Global Toy Market Research Report 2025
The global Toy market was valued at US$ 71.04 billion in 2024 and is anticipated to reach US$ 107.75 billion by 2031, witnessing a CAGR of 5.47% during the forecast period 2025-2031. The major glo... もっと見る
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SummaryThe global Toy market was valued at US$ 71.04 billion in 2024 and is anticipated to reach US$ 107.75 billion by 2031, witnessing a CAGR of 5.47% during the forecast period 2025-2031.The major global companies of Toy include LEGO, Mattel, Bandai, Hasbro, MGA Entertainment, Spin Master, Takara Tomy, POP Mart, and Fanatics, etc. In 2024, the world's top three vendors accounted for 28.13 % of the revenue. This report aims to provide a comprehensive presentation of the global market for Toy, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Toy. The Toy market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Toy market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments. The report will help the Toy companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions. Market Segmentation By Company LEGO Mattel Bandai Hasbro MGA Entertainment Spin Master Takara Tomy POP Mart Fanatics Pokemon Kayou Konami Panini Vtech Simba-Dickie Group Ravensburger PLAYMOBIL Giochi Preziosi Alpha Group Goldlok Toys Segment by Type Activity Toys Games and Puzzles Construction Toys Figures & Dolls Outdoor and Sports Toys Game & Anime Trading Cards Entertainment Trading Cards Others Segment by Application General Play Educational Collectibles Competitive Games Others By Region North America United States Canada Asia-Pacific China Japan South Korea Southeast Asia India Rest of Asia Europe Germany France U.K. Italy Russia Rest of Europe Latin America Mexico Brazil Rest of Latin America Middle East & Africa Chapter Outline Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term. Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry. Chapter 3: Detailed analysis of Toy company competitive landscape, revenue market share, etc. Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc. Chapter 12: The main points and conclusions of the report. Table of Contents1 Report Overview 1 1.1 Study Scope 1 1.2 Market Analysis by Type 1 1.2.1 Global Toy Market Size Growth Rate by Type: 2020 VS 2024 VS 2031 1 1.2.2 Activity Toys 3 1.2.3 Games and Puzzles 4 1.2.4 Construction Toys 4 1.2.5 Figures & Dolls 5 1.2.6 Outdoor and Sports Toys 5 1.2.7 Game & Anime Trading Cards 6 1.2.8 Entertainment Trading Cards 6 1.2.9 Others 7 1.3 Market by Application 8 1.3.1 Global Toy Market Growth by Application: 2020 VS 2024 VS 2031 8 1.3.2 General Play 9 1.3.3 Educational 9 1.3.4 Collectibles 10 1.3.5 Competitive Games 10 1.3.6 Others 11 1.4 Assumptions and Limitations 11 1.5 Study Objectives 12 1.6 Years Considered 13 2 Global Growth Trends 14 2.1 Global Toy Market Perspective (2020-2031) 14 2.2 Global Toy Growth Trends by Region 15 2.2.1 Global Toy Market Size by Region: 2020 VS 2024 VS 2031 16 2.2.2 Toy Historic Market Size by Region (2020-2025) 17 2.2.3 Toy Forecasted Market Size by Region (2026-2031) 17 2.3 Toy Market Dynamics 18 2.3.1 Toy Industry Trends 18 2.3.2 Toy Market Drivers 22 2.3.3 Toy Market Challenges 23 2.3.4 Toy Market Restraints 24 3 Competition Landscape by Key Players 25 3.1 Global Top Toy Players by Revenue 25 3.1.1 Global Top Toy Players by Revenue (2020-2025) 25 3.1.2 Global Toy Revenue Market Share by Players (2020-2025) 26 3.2 Global Top Toy Players by Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 28 3.3 Global Toy Market Concentration Ratio 30 3.3.1 Global Toy Market Concentration Ratio (CR5 and HHI) 30 3.3.2 Global Top 10 Companies by Toy Revenue in 2024 31 3.4 Global Key Players of Toy Head office 31 3.5 Global Key Players of Toy, Product and Application 32 4 Toy Breakdown Data by Type 34 4.1 Global Toy Historic Market Size by Type (2020-2025) 34 4.2 Global Toy Forecasted Market Size by Type (2026-2031) 35 5 Toy Breakdown Data by Application 37 5.1 Global Toy Historic Market Size by Application (2020-2025) 37 5.2 Global Toy Forecasted Market Size by Application (2026-2031) 38 6 North America 39 6.1 North America Toy Market Size (2020-2031) 39 6.2 North America Toy Market Growth Rate by Country: 2020 VS 2024 VS 2031 39 6.3 North America Toy Market Size by Country (2020-2025) 40 6.4 North America Toy Market Size by Country (2026-2031) 40 6.5 United States 41 6.6 Canada 42 7 Europe 43 7.1 Europe Toy Market Size (2020-2031) 43 7.2 Europe Toy Market Growth Rate by Country: 2020 VS 2024 VS 2031 43 7.3 Europe Toy Market Size by Country (2020-2025) 44 7.4 Europe Toy Market Size by Country (2026-2031) 44 7.5 Germany 45 7.6 France 46 7.7 U.K. 47 7.8 Italy 48 7.9 Russia 49 8 Asia-Pacific 50 8.1 Asia-Pacific Toy Market Size (2020-2031) 50 8.2 Asia-Pacific Toy Market Growth Rate by Country: 2020 VS 2024 VS 2031 50 8.3 Asia-Pacific Toy Market Size by Region (2020-2025) 51 8.4 Asia-Pacific Toy Market Size by Region (2026-2031) 51 8.5 China 52 8.6 Japan 53 8.7 South Korea 54 8.8 Southeast Asia 55 8.9 India 56 9 Latin America 57 9.1 Latin America Toy Market Size (2020-2031) 57 9.2 Latin America Toy Market Growth Rate by Country: 2020 VS 2024 VS 2031 57 9.3 Latin America Toy Market Size by Country (2020-2025) 58 9.4 Latin America Toy Market Size by Country (2026-2031) 58 9.5 Mexico 59 9.6 Brazil 60 10 Middle East & Africa 61 10.1 Middle East & Africa Toy Market Size (2020-2031) 61 10.2 Middle East & Africa Toy Market Growth Rate by Country: 2020 VS 2024 VS 2031 61 10.3 Middle East & Africa Toy Market Size by Country (2020-2025) 62 10.4 Middle East & Africa Toy Market Size by Country (2026-2031) 62 10.5 Middle East 63 10.6 Africa 64 11 Key Players Profiles 65 11.1 LEGO 65 11.1.1 LEGO Company Details 65 11.1.2 LEGO Business Overview 65 11.1.3 LEGO Toy Introduction 66 11.1.4 LEGO Revenue in Toy Business (2020-2025) 67 11.1.5 LEGO Recent Development 67 11.2 Mattel 67 11.2.1 Mattel Company Details 67 11.2.2 Mattel Business Overview 68 11.2.3 Mattel Toy Introduction 68 11.2.4 Mattel Revenue in Toy Business (2020-2025) 69 11.2.5 Mattel Recent Development 70 11.3 Bandai 70 11.3.1 Bandai Company Details 70 11.3.2 Bandai Business Overview 71 11.3.3 Bandai Toy Introduction 71 11.3.4 Bandai Revenue in Toy Business (2020-2025) 71 11.3.5 Bandai Recent Development 72 11.4 Hasbro 72 11.4.1 Hasbro Company Details 72 11.4.2 Hasbro Business Overview 73 11.4.3 Hasbro Toy Introduction 73 11.4.4 Hasbro Revenue in Toy Business (2020-2025) 74 11.4.5 Hasbro Recent Development 75 11.5 MGA Entertainment 75 11.5.1 MGA Entertainment Company Details 75 11.5.2 MGA Entertainment Business Overview 76 11.5.3 MGA Entertainment Toy Introduction 76 11.5.4 MGA Entertainment Revenue in Toy Business (2020-2025) 77 11.6 Spin Master 78 11.6.1 Spin Master Company Details 78 11.6.2 Spin Master Business Overview 78 11.6.3 Spin Master Toy Introduction 79 11.6.4 Spin Master Revenue in Toy Business (2020-2025) 80 11.7 Takara Tomy 80 11.7.1 Takara Tomy Company Details 80 11.7.2 Takara Tomy Business Overview 80 11.7.3 Takara Tomy Toy Introduction 81 11.7.4 Takara Tomy Revenue in Toy Business (2020-2025) 82 11.8 POP Mart 82 11.8.1 POP Mart Company Details 82 11.8.2 POP Mart Business Overview 83 11.8.3 POP Mart Toy Introduction 83 11.8.4 POP Mart Revenue in Toy Business (2020-2025) 84 11.9 Fanatics 84 11.9.1 Fanatics Company Details 84 11.9.2 Fanatics Business Overview 85 11.9.3 Fanatics Toy Introduction 86 11.9.4 Fanatics Revenue in Toy Business (2020-2025) 86 11.10 Pokemon 87 11.10.1 Pokemon Company Details 87 11.10.2 Pokemon Business Overview 87 11.10.3 Pokemon Toy Introduction 88 11.10.4 Pokemon Revenue in Toy Business (2020-2025) 89 11.11 Kayou 89 11.11.1 Kayou Company Details 89 11.11.2 Kayou Business Overview 90 11.11.3 Kayou Toy Introduction 90 11.11.4 Kayou Revenue in Toy Business (2020-2025) 91 11.12 Konami 91 11.12.1 Konami Company Details 91 11.12.2 Konami Business Overview 92 11.12.3 Konami Toy Introduction 92 11.12.4 Konami Revenue in Toy Business (2020-2025) 93 11.13 Panini 93 11.13.1 Panini Company Details 93 11.13.2 Panini Business Overview 94 11.13.3 Panini Toy Introduction 94 11.13.4 Panini Revenue in Toy Business (2020-2025) 95 11.14 Vtech 95 11.14.1 Vtech Company Details 95 11.14.2 Vtech Business Overview 96 11.14.3 Vtech Toy Introduction 96 11.14.4 Vtech Revenue in Toy Business (2020-2025) 97 11.15 Simba-Dickie Group 98 11.15.1 Simba-Dickie Group Company Details 98 11.15.2 Simba-Dickie Group Business Overview 98 11.15.3 Simba-Dickie Group Toy Introduction 99 11.15.4 Simba-Dickie Group Revenue in Toy Business (2020-2025) 100 11.16 Ravensburger 100 11.16.1 Ravensburger Company Details 100 11.16.2 Ravensburger Business Overview 100 11.16.3 Ravensburger Toy Introduction 101 11.16.4 Ravensburger Revenue in Toy Business (2020-2025) 102 11.17 PLAYMOBIL 102 11.17.1 PLAYMOBIL Company Details 102 11.17.2 PLAYMOBIL Business Overview 103 11.17.3 PLAYMOBIL Toy Introduction 103 11.17.4 PLAYMOBIL Revenue in Toy Business (2020-2025) 104 11.18 Giochi Preziosi 104 11.18.1 Giochi Preziosi Company Details 104 11.18.2 Giochi Preziosi Business Overview 105 11.18.3 Giochi Preziosi Toy Introduction 105 11.18.4 Giochi Preziosi Revenue in Toy Business (2020-2025) 106 11.19 Alpha Group 107 11.19.1 Alpha Group Company Details 107 11.19.2 Alpha Group Business Overview 107 11.19.3 Alpha Group Toy Introduction 108 11.19.4 Alpha Group Revenue in Toy Business (2020-2025) 109 11.20 Goldlok Toys 109 11.20.1 Goldlok Toys Company Details 109 11.20.2 Goldlok Toys Business Overview 109 11.20.3 Goldlok Toys Toy Introduction 110 11.20.4 Goldlok Toys Revenue in Toy Business (2020-2025) 111 12 Analyst's Viewpoints/Conclusions 112 13 Appendix 115 13.1 Research Methodology 115 13.1.1 Methodology/Research Approach 115 13.1.2 Data Source 118 13.2 Author Details 121 13.3 Disclaimer 122
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