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中国のオンラインゲーム市場調査:市場概況、関連企業、2013年までの予測

China Online Gaming Market Analysis

 

出版社 出版日冊子体
(05/24 レート)
電子媒体
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RNCOS社 2009年6月US$ 1,000
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※電子媒体(PDF)価格はシングルユーザ価格です。

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この調査レポートは、中国のオンラインゲーム市場について調査・分析し、2013年までの市場予測を行っています。

主な調査内容 (目次より抜粋)

  • 市場概況
  • 中国のオンラインゲーム市場 - 2013年
    • 収益
    • ユーザプロフィール
    • 関連企業
    • 海外向け市場
    • 今後の展望
  • 携帯電話向けオンラインゲーム市場 - 2013年
    • 収益
    • ユーザプロフィール
  • 市場動向
  • 主要関連企業

DESCRIPTION

The online gaming market has emerged as the most dynamic and transforming segment of the overall gaming industry in China. It has been witnessing a series of developments driven by increasing Internet and broadband penetration, double-digit growth in the number of online gaming users, rapid product development and commercialization.

As per our research “China Online Gaming Market Analysis” there has been an insignificant impact of the global slowdown on the industry. The market revenue grew (YOY) at a phenomenal 1700% (approx.) during 2002-2008, with the total revenue surpassing Yuan 18 Billion (US$ 2.65 Billion) by 2008.

Domestic companies account for majority of the online gaming market in China. These homegrown companies have been witnessing rapid growth in their overall revenue as compared to their foreign counterparts. During 2008, revenues generated by domestic companies grew by close to 60% against the 65% growth attained by foreign companies.

With such strong fundamentals, we anticipate that the online gaming market revenue will more than double by 2013. The future growth will be driven by homegrown companies which will continue to account for nearly 70% of the industry revenue. We expect a short wave of consolidation in the industry after 2013 when large entities will buyout small companies in order to strengthen their market position.

The research will help consultants, industry analysts and vendors to get in-depth knowledge on the current, past and future performance of the industry. The future outlook mentioned in report has been derived by interacting with various industry veterans, developers, analyzing information from research papers, journals and our in-house developed models which are industry-specific.

Industry Forecast till 2013

  • Numbers of Online Gamers
  • Number Paid and Free Online Gamers
  • Share of Domestic and Foreign Companies in Online Gaming Market by Revenue
  • Online Game Market
  • Mobile Online Game Market
  • Mobile Online Gaming User
  • Number of Internet Users
  • Number of Mobile Subscribers

TOP

TABLE OF CONTENTS

1. Analyst View

2. Economic Environment

3. Industry Snapshot

4. Online Gaming Market Outlook - 2013

4.1 Revenue
4.2 User Profile
4.3 Market Players
4.4 Export Market
4.5 Future Outlook

5. Mobile Online Gaming Market Outlook - 2013

5.1 Revenue
5.2 User Profile

6. Market Trends

6.1 Rising Internet Services
6.2 Increasing Mobile Subscriber
6.3 Vast Consumer Base

7. Competitive landscape

7.1 Shanda (SNDA)
7.2 Tencent Inc
7.3 Netease Corporation
7.4 Giant Interactive Group Inc.
7.5 Perfect World Co., Ltd

List of Figures & Tables

List of Figures

Figure 4-1: Online Game Market (Billion Yuan), 2002-2008
Figure 4-2: Numbers of Online Gamers (Million), 2008-2013
Figure 4-3: Number of Paid and Free Online Gamers (Million), 2008-2013
Figure 4-4: Share of Domestic and Foreign Companies in Online Game Market (2008 & 2013)
Figure 4-5: Share of Companies in Online Game Market (Q1 2009)
Figure 4-6: Online Game Export (Million US$), 2008-2013
Figure 4-7: Forecast for Online Game Market (Billion Yuan), 2009-2013
Figure 4-8: Forecast for Share of MMORPG and Casual Games in Online Game Market (2013)
Figure 4-9: Forecast for IT Investment by Online Gaming Companies (Billion Yuan), 2009-2013
Figure 5-1: Mobile Online Game Market (Billion Yuan), 2007-2013
Figure 5-2: Number of Online Mobile Game Users (Million), 2007-2013
Figure 6-1: Number of Internet Users (Million), 2005-2008
Figure 6-2: Forecast for Number of Internet Users (Million), 2009-2013
Figure 6-3: Number of Mobile Subscribers (Million), 2005-2008
Figure 6-4: Forecast for Number of Mobile Subscribers (Million), 2009-2013
Figure 6-5: Population (Million), 2007-2013


価格表

シングルユーザーPDF US$800
マルチユーザーPDF US$1400
ハードコピー US$1000

 

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