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Global Racing Simulator Market Size Study & Forecast, by Simulator Type (Compact/Entry-Level, Medium-Level, Full-Scale), Offering (Hardware, Software), and Regional Forecasts 2025-2035

Global Racing Simulator Market Size Study & Forecast, by Simulator Type (Compact/Entry-Level, Medium-Level, Full-Scale), Offering (Hardware, Software), and Regional Forecasts 2025-2035


The Global Racing Simulator Market is valued at approximately USD 0.59 billion in 2024 and is expected to accelerate at a compelling CAGR of 16.0% throughout the forecast period 2025-2035, as immer... もっと見る

 

 

出版社
Bizwit Research & Consulting LLP
ビズウィットリサーチ&コンサルティング
出版年月
2026年1月27日
電子版価格
US$4,950
シングルユーザライセンス(オンラインアクセス・印刷不可)
ライセンス・価格情報/注文方法はこちら
納期
3-5営業日以内
ページ数
285
言語
英語

英語原文をAI翻訳して掲載しています。


 

Summary

The Global Racing Simulator Market is valued at approximately USD 0.59 billion in 2024 and is expected to accelerate at a compelling CAGR of 16.0% throughout the forecast period 2025-2035, as immersive digital entertainment converges with motorsport realism. Racing simulators are advanced systems that replicate real-world driving dynamics through precision hardware and high-fidelity software, enabling users to experience authentic racing environments without setting foot on a track. What began as a niche hobby for motorsport purists has now evolved into a mainstream experiential category, powered by the rise of esports, home gaming setups, and professional driver training applications. Growing disposable incomes, improvements in motion feedback technology, and the democratization of high-performance simulation hardware are collectively pushing the market onto a strong growth trajectory.
The marketfs upward momentum is being further reinforced as sim racing increasingly blurs the line between gaming and professional motorsport. Manufacturers are doubling down on realism by dialing up force feedback accuracy, motion response, and visual immersion, while software developers are rolling out hyper-realistic physics engines and licensed racing content. At the same time, content creators, esports leagues, and automotive brands are teaming up to scale audience engagement and commercial adoption. While high initial setup costs can still hold back some consumers, the steady rollout of modular and entry-level systems is helping pull first-time users into the ecosystem, thereby widening the addressable market over the long term.

The detailed segments and sub-segments included in the report are:
By Simulator Type:
- Compact / Entry-Level Simulator
- Medium-Level Simulator
- Full-Scale Simulator
By Vehicle Type:
- Passenger Car
- Commercial Vehicle
By Offering:
- Hardware
- Software
By Component:
- Steering Wheel
- Pedal Sets
- Gearbox Shifters
- Seats
- Monitor Stand
- Cockpits
- Others
By Sales Channel:
- Online
- Offline
By Application:
- Home / Personal Use
- Commercial
Compact and entry-level simulators are expected to dominate the Global Racing Simulator Market during the forecast period, as affordability and accessibility continue to pull in a broad base of casual gamers and first-time buyers. These systems strike a balance between realism and cost efficiency, making them especially attractive for home and personal use. As sim racing content proliferates across streaming platforms and competitive leagues, entry-level setups are increasingly being upgraded incrementally, creating a natural upgrade path toward medium-level and full-scale simulators. While professional-grade systems remain essential for commercial racing centers and driver training facilities, volume growth is clearly anchored in the compact segment.
From a revenue standpoint, hardware currently leads the market, accounting for the largest share due to the high value associated with physical components such as steering systems, pedal assemblies, cockpits, and motion platforms. Consumers often prioritize tactile realism, which continues to push spending toward premium hardware upgrades. Software, however, is steadily scaling up as a high-growth revenue stream, driven by subscription models, downloadable content, and regular physics and graphics enhancements. This dynamic creates a layered revenue structure, where hardware anchors upfront spending while software sustains long-term monetization.
The key regions considered for the Global Racing Simulator Market study include North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa. Europe commands a strong position, supported by deep-rooted motorsport culture and a dense base of sim racing enthusiasts. North America follows closely, driven by esports adoption, content creator influence, and expanding commercial simulation centers. Asia Pacific is expected to register the fastest growth over the forecast period, as rising gaming penetration, improving internet infrastructure, and a young, tech-savvy population accelerate adoption. Meanwhile, Latin America and the Middle East & Africa are gradually emerging as opportunity markets as access to gaming hardware improves.

Major market players included in this report are:
- Logitech International S.A.
- Thrustmaster (Guillemot Corporation)
- Fanatec (Endor AG)
- Simucube
- Next Level Racing
- Playseat
- Corsair Gaming, Inc.
- Sony Interactive Entertainment
- Microsoft Corporation
- Assetto Corsa (Kunos Simulazioni)
- iRacing.com Motorsport Simulations
- SimXperience
- Trak Racer
- Moza Racing
- Heusinkveld Engineering

Global Racing Simulator Market Report Scope:
- Historical Data - 2023, 2024
- Base Year for Estimation - 2024
- Forecast period - 2025-2035
- Report Coverage - Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
- Regional Scope - North America; Europe; Asia Pacific; Latin America; Middle East & Africa
- Customization Scope - Free report customization (equivalent to up to 8 analystsf working hours) with purchase. Addition or alteration to country, regional & segment scope*
The objective of the study is to define market sizes of different segments and countries in recent years and to forecast the values for the coming years. The report integrates both qualitative insights and quantitative analysis to decode how consumer behavior, technological innovation, and competitive positioning are reshaping the Global Racing Simulator Market. It further highlights emerging micro-opportunities across components and applications, evaluates strategic moves by key players, and equips stakeholders with actionable intelligence to stay ahead in a market that thrives on immersion, realism, and experience-driven value creation.

Key Takeaways:
- Market estimates and forecasts for 10 years from 2025 to 2035
- Annualized revenues and regional-level analysis for each market segment
- In-depth geographical assessment with country-level insights
- Competitive landscape analysis highlighting leading players
- Strategic evaluation with recommendations for future market positioning
- Comprehensive review of demand-side and supply-side dynamics



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Table of Contents

Table of Contents

Chapter 1. Global Racing Simulator Market Report Scope & Methodology
1.1. Research Objective
1.2. Research Methodology
1.2.1. Forecast Model
1.2.2. Desk Research
1.2.3. Top Down and Bottom-Up Approach
1.3. Research Attributes
1.4. Scope of the Study
1.4.1. Market Definition
1.4.2. Market Segmentation
1.5. Research Assumption
1.5.1. Inclusion & Exclusion
1.5.2. Limitations
1.5.3. Years Considered for the Study

Chapter 2. Executive Summary
2.1. CEO/CXO Standpoint
2.2. Strategic Insights
2.3. ESG Analysis
2.4. key Findings

Chapter 3. Global Racing Simulator Market Forces Analysis
3.1. Market Forces Shaping The Global Racing Simulator Market (2024-2035)
3.2. Drivers
3.2.1. Growing disposable incomes
3.2.2. improvements in motion feedback technology
3.3. Restraints
3.3.1. high initial setup costs
3.4. Opportunities
3.4.1. Growing content creators

Chapter 4. Global Racing Simulator Industry Analysis
4.1. Porter’s 5 Forces Model
4.1.1. Bargaining Power of Buyer
4.1.2. Bargaining Power of Supplier
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.2. Porter’s 5 Force Forecast Model (2024-2035)
4.3. PESTEL Analysis
4.3.1. Political
4.3.2. Economical
4.3.3. Social
4.3.4. Technological
4.3.5. Environmental
4.3.6. Legal
4.4. Top Investment Opportunities
4.5. Top Winning Strategies (2025)
4.6. Market Share Analysis (2024-2025)
4.7. Global Pricing Analysis And Trends 2025
4.8. Analyst Recommendation & Conclusion

Chapter 5. Global Racing Simulator Market Size & Forecasts by Simulator Type 2025-2035
5.1. Market Overview
5.2. Global Racing Simulator Market Performance - Potential Analysis (2025)
5.3. Compact / Entry-Level Simulator
5.3.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
5.3.2. Market size analysis, by region, 2025-2035
5.4. Medium-Level Simulator
5.4.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
5.4.2. Market size analysis, by region, 2025-2035
5.5. Full-Scale Simulator
5.5.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
5.5.2. Market size analysis, by region, 2025-2035

Chapter 6. Global Racing Simulator Market Size & Forecasts by Vehicle Type 2025-2035
6.1. Market Overview
6.2. Global Racing Simulator Market Performance - Potential Analysis (2025)
6.3. Passenger Car
6.3.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
6.3.2. Market size analysis, by region, 2025-2035
6.4. Commercial Vehicle
6.4.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
6.4.2. Market size analysis, by region, 2025-2035
Chapter 7. Global Racing Simulator Market Size & Forecasts by Offering 2025–2035
7.1. Market Overview
7.2. Global Racing Simulator Market Performance - Potential Analysis (2025)
7.3. Hardware
7.3.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
7.3.2. Market size analysis, by region, 2025-2035
7.4. Software
7.4.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
7.4.2. Market size analysis, by region, 2025-2035

Chapter 8. Global Racing Simulator Market Size & Forecasts by Component 2025–2035
8.1. Market Overview
8.2. Global Racing Simulator Market Performance - Potential Analysis (2025)
8.3. Steering Wheel
8.3.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
8.3.2. Market size analysis, by region, 2025-2035
8.4. Pedal Sets
8.4.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
8.4.2. Market size analysis, by region, 2025-2035
8.5. Gearbox Shifters
8.5.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
8.5.2. Market size analysis, by region, 2025-2035
8.6. Seats
8.6.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
8.6.2. Market size analysis, by region, 2025-2035
8.7. Monitor Stand
8.7.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
8.7.2. Market size analysis, by region, 2025-2035
8.8. Cockpits
8.8.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
8.8.2. Market size analysis, by region, 2025-2035
8.9. Others
8.9.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
8.9.2. Market size analysis, by region, 2025-2035

Chapter 9. Global Racing Simulator Market Size & Forecasts by Sales Channel 2025–2035
9.1. Market Overview
9.2. Global Racing Simulator Market Performance - Potential Analysis (2025)
9.3. Online
9.3.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
9.3.2. Market size analysis, by region, 2025-2035
9.4. Offline
9.4.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
9.4.2. Market size analysis, by region, 2025-2035

Chapter 10. Global Racing Simulator Market Size & Forecasts by Application 2025–2035
10.1. Market Overview
10.2. Global Racing Simulator Market Performance - Potential Analysis (2025)
10.3. Home / Personal Use
10.3.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
10.3.2. Market size analysis, by region, 2025-2035
10.4. Commercial
10.4.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
10.4.2. Market size analysis, by region, 2025-2035

Chapter 11. Global Racing Simulator Market Size & Forecasts by Region 2025–2035
11.1. Growth Racing Simulator Market, Regional Market Snapshot
11.2. Top Leading & Emerging Countries
11.3. North America Racing Simulator Market
11.3.1. U.S. Racing Simulator Market
11.3.1.1. Simulator Type breakdown size & forecasts, 2025-2035
11.3.1.2. Vehicle Type breakdown size & forecasts, 2025-2035
11.3.1.3. Offering breakdown size & forecasts, 2025-2035
11.3.1.4. Component breakdown size & forecasts, 2025-2035
11.3.1.5. Sales Channel breakdown size & forecasts, 2025-2035
11.3.1.6. Application breakdown size & forecasts, 2025-2035
11.3.2. Canada Racing Simulator Market
11.3.2.1. Simulator Type breakdown size & forecasts, 2025-2035
11.3.2.2. Vehicle Type breakdown size & forecasts, 2025-2035
11.3.2.3. Offering breakdown size & forecasts, 2025-2035
11.3.2.4. Component breakdown size & forecasts, 2025-2035
11.3.2.5. Sales Channel breakdown size & forecasts, 2025-2035
11.3.2.6. Application breakdown size & forecasts, 2025-2035
11.4. Europe Racing Simulator Market
11.4.1. UK Racing Simulator Market
11.4.1.1. Simulator Type breakdown size & forecasts, 2025-2035
11.4.1.2. Vehicle Type breakdown size & forecasts, 2025-2035
11.4.1.3. Offering breakdown size & forecasts, 2025-2035
11.4.1.4. Component breakdown size & forecasts, 2025-2035
11.4.1.5. Sales Channel breakdown size & forecasts, 2025-2035
11.4.1.6. Application breakdown size & forecasts, 2025-2035
11.4.2. Germany Racing Simulator Market
11.4.2.1. Simulator Type breakdown size & forecasts, 2025-2035
11.4.2.2. Vehicle Type breakdown size & forecasts, 2025-2035
11.4.2.3. Offering breakdown size & forecasts, 2025-2035
11.4.2.4. Component breakdown size & forecasts, 2025-2035
11.4.2.5. Sales Channel breakdown size & forecasts, 2025-2035
11.4.2.6. Application breakdown size & forecasts, 2025-2035
11.4.3. France Racing Simulator Market
11.4.3.1. Simulator Type breakdown size & forecasts, 2025-2035
11.4.3.2. Vehicle Type breakdown size & forecasts, 2025-2035
11.4.3.3. Offering breakdown size & forecasts, 2025-2035
11.4.3.4. Component breakdown size & forecasts, 2025-2035
11.4.3.5. Sales Channel breakdown size & forecasts, 2025-2035
11.4.3.6. Application breakdown size & forecasts, 2025-2035
11.4.4. Spain Racing Simulator Market
11.4.4.1. Simulator Type breakdown size & forecasts, 2025-2035
11.4.4.2. Vehicle Type breakdown size & forecasts, 2025-2035
11.4.4.3. Offering breakdown size & forecasts, 2025-2035
11.4.4.4. Component breakdown size & forecasts, 2025-2035
11.4.4.5. Sales Channel breakdown size & forecasts, 2025-2035
11.4.4.6. Application breakdown size & forecasts, 2025-2035
11.4.5. Italy Racing Simulator Market
11.4.5.1. Simulator Type breakdown size & forecasts, 2025-2035
11.4.5.2. Vehicle Type breakdown size & forecasts, 2025-2035
11.4.5.3. Offering breakdown size & forecasts, 2025-2035
11.4.5.4. Component breakdown size & forecasts, 2025-2035
11.4.5.5. Sales Channel breakdown size & forecasts, 2025-2035
11.4.5.6. Application breakdown size & forecasts, 2025-2035
11.4.6. Rest of Europe Racing Simulator Market
11.4.6.1. Simulator Type breakdown size & forecasts, 2025-2035
11.4.6.2. Vehicle Type breakdown size & forecasts, 2025-2035
11.4.6.3. Offering breakdown size & forecasts, 2025-2035
11.4.6.4. Component breakdown size & forecasts, 2025-2035
11.4.6.5. Sales Channel breakdown size & forecasts, 2025-2035
11.4.6.6. Application breakdown size & forecasts, 2025-2035
11.5. Asia Pacific Racing Simulator Market
11.5.1. China Racing Simulator Market
11.5.1.1. Simulator Type breakdown size & forecasts, 2025-2035
11.5.1.2. Vehicle Type breakdown size & forecasts, 2025-2035
11.5.1.3. Offering breakdown size & forecasts, 2025-2035
11.5.1.4. Component breakdown size & forecasts, 2025-2035
11.5.1.5. Sales Channel breakdown size & forecasts, 2025-2035
11.5.1.6. Application breakdown size & forecasts, 2025-2035
11.5.2. India Racing Simulator Market
11.5.2.1. Simulator Type breakdown size & forecasts, 2025-2035
11.5.2.2. Vehicle Type breakdown size & forecasts, 2025-2035
11.5.2.3. Offering breakdown size & forecasts, 2025-2035
11.5.2.4. Component breakdown size & forecasts, 2025-2035
11.5.2.5. Sales Channel breakdown size & forecasts, 2025-2035
11.5.2.6. Application breakdown size & forecasts, 2025-2035
11.5.3. Japan Racing Simulator Market
11.5.3.1. Simulator Type breakdown size & forecasts, 2025-2035
11.5.3.2. Vehicle Type breakdown size & forecasts, 2025-2035
11.5.3.3. Offering breakdown size & forecasts, 2025-2035
11.5.3.4. Component breakdown size & forecasts, 2025-2035
11.5.3.5. Sales Channel breakdown size & forecasts, 2025-2035
11.5.3.6. Application breakdown size & forecasts, 2025-2035
11.5.4. Australia Racing Simulator Market
11.5.4.1. Simulator Type breakdown size & forecasts, 2025-2035
11.5.4.2. Vehicle Type breakdown size & forecasts, 2025-2035
11.5.4.3. Offering breakdown size & forecasts, 2025-2035
11.5.4.4. Component breakdown size & forecasts, 2025-2035
11.5.4.5. Sales Channel breakdown size & forecasts, 2025-2035
11.5.4.6. Application breakdown size & forecasts, 2025-2035
11.5.5. South Korea Racing Simulator Market
11.5.5.1. Simulator Type breakdown size & forecasts, 2025-2035
11.5.5.2. Vehicle Type breakdown size & forecasts, 2025-2035
11.5.5.3. Offering breakdown size & forecasts, 2025-2035
11.5.5.4. Component breakdown size & forecasts, 2025-2035
11.5.5.5. Sales Channel breakdown size & forecasts, 2025-2035
11.5.5.6. Application breakdown size & forecasts, 2025-2035
11.5.6. Rest of APAC Racing Simulator Market
11.5.6.1. Simulator Type breakdown size & forecasts, 2025-2035
11.5.6.2. Vehicle Type breakdown size & forecasts, 2025-2035
11.5.6.3. Offering breakdown size & forecasts, 2025-2035
11.5.6.4. Component breakdown size & forecasts, 2025-2035
11.5.6.5. Sales Channel breakdown size & forecasts, 2025-2035
11.5.6.6. Application breakdown size & forecasts, 2025-2035
11.6. Latin America Racing Simulator Market
11.6.1. Brazil Racing Simulator Market
11.6.1.1. Simulator Type breakdown size & forecasts, 2025-2035
11.6.1.2. Vehicle Type breakdown size & forecasts, 2025-2035
11.6.1.3. Offering breakdown size & forecasts, 2025-2035
11.6.1.4. Component breakdown size & forecasts, 2025-2035
11.6.1.5. Sales Channel breakdown size & forecasts, 2025-2035
11.6.1.6. Application breakdown size & forecasts, 2025-2035
11.6.2. Mexico Racing Simulator Market
11.6.2.1. Simulator Type breakdown size & forecasts, 2025-2035
11.6.2.2. Vehicle Type breakdown size & forecasts, 2025-2035
11.6.2.3. Offering breakdown size & forecasts, 2025-2035
11.6.2.4. Component breakdown size & forecasts, 2025-2035
11.6.2.5. Sales Channel breakdown size & forecasts, 2025-2035
11.6.2.6. Application breakdown size & forecasts, 2025-2035
11.7. Middle East and Africa Racing Simulator Market
11.7.1. UAE Racing Simulator Market
11.7.1.1. Simulator Type breakdown size & forecasts, 2025-2035
11.7.1.2. Vehicle Type breakdown size & forecasts, 2025-2035
11.7.1.3. Offering breakdown size & forecasts, 2025-2035
11.7.1.4. Component breakdown size & forecasts, 2025-2035
11.7.1.5. Sales Channel breakdown size & forecasts, 2025-2035
11.7.1.6. Application breakdown size & forecasts, 2025-2035
11.7.2. Saudi Arabia (KSA) Racing Simulator Market
11.7.2.1. Simulator Type breakdown size & forecasts, 2025-2035
11.7.2.2. Vehicle Type breakdown size & forecasts, 2025-2035
11.7.2.3. Offering breakdown size & forecasts, 2025-2035
11.7.2.4. Component breakdown size & forecasts, 2025-2035
11.7.2.5. Sales Channel breakdown size & forecasts, 2025-2035
11.7.2.6. Application breakdown size & forecasts, 2025-2035
11.7.3. South Africa Racing Simulator Market
11.7.3.1. Simulator Type breakdown size & forecasts, 2025-2035
11.7.3.2. Vehicle Type breakdown size & forecasts, 2025-2035
11.7.3.3. Offering breakdown size & forecasts, 2025-2035
11.7.3.4. Component breakdown size & forecasts, 2025-2035
11.7.3.5. Sales Channel breakdown size & forecasts, 2025-2035
11.7.3.6. Application breakdown size & forecasts, 2025-2035

Chapter 12. Competitive Intelligence
12.1. Top Market Strategies
12.2. Logitech International S.A
12.2.1. Company Overview
12.2.2. Key Executives
12.2.3. Company Snapshot
12.2.4. Financial Performance (Subject to Data Availability)
12.2.5. Product/Services Port
12.2.6. Recent Development
12.2.7. Market Strategies
12.2.8. SWOT Analysis
12.3. Thrustmaster (Guillemot Corporation)
12.4. Fanatec (Endor AG)
12.5. Simucube
12.6. Next Level Racing
12.7. Playseat
12.8. Corsair Gaming, Inc.
12.9. Sony Interactive Entertainment
12.10. Microsoft Corporation
12.11. Assetto Corsa (Kunos Simulazioni)
12.12. iRacing.com Motorsport Simulations
12.13. SimXperience
12.14. Trak Racer
12.15. Moza Racing
12.16. Heusinkveld Engineering

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List of Tables/Graphs

List of Tables

Table 1. Global Racing Simulator Market, Report Scope
Table 2. Global Racing Simulator Market Estimates & Forecasts By Region 2024–2035
Table 3. Global Racing Simulator Market Estimates & Forecasts By Segment 2024–2035
Table 4. Global Racing Simulator Market Estimates & Forecasts By Segment 2024–2035
Table 5. Global Racing Simulator Market Estimates & Forecasts By Segment 2024–2035
Table 6. Global Racing Simulator Market Estimates & Forecasts By Segment 2024–2035
Table 7. Global Racing Simulator Market Estimates & Forecasts By Segment 2024–2035
Table 8. U.S. Racing Simulator Market Estimates & Forecasts, 2024–2035
Table 9. Canada Racing Simulator Market Estimates & Forecasts, 2024–2035
Table 10. UK Racing Simulator Market Estimates & Forecasts, 2024–2035
Table 11. Germany Racing Simulator Market Estimates & Forecasts, 2024–2035
Table 12. France Racing Simulator Market Estimates & Forecasts, 2024–2035
Table 13. Spain Racing Simulator Market Estimates & Forecasts, 2024–2035
Table 14. Italy Racing Simulator Market Estimates & Forecasts, 2024–2035
Table 15. Rest Of Europe Racing Simulator Market Estimates & Forecasts, 2024–2035
Table 16. China Racing Simulator Market Estimates & Forecasts, 2024–2035
Table 17. India Racing Simulator Market Estimates & Forecasts, 2024–2035
Table 18. Japan Racing Simulator Market Estimates & Forecasts, 2024–2035
Table 19. Australia Racing Simulator Market Estimates & Forecasts, 2024–2035
Table 20. South Korea Racing Simulator Market Estimates & Forecasts, 2024–2035
………….

 

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