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Gaming Monitor- Global Market Share and Ranking, Overall Sales and Demand Forecast 2026-2032

Gaming Monitor- Global Market Share and Ranking, Overall Sales and Demand Forecast 2026-2032


The global market for Gaming Monitor was estimated to be worth US$ 8,538 million in 2025 and is projected to reach US$ 12,786 million, growing at a CAGR of 5.79% from 2026 to 2032. The global key ... もっと見る

 

 

出版社
QYResearch
QYリサーチ
出版年月
2026年3月1日
電子版価格
US$3,950
シングルユーザライセンス
ライセンス・価格情報/注文方法はこちら
納期
5-7営業日
言語
英語

※当ページの内容はウェブ更新時の情報です。
最新版の価格やページ数などの情報についてはお問合せください。

日本語のページは自動翻訳を利用し作成しています。
実際のレポートは英文のみでご納品いたします。


 

Summary

The global market for Gaming Monitor was estimated to be worth US$ 8,538 million in 2025 and is projected to reach US$ 12,786 million, growing at a CAGR of 5.79% from 2026 to 2032.
The global key companies in the Gaming Monitor market include AOC/Philips, ASUS, Acer, MSI, Samsung, Dell, LG, Lenovo, HP, HKC, etc. In 2025, the five largest players accounted for approximately 64% of revenue.
This report provides a comprehensive view of the global market for Gaming Monitor, covering total sales volume, sales revenue, pricing, the market share and ranking of key companies, along with analyses by region & country, by Refresh Rate, and by Sales Channel.
The Gaming Monitor market size, estimations, and forecasts are presented in terms of sales volume (K Units) and revenue ($ millions), with 2025 as the base year and historical and forecast data from 2021 to 2032. The report combines quantitative and qualitative analysis to help readers develop growth strategies, assess the competitive landscape, evaluate their position in the current marketplace, and make informed business decisions regarding Gaming Monitor.
Market Segmentation
By Company
 Samsung
 AOC/Philips
 ASUS
 Acer
 MSI
 Dell
 LG
 HP
 Lenovo
 HKC
 BenQ ZOWIE
 Viewsonic
 SANC
 Gigabyte
 Razer

Segment by Refresh Rate
 144Hz
 165Hz
 240Hz
 360Hz
 Others

Segment by Sales Channel
 Online Sales
 Offline Sales

By Region
 United States
 Europe
 China
 South Korea
 India
 Southeast Asia

Consumption by Region
 North America
 United States
 Canada

 Asia Pacific
 China
 Japan
 South Korea
 Southeast Asia
 India
 Rest of Asia Pacific

 Europe
 Germany
 France
 U.K.
 Italy
 Russia
 Rest of Europe

 Latin America
 Mexico
 Brazil
 Argentina
 Rest of Latin America

 Middle East & Africa
 Saudi Arabia
 UAE
 Egypt
 Turkey
 South Africa
 Rest of MEA

Chapter Outline
Chapter 1: Introduces the scope of the report and the global market size (value, volume, and price). It also summarizes market dynamics and Recent Developments; identifies key drivers and restraints; outlines challenges and risks for manufacturers; reviews relevant industry policies and U.S. tariff implications.
Chapter 2: Provides a detailed analysis of the Gaming Monitor manufacturers’ competitive landscape—including pricing, sales and revenue shares, Recent Developments plans, and mergers and acquisitions (M&A).
Chapter 3: Analyzes market classification, presenting the size and growth potential of each segment to help readers identify blue-ocean opportunities.
Chapter 4: Analyzes market segmentation by Sales Channel, presenting the size and growth potential of each downstream segment to help readers identify blue-ocean opportunities.
Chapter 5: Presents Gaming Monitor sales and revenue at the regional level. It offers a quantitative assessment of market size and growth potential by region and summarizes market development, future prospects, addressable space, and country-level market size worldwide.
Chapter 6: Presents Gaming Monitor sales and revenue at the country level. It provides segmented data by Refresh Rate and by Sales Channel for each country/region.
Chapter 7: Profiles key players, detailing the main companies’ product sales, revenue, pricing, gross margin, product portfolios, Recent Developments, etc.
Chapter 8: Analyzes the industry value chain, including upstream suppliers and downstream applications/customers.
Chapter 9: Conclusion.

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Table of Contents

1 Market Overview 1
1.1 Gaming Monitor Product Introduction 1
1.2 Global Gaming Monitor Market Size Forecast 2
1.2.1 Global Gaming Monitor Sales Value (2021–2032) 2
1.2.2 Global Gaming Monitor Sales Volume (2021–2032) 3
1.2.3 Global Gaming Monitor Sales Price (2021–2032) 5
1.3 Gaming Monitor Market Trends & Drivers 5
1.3.1 Gaming Monitor Industry Trends 5
1.3.2 Gaming Monitor Market Drivers & Opportunities 6
1.3.3 Gaming Monitor Market Challenges and Restraints 7
1.4 Assumptions and Limitations 7
1.5 Study Objectives 8
1.6 Years Considered 9
2 Competitive Analysis by Company 10
2.1 Global Gaming Monitor Players Revenue Ranking (2025) 10
2.2 Global Gaming Monitor Revenue by Company (2021–2026) 11
2.3 Global Gaming Monitor Sales Volume Ranking of Players (2025) 13
2.4 Global Gaming Monitor Sales Volume by Company (2021–2026) 13
2.5 Global Gaming Monitor Average Price by Company (2021–2026) 15
2.6 Key Manufacturers Gaming Monitor Manufacturing Base and Headquarters 16
2.7 Key Manufacturers Gaming Monitor Product Offerings 17
2.8 Gaming Monitor Market Competitive Analysis 18
2.8.1 Gaming Monitor Market Concentration Rate (2021–2026) 18
2.8.2 Global 5 and 3 Largest Manufacturers by Gaming Monitor Revenue in 2025 20
2.8.3 Global Companies by Tier (Tier 1, Tier 2, Tier 3), based on Gaming Monitor revenue, 2025 21
2.9 Mergers & Acquisitions and Expansion 22
3 Segmentation Gaming Monitor Market Classification 24
3.1 Introduction by Refresh Rate 24
3.1.1 144Hz 24
3.1.2 165Hz 24
3.1.3 240Hz 25
3.1.4 360Hz 26
3.2 Global Gaming Monitor Sales Value by Refresh Rate 26
3.2.1 Global Gaming Monitor Sales Value by Refresh Rate (2021 vs 2025 vs 2032) 27
3.2.2 Global Gaming Monitor Sales Value, by Refresh Rate (2021–2032) 29
3.2.3 Global Gaming Monitor Sales Value, by Refresh Rate (%), 2021–2032 30
3.3 Global Gaming Monitor Sales Volume by Refresh Rate 31
3.3.1 Global Gaming Monitor Sales Volume by Refresh Rate (2021 vs 2025 vs 2032) 31
3.3.2 Global Gaming Monitor Sales Volume, by Refresh Rate (2021–2032) 32
3.3.3 Global Gaming Monitor Sales Volume, by Refresh Rate (%), 2021–2032 33
3.4 Global Gaming Monitor Average Price by Refresh Rate (2021–2032) 34
4 Segmentation by Sales Channel 36
4.1 Introduction by Sales Channel 36
4.1.1 Online Sales 36
4.1.2 Offline Sales 36
4.2 Global Gaming Monitor Sales Value by Sales Channel 37
4.2.1 Global Gaming Monitor Sales Value by Sales Channel (2021 vs 2025 vs 2032) 38
4.2.2 Global Gaming Monitor Sales Value, by Sales Channel (2021–2032) 39
4.2.3 Global Gaming Monitor Sales Value, by Sales Channel (%), 2021–2032 40
4.3 Global Gaming Monitor Sales Volume by Sales Channel 41
4.3.1 Global Gaming Monitor Sales Volume by Sales Channel (2021 vs 2025 vs 2032) 41
4.3.2 Global Gaming Monitor Sales Volume, by Sales Channel (2021–2032) 42
4.3.3 Global Gaming Monitor Sales Volume, by Sales Channel (%), 2021–2032 43
4.4 Global Gaming Monitor Average Price by Sales Channel (2021–2032) 43
5 Segmentation by Region 45
5.1 Global Gaming Monitor Sales Value by Region 45
5.1.1 Global Gaming Monitor Sales Value by Region: 2021 vs 2025 vs 2032 45
5.1.2 Global Gaming Monitor Sales Value by Region (2021–2026) 45
5.1.3 Global Gaming Monitor Sales Value by Region (2027–2032) 46
5.1.4 Global Gaming Monitor Sales Value by Region (%), 2021–2032 46
5.2 Global Gaming Monitor Sales Volume by Region 47
5.2.1 Global Gaming Monitor Sales Volume by Region: 2021 vs 2025 vs 2032 47
5.2.2 Global Gaming Monitor Sales Volume by Region (2021–2026) 48
5.2.3 Global Gaming Monitor Sales Volume by Region (2027–2032) 48
5.2.4 Global Gaming Monitor Sales Volume by Region (%), 2021–2032 49
5.3 Global Gaming Monitor Average Price by Region (2021–2032) 49
5.4 North America 51
5.4.1 North America Gaming Monitor Sales Value, 2021–2032 51
5.4.2 North America Gaming Monitor Sales Value by Country (%), 2025 52
5.5 Europe 53
5.5.1 Europe Gaming Monitor Sales Value, 2021–2032 53
5.5.2 Europe Gaming Monitor Sales Value by Country (%), 2025 54
5.6 Asia Pacific 55
5.6.1 Asia Pacific Gaming Monitor Sales Value, 2021–2032 55
5.6.2 Asia Pacific Gaming Monitor Sales Value by Region (%), 2025 56
5.7 Latin America 57
5.7.1 Latin America Gaming Monitor Sales Value, 2021–2032 57
5.7.2 Latin America Gaming Monitor Sales Value by Country (%), 2025 58
5.8 Middle East & Africa 59
5.8.1 Middle East & Africa Gaming Monitor Sales Value, 2021–2032 59
5.8.2 Middle East & Africa Gaming Monitor Sales Value by Country (%), 2025 60
6 Segmentation by Key Countries/Regions 61
6.1 Key Countries/Regions Gaming Monitor Sales Value Growth Trends, 2021 vs 2025 vs 2032 61
6.2 Key Countries/Regions Gaming Monitor Sales Value and Sales Volume 62
6.2.1 Key Countries/Regions Gaming Monitor Sales Value, 2021–2032 62
6.2.2 Key Countries/Regions Gaming Monitor Sales Volume, 2021–2032 65
6.3 United States 69
6.3.1 United States Gaming Monitor Sales Value, 2021–2032 69
6.3.2 United States Gaming Monitor Sales Value by Refresh Rate (%), 2025 70
6.3.3 United States Gaming Monitor Sales Value by Sales Channel, 2025 71
6.4 Europe 72
6.4.1 Europe Gaming Monitor Sales Value, 2021–2032 72
6.4.2 Europe Gaming Monitor Sales Value by Refresh Rate (%), 2025 73
6.4.3 Europe Gaming Monitor Sales Value by Sales Channel, 2025 74
6.5 China 75
6.5.1 China Gaming Monitor Sales Value, 2021–2032 75
6.5.2 China Gaming Monitor Sales Value by Refresh Rate (%), 2025 76
6.5.3 China Gaming Monitor Sales Value by Sales Channel, 2025 77
6.6 Japan 78
6.6.1 Japan Gaming Monitor Sales Value, 2021–2032 78
6.6.2 Japan Gaming Monitor Sales Value by Refresh Rate (%), 2025 79
6.6.3 Japan Gaming Monitor Sales Value by Sales Channel, 2025 80
6.7 South Korea 81
6.7.1 South Korea Gaming Monitor Sales Value, 2021–2032 81
6.7.2 South Korea Gaming Monitor Sales Value by Refresh Rate (%), 2025 82
6.7.3 South Korea Gaming Monitor Sales Value by Sales Channel, 2025 83
6.8 Southeast Asia 84
6.8.1 Southeast Asia Gaming Monitor Sales Value, 2021–2032 84
6.8.2 Southeast Asia Gaming Monitor Sales Value by Refresh Rate (%), 2025 85
6.8.3 Southeast Asia Gaming Monitor Sales Value by Sales Channel, 2025 86
6.9 India 87
6.9.1 India Gaming Monitor Sales Value, 2021–2032 87
6.9.2 India Gaming Monitor Sales Value by Refresh Rate (%), 2025 88
6.9.3 India Gaming Monitor Sales Value by Sales Channel, 2025 89
7 Company Profiles 90
7.1 Samsung 90
7.1.1 Samsung Company Information 90
7.1.2 Samsung Introduction and Business Overview 90
7.1.3 Samsung Gaming Monitor Sales, Revenue, Price and Gross Margin (2021–2026) 91
7.1.4 Samsung Gaming Monitor Product Offerings 91
7.2 AOC/Philips 92
7.2.1 AOC/Philips Company Information 92
7.2.2 AOC/Philips Introduction and Business Overview 93
7.2.3 AOC/Philips Gaming Monitor Sales, Revenue, Price and Gross Margin (2021–2026) 94
7.2.4 AOC/Philips Gaming Monitor Product Offerings 94
7.3 ASUS 95
7.3.1 ASUS Company Information 95
7.3.2 ASUS Introduction and Business Overview 96
7.3.3 ASUS Gaming Monitor Sales, Revenue, Price and Gross Margin (2021–2026) 96
7.3.4 ASUS Gaming Monitor Product Offerings 97
7.4 Acer 98
7.4.1 Acer Company Information 98
7.4.2 Acer Introduction and Business Overview 98
7.4.3 Acer Gaming Monitor Sales, Revenue, Price and Gross Margin (2021–2026) 99
7.4.4 Acer Gaming Monitor Product Offerings 100
7.5 MSI 100
7.5.1 MSI Company Information 100
7.5.2 MSI Introduction and Business Overview 101
7.5.3 MSI Gaming Monitor Sales, Revenue, Price and Gross Margin (2021–2026) 101
7.5.4 MSI Gaming Monitor Product Offerings 102
7.6 Dell 103
7.6.1 Dell Company Information 103
7.6.2 Dell Introduction and Business Overview 103
7.6.3 Dell Gaming Monitor Sales, Revenue, Price and Gross Margin (2021–2026) 104
7.6.4 Dell Gaming Monitor Product Offerings 104
7.7 LG 105
7.7.1 LG Company Information 105
7.7.2 LG Introduction and Business Overview 105
7.7.3 LG Gaming Monitor Sales, Revenue, Price and Gross Margin (2021–2026) 106
7.7.4 LG Gaming Monitor Product Offerings 106
7.8 HP 107
7.8.1 HP Company Information 107
7.8.2 HP Introduction and Business Overview 108
7.8.3 HP Gaming Monitor Sales, Revenue, Price and Gross Margin (2021–2026) 108
7.8.4 HP Gaming Monitor Product Offerings 108
7.9 Lenovo 109
7.9.1 Lenovo Company Information 109
7.9.2 Lenovo Introduction and Business Overview 110
7.9.3 Lenovo Gaming Monitor Sales, Revenue, Price and Gross Margin (2021–2026) 110
7.9.4 Lenovo Gaming Monitor Product Offerings 111
7.10 HKC 111
7.10.1 HKC Company Information 111
7.10.2 HKC Introduction and Business Overview 112
7.10.3 HKC Gaming Monitor Sales, Revenue, Price and Gross Margin (2021–2026) 112
7.10.4 HKC Gaming Monitor Product Offerings 113
7.11 BenQ ZOWIE 114
7.11.1 BenQ ZOWIE Company Information 114
7.11.2 BenQ ZOWIE Introduction and Business Overview 114
7.11.3 BenQ ZOWIE Gaming Monitor Sales, Revenue, Price and Gross Margin (2021–2026) 115
7.11.4 BenQ ZOWIE Gaming Monitor Product Offerings 115
7.12 Viewsonic 116
7.12.1 Viewsonic Company Information 116
7.12.2 Viewsonic Introduction and Business Overview 117
7.12.3 Viewsonic Gaming Monitor Sales, Revenue, Price and Gross Margin (2021–2026) 117
7.12.4 Viewsonic Gaming Monitor Product Offerings 117
7.13 SANC 118
7.13.1 SANC Company Information 118
7.13.2 SANC Introduction and Business Overview 119
7.13.3 SANC Gaming Monitor Sales, Revenue, Price and Gross Margin (2021–2026) 119
7.13.4 SANC Gaming Monitor Product Offerings 120
7.14 Gigabyte 120
7.14.1 Gigabyte Company Information 120
7.14.2 Gigabyte Introduction and Business Overview 121
7.14.3 Gigabyte Gaming Monitor Sales, Revenue, Price and Gross Margin (2021–2026) 122
7.14.4 Gigabyte Gaming Monitor Product Offerings 122
7.15 Razer 123
7.15.1 Razer Company Information 123
7.15.2 Razer Introduction and Business Overview 124
7.15.3 Razer Gaming Monitor Sales, Revenue, Price and Gross Margin (2021–2026) 125
7.15.4 Razer Gaming Monitor Product Offerings 125
8 Industry Chain Analysis 127
8.1 Gaming Monitor Industrial Chain 127
8.2 Gaming Monitor Upstream Analysis 128
8.2.1 Key Raw Materials 128
8.2.2 Key Suppliers of Raw Materials 128
8.2.3 Manufacturing Cost Structure 129
8.3 Midstream Analysis 129
8.4 Downstream Analysis (Customer Analysis) 130
8.5 Sales Model and Sales Channelss 130
8.5.1 Gaming Monitor Sales Model 130
8.5.2 Gaming Monitor Distributors 131
9 Research Findings and Conclusion 133
10 Appendix 134
10.1 Research Methodology 134
10.1.1 Methodology/Research Approach 134
10.1.2 Data Source 137
10.2 Author Details 140
10.3 Disclaimer 141


 

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