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世界の教育部門におけるバーチャルリアリティ市場 2018-2022年

Global Virtual Reality Market in Education Sector 2018-2022

 

出版社 出版年月電子版価格 ページ数
TechNavio
テクナビオ
2018年2月US$2,500
シングルユーザライセンス
121

サマリー

このレポートは世界の教育部門におけるバーチャルリアリティ市場を調査したTechNavioの調査報告書です。

Report Details

About Virtual Reality in Education Sector

Virtual reality is the use of computer technology to create a simulated environment isolating the user from the physical environment and enabling him/her to enter an alternate reality.

Technavio’s analysts forecast the global virtual reality market in education sector to grow at a CAGR of 59.14% during the period 2018-2022.

Covered in this report
The report covers the present scenario and the growth prospects of the global virtual reality market in education sector for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:
- Americas
- APAC
- EMEA

Technavio's report, Global Virtual Reality Market in Education Sector 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
- Alchemy VR
- Avantis Education
- EON Reality
- Google
- Oculus VR
- Virtalis

Market driver
- Increased affordability of VR gear
- For a full, detailed list, view our report

Market challenge
- Lack of content
- For a full, detailed list, view our report

Market trend
- Increasing number of social VR spaces
- For a full, detailed list, view our report

Key questions answered in this report
- What will the market size be in 2022 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.




目次

Table of Contents
PART 01: EXECUTIVE SUMMARY
PART 02: SCOPE OF THE REPORT
PART 03: RESEARCH METHODOLOGY
PART 04: MARKET LANDSCAPE
- Global education technology market
- Market ecosystem
- Market characteristics
- Market segmentation analysis
PART 05: MARKET SIZING
- Market definition
- Market size and forecast 2017-2022
PART 06: FIVE FORCES ANALYSIS
- Bargaining power of buyers
- Bargaining power of suppliers
- Threat of new entrants
- Threat of substitutes
- Threat of rivalry
- Market condition
PART 07: MARKET SEGMENTATION BY PRODUCT
- Segmentation by product
- Comparison by product
- Global virtual reality hardware market in education sector - Market size and forecast 2017-2022
- Global virtual reality content market in education sector - Market size and forecast 2017-2022
- Market opportunity by product
PART 08: CUSTOMER LANDSCAPE
PART 09: MARKET SEGMENTATION BY END-USER
- Segmentation by end-user
- Comparison by end-user
- Global VR market in higher education sector - Market size and forecast 2017-2022
- Global VR market in K-12 sector - Market size and forecast 2017-2022
- Market opportunity by end-user
PART 10: REGIONAL LANDSCAPE
- Segmentation by geography
- Regional comparison
- Americas - Market size and forecast 2017-2022
- EMEA - Market size and forecast 2017-2022
- APAC - Market size and forecast 2017-2022
- Key leading countries
- US
- UK
- Germany
- China
- Australia
- Market opportunity
PART 11: DECISION FRAMEWORK
PART 12: DRIVERS AND CHALLENGES
- Market drivers
- Market challenges
PART 13: MARKET TRENDS
- Increasing number of social VR spaces
- 360-degree videos
- Increasing emphasis on foveated rendering
PART 14: VENDOR LANDSCAPE
- Overview
- Landscape disruption
PART 15: VENDOR ANALYSIS
- Vendors covered
- Vendor classification
- Market positioning of vendors
- Alchemy VR
- Avantis Education
- EON Reality
- Google
- Oculus VR
- Virtalis
PART 16: APPENDIX
- List of abbreviations
List of Exhibits
Exhibit 01: Global education technology market
Exhibit 02: Global education technology market
Exhibit 03: Market characteristics
Exhibit 04: Market segments
Exhibit 05: Market definition - Inclusions and exclusions checklist
Exhibit 06: Market size 2017
Exhibit 07: Validation techniques employed for market sizing 2017
Exhibit 08: Global VR market in education sector? Market size and forecast 2017-2022 ($ mn)
Exhibit 09: Global VR market in education sector? Year over year growth 2018-2022 (%)
Exhibit 10: Five forces analysis 2017
Exhibit 11: Five forces analysis 2022
Exhibit 12: Bargaining power of buyers
Exhibit 13: Bargaining power of suppliers
Exhibit 14: Threat of new entrants
Exhibit 15: Threat of substitutes
Exhibit 16: Threat of rivalry
Exhibit 17: Market condition - Five forces 2017
Exhibit 18: Global VR market in education sector by product - Market share 2017-2022 (%)
Exhibit 19: Comparison by product
Exhibit 20: Global virtual reality hardware market in education sector - Market size and forecast 2017-2022 ($ mn)
Exhibit 21: Global virtual reality hardware market in education sector - Year-over-year growth 2018-2022 (%)
Exhibit 22: Global virtual reality content market in education sector - Market size and forecast 2017-2022 ($ mn)
Exhibit 23: Global virtual reality content market in education sector - Year-over-year growth 2018-2022 (%)
Exhibit 24: Market opportunity by product
Exhibit 25: Customer landscape
Exhibit 26: Global VR market in education sector by end-user - Market share 2017-2022 (%)
Exhibit 27: Comparison by end-user
Exhibit 28: Global VR market in higher education sector - Market size and forecast 2017-2022 ($ mn)
Exhibit 29: Global VR market in higher education sector - Year-over-year growth 2018-2022 (%)
Exhibit 30: Global VR market in K-12 sector - Market size and forecast 2017-2022 ($ mn)
Exhibit 31: Global VR market in K-12 sector - Year-over-year growth 2018-2022 (%)
Exhibit 32: Market opportunity by end-user
Exhibit 33: Global VR market - Market share by geography 2017-2022 (%)
Exhibit 34: Regional comparison
Exhibit 35: Americas - Market size and forecast 2017-2022 ($ mn)
Exhibit 36: Americas - Year-over-year growth 2018-2022 (%)
Exhibit 37: EMEA - Market size and forecast 2017-2022 ($ mn)
Exhibit 38: EMEA - Year-over-year growth 2018-2022 (%)
Exhibit 39: APAC - Market size and forecast 2017-2022 ($ mn)
Exhibit 40: APAC - Year-over-year growth 2018-2022 (%)
Exhibit 41: Key leading countries
Exhibit 42: Market opportunity
Exhibit 43: Vendor landscape
Exhibit 44: Landscape disruption
Exhibit 45: Vendors covered
Exhibit 46: Vendor classification
Exhibit 47: Market positioning of vendors
Exhibit 48: Vendor overview
Exhibit 49: Alchemy VR - Business segments
Exhibit 50: Alchemy VR - Organizational developments
Exhibit 51: Alchemy VR - Geographic focus
Exhibit 52: Alchemy VR - Segment focus
Exhibit 53: Alchemy VR - Key offerings
Exhibit 54: Vendor overview
Exhibit 55: Avantis Education - Business segments
Exhibit 56: Avantis Education - Organizational developments
Exhibit 57: Avantis Education - Geographic focus
Exhibit 58: Avantis Education - Segment focus
Exhibit 59: Avantis Education - Key offerings
Exhibit 60: Vendor overview
Exhibit 61: EON Reality - Business segments
Exhibit 62: EON Reality - Organizational developments
Exhibit 63: EON Reality - Geographic focus
Exhibit 64: EON Reality - Segment focus
Exhibit 65: EON Reality - Key offerings
Exhibit 66: Vendor overview
Exhibit 67: Google - Business segments
Exhibit 68: Google - Organizational developments
Exhibit 69: Google - Geographic focus
Exhibit 70: Google? Segment focus
Exhibit 71: Google - Key offerings
Exhibit 72: Vendor overvie
Exhibit 73: Oculus VR? Business segments
Exhibit 74: Oculus VR - Organizational developments
Exhibit 75: Oculus VR - Geographic focus
Exhibit 76: Oculus VR - Segment focus
Exhibit 77: Oculus VR - Key offerings
Exhibit 78: Vendor overview
Exhibit 79: Virtalis - Business segments
Exhibit 80: Virtalis - Organizational developments
Exhibit 81: Virtalis - Geographic focus
Exhibit 82: Virtalis - Segment focus
Exhibit 83: Virtalis - Key offerings

 

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