Virtual Tourism Market till 2035: Distribution by Type of Product, Type of Device, Areas of Application, Type of Tours, Type of Direct Suppliers, Type of Indirect Suppliers, Company Size, and Key Geographical Regions: Industry Trends and Global Forecasts
Virtual Tourism Market Overview As per Roots Analysis, the global virtual tourism market size is estimated to grow from USD 4.51 billion in the current year to USD 45.65 billion by 2035, at a CAGR... もっと見る
SummaryVirtual Tourism Market OverviewAs per Roots Analysis, the global virtual tourism market size is estimated to grow from USD 4.51 billion in the current year to USD 45.65 billion by 2035, at a CAGR of 23.41% during the forecast period, till 2035. https://www.rootsanalysis.com/img100/virtual-tourism-market-slide-1.png The opportunity for virtual tourism market has been distributed across the following segments: Type of Product • Cloud Based • Web Based Type of Device • Head Mounted • Gesture Tracking Areas of Application • Art Galleries & Museums • Automotive • Education • Marketing Professionals • Real Estate Professionals • Tourism Industries Type of Tours • 360-degree virtual tours • 3D Virtual Tours • Virtual Reality Tours Type of Direct Suppliers • Airlines • Government Bodies • Hotel Campaigns • Tour Operators Type of Indirect Suppliers • Aggregators • Corporate Buyers • Online Travel Agency • Traditional Travel Agencies • Travel Management Companies Company Size • Large Enterprises • Small and Medium Enterprises Geographical Regions • North America • US • Canada • Mexico • Other North American countries • Europe • Austria • Belgium • Denmark • France • Germany • Ireland • Italy • Netherlands • Norway • Russia • Spain • Sweden • Switzerland • UK • Other European countries • Asia • China • India • Japan • Singapore • South Korea • Other Asian countries • Latin America • Brazil • Chile • Colombia • Venezuela • Other Latin American countries • Middle East and North Africa • Egypt • Iran • Iraq • Israel • Kuwait • Saudi Arabia • UAE • Other MENA countries • Rest of the World • Australia • New Zealand • Other countries Virtual Tourism Market: Growth and Trends With the rise of virtual reality, virtual tours provide an immersive experience of a place, activity, or destination through a series of panoramic images that are combined, resulting in a virtual representation of an area. Applications that offer virtual tours are widely used for viewing properties, vehicles, tourist attractions, and more. These applications utilize images, audio, video clips, and 3D maps to create a 360-degree perspective of the location. Currently, virtual tours are accessible for numerous exotic sites, from cultural institutions to natural beauty spots such as the islands of Thailand. The growing awareness of environmental issues plays a significant role in boosting the virtual tourism market, as it serves as an eco-friendly substitute for traditional travel. A prominent trend within this industry is the reduction of carbon footprints enabled by virtual tourism, which eliminates the need for flights, road travel, and extensive tourism infrastructure. Virtual tourism helps lessen the environmental effects of travel while still offering individuals the chance to discover popular destinations. It also makes travel more accessible, catering to individuals with diverse physical disabilities and financial circumstances. Although VR headsets are considered extravagant for most people, they are expected to become more affordable as the technology develops. Owing to the above mentioned factors, the virtual tourism market is expected to experience significant growth during the forecast period. Virtual Tourism Market: Key Segments Market Share by Type of Service Based on type of service, the global virtual tourism market is segmented into cloud based and web based. According to our estimates, currently, the cloud based segment captures the majority share of the market. This is due to the benefits of cloud based systems, such as real-time updates, increased efficiency, flexible pricing options, improved collaboration, and easy data recovery. Conversely, the web-based segment is expected to grow at a relatively higher CAGR during the forecast period. This surge can be attributed to the segment's cost-effectiveness and its ability to meet the increasing demand for interactive experiences. Market Share by Type of Device Based on type of device, the virtual tourism market is segmented into head mounted and gesture tracking. According to our estimates, currently, the head mounted devices capture the majority of the market. This can be attributed to the widespread recognition of head-mounted devices as the most iconic element of virtual reality. Since visuals are more engaging for humans, HMDs are commonly favored for their capacity to distinguish immersive virtual reality systems from typical user interfaces. Market Share by Areas of Application Based on areas of application, the virtual tourism market is segmented into art galleries & museums, automotive, education, marketing professionals, real estate professionals, tourism industries. According to our estimates, currently, tourism industry captures the majority share of the market. This growth can be attributed to the increasing adoption of VR technologies, which make global destinations accessible to a wider audience that may otherwise face financial or logistical barriers to travel. However, the real estate segment is expected to grow at a higher CAGR during the forecast period, due to the growing demand from home buyers for virtual property tours, enabling online property listings to be more immersive and accessible. Market Share by Type of Tours Based on type of tours, the virtual tourism market is segmented into 360 degree virtual tours, 3D virtual tours, and virtual reality tours. According to our estimates, currently, 3D virtual tours segment captures the majority share of the market. This growth can be attributed to the immersive experience these tours offer, allowing users to explore destinations from the comfort of their homes through detailed 360-degree views and interactive features However, the virtual reality tours segment is expected to grow at a higher CAGR during the forecast period, driven by the unique and engaging experiences VR technology offers to users. Market Share by Type of Direct Suppliers Based on type of direct suppliers, the virtual tourism market is segmented into airlines, government bodies, hotel campaigns, and tour operators. According to our estimates, currently, the tour operators captures the majority share of the market. This growth can be attributed to the significant role that tour operators play in delivering virtual travel experiences and promoting destinations through digital platforms However, the airlines segment is expected to grow at a higher CAGR during the forecast period, driven by growing investments in virtual tourism technologies aimed at boosting customer engagement and offering immersive pre-travel experiences. Market Share by Type of Indirect Suppliers Based on type of indirect suppliers, the virtual tourism market is segmented into aggregators, corporate buyers, online travel agency, traditional travel agencies, travel management companies. According to our estimates, currently, the online travel agency segment captures the majority share of the market, owing to their vital role in distributing virtual tourism experiences and expanding their influence in the market However, the aggregators segment is expected to grow at a higher CAGR during the forecast period, due to its ability to compile a wide range of virtual tour options, offering consumers greater variety, convenience, and accessibility. Market Share by Company Size Based on company size, the virtual tourism market is segmented into large and small and medium enterprises. According to our estimates, currently, the large enterprise segment captures the majority share of the market. However, the small & medium enterprises are expected to grow at a higher CAGR during the forecast period. This accelerated growth can be attributed to their flexibility, innovative approaches, targeted focus on niche markets, and adaptability to evolving customer preferences and market dynamics. Market Share by Geographical Regions Based on geographical regions, the virtual tourism market is segmented into North America, Europe, Asia, Latin America, Middle East and North Africa, and the rest of the world. According to our estimates, currently, North America captures the majority share of the market, driven by its advanced technological infrastructure, widespread adoption of cutting-edge AI technologies, and substantial investments in virtual tourism from major industry players. The presence of prominent technology companies and AI innovators fuels ongoing advancements and new developments within the virtual tourism space. Additionally, the emphasis on integrating AI into sectors like VR travel, real estate, and education further accelerates the market growth in this region. Example Players in Virtual Tourism Market • 360 Cities • 360 Imagery • 360 Pano VR Solutions • Airbnb • Ascape VR • Blue Raven • Comp11 • Concept3D • Dubai 360 • Exsight 360 • Expedia Group • First Airlines • Google Earth VR • Invision Studio • Klapty • Kuula • Matterport • MI 360 • Pan 3Sixty • RealTourVision • Roundme • SeekBeak • Starts360 • TourVista • TripAdvisor • Unimersiv • Visit Wales • VeeR VR • Wanderlust VR • YouVisit Virtual Tourism Market: Research Coverage The report on the virtual tourism market features insights on various sections, including: • Market Sizing and Opportunity Analysis: An in-depth analysis of the virtual tourism market, focusing on key market segments, including [A] type of product, [B] type of device, [C] areas of application, [D] type of tours, [E] type of direct suppliers, [F] type of indirect suppliers, [G] company size, and [H] key geographical regions. • Competitive Landscape: A comprehensive analysis of the companies engaged in the virtual tourism market, based on several relevant parameters, such as [A] year of establishment, [B] company size, [C] location of headquarters and [D] ownership structure. • Company Profiles: Elaborate profiles of prominent players engaged in the virtual tourism market, providing details on [A] location of headquarters, [B] company size, [C] company mission, [D] company footprint, [E] management team, [F] contact details, [G] financial information, [H] operating business segments, [I] virtual tourism portfolio, [J] moat analysis, [K] recent developments, and an informed future outlook. • Megatrends: An evaluation of ongoing megatrends in virtual tourism industry. • Patent Analysis: An insightful analysis of patents filed / granted in the virtual tourism domain, based on relevant parameters, including [A] type of patent, [B] patent publication year, [C] patent age and [D] leading players. • Recent Developments: An overview of the recent developments made in the virtual tourism market, along with analysis based on relevant parameters, including [A] year of initiative, [B] type of initiative, [C] geographical distribution and [D] most active players. • Porter’s Five Forces Analysis: An analysis of five competitive forces prevailing in the virtual tourism market, including threats of new entrants, bargaining power of buyers, bargaining power of suppliers, threats of substitute products and rivalry among existing competitors. • SWOT Analysis: An insightful SWOT framework, highlighting the strengths, weaknesses, opportunities and threats in the domain. Additionally, it provides Harvey ball analysis, highlighting the relative impact of each SWOT parameter. • Value Chain Analysis: A comprehensive analysis of the value chain, providing information on the different phases and stakeholders involved in the virtual tourism market Key Questions Answered in this Report • How many companies are currently engaged in virtual tourism market? • Which are the leading companies in this market? • What factors are likely to influence the evolution of this market? • What is the current and future market size? • What is the CAGR of this market? • How is the current and future market opportunity likely to be distributed across key market segments? Reasons to Buy this Report • The report provides a comprehensive market analysis, offering detailed revenue projections of the overall market and its specific sub-segments. This information is valuable to both established market leaders and emerging entrants. • Stakeholders can leverage the report to gain a deeper understanding of the competitive dynamics within the market. By analyzing the competitive landscape, businesses can make informed decisions to optimize their market positioning and develop effective go-to-market strategies. • The report offers stakeholders a comprehensive overview of the market, including key drivers, barriers, opportunities, and challenges. This information empowers stakeholders to stay abreast of market trends and make data-driven decisions to capitalize on growth prospects. Additional Benefits • Complimentary Excel Data Packs for all Analytical Modules in the Report • 15% Free Content Customization • Detailed Report Walkthrough Session with Research Team • Free Updated report if the report is 6-12 months old or older Table of ContentsSECTION I: REPORT OVERVIEW1. PREFACE 1.1. Introduction 1.2. Market Share Insights 1.3. Key Market Insights 1.4. Report Coverage 1.5. Key Questions Answered 1.6. Chapter Outlines 2. RESEARCH METHODOLOGY 2.1. Chapter Overview 2.2. Research Assumptions 2.3. Database Building 2.3.1. Data Collection 2.3.2. Data Validation 2.3.3. Data Analysis 2.4. Project Methodology 2.4.1. Secondary Research 2.4.1.1. Annual Reports 2.4.1.2. Academic Research Papers 2.4.1.3. Company Websites 2.4.1.4. Investor Presentations 2.4.1.5. Regulatory Filings 2.4.1.6. White Papers 2.4.1.7. Industry Publications 2.4.1.8. Conferences and Seminars 2.4.1.9. Government Portals 2.4.1.10. Media and Press Releases 2.4.1.11. Newsletters 2.4.1.12. Industry Databases 2.4.1.13. Roots Proprietary Databases 2.4.1.14. Paid Databases and Sources 2.4.1.15. Social Media Portals 2.4.1.16. Other Secondary Sources 2.4.2. Primary Research 2.4.2.1. Introduction 2.4.2.2. Types 2.4.2.2.1. Qualitative 2.4.2.2.2. Quantitative 2.4.2.3. Advantages 2.4.2.4. Techniques 2.4.2.4.1. Interviews 2.4.2.4.2. Surveys 2.4.2.4.3. Focus Groups 2.4.2.4.4. Observational Research 2.4.2.4.5. Social Media Interactions 2.4.2.5. Stakeholders 2.4.2.5.1. Company Executives (CXOs) 2.4.2.5.2. Board of Directors 2.4.2.5.3. Company Presidents and Vice Presidents 2.4.2.5.4. Key Opinion Leaders 2.4.2.5.5. Research and Development Heads 2.4.2.5.6. Technical Experts 2.4.2.5.7. Subject Matter Experts 2.4.2.5.8. Scientists 2.4.2.5.9. Doctors and Other Healthcare Providers 2.4.2.6. Ethics and Integrity 2.4.2.6.1. Research Ethics 2.4.2.6.2. Data Integrity 2.4.3. Analytical Tools and Databases 3. MARKET DYNAMICS 3.1. Forecast Methodology 3.1.1. Top-Down Approach 3.1.2. Bottom-Up Approach 3.1.3. Hybrid Approach 3.2. Market Assessment Framework 3.2.1. Total Addressable Market (TAM) 3.2.2. Serviceable Addressable Market (SAM) 3.2.3. Serviceable Obtainable Market (SOM) 3.2.4. Currently Acquired Market (CAM) 3.3. Forecasting Tools and Techniques 3.3.1. Qualitative Forecasting 3.3.2. Correlation 3.3.3. Regression 3.3.4. Time Series Analysis 3.3.5. Extrapolation 3.3.6. Convergence 3.3.7. Forecast Error Analysis 3.3.8. Data Visualization 3.3.9. Scenario Planning 3.3.10. Sensitivity Analysis 3.4. Key Considerations 3.4.1. Demographics 3.4.2. Market Access 3.4.3. Reimbursement Scenarios 3.4.4. Industry Consolidation 3.5. Robust Quality Control 3.6. Key Market Segmentations 3.7. Limitations 4. MACRO-ECONOMIC INDICATORS 4.1. Chapter Overview 4.2. Market Dynamics 4.2.1. Time Period 4.2.1.1. Historical Trends 4.2.1.2. Current and Forecasted Estimates 4.2.2. Currency Coverage 4.2.2.1. Overview of Major Currencies Affecting the Market 4.2.2.2. Impact of Currency Fluctuations on the Industry 4.2.3. Foreign Exchange Impact 4.2.3.1. Evaluation of Foreign Exchange Rates and Their Impact on Market 4.2.3.2. Strategies for Mitigating Foreign Exchange Risk 4.2.4. Recession 4.2.4.1. Historical Analysis of Past Recessions and Lessons Learnt 4.2.4.2. Assessment of Current Economic Conditions and Potential Impact on the Market 4.2.5. Inflation 4.2.5.1. Measurement and Analysis of Inflationary Pressures in the Economy 4.2.5.2. Potential Impact of Inflation on the Market Evolution 4.2.6. Interest Rates 4.2.6.1. Overview of Interest Rates and Their Impact on the Market 4.2.6.2. Strategies for Managing Interest Rate Risk 4.2.7. Commodity Flow Analysis 4.2.7.1. Type of Commodity 4.2.7.2. Origins and Destinations 4.2.7.3. Values and Weights 4.2.7.4. Modes of Transportation 4.2.8. Global Trade Dynamics 4.2.8.1. Import Scenario 4.2.8.2. Export Scenario 4.2.9. War Impact Analysis 4.2.9.1. Russian-Ukraine War 4.2.9.2. Israel-Hamas War 4.2.10. COVID Impact / Related Factors 4.2.10.1. Global Economic Impact 4.2.10.2. Industry-specific Impact 4.2.10.3. Government Response and Stimulus Measures 4.2.10.4. Future Outlook and Adaptation Strategies 4.2.11. Other Indicators 4.2.11.1. Fiscal Policy 4.2.11.2. Consumer Spending 4.2.11.3. Gross Domestic Product (GDP) 4.2.11.4. Employment 4.2.11.5. Taxes 4.2.11.6. R&D Innovation 4.2.11.7. Stock Market Performance 4.2.11.8. Supply Chain 4.2.11.9. Cross-Border Dynamics SECTION II: QUALITATIVE INSIGHTS 5. EXECUTIVE SUMMARY 6. INTRODUCTION 6.1. Chapter Overview 6.2. Overview of Virtual Tourism Market 6.2.1. Type of Product 6.2.2. Type of Device 6.2.3. Areas of Application 6.2.4. Type of Tours 6.2.5. Type of Direct Suppliers 6.2.6. Type of Indirect Suppliers 6.3. Future Perspective 7. REGULATORY SCENARIO SECTION III: MARKET OVERVIEW 8. COMPREHENSIVE DATABASE OF LEADING PLAYERS 9. COMPETITIVE LANDSCAPE 9.1. Chapter Overview 9.2. Virtual tourism: Overall Market Landscape 9.2.1. Analysis by Year of Establishment 9.2.2. Analysis by Company Size 9.2.3. Analysis by Location of Headquarters 9.2.4. Analysis by Ownership Structure 10. WHITE SPACE ANALYSIS 11. COMPANY COMPETITIVENESS ANALYSIS 12. STARTUP ECOSYSTEM IN THE VIRTUAL TOURISM MARKET 12.1. Virtual tourism market: Market Landscape of Startups 12.1.1. Analysis by Year of Establishment 12.1.2. Analysis by Company Size 12.1.3. Analysis by Company Size and Year of Establishment 12.1.4. Analysis by Location of Headquarters 12.1.5. Analysis by Company Size and Location of Headquarters 12.1.6. Analysis by Ownership Structure 12.2. Key Findings SECTION IV: COMPANY PROFILES 13. COMPANY PROFILES 13.1. Chapter Overview 13.2. 360 Cities* 13.2.1. Company Overview 13.2.2. Company Mission 13.2.3. Company Footprint 13.2.4. Management Team 13.2.5. Contact Details 13.2.6. Financial Performance 13.2.7. Operating Business Segments 13.2.8. Service / Product Portfolio (project specific) 13.2.9. MOAT Analysis 13.2.10. Recent Developments and Future Outlook * similar detail is presented for other below mentioned companies based on information in the public domain 13.3. 360 Imagery 13.4. 360 Pano VR Solutions 13.5. Airbnb 13.6. Ascape VR 13.7. Blue Raven 13.8. Comp11 13.9. Concept 3D 13.10. Dubai 360 13.11. Exsight 360 13.12. Expedia Group 13.13. First Airlines 13.14. Google Earth VR 13.15. Google 13.16. Invision Studio 13.17. Klapty 13.18. Kuula 13.19. Matterport SECTION V: MARKET TRENDS 14. MEGA TRENDS ANALYSIS 15. UNMEET NEED ANALYSIS 16. PATENT ANALYSIS 17. RECENT DEVELOPMENTS 17.1. Chapter Overview 17.2. Recent Funding 17.3. Recent Partnerships 17.4. Other Recent Initiatives SECTION VI: MARKET OPPORTUNITY ANALYSIS 18. GLOBAL VIRTUAL TOURISM MARKET 18.1. Chapter Overview 18.2. Key Assumptions and Methodology 18.3. Trends Disruption Impacting Market 18.4. Demand Side Trends 18.5. Supply Side Trends 18.6. Global Virtual tourism market, Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 18.7. Multivariate Scenario Analysis 18.7.1. Conservative Scenario 18.7.2. Optimistic Scenario 18.8. Investment Feasibility Index 18.9. Key Market Segmentations 19. MARKET OPPORTUNITIES BASED ON TYPE OF PRODUCT 19.1. Chapter Overview 19.2. Key Assumptions and Methodology 19.3. Revenue Shift Analysis 19.4. Market Movement Analysis 19.5. Penetration-Growth (P-G) Matrix 19.6. Virtual tourism market for Cloud Based: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 19.7. Virtual tourism market for Web Based: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 19.8. Data Triangulation and Validation 19.8.1. Secondary Sources 19.8.2. Primary Sources 19.8.3. Statistical Modeling 20. MARKET OPPORTUNITIES BASED ON TYPE OF DEVICE 20.1. Chapter Overview 20.2. Key Assumptions and Methodology 20.3. Revenue Shift Analysis 20.4. Market Movement Analysis 20.5. Penetration-Growth (P-G) Matrix 20.6. Virtual tourism market for Head Mounted: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 20.7. Virtual tourism market for Gesture Tracking: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 20.8. Data Triangulation and Validation 20.8.1. Secondary Sources 20.8.2. Primary Sources 20.8.3. Statistical Modeling 21. MARKET OPPORTUNITIES BASED ON AREAS OF APPLICATION 21.1. Chapter Overview 21.2. Key Assumptions and Methodology 21.3. Revenue Shift Analysis 21.4. Market Movement Analysis 21.5. Penetration-Growth (P-G) Matrix 21.6. Virtual tourism market for Art Galleries & Museums: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 21.7. Virtual tourism market for Automotive: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 21.8. Virtual tourism market for Education: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 21.9. Virtual tourism market for Marketing Professionals: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 21.10. Virtual tourism market for Real Estate Professionals: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 21.11. Virtual tourism market for Tourism Industries: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 21.12. Data Triangulation and Validation 21.12.1. Secondary Sources 21.12.2. Primary Sources 21.12.3. Statistical Modeling 22. MARKET OPPORTUNITIES BASED ON TYPE OF TOURS 22.1. Chapter Overview 22.2. Key Assumptions and Methodology 22.3. Revenue Shift Analysis 22.4. Market Movement Analysis 22.5. Penetration-Growth (P-G) Matrix 22.6. Virtual tourism market for 360-Degree Virtual Tours: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 22.7. Virtual tourism market for 3D Virtual Tours: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 22.8. Virtual tourism market for Virtual Reality Tours: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 22.9. Data Triangulation and Validation 22.9.1. Secondary Sources 22.9.2. Primary Sources 22.9.3. Statistical Modeling 23. MARKET OPPORTUNITIES BASED ON TYPE OF DIRECT SUPPLIERS 23.1. Chapter Overview 23.2. Key Assumptions and Methodology 23.3. Revenue Shift Analysis 23.4. Market Movement Analysis 23.5. Penetration-Growth (P-G) Matrix 23.6. Virtual tourism market for Airlines: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 23.7. Virtual tourism market for Government Bodies: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 23.8. Virtual tourism market for Hotel Campaigns: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 23.9. Virtual tourism market for Tour Operators: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 23.10. Data Triangulation and Validation 23.10.1. Secondary Sources 23.10.2. Primary Sources 23.10.3. Statistical Modeling 24. MARKET OPPORTUNITIES BASED ON TYPE OF INDIRECT SUPPLIERS 24.1. Chapter Overview 24.2. Key Assumptions and Methodology 24.3. Revenue Shift Analysis 24.4. Market Movement Analysis 24.5. Penetration-Growth (P-G) Matrix 24.6. Virtual tourism market for Aggregators: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 24.7. Virtual tourism market for Corporate Buyers: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 24.8. Virtual tourism market for Online Travel Agency: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 24.9. Virtual tourism market for Travel Management Companies: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 24.10. Virtual tourism market for Hotel Campaigns: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 24.11. Data Triangulation and Validation 24.11.1. Secondary Sources 24.11.2. Primary Sources 24.11.3. Statistical Modeling 25. MARKET OPPORTUNITIES FOR VIRTUAL TOURISM IN NORTH AMERICA 25.1. Chapter Overview 25.2. Key Assumptions and Methodology 25.3. Revenue Shift Analysis 25.4. Market Movement Analysis 25.5. Penetration-Growth (P-G) Matrix 25.6. Virtual tourism market in North America: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 25.6.1. Virtual tourism market in the US: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 25.6.2. Virtual tourism market in Canada: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 25.6.3. Virtual tourism market in Mexico: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 25.6.4. Virtual tourism market in Other North American Countries: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 25.7. Data Triangulation and Validation 26. MARKET OPPORTUNITIES FOR VIRTUAL TOURISM IN EUROPE 26.1. Chapter Overview 26.2. Key Assumptions and Methodology 26.3. Revenue Shift Analysis 26.4. Market Movement Analysis 26.5. Penetration-Growth (P-G) Matrix 26.6. Virtual tourism market in Europe: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 26.6.1. Virtual tourism market in Austria: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 26.6.2. Virtual tourism market in Belgium: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 26.6.3. Virtual tourism market in Denmark: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 26.6.4. Virtual tourism market in France: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 26.6.5. Virtual tourism market in Germany: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 26.6.6. Virtual tourism market in Ireland: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 26.6.7. Virtual tourism market in Italy: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 26.6.8. Virtual tourism market in Netherlands: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 26.6.9. Virtual tourism market in Norway: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 26.6.10. Virtual tourism market in Russia: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 26.6.11. Virtual tourism market in Spain: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 26.6.12. Virtual tourism market in Sweden: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 26.6.13. Virtual tourism market in Sweden: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 26.6.14. Virtual tourism market in Switzerland: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 26.6.15. Virtual tourism market in the UK: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 26.6.16. Virtual tourism market in Other European Countries: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 26.7. Data Triangulation and Validation 27. MARKET OPPORTUNITIES FOR VIRTUAL TOURISM IN ASIA 27.1. Chapter Overview 27.2. Key Assumptions and Methodology 27.3. Revenue Shift Analysis 27.4. Market Movement Analysis 27.5. Penetration-Growth (P-G) Matrix 27.6. Virtual tourism market in Asia: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 27.6.1. Virtual tourism market in China: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 27.6.2. Virtual tourism market in India: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 27.6.3. Virtual tourism market in Japan: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 27.6.4. Virtual tourism market in Singapore: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 27.6.5. Virtual tourism market in South Korea: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 27.6.6. Virtual tourism market in Other Asian Countries: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 27.7. Data Triangulation and Validation 28. MARKET OPPORTUNITIES FOR VIRTUAL TOURISM IN MIDDLE EAST AND NORTH AFRICA (MENA) 28.1. Chapter Overview 28.2. Key Assumptions and Methodology 28.3. Revenue Shift Analysis 28.4. Market Movement Analysis 28.5. Penetration-Growth (P-G) Matrix 28.6. Virtual tourism market in Middle East and North Africa (MENA): Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 28.6.1. Virtual tourism market in Egypt: Historical Trends (Since 2019) and Forecasted Estimates (Till 205) 28.6.2. Virtual tourism market in Iran: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 28.6.3. Virtual tourism market in Iraq: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 28.6.4. Virtual tourism market in Israel: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 28.6.5. Virtual tourism market in Kuwait: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 28.6.6. Virtual tourism market in Saudi Arabia: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 28.6.7. Virtual tourism market in United Arab Emirates (UAE): Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 28.6.8. Virtual tourism market in Other MENA Countries: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 28.7. Data Triangulation and Validation 29. MARKET OPPORTUNITIES FOR VIRTUAL TOURISM IN LATIN AMERICA 29.1. Chapter Overview 29.2. Key Assumptions and Methodology 29.3. Revenue Shift Analysis 29.4. Market Movement Analysis 29.5. Penetration-Growth (P-G) Matrix 29.6. Virtual tourism market in Latin America: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 29.6.1. Virtual tourism market in Argentina: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 29.6.2. Virtual tourism market in Brazil: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 29.6.3. Virtual tourism market in Chile: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 29.6.4. Virtual tourism market in Colombia Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 29.6.5. Virtual tourism market in Venezuela: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 29.6.6. Virtual tourism market in Other Latin American Countries: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 29.7. Data Triangulation and Validation 30. MARKET OPPORTUNITIES FOR VIRTUAL TOURISM IN REST OF THE WORLD 30.1. Chapter Overview 30.2. Key Assumptions and Methodology 30.3. Revenue Shift Analysis 30.4. Market Movement Analysis 30.5. Penetration-Growth (P-G) Matrix 30.6. Virtual tourism market in Rest of the World: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 30.6.1. Virtual tourism market in Australia: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 30.6.2. Virtual tourism market in New Zealand: Historical Trends (Since 2019) and Forecasted Estimates (Till 2035) 30.6.3. Virtual tourism market in Other Countries 30.7. Data Triangulation and Validation 31. MARKET CONCENTRATION ANALYSIS: DISTRIBUTION BY LEADING PLAYERS 31.1. Leading Player 1 31.2. Leading Player 2 31.3. Leading Player 3 31.4. Leading Player 4 31.5. Leading Player 5 31.6. Leading Player 6 31.7. Leading Player 7 31.8. Leading Player 8 32. ADJACENT MARKET ANALYSIS SECTION VII: STRATEGIC TOOLS 33. KEY WINNING STRATEGIES 34. PORTER’S FIVE FORCES ANALYSIS 35. SWOT ANALYSIS 36. VALUE CHAIN ANALYSIS 37. ROOTS STRATEGIC RECOMMENDATIONS 37.1. Chapter Overview 37.2. Key Business-related Strategies 37.2.1. Research & Development 37.2.2. Product Manufacturing 37.2.3. Commercialization / Go-to-Market 37.2.4. Sales and Marketing 37.3. Key Operations-related Strategies 37.3.1. Risk Management 37.3.2. Workforce 37.3.3. Finance 37.3.4. Others SECTION VIII: OTHER EXCLUSIVE INSIGHTS 38. INSIGHTS FROM PRIMARY RESEARCH 39. REPORT CONCLUSION SECTION IX: APPENDIX 40. TABULATED DATA 41. LIST OF COMPANIES AND ORGANIZATIONS 42. CUSTOMIZATION OPPORTUNITIES 43. ROOTS SUBSCRIPTION SERVICES 44. 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