Global Licensed Entertainment and Character Merchandise Market Research Report 2025
The global Licensed Entertainment and Character Merchandise market was valued at US$ 166.78 billion in 2024 and is anticipated to reach US$ 268.81 billion by 2031, witnessing a CAGR of 6.77% during... もっと見る
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SummaryThe global Licensed Entertainment and Character Merchandise market was valued at US$ 166.78 billion in 2024 and is anticipated to reach US$ 268.81 billion by 2031, witnessing a CAGR of 6.77% during the forecast period 2025-2031.The major global companies of Licensed Entertainment and Character Merchandise include The Walt Disney Company, Hasbro, Warner Bros. Discovery, The Pokémon Company, Mattel, Paramount, NBCUniversal, Toei Animation, Sanrio, etc. The top five vendors held 47.67% of the market, in terms of Licensed Entertainment and Character Merchandise Retail Sales Revenue in 2024. This report aims to provide a comprehensive presentation of the global market for Licensed Entertainment and Character Merchandise, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyse their position in the current marketplace, and make informed business decisions regarding Licensed Entertainment and Character Merchandise. The Licensed Entertainment and Character Merchandise market size, estimations, and forecasts are provided in terms of and Retail Sales Revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Licensed Entertainment and Character Merchandise market comprehensively. Regional market sizes, concerning products by Merchandise Types, by Entertainment and Character Types, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments. The report will help the Licensed Entertainment and Character Merchandise companies, new entrants, and industry chain related companies in this market with information on the Retail Sales Revenues for the overall market and the sub-segments across the different segments, by company, by Merchandise Types, by Entertainment and Character Types, and by regions. Market Segmentation By Company The Walt Disney Company Hasbro Warner Bros. Discovery The Pokémon Company Mattel Paramount NBCUniversal Toei Animation Sanrio Authentic Brands Group WildBrain Bandai Namco Entertainment Jazwares Sony Spin Master SEGA Corporation Toho Moomin Characters Alpha Group Segment by Merchandise Types Toys Apparel Entertainment & Media Home Products Others Segment by Entertainment and Character Types Movies & TV Shows Animation & Cartoons Games Others By Region North America United States Canada Asia-Pacific China Japan South Korea Southeast Asia Australia India Others Europe Germany France UK Italy Netherlands Others South America Brazil Mexico Others Middle East & Africa Middle East Africa Chapter Outline Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Merchandise Types, by Entertainment and Character Types), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term. Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry. Chapter 3: Detailed analysis of Licensed Entertainment and Character Merchandise company competitive landscape, Retail Sales Revenue market share, latest development plan, merger, and acquisition information, etc. Chapter 4: Provides the analysis of various market segments by Merchandise Types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 5: Provides the analysis of various market segments by Entertainment and Character Types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space. Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, Retail Sales Revenue, price, gross margin, product introduction. Chapter 12: The main points and conclusions of the report. Table of Contents1 Report Overview 11.1 Study Scope 1 1.2 Market Analysis by Merchandise Types 2 1.2.1 Global Licensed Entertainment and Character Merchandise Market Size Growth Rate by Merchandise Types: 2020 VS 2024 VS 2031 2 1.2.2 Toys 3 1.2.3 Apparel 4 1.2.4 Entertainment & Media 5 1.2.5 Home Products 6 1.2.6 Others 7 1.3 Market by Entertainment and Character Types 8 1.3.1 Global Licensed Entertainment and Character Merchandise Market Growth by Entertainment and Character Types: 2020 VS 2024 VS 2031 8 1.3.2 Movies & TV Shows 9 1.3.3 Animation & Cartoons 9 1.3.4 Games 10 1.3.5 Others 10 1.4 Assumptions and Limitations 11 1.5 Study Objectives 12 1.6 Years Considered 13 2 Global Growth Trends 14 2.1 Global Licensed Entertainment and Character Merchandise Market Perspective (2020-2031) 14 2.2 Global Licensed Entertainment and Character Merchandise Growth Trends by Region 16 2.2.1 Global Licensed Entertainment and Character Merchandise Market Size by Region: 2020 VS 2024 VS 2031 16 2.2.2 Licensed Entertainment and Character Merchandise Historic Market Size by Region (2020-2025) 17 2.2.3 Licensed Entertainment and Character Merchandise Forecasted Market Size by Region (2026-2031) 18 2.3 Licensed Entertainment and Character Merchandise Market Dynamics 19 2.3.1 Licensed Entertainment and Character Merchandise Industry Trends 19 2.3.2 Licensed Entertainment and Character Merchandise Market Drivers 22 2.3.3 Licensed Entertainment and Character Merchandise Market Challenges 25 2.3.4 Licensed Entertainment and Character Merchandise Market Restraints 27 3 Competition Landscape by Key Players 30 3.1 Global Top Licensed Entertainment and Character Merchandise Players by Retail Sales Revenue 30 3.1.1 Global Top Licensed Entertainment and Character Merchandise Players by Retail Sales Revenue (2020-2025) 30 3.1.2 Global Licensed Entertainment and Character Merchandise Retail Sales Revenue Market Share by Players (2020-2025) 31 3.2 Global Licensed Entertainment and Character Merchandise Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 32 3.3 Global Key Players Ranking by Licensed Entertainment and Character Merchandise Retail Sales Revenue 34 3.4 Global Licensed Entertainment and Character Merchandise Market Concentration Ratio 35 3.4.1 Global Licensed Entertainment and Character Merchandise Market Concentration Ratio (CR5 and HHI) 35 3.4.2 Global Top 10 and Top 5 Companies by Licensed Entertainment and Character Merchandise Revenue in 2024 37 3.5 Global Key Players of Licensed Entertainment and Character Merchandise Head office and Establish Date 38 3.6 Global Licensed Entertainment and Character Merchandise Market Key Players Characters List 39 4 Licensed Entertainment and Character Merchandise Breakdown Data by Merchandise Types 41 4.1 Global Licensed Entertainment and Character Merchandise Historic Market Size by Merchandise Types (2020-2025) 41 4.2 Global Licensed Entertainment and Character Merchandise Forecasted Market Size by Merchandise Types (2026-2031) 42 5 Licensed Entertainment and Character Merchandise Breakdown Data by Entertainment and Character Types 44 5.1 Global Licensed Entertainment and Character Merchandise Historic Market Size by Entertainment and Character Types (2020-2025) 44 5.2 Global Licensed Entertainment and Character Merchandise Forecasted Market Size by Entertainment and Character Types (2026-2031) 45 6 North America 47 6.1 North America Licensed Entertainment and Character Merchandise Market Size (2020-2031) 47 6.2 North America Licensed Entertainment and Character Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031 47 6.3 North America Licensed Entertainment and Character Merchandise Market Size by Country (2020-2025) 48 6.4 North America Licensed Entertainment and Character Merchandise Market Size by Country (2026-2031) 49 6.5 United States 50 6.6 Canada 51 7 Europe 52 7.1 Europe Licensed Entertainment and Character Merchandise Market Size (2020-2031) 52 7.2 Europe Licensed Entertainment and Character Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031 52 7.3 Europe Licensed Entertainment and Character Merchandise Market Size by Country (2020-2025) 53 7.4 Europe Licensed Entertainment and Character Merchandise Market Size by Country (2026-2031) 54 7.5 Germany 55 7.6 France 56 7.7 U.K. 57 7.8 Italy 58 7.9 Netherlands 59 8 Asia-Pacific 60 8.1 Asia-Pacific Licensed Entertainment and Character Merchandise Market Size (2020-2031) 60 8.2 Asia-Pacific Licensed Entertainment and Character Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031 60 8.3 Asia-Pacific Licensed Entertainment and Character Merchandise Market Size by Region (2020-2025) 61 8.4 Asia-Pacific Licensed Entertainment and Character Merchandise Market Size by Region (2026-2031) 62 8.5 China 64 8.6 Japan 65 8.7 South Korea 66 8.8 Southeast Asia 67 8.9 Australia 68 8.10 India 69 9 Latin America 70 9.1 Latin America Licensed Entertainment and Character Merchandise Market Size (2020-2031) 70 9.2 Latin America Licensed Entertainment and Character Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031 70 9.3 Latin America Licensed Entertainment and Character Merchandise Market Size by Country (2020-2025) 71 9.4 Latin America Licensed Entertainment and Character Merchandise Market Size by Country (2026-2031) 72 9.5 Mexico 73 9.6 Brazil 74 10 Middle East & Africa 75 10.1 Middle East & Africa Licensed Entertainment and Character Merchandise Market Size (2020-2031) 75 10.2 Middle East & Africa Licensed Entertainment and Character Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031 75 10.3 Middle East & Africa Licensed Entertainment and Character Merchandise Market Size by Country (2020-2025) 76 10.4 Middle East & Africa Licensed Entertainment and Character Merchandise Market Size by Country (2026-2031) 77 10.5 Middle East 78 10.6 Africa 79 11 Key Players Profiles 80 11.1 The Walt Disney Company 80 11.1.1 The Walt Disney Company Details 80 11.1.2 The Walt Disney Company Business Overview 80 11.1.3 The Walt Disney Company Licensed Entertainment and Character Merchandise Introduction 81 11.1.4 The Walt Disney Company Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 84 11.2 Hasbro 85 11.2.1 Hasbro Company Details 85 11.2.2 Hasbro Business Overview 85 11.2.3 Hasbro Licensed Entertainment and Character Merchandise Introduction 86 11.2.4 Hasbro Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 88 11.3 Warner Bros. Discovery 89 11.3.1 Warner Bros. Discovery Company Details 89 11.3.2 Warner Bros. Discovery Business Overview 89 11.3.3 Warner Bros. Discovery Licensed Entertainment and Character Merchandise Introduction 90 11.3.4 Warner Bros. Discovery Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 93 11.4 The Pokémon Company 94 11.4.1 The Pokémon Company Details 94 11.4.2 The Pokémon Company Business Overview 94 11.4.3 The Pokémon Company Licensed Entertainment and Character Merchandise Introduction 95 11.4.4 The Pokémon Company Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 96 11.5 Mattel 96 11.5.1 Mattel Company Details 96 11.5.2 Mattel Business Overview 97 11.5.3 Mattel Licensed Entertainment and Character Merchandise Introduction 97 11.5.4 Mattel Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 99 11.6 Paramount 100 11.6.1 Paramount Company Details 100 11.6.2 Paramount Business Overview 100 11.6.3 Paramount Licensed Entertainment and Character Merchandise Introduction 101 11.6.4 Paramount Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 103 11.7 NBCUniversal 104 11.7.1 NBCUniversal Company Details 104 11.7.2 NBCUniversal Business Overview 104 11.7.3 NBCUniversal Licensed Entertainment and Character Merchandise Introduction 105 11.7.4 NBCUniversal Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 107 11.8 Toei Animation 108 11.8.1 Toei Animation Company Details 108 11.8.2 Toei Animation Business Overview 108 11.8.3 Toei Animation Licensed Entertainment and Character Merchandise Introduction 109 11.8.4 Toei Animation Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 111 11.9 Sanrio 112 11.9.1 Sanrio Company Details 112 11.9.2 Sanrio Business Overview 112 11.9.3 Sanrio Licensed Entertainment and Character Merchandise Introduction 113 11.9.4 Sanrio Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 115 11.10 Authentic Brands Group 115 11.10.1 Authentic Brands Group Company Details 115 11.10.2 Authentic Brands Group Business Overview 116 11.10.3 Authentic Brands Group Licensed Entertainment and Character Merchandise Introduction 116 11.10.4 Authentic Brands Group Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 118 11.11 Wild Brain 118 11.11.1 Wild Brain Company Details 118 11.11.2 Wild Brain Business Overview 119 11.11.3 Wild Brain Licensed Entertainment and Character Merchandise Introduction 119 11.11.4 Wild Brain Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 121 11.12 Bandai Namco Holdings 121 11.12.1 Bandai Namco Holdings Company Details 121 11.12.2 Bandai Namco Holdings Business Overview 122 11.12.3 Bandai Namco Holdings Licensed Entertainment and Character Merchandise Introduction 123 11.12.4 Bandai Namco Holdings Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 123 11.13 Jazwares 124 11.13.1 Jazwares Company Details 124 11.13.2 Jazwares Business Overview 124 11.13.3 Jazwares Licensed Entertainment and Character Merchandise Introduction 124 11.13.4 Jazwares Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 125 11.14 Sony 125 11.14.1 Sony Company Details 125 11.14.2 Sony Business Overview 126 11.14.3 Sony Licensed Entertainment and Character Merchandise Introduction 127 11.14.4 Sony Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 129 11.15 Spin Master 129 11.15.1 Spin Master Company Details 129 11.15.2 Spin Master Business Overview 130 11.15.3 Spin Master Licensed Entertainment and Character Merchandise Introduction 130 11.15.4 Spin Master Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 131 11.16 SEGA Corporation 131 11.16.1 SEGA Corporation Company Details 131 11.16.2 SEGA Corporation Business Overview 132 11.16.3 SEGA Corporation Licensed Entertainment and Character Merchandise Introduction 132 11.16.4 SEGA Corporation Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 133 11.17 Toho 134 11.17.1 Toho Company Details 134 11.17.2 Toho Business Overview 134 11.17.3 Toho Licensed Entertainment and Character Merchandise Introduction 135 11.17.4 Toho Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 135 11.18 Moomin Characters 136 11.18.1 Moomin Characters Company Details 136 11.18.2 Moomin Characters Business Overview 136 11.18.3 Moomin Characters Licensed Entertainment and Character Merchandise Introduction 137 11.18.4 Moomin Characters Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 137 11.19 Alpha Group 138 11.19.1 Alpha Group Company Details 138 11.19.2 Alpha Group Business Overview 138 11.19.3 Alpha Group Licensed Entertainment and Character Merchandise Introduction 139 11.19.4 Alpha Group Retail Sales Revenue in Licensed Entertainment and Character Merchandise Business (2020-2025) 140 12 Analyst's Viewpoints/Conclusions 141 13 Appendix 143 13.1 Research Methodology 143 13.1.1 Methodology/Research Approach 143 13.1.2 Data Source 146 13.2 Author Details 149 13.3 Disclaimer 150
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