Anime Market by Product Type, End-Users, and Geography (North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa): Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2024-2031
Persistence Market Research has recently released a comprehensive report on the global Anime Market. The report offers an in-depth analysis of crucial market dynamics, including drivers, trends, op... もっと見る
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SummaryPersistence Market Research has recently released a comprehensive report on the global Anime Market. The report offers an in-depth analysis of crucial market dynamics, including drivers, trends, opportunities, and challenges, providing detailed insights into the market structure.Key Insights: • Anime Market Size (2024E): US$31.9 Bn • Projected Market Value (2031F): US$54.1 Bn • Global Market Growth Rate (CAGR 2024 to 2031): 7.8% Anime Market - Report Scope: Anime, the distinct style of animation originating from Japan, has captured the hearts of global audiences, evolving into a robust market. The anime industry spans various segments, including television series, films, merchandise, and online streaming platforms. Catering to a diverse audience, the anime market boasts a wide variety of content, ranging from action-packed adventures to emotionally engaging stories. The global rise in anime viewership, advancements in digital platforms, and the integration of anime into new regions and media channels are the primary factors driving market expansion. Market Growth Drivers: The rising popularity of anime worldwide, particularly outside Japan, plays a pivotal role in its market growth. Streaming services and digital platforms have made anime accessible to a broader global audience, substantially boosting viewership. Additionally, anime's impact on mainstream culture, including fashion, gaming, and lifestyle, further drives market growth. Technological advancements in animation and growing international collaborations strengthen the market’s potential. Furthermore, increasing investments by major global entertainment firms in anime production and distribution are contributing significantly to market expansion. Market Restraints: Despite its growth potential, the anime market faces hurdles such as content localization and adaptation for international audiences. Translating and adjusting anime for different cultures can be both time-consuming and costly, affecting the market’s efficiency. Additionally, competition from other entertainment mediums, such as live-action series and films, presents challenges to viewer retention. Intellectual property concerns, including piracy, pose a risk to market revenues. Addressing these concerns with strategic content protection and partnerships is critical for long-term growth. Market Opportunities: The anime market offers substantial opportunities for growth driven by emerging trends and technological innovations. The increasing adoption of virtual reality (VR) and augmented reality (AR) presents new possibilities for immersive anime experiences. Additionally, anime conventions and fan events create engagement platforms, promoting content and fostering community connections. Collaborations with global brands and the integration of anime into mainstream media offer new business avenues. Investments in original anime content and niche genres will enable producers to cater to evolving consumer preferences. Key Questions Answered in the Report: • What are the primary factors driving the global anime market’s growth? • Which segments and platforms are leading the global expansion of anime content? • How are technological advancements reshaping the competitive dynamics of the anime industry? • Who are the key players in the anime market, and what strategies are they adopting to stay competitive? • What are the emerging trends and future prospects in the anime industry? Competitive Intelligence and Business Strategy: Prominent players in the global anime market, such as Studio Ghibli, Toei Animation, and Crunchyroll, are focusing on innovation, strategic partnerships, and expanding their global reach. These companies invest in high-quality production, developing original content, and forming collaborations with international distributors. By partnering with streaming services and media companies, they ensure broader content distribution and audience engagement. Additionally, merchandise sales, live events, and fan engagement activities contribute to revenue generation and market influence. Key Companies Profiled: • Studio Ghibli • Toei Animation • Crunchyroll • Funimation • Kodansha • Madhouse • Sunrise Inc. • Kyoto Animation • Sentai Filmworks • Nippon Animation Anime Market Research Segmentation By Anime Type • T.V. • Movie • Video • Internet Distribution • Merchandising • Music • Pachinko • Live Entertainment By Anime Genre • Action & Adventure • Sci-Fi & Fantasy • Romance & Drama • Sports By Region • North America • Europe • Asia Pacific • Latin America • The Middle East & Africa Table of Contents1. Executive Summary1.1. Global Anime Market Snapshot, 2024-2031 1.2. Market Opportunity Assessment, 2024-2031, US$ Mn 1.3. Key Market Trends 1.4. Future Market Projections 1.5. Premium Market Insights 1.6. Industry Developments and Key Market Events 1.7. PMR Analysis and Recommendations 2. Market Overview 2.1. Market Scope and Definition 2.2. Market Dynamics 2.2.1. Drivers 2.2.2. Restraints 2.2.3. Opportunity 2.2.4. Challenges 2.2.5. Key Trends 2.3. Macro-Economic Factors 2.3.1. Global GDP Growth Outlook 2.3.2. Global Consumer Spending Outlook 2.4. COVID-19 Impact Analysis 2.5. Forecast Factors - Relevance and Impact 3. Value Added Insights 3.1. Product Adoption Analysis 3.2. Growth Opportunity Matrix 3.3. Regulatory Landscape 3.4. Value Chain Analysis 3.4.1. List of Anime Genre/Marketplaces 3.4.2. List of End User (Industry) 3.5. Key Deals and Mergers 3.6. PESTLE Analysis 3.7. Porter’s Five Force Analysis 4. Price Trend Analysis, 2019-2024 4.1. Key Highlights 4.2. Key Factors Impacting Product Prices 4.3. Pricing Analysis, By Anime Type 4.4. Regional Prices and Product Preferences 5. Global Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031) 5.1. Global Anime Market Outlook: Anime Type 5.1.1. Introduction / Key Findings 5.1.2. Historical Market Size (US$ Bn) Analysis, By Anime Type, 2019-2023 5.1.3. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031 5.1.3.1. T.V. 5.1.3.2. Movie 5.1.3.3. Video 5.1.3.4. Internet Distribution 5.1.3.5. Merchandising 5.1.3.6. Music 5.1.3.7. Pachinko 5.1.3.8. Live Entertainment 5.2. Market Attractiveness Analysis: Anime Type 5.3. Global Anime Market Outlook: Anime Genre 5.3.1. Introduction / Key Findings 5.3.2. Historical Market Size (US$ Bn) Analysis, By Anime Genre, 2019-2023 5.3.3. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031 5.3.3.1. Action & Adventure 5.3.3.2. Sci-Fi & Fantasy 5.3.3.3. Romance & Drama 5.3.3.4. Sports 5.3.3.5. Others 5.4. Market Attractiveness Analysis: Anime Genre 6. Global Anime Market Outlook: Region 6.1. Key Highlights 6.2. Historical Market Size (US$ Bn) Analysis, By Region, 2019-2023 6.3. Current Market Size (US$ Bn) Analysis and Forecast, By Region, 2024-2031 6.3.1. North America 6.3.2. Europe 6.3.3. East Asia 6.3.4. South Asia and Oceania 6.3.5. Latin America 6.3.6. Middle East & Africa 6.4. Market Attractiveness Analysis: Region 7. North America Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031) 7.1. Key Highlights 7.2. Pricing Analysis 7.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023 7.3.1. By Country 7.3.2. By Anime Type 7.3.3. By Technology 7.3.4. By Anime Genre 7.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031 7.4.1. U.S. 7.4.2. Canada 7.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031 7.5.1. T.V. 7.5.2. Movie 7.5.3. Video 7.5.4. Internet Distribution 7.5.5. Merchandising 7.5.6. Music 7.5.7. Pachinko 7.5.8. Live Entertainment 7.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031 7.6.1. Action & Adventure 7.6.2. Sci-Fi & Fantasy 7.6.3. Romance & Drama 7.6.4. Sports 7.6.5. Others 7.7. Market Attractiveness Analysis 8. Europe Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031) 8.1. Key Highlights 8.2. Pricing Analysis 8.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023 8.3.1. By Country 8.3.2. By Anime Type 8.3.3. By Technology 8.3.4. By Anime Genre 8.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031 8.4.1. Germany 8.4.2. France 8.4.3. U.K. 8.4.4. Italy 8.4.5. Spain 8.4.6. Russia 8.4.7. Turkey 8.4.8. Rest of Europe 8.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031 8.5.1. T.V. 8.5.2. Movie 8.5.3. Video 8.5.4. Internet Distribution 8.5.5. Merchandising 8.5.6. Music 8.5.7. Pachinko 8.5.8. Live Entertainment 8.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031 8.6.1. Action & Adventure 8.6.2. Sci-Fi & Fantasy 8.6.3. Romance & Drama 8.6.4. Sports 8.6.5. Others 8.7. Market Attractiveness Analysis 9. East Asia Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031) 9.1. Key Highlights 9.2. Pricing Analysis 9.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023 9.3.1. By Country 9.3.2. By Anime Type 9.3.3. By Technology 9.3.4. By Anime Genre 9.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031 9.4.1. China 9.4.2. Japan 9.4.3. South Korea 9.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031 9.5.1. T.V. 9.5.2. Movie 9.5.3. Video 9.5.4. Internet Distribution 9.5.5. Merchandising 9.5.6. Music 9.5.7. Pachinko 9.5.8. Live Entertainment 9.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031 9.6.1. Action & Adventure 9.6.2. Sci-Fi & Fantasy 9.6.3. Romance & Drama 9.6.4. Sports 9.6.5. Others 9.7. Market Attractiveness Analysis 10. South Asia & Oceania Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031) 10.1. Key Highlights 10.2. Pricing Analysis 10.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023 10.3.1. By Country 10.3.2. By Anime Type 10.3.3. By Technology 10.3.4. By Anime Genre 10.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031 10.4.1. India 10.4.2. Southeast Asia 10.4.3. ANZ 10.4.4. Rest of South Asia & Oceania 10.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031 10.5.1. T.V. 10.5.2. Movie 10.5.3. Video 10.5.4. Internet Distribution 10.5.5. Merchandising 10.5.6. Music 10.5.7. Pachinko 10.5.8. Live Entertainment 10.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031 10.6.1. Action & Adventure 10.6.2. Sci-Fi & Fantasy 10.6.3. Romance & Drama 10.6.4. Sports 10.6.5. Others 10.7. Market Attractiveness Analysis 11. Latin America Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031) 11.1. Key Highlights 11.2. Pricing Analysis 11.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023 11.3.1. By Country 11.3.2. By Anime Type 11.3.3. By Technology 11.3.4. By Anime Genre 11.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031 11.4.1. Brazil 11.4.2. Mexico 11.4.3. Rest of Latin America 11.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031 11.5.1. T.V. 11.5.2. Movie 11.5.3. Video 11.5.4. Internet Distribution 11.5.5. Merchandising 11.5.6. Music 11.5.7. Pachinko 11.5.8. Live Entertainment 11.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031 11.6.1. Action & Adventure 11.6.2. Sci-Fi & Fantasy 11.6.3. Romance & Drama 11.6.4. Sports 11.6.5. Others 11.7. Market Attractiveness Analysis 12. Middle East & Africa Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031) 12.1. Key Highlights 12.2. Pricing Analysis 12.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023 12.3.1. By Country 12.3.2. By Anime Type 12.3.3. By Technology 12.3.4. By Anime Genre 12.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031 12.4.1. GCC Countries 12.4.2. Egypt 12.4.3. South Africa 12.4.4. Northern Africa 12.4.5. Rest of Middle East & Africa 12.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031 12.5.1. T.V. 12.5.2. Movie 12.5.3. Video 12.5.4. Internet Distribution 12.5.5. Merchandising 12.5.6. Music 12.5.7. Pachinko 12.5.8. Live Entertainment 12.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031 12.6.1. Action & Adventure 12.6.2. Sci-Fi & Fantasy 12.6.3. Romance & Drama 12.6.4. Sports 12.6.5. Others 12.7. Market Attractiveness Analysis 13. Competition Landscape 13.1. Market Share Analysis, 2023 13.2. Market Structure 13.2.1. Competition Intensity Mapping By Market 13.2.2. Competition Dashboard 13.3. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments) 13.3.1. Studio Ghibli, Inc. 13.3.1.1. Overview 13.3.1.2. Segments and Products 13.3.1.3. Key Financials 13.3.1.4. Market Developments 13.3.1.5. Market Strategy 13.3.2. Pierrot Co., Ltd. 13.3.3. Production I.G, Inc. 13.3.4. Bones Inc. 13.3.5. Kyoto Animation Co., Ltd. 13.3.6. MADHOUSE, Inc. 13.3.7. Sentai Holdings, LLC (AMC Networks) 13.3.8. VIZ Media, LLC 13.3.9. Ufotable Co., Ltd. 13.3.10. Sunrise, Inc. (Bandai Namco Filmworks) 13.3.11. Toei Animation Co., Ltd. 13.3.12. Crunchyroll (Progressive Animation Works Co., Ltd. 13.3.13. Atomic Flare 13.3.14. Good Smile Company, Inc. 13.3.15. Discotek Media 14. Appendix 14.1. Research Methodology 14.2. Research Assumptions 14.3. Acronyms and Abbreviations
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