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世界のアミューズメントパーク市場 2018-2022年

Global Amusement Park Market 2018-2022

IRTNTR22271

 

出版社 出版年月電子版価格 ページ数
TechNavio
テクナビオ
2018年8月US$2,500
シングルユーザライセンス
110

サマリー

この調査レポートは世界のアミューズメントパーク市場を分析・予測したTechNavioの市場調査報告書です。

Description

About Amusement Park

Amusement parks comprise various fairground rides, games, shows, and other types of entertainment that cater to different age groups.

Technavio’s analysts forecast the Global Amusement Park Market will register a CAGR of 8.2% by 2022. However, the market's year on year growth rate will gradually decrease over the next few years.

Covered in this report
The report covers the present scenario and the growth prospects of the global amusement park market. To calculate the market size, the report considers the revenue generated from various sources including tickets, hospitality, merchandising, and others.

The market is divided into the following segments based on geography:
- Americas
- APAC
- EMEA

Technavio's report, global amusement park market 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
- Cedar Fair Entertainment Company
- Comcast
- The Walt Disney Company
- Merlin Entertainments
- SeaWorld Parks & Entertainment

Market driver
- Rise in number of baby-boomer visitors
- For a full, detailed list, view our report

Market challenge
- Seasonal nature of the industry
- For a full, detailed list, view our report

Market trend
- Introduction of virtual theme parks
- For a full, detailed list, view our report

Key questions answered in this report
- What will the market size be in 2022 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.



目次

PART 01: EXECUTIVE SUMMARY
PART 02: SCOPE OF THE REPORT
PART 03: RESEARCH METHODOLOGY
PART 04: MARKET LANDSCAPE
- Market ecosystem
- Market characteristics
- Market segmentation analysis
PART 05: MARKET SIZING
- Market definition
- Market sizing 2017
- Market size and forecast 2017-2022
PART 06: FIVE FORCES ANALYSIS
- Bargaining power of buyers
- Bargaining power of suppliers
- Threat of new entrants
- Threat of substitutes
- Threat of rivalry
- Market condition
PART 07: MARKET SEGMENTATION BY SOURCES OF REVENUE
- Segmentation by sources of revenue
- Comparison by sources of revenue
- Tickets - Market size and forecast 2017-2022
- Hospitality - Market size and forecast 2017-2022
- Merchandising - Market size and forecast 2017-2022
- Others - Market size and forecast 2017-2022
- Market opportunity by sources of revenue
PART 08: CUSTOMER LANDSCAPE
PART 09: REGIONAL LANDSCAPE
- Geographical Segmentation
- Regional comparison
- Americas - Market size and forecast 2017-2022
- APAC - Market size and forecast 2017-2022
- EMEA - Market size and forecast 2017-2022
- Market opportunity
PART 10: DECISION FRAMEWORK
PART 11: DRIVERS AND CHALLENGES
- Market drivers
- Market challenges
PART 12: MARKET TRENDS
- Rise in popularity of IoT-enabled theme parks
- Rising adoption of mobile-ticketing apps
- Introduction of virtual theme parks
PART 13: VENDOR LANDSCAPE
- Overview
- Landscape disruption
- Competitive scenario
PART 14: VENDOR ANALYSIS
- Vendors covered
- Vendor classification
- Market positioning of vendors
- Cedar Fair Entertainment Company
- Comcast
- The Walt Disney Company
- Merlin Entertainments
- SeaWorld Parks & Entertainment
PART 15: APPENDIX
- List of abbreviations


Exhibit 01: Parent market
Exhibit 02: Global tourism market segments
Exhibit 03: Market characteristics
Exhibit 04: Market segments
Exhibit 05: Market definition - Inclusions and exclusions checklist
Exhibit 06: Market size 2017
Exhibit 07: Validation techniques employed for market sizing 2017
Exhibit 08: Global amusement park market - Market size and forecast 2017-2022 ($ bn)
Exhibit 09: Global amusement park market - Year-over-year growth 2018-2022 (%)
Exhibit 10: Five forces analysis 2017
Exhibit 11: Five forces analysis 2022
Exhibit 12: Bargaining power of buyers
Exhibit 13: Bargaining power of suppliers
Exhibit 14: Threat of new entrants
Exhibit 15: Threat of substitutes
Exhibit 16: Threat of rivalry
Exhibit 17: Market condition - Five forces 2017
Exhibit 18: Sources of revenue - Market share 2017-2022 (%)
Exhibit 19: Comparison by sources of revenue
Exhibit 20: Tickets - Market size and forecast 2017-2022 ($ bn)
Exhibit 21: Tickets? Year-over-year growth 2018-2022 (%)
Exhibit 22: Hospitality - Market size and forecast 2017-2022 ($ bn)
Exhibit 23: Hospitality - Year-over-year growth 2018-2022 (%)
Exhibit 24: Merchandising - Market size and forecast 2017-2022 ($ bn)
Exhibit 25: Merchandising - Year-over-year growth 2018-2022 (%)
Exhibit 26: Others - Market size and forecast 2017-2022 ($ bn)
Exhibit 27: Others - Year-over-year growth 2018-2022 (%)
Exhibit 28: Market opportunity by sources of revenue
Exhibit 29: Customer landscape
Exhibit 30: Global amusement park market - Market share by region 2017-2022 (%)
Exhibit 31: Regional comparison
Exhibit 32: Americas - Market size and forecast 2017-2022 ($ bn)
Exhibit 33: Americas - Year-over-year growth 2018-2022 (%)
Exhibit 34: Top 3 countries in Americas
Exhibit 35: APAC - Market size and forecast 2017-2022 ($ bn)
Exhibit 36: APAC - Year-over-year growth 2018-2022 (%)
Exhibit 37: Top 3 countries in APAC
Exhibit 38: EMEA - Market size and forecast 2017-2022 ($ bn)
Exhibit 39: EMEA - Year-over-year growth 2018-2022 (%)
Exhibit 40: Top 3 countries in EMEA
Exhibit 41: Market opportunity
Exhibit 42: Vendor landscape
Exhibit 43: Landscape disruption
Exhibit 44: Vendors covered
Exhibit 45: Vendor classification
Exhibit 46: Market positioning of vendors
Exhibit 47: Cedar Fair Entertainment Company: Vendor overview
Exhibit 48: Cedar Fair Entertainment Company - Business segments
Exhibit 49: Cedar Fair Entertainment Company - Organizational developments
Exhibit 50: Cedar Fair Entertainment Company - Segment focus
Exhibit 51: Cedar Fair Entertainment Company - Key offerings
Exhibit 52: Comcast: Vendor overview
Exhibit 53: Comcast - Business segments
Exhibit 54: Comcast - Organizational developments
Exhibit 55: Comcast - Geographical focus
Exhibit 56: Comcast - Segment focus
Exhibit 57: Comcast - Key offerings
Exhibit 58: The Walt Disney Company: Vendor overview
Exhibit 59: The Walt Disney Company - Business segments
Exhibit 60: The Walt Disney Company - Organizational developments
Exhibit 61: The Walt Disney Company - Geographical focus
Exhibit 62: The Walt Disney Company - Segment focus
Exhibit 63: The Walt Disney Company - Key offerings
Exhibit 64: Merlin Entertainments: Vendor overview
Exhibit 65: Merlin Entertainments - Business segments
Exhibit 66: Merlin Entertainments - Organizational developments
Exhibit 67: Merlin Entertainments - Geographical focus
Exhibit 68: Merlin Entertainments - Segment focus
Exhibit 69: Merlin Entertainments - Key offerings
Exhibit 70: SeaWorld Parks & Entertainment: Vendor overview
Exhibit 71: SeaWorld Parks & Entertainment - Organizational developments
Exhibit 72: SeaWorld Parks & Entertainment - Geographical focus
Exhibit 73: SeaWorld Parks & Entertainment - Segment focus
Exhibit 74: SeaWorld Parks & Entertainment - Key offerings

 

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