目次
価格・ご注文についてこの調査レポートは、モバイル向けエンターテインメント市場全般のエコシステムを調査し、ネットワーク事業者やベンダ、コンテンツ提供会社の課題や戦略的将来性を分析しています。
Overview
- Industry Benchmark Forecasting Methodology
- Extensive Regional Analysis Across Sectors
- Entertainment Events Ticketing Forecasts
This report provides a complete overview of the entire mobile entertainment ecosystem including an assessment of the challenges and strategic opportunities for network operators, vendors and content providers.
The report collates the core analysis and forecasting suites from the recent mobile entertainment reports, providing market sizing and revenue forecasts for: Mobile Games; Mobile TV; Mobile Gambling; Mobile Music; Mobile Adult; Social Media; and Infotainment. For each of the eight key regions it also explores which are the most compelling segments of mobile entertainment today and which are likely to generate the greatest revenues in the future.
Companies Referenced
Apple, AT & T, BuzzCity, Digital Chocolate, E A Mobile, eBay, Fandango, GetJar, Google, Ladbrokes, Live Nation Entertainment, LG, Millennial Media, MobiTV, Motorola, NTTDoCoMo, O?, Orange, Pink Visual, Probability, Qualcomm, Samsung, Shazam, Spotify, T-Mobile, Verizon Wireless, Vodafone, VODone.
Key Questions
- How much will mobile entertainment services be worth by 2015?
- Which are the most lucrative mobile entertainment segments?
- What are the key drivers for mobile entertainment?
- Which regions will experience the strongest growth in terms of mobile entertainment revenues?
- What are the key opportunities that mobile entertainment offers to network operators?
- How has the mobile content value chain been disrupted by the app store model?
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Executive Summary
1. Mobile Entertainment Market Development
2. Mobile Entertainment Market Forecasts
3. Monetising Mobile Entertainment
4. Mobile Ticketing for Entertainment & Events
5. Regulation and Controls
6. Future Mobile Awards
Glossary
List of Forecasts
All forecasts are 2011-2015 and include 2010 historical estimates except where noted below.
Regional forecasts cover 8 key regions: North America, Latin America, Western Europe, Central & Eastern Europe, Far East & China, Indian Sub Continent, Rest of Asia Pacific and Africa & Middle East.
Products are split by 7 categories: Infotainment, Social Media, Mobile TV, Music, Games, Adult & Gambling.
Global Mobile Entertainment Market
Total Revenues ($m) from Mobile Entertainment Split By 7 Products
Total Revenues (%) from Mobile Entertainment Split By 7 Products 2010 & 2015
Total Revenues ($m) from Mobile Entertainment Split by 8 Key Regions
Total Revenues (%) from Mobile Entertainment Split by 8 Key Regions 2010 & 2015
Mobile Entertainment Product Forecasts
Total End-User Generated Revenues ($m) from Mobile Games Split By 8 Key Regions
Total End-user Generated Revenues ($m) from Mobile Music Split by 8 Key Regions
Total End-User Revenues ($m) for Social Media Split by 8 Key Regions
Mobile TV Revenues ($m) Split by 8 Key Regions
Total Wager ($m) on Mobile Gambling Services Split by 8 Key Regions
Total Gross Win ($m) on Mobile Gambling Services Split By 8 Key Regions
Total Revenues from Adult Mobile Services ($m) Split By 8 Key Regions
Mobile Infotainment Revenues ($m) Split by 8 Key Regions
Mobile Entertainment Regional Forecasts
North American Revenues ($m) from Mobile Entertainment Services Split By 7 Products
Latin American Revenues ($m) from Mobile Entertainment Split By 7 Products
Western European Revenues ($m) from Mobile Entertainment Split By 7 Products
Central & Eastern European Revenues ($m) from Mobile Entertainment Split By 7 Products
Far East & China Revenues ($m) from Mobile Entertainment Split By 7 Products
Indian Sub Continent Revenues ($m) from Mobile Entertainment Split By 7 Products
Rest of Asia Pacific Revenues ($m) from Mobile Entertainment. Split By 7 Products
Africa & Middle East Revenues ($m) from Mobile Entertainment Split By 7 Products
Mobile Ticketing for Entertainment & Events
Total Entertainment & Events Mobile Ticketing Transaction Value ($m) Split by 8 Key Regions 2011-2015
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