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モバイルグラフィックス市場調査 2011年:市場動向、関連企業情報、モバイル機器プラットフォーム毎の将来予測

Mobile Graphics: Smartphones Beat the Drum to Which All Markets March

 

出版社 出版日冊子体
(05/23 レート)
ページ数
インスタット社 2011年12月US$ 4,995
\424,614(税込)
65

サマリー

このレポートは、モバイルグラフィックス市場を調査し、市場動向やベンダシェア、モバイル機器プラットフォーム12タイプ毎の予測結果などを掲載しています。

Abstract

Consumers’ desire for a rich visual experience, on any size screen, continues to push the limits of current mobile SoCs and makes the graphics processing unit (GPU) one of the most critical components in the design and differentiation of the SoC in consumer devices. This report provides a comprehensive look at the graphics or GPUs with a strong emphasis on the integrated or intellectual property (IP) solutions that are available for mobile consumer electronic devices.

With this report clients can:

  • Determine mobile graphics TAM across 12 mobile device platforms
  • Develop both short- and long-term marketing plans based on current analysis and future trends
  • Evaluate and compare key market technology players
  • Create targeted product roadmaps based on the four key factors driving innovation

The forecasts in this report include:

  • Five-year mobile graphics TAM by mobile device platform
  • Vendor market shares
  • CE devices forecasts include: cellphones, smartphones, notebook PCs, tablets, digital cameras, MP3 players, personal navigation devices (PNDs), e-readers, handheld game consoles, digital camcorders, portable media players (PMPs), and mini-notes
  • Vendor profiles including: AMD, ARM, Digital Media Professionals (DMP), Imagination Technologies, Intel, Nvidia, Qualcomm, and Vivante


目次

Table of Contents

  • Executive Summary
  • Introduction
  • Market Overview
    • The Visual Experience
    • Different Hardware and Software Solutions
    • Industry Standards
      • Codecs
      • CUDA (Compute Unified Device Architecture)
      • DirectX
      • OpenCL (Open Computing Language)
      • OpenGL (Open Graphics Library)
      • Adobe Flash
      • Java
  • Market Direction & Trends
    • Richer Content
    • New Technologies
    • The Impact of the Cloud
  • Market Outlook
  • Segment Trends
    • Cellphones
    • Smartphones
    • Notebook PCs
    • Tablets
    • Digital Cameras
    • MP3 Players
    • Personal Navigation Devices (PNDs)
    • E-Readers
    • Handheld Game Consoles
    • Digital Camcorders
    • Portable Media Players (PMPs)
    • Mini-Notes
    • GPU Market Summary
  • IP Vendor Profiles
    • ARM
    • Digital Media Professionals (DMP)
    • Imagination Technologies
    • Vivante
  • Processor Vendors with In-House Graphics Profiles
    • AMD
    • Intel
    • Nvidia
    • Qualcomm
  • Other Graphics and Multimedia Solutions
  • Summary
  • Methodology
  • Glossary (Acronyms)
  • Related In-Stat Reports
  • Appendix A—IP Licensees

List of Tables

  • Table 1. Alternative Packaging Technologies for Mobile Solutions
  • Table 2. Mobile Graphics TAM by Mobile Device Platform, 2010-2015 (Units in Millions)
  • Table 3. Cellphone Forecast, 2010-2015 (Units in Millions)
  • Table 4. Smartphone Forecast, 2010-2015 (Units in Millions)
  • Table 5. Smartphone GPU Technology Market Share and Unit Shipments (Units in Millions)
  • Table 6. Notebook PC Forecast, 2010-2015 (Units in Millions)
  • Table 7. Notebook PC Discrete GPU Technology Market Share and Unit Shipments (Units in Millions)
  • Table 8. Notebook PC Integrated GPU Technology Market Share and Unit Shipments (Units in Millions)
  • Table 9. Notebook PC Total GPU Technology Market Share and Unit Shipments (Units in Millions)
  • Table 10. Tablet Forecast, 2010-2015 (Units in Millions)
  • Table 11. Tablet GPU Technology Market Share and Unit Shipments (Units in Millions)
  • Table 12. Digital Camera Forecast, 2010-2015 (Units in Millions)
  • Table 13. MP3 Player Forecast, 2010-2015 (Units in Millions)
  • Table 14. Personal Navigation Device (PND) Forecast, 2010-2015 (Units in Millions)
  • Table 15. E-Reader Forecast, 2010-2015 (Units in Millions)
  • Table 16. E-Reader GPU Technology Market Share and Unit Shipments (Units in Millions)
  • Table 17. Handheld Game Console Forecast, 2010-2015 (Units in Millions)
  • Table 18. Handheld Game Console GPU Technology Market Share and Unit Shipments (Units in Millions)
  • Table 19. Digital Camcorder Forecast, 2010-2015 (Units in Millions)
  • Table 20. Portable Media Player (PMP) Forecast, 2010-2015 (Units in Millions)
  • Table 21. Portable Media Player GPU Technology Market Share and Unit Shipments (Units in Millions)
  • Table 22. Mini-Note Forecast, 2010-2015 (Units in Millions)
  • Table 23. Mini-Note GPU Technology Market Share and Unit Shipments (Units in Millions)
  • Table 24. GPU Technology Mobile Serviceable Available Market (SAM) Market Share and Unit Shipment (Units in Millions)
  • Table 25. GPU Technology Mobile Total Available Market (TAM) Market Share and Unit Shipment (Units in Millions)
  • Table 26. ARM Mali Standards Support
  • Table 27. ARM Mali Licensees
  • Table 28. ARM Mobile GPU Market Share (Units in Millions)
  • Table 29. Digital Media Professionals (DMP) Partner Organization Engagement
  • Table 30. Digital Media Professionals (DMP) GPU Specifications
  • Table 31. DMP Mobile GPU Market Share (Units in Millions)
  • Table 32. Imagination PowerVR Standards Support
  • Table 33. Imagination Mobile SoC Licensees
  • Table 34. Imagination Mobile GPU Market Share (Units in Millions)
  • Table 35. Vivante GC Product Specifications
  • Table 36. Vivante Mobile GPU Market Share (Units in Millions)
  • Table 37. AMD APU SoC Product Specifications
  • Table 38. AMD Mobile GPU Market Share (Units in Millions)
  • Table 39. Intel Core SoC Product Specifications
  • Table 40. Intel Atom SoC Product Specifications
  • Table 41. Intel Mobile GPU Market Share (Units in Millions)
  • Table 42. Nvidia Tegra SoC Product Specifications
  • Table 43. Nvidia Mobile GPU Market Share (Units in Millions)
  • Table 44. Qualcomm Snapdragon SoC Product Specifications
  • Table 45. Qualcomm Mobile GPU Market Share (Units in Millions)
  • Table 46. ARM Silicon Licensees
  • Table 47. Complete List of Imagination Licensees

List of Figures

  • Figure 1. TAM of Magnet Platforms for Mobile SoCs, 2010-2015 (Units in Millions)
  • Figure 2. Personal Computing Value Chain vs. Mobile Connectivity Value Chain
  • Figure 3. Critical Chip Design Characteristics
  • Figure 4. Migration of Discrete Functions to SoCs
  • Figure 5. Mobile Innovation Model
  • Figure 6. Average CPU and GPU Core Counts in SoCs, 2009-2015
  • Figure 7. Evolution of the Cloud and Balancing Resources
  • Figure 8. TAM for Graphics by Mobile Device Platform, 2010-2015 (Units in Millions)
  • Figure 9. ARM CPU Core Products for Mobile Devices
  • Figure 10. ARM CPU Core Products
  • Figure 11. Imagination PowerVR VGX150
  • Figure 12. Imagination PowerVR MBX
  • Figure 13. Imagination PowerVR SGX Series 5
  • Figure 14. Imagination PowerVR SGX Series 5XT

 

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