![]() 没入型システム - 世界市場シェア・ランキング、全体売上高・需要予測 2025-2031Immersive System - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031 イマーシブシステムの世界市場規模は2024年に108億米ドルと推定され、2031年には213億米ドルに再調整され、予測期間2025-2031年のCAGRは9.13%と予測されている。 没入型システムの世界的な主要企業には、Meta、... もっと見る
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サマリーイマーシブシステムの世界市場規模は2024年に108億米ドルと推定され、2031年には213億米ドルに再調整され、予測期間2025-2031年のCAGRは9.13%と予測されている。没入型システムの世界的な主要企業には、Meta、Apple、Sony、Pico (Bytedance)、DPVR、Microsoft、Google、HTC、AVEVA(Schneider)などが含まれ、2024年には世界5大企業が売上高で約46%のシェアを占めている。 本レポートでは、イマーシブシステムの世界市場について、地域別・国別、タイプ別、用途別の分析とともに、総売上高、主要企業の市場シェア、ランキングを中心に包括的に紹介することを目的としています。 イマーシブシステムの市場規模、推計、予測は、2024年を基準年として、2020年から2031年までの期間の履歴データと予測データを売上高(百万ドル)で提供します。定量分析および定性分析により、読者がビジネス/成長戦略を策定し、市場競争状況を評価し、現在の市場における自社のポジションを分析し、イマーシブシステムに関する十分な情報に基づいたビジネス上の意思決定を行えるよう支援します。 市場区分 企業別 メタ アップル ソニー Pico (Bytedance) DPVR マイクロソフト グーグル HTC AVEVA(シュナイダー) バルコ Xreal パイマックス タイプ別セグメント ハードウェア ソフトウェア アプリケーション別 エンターテインメント 教育 ヘルスケア 産業用 その他 地域別 北米 アメリカ カナダ アジア太平洋 中国 日本 韓国 東南アジア インド その他のアジア太平洋地域 欧州 ドイツ フランス 英国 イタリア ロシア その他のヨーロッパ ラテンアメリカ メキシコ ブラジル その他のラテンアメリカ 中東・アフリカ トルコ GCC諸国 南アフリカ その他のMEA諸国 各章の概要 第1章: レポートのスコープ、世界の総市場規模を紹介します。本章ではまた、市場ダイナミクス、市場の最新動向、市場の推進要因と制限要因、業界のメーカーが直面する課題とリスク、業界の関連政策の分析を提供します。 第2章:イマーシブシステム企業の競争環境、収益市場シェア、最新の開発計画、合併・買収情報などを詳細に分析。 第3章:様々な市場セグメントをタイプ別に分析し、各市場セグメントの市場規模や発展の可能性を網羅し、読者が様々な市場セグメントにおけるブルーオーシャン市場を見つけるのに役立つ。 第4章:アプリケーション別の様々な市場セグメントの分析を提供し、各市場セグメントの市場規模と発展可能性をカバーし、読者が異なる下流市場のブルーオーシャン市場を見つけるのに役立ちます。 第5章:地域レベルでの没入型システムの収益。各地域の市場規模と発展可能性を定量的に分析し、世界各国の市場発展、将来発展見込み、市場空間、市場規模を紹介しています。 第6章:国別没入型システムの収益。各国・地域のタイプ別、用途別のシグメイトデータを提供している。 第7章:主要企業のプロフィールを提供し、製品収益、粗利率、製品紹介、最近の開発など、市場における主要企業の基本状況を詳細に紹介する。 第8章:産業の上流と下流を含む産業チェーンの分析。 第9章:結論 目次1 Market Overview 11.1 Immersive System Product Introduction 1 1.2 Global Immersive System Market Size Forecast (2020-2031) 1 1.3 Immersive System Market Trends & Drivers 3 1.3.1 Immersive System Industry Trends 3 1.3.2 Immersive System Market Drivers & Opportunity 4 1.3.3 Immersive System Market Challenges and Restraints 5 1.4 Limitations 5 1.5 Study Objectives 6 1.6 Years Considered 7 2 Competitive Analysis by Company 8 2.1 Global Immersive System Players Revenue Ranking (2024) 8 2.2 Global Immersive System Revenue by Company (2020-2025) 9 2.3 Key Companies Immersive System Manufacturing Base Distribution and Headquarters 10 2.4 Key Companies Immersive System Product Offered 11 2.5 Key Companies Time to Begin Mass Production of Immersive System 12 2.6 Immersive System Market Competitive Analysis 12 2.6.1 Immersive System Market Concentration Rate (2020-2025) 12 2.6.2 Global 3 and 10 Largest Companies by Immersive System Revenue in 2024 14 2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Immersive System as of 2024) 14 2.7 Mergers & Acquisitions, Expansion 16 3 Segmentation by Type 18 3.1 Introduction by Type 18 3.1.1 Hardware 18 3.1.2 Software 19 3.2 Global Immersive System Sales Value by Type 19 3.2.1 Global Immersive System Sales Value by Type (2020 VS 2024 VS 2031) 20 3.2.2 Global Immersive System Sales Value, by Type (2020-2031) 21 3.2.3 Global Immersive System Sales Value, by Type (%) (2020-2031) 22 4 Segmentation by Application 23 4.1 Introduction by Application 23 4.1.1 Entertainment 23 4.1.2 Education 24 4.1.3 Healthcare 24 4.1.4 Industrial 25 4.1.5 Others 26 4.2 Global Immersive System Sales Value by Application 27 4.2.1 Global Immersive System Sales Value by Application (2020 VS 2024 VS 2031) 28 4.2.2 Global Immersive System Sales Value, by Application (2020-2031) 29 4.2.3 Global Immersive System Sales Value, by Application (%) (2020-2031) 30 5 Segmentation by Region 32 5.1 Global Immersive System Sales Value by Region 32 5.1.1 Global Immersive System Sales Value by Region: 2020 VS 2024 VS 2031 32 5.1.2 Global Immersive System Sales Value by Region (2020-2025) 32 5.1.3 Global Immersive System Sales Value by Region (2026-2031) 33 5.1.4 Global Immersive System Sales Value by Region (%), (2020-2031) 33 5.2 North America 35 5.2.1 North America Immersive System Sales Value, 2020-2031 35 5.2.2 North America Immersive System Sales Value by Country (%), 2024 36 5.3 Europe 37 5.3.1 Europe Immersive System Sales Value, 2020-2031 37 5.3.2 Europe Immersive System Sales Value by Country (%), 2024 38 5.4 Asia Pacific 39 5.4.1 Asia Pacific Immersive System Sales Value, 2020-2031 39 5.4.2 Asia Pacific Immersive System Sales Value by Region (%), 2024 40 5.5 Latin America 41 5.5.1 Latin America Immersive System Sales Value, 2020-2031 41 5.5.2 Latin America Immersive System Sales Value by Country (%), 2024 42 5.6 Middle East & Africa 43 5.6.1 Middle East & Africa Immersive System Sales Value, 2020-2031 43 5.6.2 Middle East & Africa Immersive System Sales Value by Country (%), 2024 44 6 Segmentation by Key Countries/Regions 45 6.1 Key Countries/Regions Immersive System Sales Value Growth Trends, 2020 VS 2024 VS 2031 45 6.2 Key Countries/Regions Immersive System Sales Value, 2020-2031 46 6.3 United States 50 6.3.1 United States Immersive System Sales Value, 2020-2031 50 6.3.2 United States Immersive System Sales Value by Type (%), 2024 51 6.3.3 United States Immersive System Sales Value by Application, 2024 52 6.4 Europe 53 6.4.1 Europe Immersive System Sales Value, 2020-2031 53 6.4.2 Europe Immersive System Sales Value by Type (%), 2024 54 6.4.3 Europe Immersive System Sales Value by Application, 2024 55 6.5 China 56 6.5.1 China Immersive System Sales Value, 2020-2031 56 6.5.2 China Immersive System Sales Value by Type (%), 2024 57 6.5.3 China Immersive System Sales Value by Application, 2024 58 6.6 Japan 59 6.6.1 Japan Immersive System Sales Value, 2020-2031 59 6.6.2 Japan Immersive System Sales Value by Type (%), 2024 60 6.6.3 Japan Immersive System Sales Value by Application, 2024 61 6.7 South Korea 62 6.7.1 South Korea Immersive System Sales Value, 2020-2031 62 6.7.2 South Korea Immersive System Sales Value by Type (%), 2024 63 6.7.3 South Korea Immersive System Sales Value by Application, 2024 64 6.8 Southeast Asia 65 6.8.1 Southeast Asia Immersive System Sales Value, 2020-2031 65 6.8.2 Southeast Asia Immersive System Sales Value by Type (%), 2024 66 6.8.3 Southeast Asia Immersive System Sales Value by Application, 2024 67 6.9 India 68 6.9.1 India Immersive System Sales Value, 2020-2031 68 6.9.2 India Immersive System Sales Value by Type (%), 2024 69 6.9.3 India Immersive System Sales Value by Application, 2024 70 7 Company Profiles 71 7.1 Meta 71 7.1.1 Meta Profile 71 7.1.2 Meta Main Business 72 7.1.3 Meta Immersive System Products, Services and Solutions 72 7.1.4 Meta Immersive System Revenue (US$ Million) & (2020-2025) 73 7.2 Apple 74 7.2.1 Apple Profile 74 7.2.2 Apple Main Business 74 7.2.3 Apple Immersive System Products, Services and Solutions 75 7.2.4 Apple Immersive System Revenue (US$ Million) & (2020-2025) 76 7.3 Sony 76 7.3.1 Sony Profile 76 7.3.2 Sony Main Business 77 7.3.3 Sony Immersive System Products, Services and Solutions 77 7.3.4 Sony Immersive System Revenue (US$ Million) & (2020-2025) 78 7.4 Pico (Bytedance) 79 7.4.1 Pico (Bytedance) Profile 79 7.4.2 Pico (Bytedance) Main Business 79 7.4.3 Pico (Bytedance) Immersive System Products, Services and Solutions 80 7.4.4 Pico (Bytedance) Immersive System Revenue (US$ Million) & (2020-2025) 81 7.5 DPVR 82 7.5.1 DPVR Profile 82 7.5.2 DPVR Main Business 82 7.5.3 DPVR Immersive System Products, Services and Solutions 83 7.5.4 DPVR Immersive System Revenue (US$ Million) & (2020-2025) 84 7.6 Microsoft 84 7.6.1 Microsoft Profile 84 7.6.2 Microsoft Main Business 85 7.6.3 Microsoft Immersive System Products, Services and Solutions 86 7.6.4 Microsoft Immersive System Revenue (US$ Million) & (2020-2025) 86 7.7 Google 87 7.7.1 Google Profile 87 7.7.2 Google Main Business 87 7.7.3 Google Immersive System Products, Services and Solutions 88 7.7.4 Google Immersive System Revenue (US$ Million) & (2020-2025) 88 7.8 HTC 89 7.8.1 HTC Profile 89 7.8.2 HTC Main Business 89 7.8.3 HTC Immersive System Products, Services and Solutions 90 7.8.4 HTC Immersive System Revenue (US$ Million) & (2020-2025) 94 7.9 AVEVA(Schneider) 94 7.9.1 AVEVA(Schneider) Profile 94 7.9.2 AVEVA(Schneider) Main Business 95 7.9.3 AVEVA(Schneider) Immersive System Products, Services and Solutions 96 7.9.4 AVEVA(Schneider) Immersive System Revenue (US$ Million) & (2020-2025) 97 7.10 Barco 97 7.10.1 Barco Profile 97 7.10.2 Barco Main Business 98 7.10.3 Barco Immersive System Products, Services and Solutions 98 7.10.4 Barco Immersive System Revenue (US$ Million) & (2020-2025) 100 7.11 Xreal 100 7.11.1 Xreal Profile 101 7.11.2 Xreal Main Business 101 7.11.3 Xreal Immersive System Products, Services and Solutions 101 7.11.4 Xreal Immersive System Revenue (US$ Million) & (2020-2025) 102 7.12 Pimax 103 7.12.1 Pimax Profile 103 7.12.2 Pimax Main Business 103 7.12.3 Pimax Immersive System Products, Services and Solutions 104 7.12.4 Pimax Immersive System Revenue (US$ Million) & (2020-2025) 105 8 Industry Chain Analysis 106 8.1 Immersive System Industrial Chain 106 8.2 Immersive System Upstream Analysis 106 8.2.1 Key Raw Materials 106 8.2.2 Raw Materials Key Suppliers 107 8.2.3 Manufacturing Cost Structure 108 8.3 Midstream Analysis 108 8.4 Downstream Analysis (Customers Analysis) 109 8.5 Sales Model and Sales Channels 110 8.5.1 Immersive System Sales Model 110 8.5.2 Sales Channel 111 8.5.3 Immersive System Distributors 111 9 Research Findings and Conclusion 112 10 Appendix 113 10.1 Research Methodology 113 10.1.1 Methodology/Research Approach 113 10.1.2 Data Source 116 10.2 Author Details 119 10.3 Disclaimer 120
SummaryThe global market for Immersive System was estimated to be worth US$ 10.8 billion in 2024 and is forecast to a readjusted size of US$ 21.3 billion by 2031 with a CAGR of 9.13% during the forecast period 2025-2031. Table of Contents1 Market Overview 11.1 Immersive System Product Introduction 1 1.2 Global Immersive System Market Size Forecast (2020-2031) 1 1.3 Immersive System Market Trends & Drivers 3 1.3.1 Immersive System Industry Trends 3 1.3.2 Immersive System Market Drivers & Opportunity 4 1.3.3 Immersive System Market Challenges and Restraints 5 1.4 Limitations 5 1.5 Study Objectives 6 1.6 Years Considered 7 2 Competitive Analysis by Company 8 2.1 Global Immersive System Players Revenue Ranking (2024) 8 2.2 Global Immersive System Revenue by Company (2020-2025) 9 2.3 Key Companies Immersive System Manufacturing Base Distribution and Headquarters 10 2.4 Key Companies Immersive System Product Offered 11 2.5 Key Companies Time to Begin Mass Production of Immersive System 12 2.6 Immersive System Market Competitive Analysis 12 2.6.1 Immersive System Market Concentration Rate (2020-2025) 12 2.6.2 Global 3 and 10 Largest Companies by Immersive System Revenue in 2024 14 2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Immersive System as of 2024) 14 2.7 Mergers & Acquisitions, Expansion 16 3 Segmentation by Type 18 3.1 Introduction by Type 18 3.1.1 Hardware 18 3.1.2 Software 19 3.2 Global Immersive System Sales Value by Type 19 3.2.1 Global Immersive System Sales Value by Type (2020 VS 2024 VS 2031) 20 3.2.2 Global Immersive System Sales Value, by Type (2020-2031) 21 3.2.3 Global Immersive System Sales Value, by Type (%) (2020-2031) 22 4 Segmentation by Application 23 4.1 Introduction by Application 23 4.1.1 Entertainment 23 4.1.2 Education 24 4.1.3 Healthcare 24 4.1.4 Industrial 25 4.1.5 Others 26 4.2 Global Immersive System Sales Value by Application 27 4.2.1 Global Immersive System Sales Value by Application (2020 VS 2024 VS 2031) 28 4.2.2 Global Immersive System Sales Value, by Application (2020-2031) 29 4.2.3 Global Immersive System Sales Value, by Application (%) (2020-2031) 30 5 Segmentation by Region 32 5.1 Global Immersive System Sales Value by Region 32 5.1.1 Global Immersive System Sales Value by Region: 2020 VS 2024 VS 2031 32 5.1.2 Global Immersive System Sales Value by Region (2020-2025) 32 5.1.3 Global Immersive System Sales Value by Region (2026-2031) 33 5.1.4 Global Immersive System Sales Value by Region (%), (2020-2031) 33 5.2 North America 35 5.2.1 North America Immersive System Sales Value, 2020-2031 35 5.2.2 North America Immersive System Sales Value by Country (%), 2024 36 5.3 Europe 37 5.3.1 Europe Immersive System Sales Value, 2020-2031 37 5.3.2 Europe Immersive System Sales Value by Country (%), 2024 38 5.4 Asia Pacific 39 5.4.1 Asia Pacific Immersive System Sales Value, 2020-2031 39 5.4.2 Asia Pacific Immersive System Sales Value by Region (%), 2024 40 5.5 Latin America 41 5.5.1 Latin America Immersive System Sales Value, 2020-2031 41 5.5.2 Latin America Immersive System Sales Value by Country (%), 2024 42 5.6 Middle East & Africa 43 5.6.1 Middle East & Africa Immersive System Sales Value, 2020-2031 43 5.6.2 Middle East & Africa Immersive System Sales Value by Country (%), 2024 44 6 Segmentation by Key Countries/Regions 45 6.1 Key Countries/Regions Immersive System Sales Value Growth Trends, 2020 VS 2024 VS 2031 45 6.2 Key Countries/Regions Immersive System Sales Value, 2020-2031 46 6.3 United States 50 6.3.1 United States Immersive System Sales Value, 2020-2031 50 6.3.2 United States Immersive System Sales Value by Type (%), 2024 51 6.3.3 United States Immersive System Sales Value by Application, 2024 52 6.4 Europe 53 6.4.1 Europe Immersive System Sales Value, 2020-2031 53 6.4.2 Europe Immersive System Sales Value by Type (%), 2024 54 6.4.3 Europe Immersive System Sales Value by Application, 2024 55 6.5 China 56 6.5.1 China Immersive System Sales Value, 2020-2031 56 6.5.2 China Immersive System Sales Value by Type (%), 2024 57 6.5.3 China Immersive System Sales Value by Application, 2024 58 6.6 Japan 59 6.6.1 Japan Immersive System Sales Value, 2020-2031 59 6.6.2 Japan Immersive System Sales Value by Type (%), 2024 60 6.6.3 Japan Immersive System Sales Value by Application, 2024 61 6.7 South Korea 62 6.7.1 South Korea Immersive System Sales Value, 2020-2031 62 6.7.2 South Korea Immersive System Sales Value by Type (%), 2024 63 6.7.3 South Korea Immersive System Sales Value by Application, 2024 64 6.8 Southeast Asia 65 6.8.1 Southeast Asia Immersive System Sales Value, 2020-2031 65 6.8.2 Southeast Asia Immersive System Sales Value by Type (%), 2024 66 6.8.3 Southeast Asia Immersive System Sales Value by Application, 2024 67 6.9 India 68 6.9.1 India Immersive System Sales Value, 2020-2031 68 6.9.2 India Immersive System Sales Value by Type (%), 2024 69 6.9.3 India Immersive System Sales Value by Application, 2024 70 7 Company Profiles 71 7.1 Meta 71 7.1.1 Meta Profile 71 7.1.2 Meta Main Business 72 7.1.3 Meta Immersive System Products, Services and Solutions 72 7.1.4 Meta Immersive System Revenue (US$ Million) & (2020-2025) 73 7.2 Apple 74 7.2.1 Apple Profile 74 7.2.2 Apple Main Business 74 7.2.3 Apple Immersive System Products, Services and Solutions 75 7.2.4 Apple Immersive System Revenue (US$ Million) & (2020-2025) 76 7.3 Sony 76 7.3.1 Sony Profile 76 7.3.2 Sony Main Business 77 7.3.3 Sony Immersive System Products, Services and Solutions 77 7.3.4 Sony Immersive System Revenue (US$ Million) & (2020-2025) 78 7.4 Pico (Bytedance) 79 7.4.1 Pico (Bytedance) Profile 79 7.4.2 Pico (Bytedance) Main Business 79 7.4.3 Pico (Bytedance) Immersive System Products, Services and Solutions 80 7.4.4 Pico (Bytedance) Immersive System Revenue (US$ Million) & (2020-2025) 81 7.5 DPVR 82 7.5.1 DPVR Profile 82 7.5.2 DPVR Main Business 82 7.5.3 DPVR Immersive System Products, Services and Solutions 83 7.5.4 DPVR Immersive System Revenue (US$ Million) & (2020-2025) 84 7.6 Microsoft 84 7.6.1 Microsoft Profile 84 7.6.2 Microsoft Main Business 85 7.6.3 Microsoft Immersive System Products, Services and Solutions 86 7.6.4 Microsoft Immersive System Revenue (US$ Million) & (2020-2025) 86 7.7 Google 87 7.7.1 Google Profile 87 7.7.2 Google Main Business 87 7.7.3 Google Immersive System Products, Services and Solutions 88 7.7.4 Google Immersive System Revenue (US$ Million) & (2020-2025) 88 7.8 HTC 89 7.8.1 HTC Profile 89 7.8.2 HTC Main Business 89 7.8.3 HTC Immersive System Products, Services and Solutions 90 7.8.4 HTC Immersive System Revenue (US$ Million) & (2020-2025) 94 7.9 AVEVA(Schneider) 94 7.9.1 AVEVA(Schneider) Profile 94 7.9.2 AVEVA(Schneider) Main Business 95 7.9.3 AVEVA(Schneider) Immersive System Products, Services and Solutions 96 7.9.4 AVEVA(Schneider) Immersive System Revenue (US$ Million) & (2020-2025) 97 7.10 Barco 97 7.10.1 Barco Profile 97 7.10.2 Barco Main Business 98 7.10.3 Barco Immersive System Products, Services and Solutions 98 7.10.4 Barco Immersive System Revenue (US$ Million) & (2020-2025) 100 7.11 Xreal 100 7.11.1 Xreal Profile 101 7.11.2 Xreal Main Business 101 7.11.3 Xreal Immersive System Products, Services and Solutions 101 7.11.4 Xreal Immersive System Revenue (US$ Million) & (2020-2025) 102 7.12 Pimax 103 7.12.1 Pimax Profile 103 7.12.2 Pimax Main Business 103 7.12.3 Pimax Immersive System Products, Services and Solutions 104 7.12.4 Pimax Immersive System Revenue (US$ Million) & (2020-2025) 105 8 Industry Chain Analysis 106 8.1 Immersive System Industrial Chain 106 8.2 Immersive System Upstream Analysis 106 8.2.1 Key Raw Materials 106 8.2.2 Raw Materials Key Suppliers 107 8.2.3 Manufacturing Cost Structure 108 8.3 Midstream Analysis 108 8.4 Downstream Analysis (Customers Analysis) 109 8.5 Sales Model and Sales Channels 110 8.5.1 Immersive System Sales Model 110 8.5.2 Sales Channel 111 8.5.3 Immersive System Distributors 111 9 Research Findings and Conclusion 112 10 Appendix 113 10.1 Research Methodology 113 10.1.1 Methodology/Research Approach 113 10.1.2 Data Source 116 10.2 Author Details 119 10.3 Disclaimer 120
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