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ビデオ通話市場調査:使用機器タイプ毎の市場動向と将来予測

Video Calling Across Screen Types: PC, Mobile, and Living Room

 

出版社 出版日電子媒体
(05/23 レート)
ページ数
インスタット社 2011年11月US$ 3,995
\339,606(税込)
ライセンス別価格
52

サマリー

このレポートは、パソコンやモバイル機器、テレビなどを利用したビデオ通話市場を調査・分析しています。

Video calling is a communication service that has become fairly common in the PC market but has recently expanded to other screens, including mobile devices and the TV. This report provides an end-to-end review of the video calling market from screen type through end-user survey results of usage data.

With this report clients can:

  • Determine video calling usage by device.
  • Understand the market drivers and market barriers to video calling usage.
  • Build market strategies around the ramifications of social networking and video calling.
  • Develop product roadmaps based on how many active users there are and how many minutes they will consume.

Details include:

  • Consumer usage patterns by screen type including adoption, frequency, and duration of call.
  • Relevance of distribution models by screen type and significant relationships.
  • Impact of other communication applications, such as social networking, on video calling usage.
  • Forecast of active users and minutes of usage by screen type and region.
  • Profiles of leading and emerging video calling providers including AOL AV, Apple FaceTime, fring, Google Chat and Hangouts, Microsoft Kinect, ooVoo, Raketu, Skype, and Tango.


目次

Table of Contents

 

  • Executive Summary
  • Introduction
  • Market Drivers/Barriers
    • Market Drivers
      • Interest from Leading Industry Players
      • Increasing Wireless Bandwidth and Capabilities
      • Growing Number of Devices with Increased Video Calling Capabilities
      • Usability
      • Integration with Social Networks
    • Market Barriers
      • Penetration of Front-Facing Cameras on Smartphones
      • Usability
      • Standardization and Interoperability for IP-Based Mobile Video Calling
      • Psychological Barriers
      • Community Restricted
      • 3G Coverage
      • Poor Video Quality
      • The Right Business Model
  • Video Calling: Definition and Segmentation
    • Definition
      • Community Centric
    • Segmentation
    • Screen Type
    • Business Versus Consumer
  • Technology
    • P2P and IMS VoIP
    • Network
      • PC: Broadband-Based
      • Mobile: Wi-Fi vs. 3G or 4G
    • Video Codecs
    • Technology Enablers
      • Mobile Video Engine Vendors
      • Video Gateways
  • Usage Analysis
    • Leading Providers Among Respondents
      • Skype Dominates Across Screen Types
      • Leading PC Video Calling Providers
      • Leading Mobile Video Providers
      • Leading Living Room Video Providers
  • Video Calling Ecosystem
    • Provider Segmentation
      • Video Calling Start-Ups
      • Desktop VoIP Vendors
      • Mobile VoIP Pure Plays
      • OEMs/OS Vendors
    • Ancillary Players
      • Mobile Operators
      • Paid TV Providers
  • Market Analysis
    • Distribution Models
      • PC-Based Strategies
      • Mobile Strategies
      • Living Room Strategies
      • How Users are Accessing Video Calling Applications
    • Business Models
  • Profiles
    • AOL AV
    • Apple FaceTime
    • fring
    • Google Chat and Hangouts
    • Microsoft Kinect
    • ooVoo
    • Raketu
    • Skype
    • Tango
  • Social Networking
    • Google+ Hangouts
    • ooVoo
    • Skype and Facebook
  • Usage Patterns
    • Screen Type
      • Call Duration
      • Domestic vs. International
    • Call Recipients: Who Are We Calling?
  • Regional Analysis
    • Europe
    • Asia Pacific
    • North America
  • Forecast
    • Overview
    • Mobile Video Calling Forecast
      • Mobile Video Calling Active User Forecast
      • Mobile Video Calling Minutes of Use Forecast
    • Living Room Video Calling Forecast
      • Living Room Video Calling Active User Forecast
      • Living Room Video Calling Minutes of Use Forecast
    • PC Video Calling Forecast
      • PC Video Calling Active User Forecast
      • PC Video Calling Minutes of Use Forecast
  • Methodology
  • Related In-Stat Reports

List of Tables

  • Table 1. Top Three Selected Providers Across Screen Types
  • Table 2. Respondent Methods of Accessing Video Calling Solutions Across Screen Types
  • Table 3. Interest in Video Calling “Add-Ons”
  • Table 4. Schedule of FaceTime Availability by Device
  • Table 5. Dual Image Sensor Handset Forecast, 2010 to 2015 (in Millions)
  • Table 6. WW Mobile Video Calling Users by Region, 2010 to 2015 (in Millions)
  • Table 7. WW Mobile Video Calling Minutes of Use by Region, 2010 to 2015 (in Billions)
  • Table 8. WW Living Room Video Calling Users by Region, 2010 to 2015 (in Millions)
  • Table 9. WW Living Room Video Calling Minutes of Use by Region, 2010 to 2015 (in Billions)
  • Table 10. WW PC Video Calling Users by Region, 2010 to 2015 (in Millions)
  • Table 11. WW PC Video Calling Minutes of Use by Region, 2010 to 2015 (in Billions)

List of Figures

  • Figure 1. Annual Video Calling Minutes Across Screen Types, 2010 to 2015 (in Billions)
  • Figure 2. Video Calling Market Segments and Devices
  • Figure 3. Apple iPhone 4 with Front-Facing Camera
  • Figure 4. Xbox Kinect with Video Calling Capability
  • Figure 5. Perceived Barriers Among Respondents to Mobile Video Calling
  • Figure 6. Video Calling Usage Among Respondents
  • Figure 7. Video Calling Usage Among Respondents, by Screen Type
  • Figure 8. Provider Usage Rates Among Respondents: PC Video Calling
  • Figure 9. Provider Usage Rates Among Respondents: Mobile Video Calling
  • Figure 10. Provider Usage Rates Among Respondents: Living Room Video Calling
  • Figure 11. Video Calling Distribution Models
  • Figure 12. Average Amount of Time Spent on Video Calls per Month by Screen Type
  • Figure 13. Percent of Calls: Domestic vs. International
  • Figure 14. Call Recipients: Who Are Survey Respondents Calling?
  • Figure 15. WW Active Video Calling Users by Segment, 2010 to 2015 (in Millions)
  • Figure 16. WW Annual Video Calling Minutes of Use by Segment, 2010 to 2015 (in Billions)
  • Figure 17. WW Mobile Video Calling Users?Downloads vs. Preloads, 2010 to 2015 (in Millions)
  • Figure 18. Average Call Duration and Frequency of Calls by Segment (Mobile, Living Room, and PC)
  • Figure 19. Video Calling Attach Rates (Bars) and Percent of Devices (Lines), 2010 to 2015 (TV, Gaming, Blu-ray, and STB)
  • Figure 20. WW Video Calling-Enabled Devices Shipped (Bars) and Devices Used for Video Calling (Lines), 2010 to 2015 (TV, Gaming, Blu-ray, and STB) (in Millions)

 

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