Manga Comics Market By Genre (Shonen, Shojo, Seinen, Josei, Kodomo, Mecha, Other), By Age Group (Gen Z, Millennials, Gen X and Boomers), By Reader Type (Casual Browsers, Digital Only, Collectors, Others), By Distribution Channel (Supermarkets and Hypermarkets, Specialty Stores, Bookstores, Online channels, Others): Global Opportunity Analysis and Industry Forecast, 2025-2034
The global manga comics market size was valued at $11,201.3 million in 2024, and is projected to reach $20,977.0 million by 2034, registering a CAGR of 6.5% from 2025 to 2034. Manga is a distincti... もっと見る
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SummaryThe global manga comics market size was valued at $11,201.3 million in 2024, and is projected to reach $20,977.0 million by 2034, registering a CAGR of 6.5% from 2025 to 2034.Manga is a distinctive form of Japanese visual storytelling that blends intricate artwork, expressive characters, and emotionally rich narratives. Originating in Japan, it spans a wide range of genres—from action and romance to exploring historical fiction and science fiction—often themes deeply rooted in Japanese culture, values, and social norms. Its unique visual style, marked by exaggerated facial expressions, panel-based layouts, and typically black-and-white illustrations, offers an immersive experience that resonates with readers of all ages. Manga, which originated in Japan, has now become a global storytelling format. With the increasing interest in anime, Japanese language, music, fashion, and food, manga has emerged as a key part of cultural exploration. Anime series adapted from manga, such as Naruto, Demon Slayer, and One Piece, have introduced millions of viewers worldwide to Japanese-style storytelling. The growing presence of Japanese pop culture in school clubs, universities, and local reading groups has contributed to a rising interest in manga among students and young adults. In response to this trend, Japanese publishers and licensing companies have increasingly expanded their efforts to promote manga in international markets. manga are debuting with an integrated strategy—launching alongside anime, games, or live-action adaptations. Simultaneous multilingual releases (including English) are now common, catering to global audiences. Japan’s top-selling titles include One Piece, Kaiju No.8, Dandadan, The Apothecary Diaries, and Frieren. In North America, Jujutsu Kaisen, One Piece, Blue Lock, Dandadan, and Chainsaw Man are leading, driven by anime tie-ins and social media virality. Moreover, there is a growing trend toward combining elements from sci‑fi, romance, horror, sports, and slice‑of‑life, thereby creating unique, hybrid narratives. In addition, sports-centric manga like Blue Lock and dark fantasy hits such as Chainsaw Man are surging in popularity, especially when paired with anime releases. Self-published and web-based manga are gaining traction through platforms and social media, offering fresh voices and styles. Reader participation—such as voting on story directions—is also emerging. Established franchises coexist with indie and viral newcomers, while creators explore AI tools, direct engagement reader, and broader representation. This is expected to boost the manga comics market globally. The manga comics market is segmented into genre, age group, reader type, distribution channel, and region. Based on genre, the market is divided into shonen, shojo, seinen, josei, kodomo, mecha, and other. Based on age group, the market is segregated into Gen Z, Millennials, and Gen X and Boomers. browsers, digital only, collectors, and others. Based on distribution channel, the market is classified into supermarkets and hypermarkets, specialty stores, bookstores, online channels, and others. By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA. Key Findings: By genre, the shonen segment was the highest revenue contributor to the market in 2024. By age group, the gen Z segment was the highest revenue contributor to the market in 2024. By reader type, the collector’s segment was the highest revenue contributor to the market in 2024. By distribution channel, specialty stores segment was the largest segment in 2024. Region-wise, Asia-Pacific was the highest revenue contributor in 2024. The key players operating in the global manga comics industry include Kodansha Ltd., Shogakukan Co., Ltd., Square Enix Holdings Co., Ltd., Titan Publishing Group Ltd., Shueisha, Inc., Kadokawa Corporation, Dark Horse Comics, Hakusensha, Inc., Yen Press, and Seven Seas Entertainment. Key Benefits For Stakeholders ●This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the manga comics market analysis from 2024 to 2034 to identify the prevailing manga comics market opportunities. ●The market research is offered along with information related to key drivers, restraints, and opportunities. ●Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network. ●In-depth analysis of the manga comics market segmentation assists to determine the prevailing market opportunities. ●Major countries in each region are mapped according to their revenue contribution to the global market. ●Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players. ●The report includes the analysis of the regional as well as global manga comics market trends, key players, market segments, application areas, and market growth strategies. Additional benefits you will get with this purchase are: ● Quarterly Update and* (only available with a corporate license, on listed price) ● 5 additional Company Profile of client Choice pre- or Post-purchase, as a free update. ● Free Upcoming Version on the Purchase of Five and Enterprise User License. ● 16 analyst hours of support* (post-purchase, if you find additional data requirements upon review of the report, you may receive support amounting to 16 analyst hours to solve questions, and post-sale queries) ● 15% Free Customization* (in case the scope or segment of the report does not match your requirements, 15% is equivalent to 3 working days of free work, applicable once) ● Free data Pack on the Five and Enterprise User License. (Excel version of the report) ● Free Updated report if the report is 6-12 months old or older. ● 24-hour priority response* ● Free industry updates and white papers. Possible Customization with this report (with additional cost and timeline, please talk to the sales executive to know more) ● Additional company profiles with specific to client's interest ● Additional country or region analysis- market size and forecast ● Average Selling Price Analysis / Price Point Analysis ● Criss-cross segment analysis- market size and forecast ● Expanded list for Company Profiles ● Historic market data ● Key player details (including location, contact details, supplier/vendor network etc. in excel format) ● List of customers/consumers/raw material suppliers- value chain analysis ● Market share analysis of players at global/region/country level ● Per Capita Consumption Trends ● Product Consumption Analysis ● Reimbursement Scenario ● SWOT Analysis ● Volume Market Size and Forecast Key Market Segments By Genre ● Shonen ● Shojo ● Seinen ● Josei ● Kodomo ●Mecha ● Other By Reader Type ● Casual Browsers ●Digital Only ● Collectors ● Others By Age Group ● Gen Z ● Millennials ● Gen X and Boomers By Distribution Channel ● Supermarkets and Hypermarkets ● Specialty Stores ● Bookstores ● Online channels ● Others By Region ● North America ○ U.S. ○ Canada ○ Mexico ● Europe ○ Germany ○ France ○ Italy ○ Spain ○ UK ○ Rest of Europe ● Asia-Pacific ○ China ○ Japan ○ India ○ South Korea ○ Australia ○ Rest of Asia-Pacific ● LAMEA ○ Brazil ○ South Africa ○ Saudi Arabia ○ UAE ○ Argentina ○ Rest of LAMEA ● Key Market Players ○ Kodansha Ltd. ○ Square Enix Holdings Co., Ltd. ○ Shueisha, Inc. ○ Kadokawa Corporation ○ Shogakukan Co., Ltd. ○ Titan Publishing Group Ltd. ○ Hakusensha, Inc. ○ Dark Horse Comics ○ Yen Press ○ Seven Seas Entertainment, LLC Table of ContentsCHAPTER 1: INTRODUCTION1.1. Report description 1.2. Key market segments 1.3. Key benefits to the stakeholders 1.4. Research methodology 1.4.1. Primary research 1.4.2. Secondary research 1.4.3. Analyst tools and models CHAPTER 2: EXECUTIVE SUMMARY 2.1. CXO perspective CHAPTER 3: MARKET OVERVIEW 3.1. Market definition and scope 3.2. Key findings 3.2.1. Top impacting factors 3.2.2. Top investment pockets 3.3. Porter’s five forces analysis 3.3.1. Moderate threat of new entrants 3.3.2. Moderate threat of substitutes 3.3.3. Moderate intensity of rivalry 3.3.4. Low bargaining power of buyers 3.3.5. Moderate bargaining power of suppliers 3.4. Market dynamics 3.4.1. Drivers 3.4.1.1. Global Popularity of Japanese Pop Culture 3.4.1.2. Expansion of Digital Manga Platforms and Online Accessibility 3.4.1.3. High Engagement Among Gen Z and Millennials 3.4.2. Restraints 3.4.2.1. Language and Cultural Barriers Affecting Global Expansion 3.4.2.2. Piracy and Unauthorized Distribution Undermining Publisher Revenue 3.4.3. Opportunities 3.4.3.1. Collaborations with Global Entertainment Franchises 3.4.3.2. Expansion Through Global Digital Distribution Platforms CHAPTER 4: MANGA COMICS MARKET, BY GENRE 4.1. Overview 4.1.1. Market size and forecast 4.2. Shonen 4.2.1. Key market trends, growth factors and opportunities 4.2.2. Market size and forecast, by region 4.2.3. Market share analysis by country 4.3. Shojo 4.3.1. Key market trends, growth factors and opportunities 4.3.2. Market size and forecast, by region 4.3.3. Market share analysis by country 4.4. Seinen 4.4.1. Key market trends, growth factors and opportunities 4.4.2. Market size and forecast, by region 4.4.3. Market share analysis by country 4.5. Josei 4.5.1. Key market trends, growth factors and opportunities 4.5.2. Market size and forecast, by region 4.5.3. Market share analysis by country 4.6. Kodomo 4.6.1. Key market trends, growth factors and opportunities 4.6.2. Market size and forecast, by region 4.6.3. Market share analysis by country 4.7. Mecha 4.7.1. Key market trends, growth factors and opportunities 4.7.2. Market size and forecast, by region 4.7.3. Market share analysis by country 4.8. Other 4.8.1. Key market trends, growth factors and opportunities 4.8.2. Market size and forecast, by region 4.8.3. Market share analysis by country CHAPTER 5: MANGA COMICS MARKET, BY AGE GROUP 5.1. Overview 5.1.1. Market size and forecast 5.2. Gen Z 5.2.1. Key market trends, growth factors and opportunities 5.2.2. Market size and forecast, by region 5.2.3. Market share analysis by country 5.3. Millennials 5.3.1. Key market trends, growth factors and opportunities 5.3.2. Market size and forecast, by region 5.3.3. Market share analysis by country 5.4. Gen X and Boomers 5.4.1. Key market trends, growth factors and opportunities 5.4.2. Market size and forecast, by region 5.4.3. Market share analysis by country CHAPTER 6: MANGA COMICS MARKET, BY READER TYPE 6.1. Overview 6.1.1. Market size and forecast 6.2. Casual Browsers 6.2.1. Key market trends, growth factors and opportunities 6.2.2. Market size and forecast, by region 6.2.3. Market share analysis by country 6.3. Digital Only 6.3.1. Key market trends, growth factors and opportunities 6.3.2. Market size and forecast, by region 6.3.3. Market share analysis by country 6.4. Collectors 6.4.1. Key market trends, growth factors and opportunities 6.4.2. Market size and forecast, by region 6.4.3. Market share analysis by country 6.5. Others 6.5.1. Key market trends, growth factors and opportunities 6.5.2. Market size and forecast, by region 6.5.3. Market share analysis by country CHAPTER 7: MANGA COMICS MARKET, BY DISTRIBUTION CHANNEL 7.1. Overview 7.1.1. Market size and forecast 7.2. Supermarkets and Hypermarkets 7.2.1. Key market trends, growth factors and opportunities 7.2.2. Market size and forecast, by region 7.2.3. Market share analysis by country 7.3. Specialty Stores 7.3.1. Key market trends, growth factors and opportunities 7.3.2. Market size and forecast, by region 7.3.3. Market share analysis by country 7.4. Bookstores 7.4.1. Key market trends, growth factors and opportunities 7.4.2. Market size and forecast, by region 7.4.3. Market share analysis by country 7.5. Online channels 7.5.1. Key market trends, growth factors and opportunities 7.5.2. Market size and forecast, by region 7.5.3. Market share analysis by country 7.6. Others 7.6.1. Key market trends, growth factors and opportunities 7.6.2. Market size and forecast, by region 7.6.3. Market share analysis by country CHAPTER 8: MANGA COMICS MARKET, BY REGION 8.1. Overview 8.1.1. Market size and forecast By Region 8.2. North America 8.2.1. Key market trends, growth factors and opportunities 8.2.2. Market size and forecast, by Genre 8.2.3. Market size and forecast, by Age Group 8.2.4. Market size and forecast, by Reader Type 8.2.5. Market size and forecast, by Distribution Channel 8.2.6. Market size and forecast, by country 8.2.6.1. U.S. 8.2.6.1.1. Market size and forecast, by Genre 8.2.6.1.2. Market size and forecast, by Age Group 8.2.6.1.3. Market size and forecast, by Reader Type 8.2.6.1.4. Market size and forecast, by Distribution Channel 8.2.6.2. Canada 8.2.6.2.1. Market size and forecast, by Genre 8.2.6.2.2. Market size and forecast, by Age Group 8.2.6.2.3. Market size and forecast, by Reader Type 8.2.6.2.4. Market size and forecast, by Distribution Channel 8.2.6.3. Mexico 8.2.6.3.1. Market size and forecast, by Genre 8.2.6.3.2. Market size and forecast, by Age Group 8.2.6.3.3. Market size and forecast, by Reader Type 8.2.6.3.4. Market size and forecast, by Distribution Channel 8.3. Europe 8.3.1. Key market trends, growth factors and opportunities 8.3.2. Market size and forecast, by Genre 8.3.3. Market size and forecast, by Age Group 8.3.4. Market size and forecast, by Reader Type 8.3.5. Market size and forecast, by Distribution Channel 8.3.6. Market size and forecast, by country 8.3.6.1. Germany 8.3.6.1.1. Market size and forecast, by Genre 8.3.6.1.2. Market size and forecast, by Age Group 8.3.6.1.3. Market size and forecast, by Reader Type 8.3.6.1.4. Market size and forecast, by Distribution Channel 8.3.6.2. France 8.3.6.2.1. Market size and forecast, by Genre 8.3.6.2.2. Market size and forecast, by Age Group 8.3.6.2.3. Market size and forecast, by Reader Type 8.3.6.2.4. Market size and forecast, by Distribution Channel 8.3.6.3. Italy 8.3.6.3.1. Market size and forecast, by Genre 8.3.6.3.2. Market size and forecast, by Age Group 8.3.6.3.3. Market size and forecast, by Reader Type 8.3.6.3.4. Market size and forecast, by Distribution Channel 8.3.6.4. Spain 8.3.6.4.1. Market size and forecast, by Genre 8.3.6.4.2. Market size and forecast, by Age Group 8.3.6.4.3. Market size and forecast, by Reader Type 8.3.6.4.4. Market size and forecast, by Distribution Channel 8.3.6.5. UK 8.3.6.5.1. Market size and forecast, by Genre 8.3.6.5.2. Market size and forecast, by Age Group 8.3.6.5.3. Market size and forecast, by Reader Type 8.3.6.5.4. Market size and forecast, by Distribution Channel 8.3.6.6. Rest of Europe 8.3.6.6.1. Market size and forecast, by Genre 8.3.6.6.2. Market size and forecast, by Age Group 8.3.6.6.3. Market size and forecast, by Reader Type 8.3.6.6.4. Market size and forecast, by Distribution Channel 8.4. Asia-Pacific 8.4.1. Key market trends, growth factors and opportunities 8.4.2. Market size and forecast, by Genre 8.4.3. Market size and forecast, by Age Group 8.4.4. Market size and forecast, by Reader Type 8.4.5. Market size and forecast, by Distribution Channel 8.4.6. Market size and forecast, by country 8.4.6.1. China 8.4.6.1.1. Market size and forecast, by Genre 8.4.6.1.2. Market size and forecast, by Age Group 8.4.6.1.3. Market size and forecast, by Reader Type 8.4.6.1.4. Market size and forecast, by Distribution Channel 8.4.6.2. Japan 8.4.6.2.1. Market size and forecast, by Genre 8.4.6.2.2. Market size and forecast, by Age Group 8.4.6.2.3. Market size and forecast, by Reader Type 8.4.6.2.4. Market size and forecast, by Distribution Channel 8.4.6.3. India 8.4.6.3.1. Market size and forecast, by Genre 8.4.6.3.2. Market size and forecast, by Age Group 8.4.6.3.3. Market size and forecast, by Reader Type 8.4.6.3.4. Market size and forecast, by Distribution Channel 8.4.6.4. South Korea 8.4.6.4.1. Market size and forecast, by Genre 8.4.6.4.2. Market size and forecast, by Age Group 8.4.6.4.3. Market size and forecast, by Reader Type 8.4.6.4.4. Market size and forecast, by Distribution Channel 8.4.6.5. Australia 8.4.6.5.1. Market size and forecast, by Genre 8.4.6.5.2. Market size and forecast, by Age Group 8.4.6.5.3. Market size and forecast, by Reader Type 8.4.6.5.4. Market size and forecast, by Distribution Channel 8.4.6.6. Rest of Asia-Pacific 8.4.6.6.1. Market size and forecast, by Genre 8.4.6.6.2. Market size and forecast, by Age Group 8.4.6.6.3. Market size and forecast, by Reader Type 8.4.6.6.4. Market size and forecast, by Distribution Channel 8.5. LAMEA 8.5.1. Key market trends, growth factors and opportunities 8.5.2. Market size and forecast, by Genre 8.5.3. Market size and forecast, by Age Group 8.5.4. Market size and forecast, by Reader Type 8.5.5. Market size and forecast, by Distribution Channel 8.5.6. Market size and forecast, by country 8.5.6.1. Brazil 8.5.6.1.1. Market size and forecast, by Genre 8.5.6.1.2. Market size and forecast, by Age Group 8.5.6.1.3. Market size and forecast, by Reader Type 8.5.6.1.4. Market size and forecast, by Distribution Channel 8.5.6.2. South Africa 8.5.6.2.1. Market size and forecast, by Genre 8.5.6.2.2. Market size and forecast, by Age Group 8.5.6.2.3. Market size and forecast, by Reader Type 8.5.6.2.4. Market size and forecast, by Distribution Channel 8.5.6.3. Saudi Arabia 8.5.6.3.1. Market size and forecast, by Genre 8.5.6.3.2. Market size and forecast, by Age Group 8.5.6.3.3. Market size and forecast, by Reader Type 8.5.6.3.4. Market size and forecast, by Distribution Channel 8.5.6.4. UAE 8.5.6.4.1. Market size and forecast, by Genre 8.5.6.4.2. Market size and forecast, by Age Group 8.5.6.4.3. Market size and forecast, by Reader Type 8.5.6.4.4. Market size and forecast, by Distribution Channel 8.5.6.5. Argentina 8.5.6.5.1. Market size and forecast, by Genre 8.5.6.5.2. Market size and forecast, by Age Group 8.5.6.5.3. Market size and forecast, by Reader Type 8.5.6.5.4. Market size and forecast, by Distribution Channel 8.5.6.6. Rest of LAMEA 8.5.6.6.1. Market size and forecast, by Genre 8.5.6.6.2. Market size and forecast, by Age Group 8.5.6.6.3. Market size and forecast, by Reader Type 8.5.6.6.4. Market size and forecast, by Distribution Channel CHAPTER 9: COMPETITIVE LANDSCAPE 9.1. Introduction 9.2. Top winning strategies 9.3. Product mapping of top 10 player 9.4. Competitive dashboard 9.5. Competitive heatmap 9.6. Top player positioning, 2024 CHAPTER 10: COMPANY PROFILES 10.1. Kodansha Ltd. 10.1.1. Company overview 10.1.2. Key executives 10.1.3. Company snapshot 10.1.4. Operating business segments 10.1.5. Product portfolio 10.2. Shogakukan Co., Ltd. 10.2.1. Company overview 10.2.2. Key executives 10.2.3. Company snapshot 10.2.4. Operating business segments 10.2.5. Product portfolio 10.3. Square Enix Holdings Co., Ltd. 10.3.1. Company overview 10.3.2. Key executives 10.3.3. Company snapshot 10.3.4. Operating business segments 10.3.5. Product portfolio 10.3.6. Business performance 10.3.7. Key strategic moves and developments 10.4. Titan Publishing Group Ltd. 10.4.1. Company overview 10.4.2. Key executives 10.4.3. Company snapshot 10.4.4. Operating business segments 10.4.5. Product portfolio 10.5. Shueisha, Inc. 10.5.1. Company overview 10.5.2. Key executives 10.5.3. Company snapshot 10.5.4. Operating business segments 10.5.5. Product portfolio 10.6. Kadokawa Corporation 10.6.1. Company overview 10.6.2. Key executives 10.6.3. Company snapshot 10.6.4. Operating business segments 10.6.5. Product portfolio 10.6.6. Business performance 10.6.7. Key strategic moves and developments 10.7. Dark Horse Comics 10.7.1. Company overview 10.7.2. Key executives 10.7.3. Company snapshot 10.7.4. Operating business segments 10.7.5. Product portfolio 10.8. Hakusensha, Inc. 10.8.1. Company overview 10.8.2. Key executives 10.8.3. Company snapshot 10.8.4. Operating business segments 10.8.5. Product portfolio 10.9. Yen Press 10.9.1. Company overview 10.9.2. Key executives 10.9.3. Company snapshot 10.9.4. Operating business segments 10.9.5. Product portfolio 10.10. Seven Seas Entertainment, LLC 10.10.1. Company overview 10.10.2. Key executives 10.10.3. Company snapshot 10.10.4. Operating business segments 10.10.5. Product portfolio
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