ビデオ通話市場調査:使用機器タイプ毎の市場動向と将来予測
Video Calling Across Screen Types: PC, Mobile, and Living Room
| 出版社 |
出版日 | 電子媒体 (05/23 レート) | ページ数 |
| インスタット社 |
2011年11月 | US$ 3,995 \339,606(税込) ライセンス別価格 | 52 |
サマリー
このレポートは、パソコンやモバイル機器、テレビなどを利用したビデオ通話市場を調査・分析しています。
Video calling is a communication service that has become fairly common in the PC market but has recently expanded to other screens, including mobile devices and the TV. This report provides an end-to-end review of the video calling market from screen type through end-user survey results of usage data.
With this report clients can:
- Determine video calling usage by device.
- Understand the market drivers and market barriers to video calling usage.
- Build market strategies around the ramifications of social networking and video calling.
- Develop product roadmaps based on how many active users there are and how many minutes they will consume.
Details include:
- Consumer usage patterns by screen type including adoption, frequency, and duration of call.
- Relevance of distribution models by screen type and significant relationships.
- Impact of other communication applications, such as social networking, on video calling usage.
- Forecast of active users and minutes of usage by screen type and region.
- Profiles of leading and emerging video calling providers including AOL AV, Apple FaceTime, fring, Google Chat and Hangouts, Microsoft Kinect, ooVoo, Raketu, Skype, and Tango.
目次
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Executive Summary
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Introduction
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Market Drivers/Barriers
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Market Drivers
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Interest from Leading Industry Players
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Increasing Wireless Bandwidth and Capabilities
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Growing Number of Devices with Increased Video Calling Capabilities
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Usability
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Integration with Social Networks
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Market Barriers
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Penetration of Front-Facing Cameras on Smartphones
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Usability
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Standardization and Interoperability for IP-Based Mobile Video Calling
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Psychological Barriers
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Community Restricted
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3G Coverage
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Poor Video Quality
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The Right Business Model
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Video Calling: Definition and Segmentation
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Definition
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Segmentation
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Screen Type
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Business Versus Consumer
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Technology
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P2P and IMS VoIP
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Network
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PC: Broadband-Based
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Mobile: Wi-Fi vs. 3G or 4G
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Video Codecs
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Technology Enablers
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Mobile Video Engine Vendors
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Video Gateways
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Usage Analysis
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Leading Providers Among Respondents
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Skype Dominates Across Screen Types
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Leading PC Video Calling Providers
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Leading Mobile Video Providers
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Leading Living Room Video Providers
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Video Calling Ecosystem
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Provider Segmentation
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Video Calling Start-Ups
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Desktop VoIP Vendors
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Mobile VoIP Pure Plays
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OEMs/OS Vendors
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Ancillary Players
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Mobile Operators
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Paid TV Providers
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Market Analysis
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Distribution Models
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PC-Based Strategies
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Mobile Strategies
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Living Room Strategies
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How Users are Accessing Video Calling Applications
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Business Models
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Profiles
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AOL AV
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Apple FaceTime
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fring
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Google Chat and Hangouts
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Microsoft Kinect
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ooVoo
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Raketu
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Skype
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Tango
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Social Networking
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Google+ Hangouts
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ooVoo
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Skype and Facebook
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Usage Patterns
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Screen Type
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Call Duration
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Domestic vs. International
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Call Recipients: Who Are We Calling?
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Regional Analysis
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Europe
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Asia Pacific
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North America
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Forecast
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Overview
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Mobile Video Calling Forecast
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Mobile Video Calling Active User Forecast
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Mobile Video Calling Minutes of Use Forecast
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Living Room Video Calling Forecast
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Living Room Video Calling Active User Forecast
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Living Room Video Calling Minutes of Use Forecast
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PC Video Calling Forecast
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PC Video Calling Active User Forecast
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PC Video Calling Minutes of Use Forecast
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Methodology
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Related In-Stat Reports
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Table 1. Top Three Selected Providers Across Screen Types
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Table 2. Respondent Methods of Accessing Video Calling Solutions Across Screen Types
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Table 3. Interest in Video Calling “Add-Ons”
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Table 4. Schedule of FaceTime Availability by Device
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Table 5. Dual Image Sensor Handset Forecast, 2010 to 2015 (in Millions)
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Table 6. WW Mobile Video Calling Users by Region, 2010 to 2015 (in Millions)
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Table 7. WW Mobile Video Calling Minutes of Use by Region, 2010 to 2015 (in Billions)
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Table 8. WW Living Room Video Calling Users by Region, 2010 to 2015 (in Millions)
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Table 9. WW Living Room Video Calling Minutes of Use by Region, 2010 to 2015 (in Billions)
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Table 10. WW PC Video Calling Users by Region, 2010 to 2015 (in Millions)
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Table 11. WW PC Video Calling Minutes of Use by Region, 2010 to 2015 (in Billions)
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Figure 1. Annual Video Calling Minutes Across Screen Types, 2010 to 2015 (in Billions)
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Figure 2. Video Calling Market Segments and Devices
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Figure 3. Apple iPhone 4 with Front-Facing Camera
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Figure 4. Xbox Kinect with Video Calling Capability
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Figure 5. Perceived Barriers Among Respondents to Mobile Video Calling
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Figure 6. Video Calling Usage Among Respondents
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Figure 7. Video Calling Usage Among Respondents, by Screen Type
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Figure 8. Provider Usage Rates Among Respondents: PC Video Calling
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Figure 9. Provider Usage Rates Among Respondents: Mobile Video Calling
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Figure 10. Provider Usage Rates Among Respondents: Living Room Video Calling
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Figure 11. Video Calling Distribution Models
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Figure 12. Average Amount of Time Spent on Video Calls per Month by Screen Type
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Figure 13. Percent of Calls: Domestic vs. International
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Figure 14. Call Recipients: Who Are Survey Respondents Calling?
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Figure 15. WW Active Video Calling Users by Segment, 2010 to 2015 (in Millions)
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Figure 16. WW Annual Video Calling Minutes of Use by Segment, 2010 to 2015 (in Billions)
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Figure 17. WW Mobile Video Calling Users?Downloads vs. Preloads, 2010 to 2015 (in Millions)
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Figure 18. Average Call Duration and Frequency of Calls by Segment (Mobile, Living Room, and PC)
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Figure 19. Video Calling Attach Rates (Bars) and Percent of Devices (Lines), 2010 to 2015 (TV, Gaming, Blu-ray, and STB)
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Figure 20. WW Video Calling-Enabled Devices Shipped (Bars) and Devices Used for Video Calling (Lines), 2010 to 2015 (TV, Gaming, Blu-ray, and STB) (in Millions)
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