Games Breakdown Data by Application
5.1 Global Business Simulation Games Historic Market Size by Application (2016-2021)
5.2 Global Business Simulation Games Forecasted Market Size by Application (2022-2027)

6 North America
6.1 North America Business Simulation Games Market Size (2016-2027)
6.2 North America Business Simulation Games Market Size by Type
6.2.1 North America Business Simulation Games Market Size by Type (2016-2021)
6.2.2 North America Business Simulation Games Market Size by Type (2022-2027)
6.2.3 North America Business Simulation Games Market Size by Type (2016-2027)
6.3 North America Business Simulation Games Market Size by Application
6.3.1 North America Business Simulation Games Market Size by Application (2016-2021)
6.3.2 North America Business Simulation Games Market Size by Application (2022-2027)
6.3.3 North America Business Simulation Games Market Size by Application (2016-2027)
6.4 North America Business Simulation Games Market Size by Country
6.4.1 North America Business Simulation Games Market Size by Country (2016-2021)
6.4.2 North America Business Simulation Games Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada

7 Europe
7.1 Europe Business Simulation Games Market Size (2016-2027)
7.2 Europe Business Simulation Games Market Size by Type
7.2.1 Europe Business Simulation Games Market Size by Type (2016-2021)
7.2.2 Europe Business Simulation Games Market Size by Type (2022-2027)
7.2.3 Europe Business Simulation Games Market Size by Type (2016-2027)
7.3 Europe Business Simulation Games Market Size by Application
7.3.1 Europe Business Simulation Games Market Size by Application (2016-2021)
7.3.2 Europe Business Simulation Games Market Size by Application (2022-2027)
7.3.3 Europe Business Simulation Games Market Size by Application (2016-2027)
7.4 Europe Business Simulation Games Market Size by Country
7.4.1 Europe Business Simulation Games Market Size by Country (2016-2021)
7.4.2 Europe Business Simulation Games Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic

8 Asia-Pacific
8.1 Asia-Pacific Business Simulation Games Market Size (2016-2027)
8.2 Asia-Pacific Business Simulation Games Market Size by Type
8.2.1 Asia-Pacific Business Simulation Games Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Business Simulation Games Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Business Simulation Games Market Size by Type (2016-2027)
8.3 Asia-Pacific Business Simulation Games Market Size by Application
8.3.1 Asia-Pacific Business Simulation Games Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Business Simulation Games Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Business Simulation Games Market Size by Application (2016-2027)
8.4 Asia-Pacific Business Simulation Games Market Size by Region
8.4.1 Asia-Pacific Business Simulation Games Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Business Simulation Games Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia

9 Latin America
9.1 Latin America Business Simulation Games Market Size (2016-2027)
9.2 Latin America Business Simulation Games Market Size by Type
9.2.1 Latin America Business Simulation Games Market Size by Type (2016-2021)
9.2.2 Latin America Business Simulation Games Market Size by Type (2022-2027)
9.2.3 Latin America Business Simulation Games Market Size by Type (2016-2027)
9.3 Latin America Business Simulation Games Market Size by Application
9.3.1 Latin America Business Simulation Games Market Size by Application (2016-2021)
9.3.2 Latin America Business Simulation Games Market Size by Application (2022-2027)
9.3.3 Latin America Business Simulation Games Market Size by Application (2016-2027)
9.4 Latin America Business Simulation Games Market Size by Country
9.4.1 Latin America Business Simulation Games Market Size by Country (2016-2021)
9.4.2 Latin America Business Simulation Games Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil

10 Middle East & Africa
10.1 Middle East & Africa Business Simulation Games Market Size (2016-2027)
10.2 Middle East & Africa Business Simulation Games Market Size by Type
10.2.1 Middle East & Africa Business Simulation Games Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Business Simulation Games Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Business Simulation Games Market Size by Type (2016-2027)
10.3 Middle East & Africa Business Simulation Games Market Size by Application
10.3.1 Middle East & Africa Business Simulation Games Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Business Simulation Games Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Business Simulation Games Market Size by Application (2016-2027)
10.4 Middle East & Africa Business Simulation Games Market Size by Country
10.4.1 Middle East & Africa Business Simulation Games Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Business Simulation Games Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE

11 Key Players Profiles
11.1 U-Play Online S.L.
11.1.1 U-Play Online S.L. Company Details
11.1.2 U-Play Online S.L. Business Overview
11.1.3 U-Play Online S.L. Business Simulation Games Introduction
11.1.4 U-Play Online S.L. Revenue in Business Simulation Games Business (2016-2021)
11.1.5 U-Play Online S.L. Recent Development
11.2 Virtonomics
11.2.1 Virtonomics Company Details
11.2.2 Virtonomics Business Overview
11.2.3 Virtonomics Business Simulation Games Introduction
11.2.4 Virtonomics Revenue in Business Simulation Games Business (2016-2021)
11.2.5 Virtonomics Recent Development
11.3 Two Point Studios
11.3.1 Two Point Studios Company Details
11.3.2 Two Point Studios Business Overview
11.3.3 Two Point Studios Business Simulation Games Introduction
11.3.4 Two Point Studios Revenue in Business Simulation Games Business (2016-2021)
11.3.5 Two Point Studios Recent Development
11.4 Kalypso Media
11.4.1 Kalypso Media Company Details
11.4.2 Kalypso Media Business Overview
11.4.3 Kalypso Media Business Simulation Games Introduction
11.4.4 Kalypso Media Revenue in Business Simulation Games Business (2016-2021)
11.4.5 Kalypso Media Recent Development
11.5 Good Shepherd Entertainment
11.5.1 Good Shepherd Entertainment Company Details
11.5.2 Good Shepherd Entertainment Business Overview
11.5.3 Good Shepherd Entertainment Business Simulation Games Introduction
11.5.4 Good Shepherd Entertainment Revenue in Business Simulation Games Business (2016-2021)
11.5.5 Good Shepherd Entertainment Recent Development
11.6 Sony Pictures Animation
11.6.1 Sony Pictures Animation Company Details
11.6.2 Sony Pictures Animation Business Overview
11.6.3 Sony Pictures Animation Business Simulation Games Introduction
11.6.4 Sony Pictures Animation Revenue in Business Simulation Games Business (2016-2021)
11.6.5 Sony Pictures Animation Recent Development
11.7 Kasedo Games
11.7.1 Kasedo Games Company Details
11.7.2 Kasedo Games Business Overview
11.7.3 Kasedo Games Business Simulation Games Introduction
11.7.4 Kasedo Games Revenue in Business Simulation Games Business (2016-2021)
11.7.5 Kasedo Games Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

 

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