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Anime Market by Product Type, End-Users, and Geography (North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa): Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2024-2031


Persistence Market Research has recently released a comprehensive report on the global Anime Market. The report offers an in-depth analysis of crucial market dynamics, including drivers, trends, op... もっと見る

 

 

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2024年9月13日 US$4,900
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Summary

Persistence Market Research has recently released a comprehensive report on the global Anime Market. The report offers an in-depth analysis of crucial market dynamics, including drivers, trends, opportunities, and challenges, providing detailed insights into the market structure.

Key Insights:

• Anime Market Size (2024E): US$31.9 Bn
• Projected Market Value (2031F): US$54.1 Bn
• Global Market Growth Rate (CAGR 2024 to 2031): 7.8%

Anime Market - Report Scope:

Anime, the distinct style of animation originating from Japan, has captured the hearts of global audiences, evolving into a robust market. The anime industry spans various segments, including television series, films, merchandise, and online streaming platforms. Catering to a diverse audience, the anime market boasts a wide variety of content, ranging from action-packed adventures to emotionally engaging stories. The global rise in anime viewership, advancements in digital platforms, and the integration of anime into new regions and media channels are the primary factors driving market expansion.

Market Growth Drivers:

The rising popularity of anime worldwide, particularly outside Japan, plays a pivotal role in its market growth. Streaming services and digital platforms have made anime accessible to a broader global audience, substantially boosting viewership. Additionally, anime's impact on mainstream culture, including fashion, gaming, and lifestyle, further drives market growth. Technological advancements in animation and growing international collaborations strengthen the market’s potential. Furthermore, increasing investments by major global entertainment firms in anime production and distribution are contributing significantly to market expansion.

Market Restraints:

Despite its growth potential, the anime market faces hurdles such as content localization and adaptation for international audiences. Translating and adjusting anime for different cultures can be both time-consuming and costly, affecting the market’s efficiency. Additionally, competition from other entertainment mediums, such as live-action series and films, presents challenges to viewer retention. Intellectual property concerns, including piracy, pose a risk to market revenues. Addressing these concerns with strategic content protection and partnerships is critical for long-term growth.

Market Opportunities:

The anime market offers substantial opportunities for growth driven by emerging trends and technological innovations. The increasing adoption of virtual reality (VR) and augmented reality (AR) presents new possibilities for immersive anime experiences. Additionally, anime conventions and fan events create engagement platforms, promoting content and fostering community connections. Collaborations with global brands and the integration of anime into mainstream media offer new business avenues. Investments in original anime content and niche genres will enable producers to cater to evolving consumer preferences.

Key Questions Answered in the Report:

• What are the primary factors driving the global anime market’s growth?
• Which segments and platforms are leading the global expansion of anime content?
• How are technological advancements reshaping the competitive dynamics of the anime industry?
• Who are the key players in the anime market, and what strategies are they adopting to stay competitive?
• What are the emerging trends and future prospects in the anime industry?

Competitive Intelligence and Business Strategy:

Prominent players in the global anime market, such as Studio Ghibli, Toei Animation, and Crunchyroll, are focusing on innovation, strategic partnerships, and expanding their global reach. These companies invest in high-quality production, developing original content, and forming collaborations with international distributors. By partnering with streaming services and media companies, they ensure broader content distribution and audience engagement. Additionally, merchandise sales, live events, and fan engagement activities contribute to revenue generation and market influence.

Key Companies Profiled:

• Studio Ghibli
• Toei Animation
• Crunchyroll
• Funimation
• Kodansha
• Madhouse
• Sunrise Inc.
• Kyoto Animation
• Sentai Filmworks
• Nippon Animation

Anime Market Research Segmentation

By Anime Type
• T.V.
• Movie
• Video
• Internet Distribution
• Merchandising
• Music
• Pachinko
• Live Entertainment

By Anime Genre
• Action & Adventure
• Sci-Fi & Fantasy
• Romance & Drama
• Sports

By Region
• North America
• Europe
• Asia Pacific
• Latin America
• The Middle East & Africa

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Table of Contents

1. Executive Summary
1.1. Global Anime Market Snapshot, 2024-2031
1.2. Market Opportunity Assessment, 2024-2031, US$ Mn
1.3. Key Market Trends
1.4. Future Market Projections
1.5. Premium Market Insights
1.6. Industry Developments and Key Market Events
1.7. PMR Analysis and Recommendations
2. Market Overview
2.1. Market Scope and Definition
2.2. Market Dynamics
2.2.1. Drivers
2.2.2. Restraints
2.2.3. Opportunity
2.2.4. Challenges
2.2.5. Key Trends
2.3. Macro-Economic Factors
2.3.1. Global GDP Growth Outlook
2.3.2. Global Consumer Spending Outlook
2.4. COVID-19 Impact Analysis
2.5. Forecast Factors - Relevance and Impact
3. Value Added Insights
3.1. Product Adoption Analysis
3.2. Growth Opportunity Matrix
3.3. Regulatory Landscape
3.4. Value Chain Analysis
3.4.1. List of Anime Genre/Marketplaces
3.4.2. List of End User (Industry)
3.5. Key Deals and Mergers
3.6. PESTLE Analysis
3.7. Porter’s Five Force Analysis
4. Price Trend Analysis, 2019-2024
4.1. Key Highlights
4.2. Key Factors Impacting Product Prices
4.3. Pricing Analysis, By Anime Type
4.4. Regional Prices and Product Preferences
5. Global Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)
5.1. Global Anime Market Outlook: Anime Type
5.1.1. Introduction / Key Findings
5.1.2. Historical Market Size (US$ Bn) Analysis, By Anime Type, 2019-2023
5.1.3. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
5.1.3.1. T.V.
5.1.3.2. Movie
5.1.3.3. Video
5.1.3.4. Internet Distribution
5.1.3.5. Merchandising
5.1.3.6. Music
5.1.3.7. Pachinko
5.1.3.8. Live Entertainment
5.2. Market Attractiveness Analysis: Anime Type
5.3. Global Anime Market Outlook: Anime Genre
5.3.1. Introduction / Key Findings
5.3.2. Historical Market Size (US$ Bn) Analysis, By Anime Genre, 2019-2023
5.3.3. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
5.3.3.1. Action & Adventure
5.3.3.2. Sci-Fi & Fantasy
5.3.3.3. Romance & Drama
5.3.3.4. Sports
5.3.3.5. Others
5.4. Market Attractiveness Analysis: Anime Genre
6. Global Anime Market Outlook: Region
6.1. Key Highlights
6.2. Historical Market Size (US$ Bn) Analysis, By Region, 2019-2023
6.3. Current Market Size (US$ Bn) Analysis and Forecast, By Region, 2024-2031
6.3.1. North America
6.3.2. Europe
6.3.3. East Asia
6.3.4. South Asia and Oceania
6.3.5. Latin America
6.3.6. Middle East & Africa
6.4. Market Attractiveness Analysis: Region
7. North America Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)
7.1. Key Highlights
7.2. Pricing Analysis
7.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023
7.3.1. By Country
7.3.2. By Anime Type
7.3.3. By Technology
7.3.4. By Anime Genre
7.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031
7.4.1. U.S.
7.4.2. Canada
7.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
7.5.1. T.V.
7.5.2. Movie
7.5.3. Video
7.5.4. Internet Distribution
7.5.5. Merchandising
7.5.6. Music
7.5.7. Pachinko
7.5.8. Live Entertainment
7.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
7.6.1. Action & Adventure
7.6.2. Sci-Fi & Fantasy
7.6.3. Romance & Drama
7.6.4. Sports
7.6.5. Others
7.7. Market Attractiveness Analysis
8. Europe Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)
8.1. Key Highlights
8.2. Pricing Analysis
8.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023
8.3.1. By Country
8.3.2. By Anime Type
8.3.3. By Technology
8.3.4. By Anime Genre
8.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031
8.4.1. Germany
8.4.2. France
8.4.3. U.K.
8.4.4. Italy
8.4.5. Spain
8.4.6. Russia
8.4.7. Turkey
8.4.8. Rest of Europe
8.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
8.5.1. T.V.
8.5.2. Movie
8.5.3. Video
8.5.4. Internet Distribution
8.5.5. Merchandising
8.5.6. Music
8.5.7. Pachinko
8.5.8. Live Entertainment
8.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
8.6.1. Action & Adventure
8.6.2. Sci-Fi & Fantasy
8.6.3. Romance & Drama
8.6.4. Sports
8.6.5. Others
8.7. Market Attractiveness Analysis
9. East Asia Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)
9.1. Key Highlights
9.2. Pricing Analysis
9.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023
9.3.1. By Country
9.3.2. By Anime Type
9.3.3. By Technology
9.3.4. By Anime Genre
9.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031
9.4.1. China
9.4.2. Japan
9.4.3. South Korea
9.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
9.5.1. T.V.
9.5.2. Movie
9.5.3. Video
9.5.4. Internet Distribution
9.5.5. Merchandising
9.5.6. Music
9.5.7. Pachinko
9.5.8. Live Entertainment
9.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
9.6.1. Action & Adventure
9.6.2. Sci-Fi & Fantasy
9.6.3. Romance & Drama
9.6.4. Sports
9.6.5. Others
9.7. Market Attractiveness Analysis
10. South Asia & Oceania Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)
10.1. Key Highlights
10.2. Pricing Analysis
10.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023
10.3.1. By Country
10.3.2. By Anime Type
10.3.3. By Technology
10.3.4. By Anime Genre
10.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031
10.4.1. India
10.4.2. Southeast Asia
10.4.3. ANZ
10.4.4. Rest of South Asia & Oceania
10.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
10.5.1. T.V.
10.5.2. Movie
10.5.3. Video
10.5.4. Internet Distribution
10.5.5. Merchandising
10.5.6. Music
10.5.7. Pachinko
10.5.8. Live Entertainment
10.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
10.6.1. Action & Adventure
10.6.2. Sci-Fi & Fantasy
10.6.3. Romance & Drama
10.6.4. Sports
10.6.5. Others
10.7. Market Attractiveness Analysis
11. Latin America Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)
11.1. Key Highlights
11.2. Pricing Analysis
11.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023
11.3.1. By Country
11.3.2. By Anime Type
11.3.3. By Technology
11.3.4. By Anime Genre
11.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031
11.4.1. Brazil
11.4.2. Mexico
11.4.3. Rest of Latin America
11.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
11.5.1. T.V.
11.5.2. Movie
11.5.3. Video
11.5.4. Internet Distribution
11.5.5. Merchandising
11.5.6. Music
11.5.7. Pachinko
11.5.8. Live Entertainment
11.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
11.6.1. Action & Adventure
11.6.2. Sci-Fi & Fantasy
11.6.3. Romance & Drama
11.6.4. Sports
11.6.5. Others
11.7. Market Attractiveness Analysis
12. Middle East & Africa Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)
12.1. Key Highlights
12.2. Pricing Analysis
12.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023
12.3.1. By Country
12.3.2. By Anime Type
12.3.3. By Technology
12.3.4. By Anime Genre
12.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031
12.4.1. GCC Countries
12.4.2. Egypt
12.4.3. South Africa
12.4.4. Northern Africa
12.4.5. Rest of Middle East & Africa
12.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
12.5.1. T.V.
12.5.2. Movie
12.5.3. Video
12.5.4. Internet Distribution
12.5.5. Merchandising
12.5.6. Music
12.5.7. Pachinko
12.5.8. Live Entertainment
12.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
12.6.1. Action & Adventure
12.6.2. Sci-Fi & Fantasy
12.6.3. Romance & Drama
12.6.4. Sports
12.6.5. Others
12.7. Market Attractiveness Analysis
13. Competition Landscape
13.1. Market Share Analysis, 2023
13.2. Market Structure
13.2.1. Competition Intensity Mapping By Market
13.2.2. Competition Dashboard
13.3. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments)
13.3.1. Studio Ghibli, Inc.
13.3.1.1. Overview
13.3.1.2. Segments and Products
13.3.1.3. Key Financials
13.3.1.4. Market Developments
13.3.1.5. Market Strategy
13.3.2. Pierrot Co., Ltd.
13.3.3. Production I.G, Inc.
13.3.4. Bones Inc.
13.3.5. Kyoto Animation Co., Ltd.
13.3.6. MADHOUSE, Inc.
13.3.7. Sentai Holdings, LLC (AMC Networks)
13.3.8. VIZ Media, LLC
13.3.9. Ufotable Co., Ltd.
13.3.10. Sunrise, Inc. (Bandai Namco Filmworks)
13.3.11. Toei Animation Co., Ltd.
13.3.12. Crunchyroll (Progressive Animation Works Co., Ltd.
13.3.13. Atomic Flare
13.3.14. Good Smile Company, Inc.
13.3.15. Discotek Media
14. Appendix
14.1. Research Methodology
14.2. Research Assumptions
14.3. Acronyms and Abbreviations

 

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