Global Extended Reality Market, By Component (Hardware [Sensors, Cameras, Transducers and Speakers], Software and Services [Professional Services, Managed Services]), By Type (Mobile XR and PC-tethered XR), By Delivery Model (Consumer-Based and Business-Based), By End User (Healthcare, Media and Entertainment, Manufacturing and Industrial, Retail and E-Commerce, Transportation and Others), By Application (Virtual Reality, Augmented Reality, Mixed Reality), By Region, Competition Forecast and Opportunities, 2017-2027
The global extended reality market is projected to grow at a significant rate during the forecast period. The market growth can be attributed to the growing adoption of cloud platforms and light hardware by enterprises. Advancements in smart eyewear techn…
[ 170 + Pages Research Report ] Metaverse Market to surpass USD 1,431.7 billion by 2031 from USD 32.5 billion in 2021 at a CAGR of 46% in the coming years, i.e., 2021-2031. Product OverviewMetaverse is a network of three-dimensional virtual worlds where i…
[ 170 + Pages Research Report ] Near-Eye Display Market to surpass USD 13 billion by 2031 from USD 1.4 billion in 2021 at a CAGR of 25.2% in the coming years, i.e., 2021-2031.Product OverviewNEDs, also known as head mounted displays (HMDs) or wearable dis…
Augmented Reality and Virtual Reality Market by Technology Type (AR: Markerless, Marker-base; VR: Non-Immersive, Semi-immersive and Fully Immersive Technology), Device Type, Offering, Application, Enterprise, and Geography - Global Forecast to 2027
Augmented reality’s widening demands in healthcare sector is paving a way for its growth in the market. The augmented reality can be put to use for surgeries, patient care, fitness and pharmacy management. Alog with its use in all of these aspects, augmen…
The global near-eye display market size is estimated to be USD 1.7 billion in 2022 and is projected to reach 5.3 billion by 2027, at a CAGR of 24.7% during the forecast period. The market has a promising growth potential due to several factors, including …
A AR waveguide is a structure that guides light waves with minimal loss of energy by restricting the transmission of image to one direction.Market Analysis and Insights: Global and United States AR Waveguide MarketThis report focuses on global and United …
Report Scope:In this report, the smart glasses market for AR technologies has been segmented based on form factor, operating system, end user, application, and geography. The report covers the overview of the Global Smart Glasses Market for AR Technologie…
A AR waveguide is a structure that guides light waves with minimal loss of energy by restricting the transmission of image to one direction.Market Analysis and Insights: Global AR Waveguide MarketDue to the COVID-19 pandemic, the global AR Waveguide marke…
Global Mobile Augmented Reality Market 2022-2026Technavio has been monitoring the mobile augmented reality market and it is poised to grow by $ 153.62 bn during 2022-2026, accelerating at a CAGR of 46.46% during the forecast period. Our report on the mobi…
Head-up Display Market by Type (Conventional Head-up Display and Augmented Reality (AR) Based Head-up Display), Application, Components (Video Generators, Projectors/Projection Units, Display Units, Software) and Region - Global Forecast to 2027
Head-up display market size is valued at USD 2.4 billion in 2022 and is anticipated to be USD 6.4 billion by 2027; growing at a CAGR of 21.3% from 2022 to 2027. The growing demand of factors such as combination of satellite navigation technology and head-…
Market Analysis and Insights: Global Augmented and Virtual Reality (AR VR) MarketIn 2021, the global Augmented and Virtual Reality (AR VR) market size was US$ 2285.32 million and it is expected to reach US$ 24592.23 million by the end of 2028, with a CAGR…
Market Analysis and Insights: Global Smart Augmented Reality (AR) Glasses MarketDue to the COVID-19 pandemic, the global Smart Augmented Reality (AR) Glasses market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of …
Global SLAM in Mobile Robots and Smart AR Market Status, Trends and COVID-19 Impact Report 2021Single User License Report: 2350 USDCorporate User License Report: 4700 USDSection Price: As belowIn the past few years, the SLAM in Mobile Robots and Smart AR…
Global Augmented Reality and Mixed Reality Market Status, Trends and COVID-19 Impact Report 2021Single User License Report: 2350 USDCorporate User License Report: 4700 USDSection Price: As belowIn the past few years, the Augmented Reality and Mixed Reali…
The global Data Center Infrastructure Management (DCIM) market size is expected to grow at a Compound Annual Growth Rate (CAGR) of 11.2% during the forecast period, to reach USD 3.2 billion by 2026 from USD 1.8 billion in 2021. Digital business transfor…
Global AR VR Smart Glasses Market 2022-2026
Technavio has been monitoring the AR VR smart glasses market and it is poised to grow by $ 6.21 bn during 2022-2026, progressing at a CAGR of 13.37% during the forecast period. Our report on the AR VR smart glas…
Global AR (augmented reality) & MR (mixed reality) market is projected to register a CAGR of 50.1% in the forecast period of 2021 to 2028. The new market report contains data for historic year 2019, the base year of calculation is 2020 and the forecast pe…
Global AR WYSIWYG Editor Software Market Status, Trends and COVID-19 Impact Report 2021 Single User License Report: 2350 USD Corporate User License Report: 4700 USD Section Price: As below In the past few years, the AR WYSIWYG Editor Software market expe…
Global AR Training Simulator Software Market Status, Trends and COVID-19 Impact Report 2021 Single User License Report: 2350 USD Corporate User License Report: 4700 USD Section Price: As below In the past few years, the AR Training Simulator Software mar…
Global AR Development Software Market Status, Trends and COVID-19 Impact Report 2021 Single User License Report: 2350 USD Corporate User License Report: 4700 USD Section Price: As below In the past few years, the AR Development Software market experience…