世界各国のリアルタイムなデータ・インテリジェンスで皆様をお手伝い

次世代コンテンツとサービスのマーケットデータ

Next Gen Content and Services

Data | 1Q 2021 | MD-NGCS-101

 

出版社 出版年月価格 図表数
ABI Research
ABIリサーチ
2021年3月お問い合わせください 69

サマリー

 

Actionable Benefits

  • Evaluate market transition to cloud and its impact on hardware and services.
  • Size the market opportunity for key media and entertainment markets and digital advertising.
  • Identify key players and types of digital services for bundling or value-added packaging.
  • Examine shifts in business models (SVOD, TVOD, AVOD) and distribution channels

Critical Questions Answered

  • What is the overall size of the online video market today and 5 years out?
  • What is the market opportunity for other media and entertainment segments outside of video? (Social media, digital advertising, gaming)
  • Who are the key players and services in these markets?
  • How many streaming video SVOD subscriptions are there?

Research Highlights

  • Market sizing (revenue), market shares, and forecast for social media.
  • Market sizing (revenue, users, SVOD subscriptions), market shares (revenue, SVOD subscriptions), and forecast for online video ? segmented by business model: SVOD, TVOD, EST, AVOD.
  • Market sizing (revenue), market shares, and forecast for Search and Display Advertising.
  • Market sizing (revenue and users), market shares (revenue), and forecast for video game software and services.
  • Market sizing (revenue and cloud gaming users) and forecast for cloud gaming

Who Should Read This?

  • Mobile network and pay TV operators looking to bundle services to reduce churn, differentiate services, add additional value, and reinforce new technologies or premium tiers of service.
  • Companies supporting cloud infrastructure, video workflows, and hardware manufacturers/suppliers into the media & entertainment market.
  • Cloud and fixed/mobile/edge network companies evaluating the evolving digital content and services landscape to assess market needs and demands.


目次

Table of Contents

Tables

  1. Cloud Content and Services Revenue, World Markets: 2013 to 2026
  2. Population by Region, World Markets: 2013 to 2026
  3. Total Streaming Video Viewers by Region, World Markets: 2013 to 2026
  4. Mobile Streaming Video Viewers by Region, World Markets: 2013 to 2026
  5. Connected TV (CTV) Streaming Video Viewers by Region, World Markets: 2013 to 2026
  6. Total Video Game Players by Region, World Markets: 2013 to 2026
  7. Mobile Game Players by Region, World Markets: 2013 to 2026
  8. Cloud Game Players by Region, World Markets: 2013 to 2026
  9. Social Networking Market Revenue by Region, World Markets: 2013 to 2026
  10. Social Networking Market Revenue by Revenue Source, World Markets: 2013 to 2026
  11. Social Networking Market Revenue by Vendor, World Markets: 2012 to 2019
  12. Search Market Revenue by Region, World Markets: 2013 to 2026
  13. Search Market Revenue by Vendor, World Markets: 2012 to 2019
  14. Digital Advertising Revenue by Region, World Markets: 2013 to 2026
  15. Digital Advertising Revenue by Market Segment, World Markets: 2013 to 2026
  16. Display Revenue by Vendor and Business Model, World Markets: 2013 to 2019
  17. Total Online Video Market Revenue by Region and Business Model, World Markets: 2013 to 2026
  18. Online Video Market Subscriptions (Total), Revenue, and ARPU by Region, World Markets: 2013 to 2026
  19. Subscription VOD (not live/linear) Subscriptions and Revenue by Region, World Markets: 2013 to 2026
  20. Subscription VOD (live/linear) Subscriptions and Revenue by Region, World Markets: 2016 to 2026
  21. Pay TV Subscriptions and Revenue by Region, World Markets: 2013 to 2024
  22. Total Online Video Revenue by Vendor, World Markets: 2012 to 2019
  23. Subscription VOD (not live/linear) Subscriptions by Vendor, World Markets: 2016 to 2019
  24. Subscription VOD (not live/linear) Revenue by Vendor, World Markets: 2016 to 2019
  25. Subscription VOD (live/linear) Subscriptions by Vendor, World Markets: 2016 to 2019
  26. Subscription VOD (live/linear) Revenue by Vendor, World Markets: 2016 to 2019
  27. Total Gaming Market Revenue by Category, World Markets: 2010 to 2026
  28. Total Gaming Market Revenue by Region, World Markets: 2010 to 2026
  29. Physical Media Revenue by Region, World Markets: 2010 to 2026
  30. Packaged Console Gaming Revenue by Region, World Markets: 2010 to 2026
  31. Packaged PC Gaming Revenue by Region, World Markets: 2010 to 2026
  32. Packaged Handheld Gaming Revenue by Region, World Markets: 2010 to 2026
  33. Digital Media Revenue by Region, World Markets: 2010 to 2026
  34. Digital Console Gaming Media Revenue by Region, World Markets: 2010 to 2026
  35. Digital PC Gaming Media Revenue by Region, World Markets: 2010 to 2026
  36. Digital Handheld Gaming Media Revenue by Region, World Markets: 2010 to 2026
  37. Digital Mobile Gaming Media Revenue by Region, World Markets: 2010 to 2026
  38. Cloud Gaming Revenue by Region, World Markets: 2019 to 2026
  39. Gaming Market Share by Vendor, World Markets: 2013 to 2019

Charts

  1. Cloud Content and Services Revenue - World Markets 2013 to 2026
  2. Population by Region - World Markets 2013 to 2026
  3. Total Streaming Video Viewers by Region - World Markets 2013 to 2026
  4. Mobile Streaming Video Viewers by Region - World Markets 2013 to 2026
  5. Connected TV (CTV) Streaming Video Viewers by Region - World Markets 2013 to 2026
  6. Total Video Game Players by Region - World Markets 2013 to 2026
  7. Mobile Game Players by Region - World Markets 2013 to 2026
  8. Cloud Game Players by Region - World Markets 2013 to 2026
  9. Social Networking Market Revenue by Region - World Markets 2013 to 2026
  10. Social Networking Market Revenue by Revenue Source - World Markets 2013 to 2026
  11. Social Networking Market Share by Vendor - World Markets 2019
  12. Search Revenue by Region - World Markets 2013 to 2026
  13. Search Revenue Market Share by Vendor - World Markets 2019
  14. Digital Advertising Revenue by Region - World Markets 2013 to 2026
  15. Digital Advertising Revenue by Market Segment - World Markets 2013 to 2026
  16. Display Revenue Market Share by Vendor - World Markets 2019
  17. Market Shares, Total Online Video - World Markets 2019
  18. Total Gaming Market Revenue by Category - World Markets 2013 to 2026
  19. Total Gaming Market Revenue by Region - World Markets 2013 to 2026
  20. Physical Media Revenue by Region - World Markets 2013 to 2026
  21. Packaged Console Gaming Revenue by Region - World Markets 2013 to 2026
  22. Packaged PC Gaming Revenue by Region - World Markets 2013 to 2026
  23. Packaged Handheld Gaming Revenue by Region - World Markets 2013 to 2026
  24. Digital Media Revenue by Region - World Markets 2013 to 2026
  25. Digital Console Gaming Media Revenue by Region - World Markets 2013 to 2026
  26. Digital PC Gaming Media Revenue by Region - World Markets 2013 to 2026
  27. Digital Handheld Gaming Media Revenue by Region - World Markets 2013 to 2026
  28. Digital Mobile Gaming Media Revenue by Region - World Markets 2013 to 2026
  29. Cloud Gaming Revenue by Region - World Markets 2013 to 2026
  30. Gaming Market Share by Vendor - World Markets 2019

Companies Mentioned

  1. Activision
  2. Daum Communications
  3. DirecTV
  4. EE
  5. ESPN
  6. Funcom
  7. Gameloft
  8. Google
  9. HBO
  10. Hulu
  11. LinkedIn
  12. Namco
  13. Netflix
  14. Nintendo
  15. NTT
  16. Opera
  17. Perfect
  18. Showtime
  19. Sky
  20. Square
  21. Square Enix
  22. Supercell
  23. Telefonica
  24. Tencent
  25. The9 Limited
  26. Twitter
  27. Ubisoft
  28. WWE
  29. Yahoo Japan
  30. YouTube

 

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