The number of global virtual reality device shipments was 13.48 million units in 2020, and it is expected to reach a volume of 112.62 million units by 2026, registering a CAGR of 33.85% over the forecast period (2021–2026). The COVID-19 crisis impacted se…
Market Analysis and Insights: Global Augmented and Virtual Reality (AR VR) MarketIn 2021, the global Augmented and Virtual Reality (AR VR) market size was US$ 2285.32 million and it is expected to reach US$ 24592.23 million by the end of 2028, with a CAGR…
Market Analysis and Insights: Global Immersive Virtual Reality MarketThe global Immersive Virtual Reality market size is projected to reach US$ 281.9 million by 2028, from US$ 79 million in 2021, at a CAGR of 19.6% during 2022-2028.Fully considering the e…
Global Virtual Reality Head-Mounted Display (VR HMD) Market Status, Trends and COVID-19 Impact Report 2021Single User License Report: 2350 USDCorporate User License Report: 4700 USDSection Price: As belowIn the past few years, the Virtual Reality Head-Mo…
Global AR VR Smart Glasses Market 2022-2026
Technavio has been monitoring the AR VR smart glasses market and it is poised to grow by $ 6.21 bn during 2022-2026, progressing at a CAGR of 13.37% during the forecast period. Our report on the AR VR smart glas…
Global VR Gambling Market 2021-2025Technavio has been monitoring the VR gambling market and it is poised to grow by $ 1.74 bn during 2021-2025, progressing at a CAGR of 53.13% during the forecast period. Our report on the VR gambling market provides a hol…
Global Augmented and Virtual Reality in Healthcare Market 2021-2025Technavio has been monitoring the augmented and virtual reality in the healthcare market and it is poised to grow by $ 4.49 bn during 2021-2025, progressing at a CAGR of 30.44% during the …
AR is a tool useful for training and education. AR-based apps are used to provide improved care to patients. For instance, Vein Visualization technology, developed by AccuVein, Inc. is a handheld scanner that helps doctors & nurses locate veins & valves s…
The application of AR & VR in training medical professionals provides them enhanced understanding of anatomy & physiology and assists in complicated surgeries that require precision, thus, resulting in reduced complications and lesser trauma. VR helps pat…
AR is a tool useful for training and education. AR-based apps are used to provide improved care to patients. For instance, Vein Visualization technology, developed by AccuVein, Inc. is a handheld scanner that helps doctors & nurses locate veins & valves s…
Market Analysis and Insights: Global Virtual Reality Rendering Processing Market
In 2021, the global Virtual Reality Rendering Processing market size will be US$ million and it is expected to reach US$ million by the end of 2027, with a CAGR of % durin…
Market Analysis and Insights: Global Virtual Reality 3D Scanning Market
In 2021, the global Virtual Reality 3D Scanning market size will be US$ million and it is expected to reach US$ million by the end of 2027, with a CAGR of % during 2021-2027.
With …
Market Analysis and Insights: Global Virtual Reality Perception Interaction Market
In 2021, the global Virtual Reality Perception Interaction market size will be US$ million and it is expected to reach US$ million by the end of 2027, with a CAGR of % d…
Market Analysis and Insights: Global Virtual Reality Panoramic Video Shooting Market
In 2021, the global Virtual Reality Panoramic Video Shooting market size will be US$ million and it is expected to reach US$ million by the end of 2027, with a CAGR of …
Market Analysis and Insights: Global Virtual Reality Content Production Market
In 2021, the global Virtual Reality Content Production market size will be US$ million and it is expected to reach US$ million by the end of 2027, with a CAGR of % during 20…
This report contains market size and forecasts of Smart VR Glasses in China, including the following market information:China Smart VR Glasses Market Revenue, 2016-2021, 2022-2027, ($ millions)China Smart VR Glasses Market Sales, 2016-2021, 2022-2027, (Un…
Market Analysis and Insights: Global Mobile VR Fighting Gaming MarketIn 2021, the global Mobile VR Fighting Gaming market size will be US$ million and it is expected to reach US$ million by the end of 2027, with a CAGR of % during 2021-2027.With industry-…
Market Analysis and Insights: Global VR Melee Games MarketIn 2021, the global VR Melee Games market size will be US$ million and it is expected to reach US$ million by the end of 2027, with a CAGR of % during 2021-2027.With industry-standard accuracy in a…
Market Analysis and Insights: Global Virtual Reality Treadmill MarketThe global Virtual Reality Treadmill market is valued at US$ million in 2020. The market size will reach US$ million by the end of 2027, growing at a CAGR of % during 2021-2027.Global Vi…
Market Analysis and Insights: Global VR Gaming Controller MarketThe global VR Gaming Controller market is valued at US$ million in 2020. The market size will reach US$ million by the end of 2027, growing at a CAGR of % during 2021-2027.Global VR Gaming Co…