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アジア太平洋地域のゲーミング市場予測 2019-2027年

ASIA PACIFIC GAMING MARKET FORECAST 2019-2027

 

出版社 出版年月電子版価格 ページ数
Inkwood Research
インクウッドリサーチ
2019年1月US$1,250
シングルユーザライセンス(印刷不可PDF)
84

サマリー

この調査レポートはアジア太平洋地域のゲーミング市場を分析・予測したInkwood Researchの市場調査報告書です。

Overview

KEY FINDINGS
China, Japan, India, South Korea, Australia and the Rest of Asia Pacific account for the majority of the revenue but other regions, especially the South East Asia, is growing rapidly and supporting the overall growth of the region. The APAC gaming market is rapidly growing at 6.59% CAGR during the forecast period of 2019-2027.
MARKET INSIGHTS
Asia-Pacific is the fastest growing market for mobile games due to the growing adoption of mobile gaming and government efforts and funding to promote gaming projects to be developed. It is already topping the mobile gaming revenue, compared to all other regions. APAC also hosts some of the biggest brands in digital gaming. For instance, a China-based gaming company publishes and distributes games through its platform and generates several billion in online and mobile game revenues. Also, rising adoption of virtual reality (VR) games along with the growing internet penetration are expected to drive market growth in the upcoming years.

COMPETITIVE INSIGHTS

Microsoft Corporation, Rockstar Games Inc., Activision Blizzard, Bethesda Softworks LLC, Electronic Arts Inc., Nexon Co, Ltd., Nintendo Co., Ltd., Nvidia Computer Game Company, Sony Corporation, Sega, Square Enix Holdings Co., Ltd., Tencent Games, Ubisoft Entertainment S.A., Zynga and Gameloft (acquired by Vivendi) are the major competing companies effectively functioning in the Asia Pacific gaming market.



 

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