ソーシャルネットワーキングとオンラインゲーム内の仮想商品市場調査:市場動向、関連企業の概要と収益、地域別データ
Virtual Goods in Social Networking and Online Gaming
| 出版社 |
出版日 | 電子媒体 (05/22 レート) | ページ数 |
| インスタット社 |
2010年11月 | US$ 3,995 \337,215(税込) ライセンス別価格 | 57 |
目次
This report is crucial for anyone interested in investing in or anyone participating in the social networking and online gaming space: - The most comprehensive report available that fully covers the entire virtual goods industry by category, region, monthly users and registered accounts, company total revenues, and company virtual goods revenues.
- An overview of key players including micropayment facilitators, social networking, casual and social gaming, app developers, virtual worlds, MMOs, 2D worlds, and 3D worlds.
- Geographic breakdowns include Asia/Pacific, Americas, and Europe/Middle East/Africa.
- Yearly market revenue and user forecasts for social networking sites, 2D worlds, and 3D worlds up to 2014.
- Virtual goods revenue regional forecasts by category and year up to 2014.
- 40 company profiles and estimated revenues.
Table of Contents - Executive Summary
- Introduction & Definitions
- Virtual Goods 101: Definitions & Revenue Models
- Why Buy Virtual Goods
- Defining the Industry's Key Categories
- Sources for Revenues & User Stats
- The Virtual Goods Worldwide Industry, 2007–2010
- Understanding "Registered Accounts" and "Monthly Users"
- But 2010's Not Over Yet?
- Overall Analysis & Summary
- The Top Companies by 2010 Virtual Goods Revenue
- Social Networking Analysis & Summary
- 2D World Analysis & Summary
- 3D World Analysis & Summary
- Regional Analysis & Summary
- Top Companies by 2010 Virtual Goods Rev. from Asia/Pacific Region Users
- Top Companies by 2010 Virtual Goods Rev. from Americas Region Users
- Top Companies by 2010 Virtual Goods Revenue from EMEA Region Users
- Social Networking Company Profiles & Revenues
- Ranking of Top 10
- DeNA – Mobage-Town
- Cyworld (SK Telecom)
- Facebook
- GREE
- Tencent
- 2D World Company Profiles & Revenues
- Ranking of Top 20
- Bigpoint
- CrowdStar
- Digital Chocolate
- Gaia Interactive – Gaia Online
- Gameforge – Ikariam, etc
- i-Jet Media
- Lolapps
- Mattel – Barbie Girls
- Neopets (Viacom)
- Nexon – MapleStory
- NHN Corp – Hangame
- Playdom (Disney)
- Playfish (Electronic Arts)
- PopCap
- RockYou
- Slide (Google)
- Stardoll
- Sulake – Habbo
- WeeWorld
- Zynga
- 3D World Company Profiles & Revenues
- Ranking of Top 10
- Aeria Games
- Changyou
- Donnerwood Media – Meez
- Gala Group – gPotato
- Gameforge – Runes of Magic
- Giant Interactive
- IMVU
- Jagex – Runescape
- Linden Lab – Second Life
- Microsoft – Xbox Live
- Mindark – Entropia Universe
- NCSoft
- Nexon – KartRider, Mabinogi
- Perfect World
- Shanda Interactive
- Sony – Playstation Network (PSN)
- Sony Online Entertainment – Free Realms
- Forecasts
- Social Networking User and Revenue Forecast
- 2D World User and Revenue Forecast
- 3D World User and Revenue Forecast
- SNOWs Combined User and Revenue Forecast
- Virtual Goods Revenue Regional Forecast
- Trends, Issues, and Ramifications
- Demystifying Virtual Goods: a Trend?
- Legal & Tax Issues
- A New and Untapped Multimillion Dollar Market
- Methodology
- The SNOW Database
- Coming Up With a Consistent Measurement of Users
- Glossary
- List of Tables
- List of Figures
- Related In-Stat Reports
- Table 1. Social Networking, 2D World, and 3D World Combined User and Revenue Stats, 2007–2010
- Table 2. Top 30 Companies Worldwide by 2010 Virtual Goods Revenue vs. 2007 Revenue
- Table 3. Social Networking User and Revenue Stats, 2007–2010
- Table 4. 2D World User and Revenue Stats, 2007–2010
- Table 5. 3D World User and Revenue Stats, 2007–2010
- Table 6. Virtual Goods Worldwide Revenue by Region and Category, 2007–2010
- Table 7. Top 10 Companies by 2010 Virtual Goods Revenue from Asia/Pacific Region Users
- Table 8. Top 10 Companies by 2010 Virtual Goods Revenue from Americas Region Users
- Table 9. Top 10 Companies by 2010 Virtual Goods Revenue from EMEA Region Users
- Table 10. Social Networking Top 10 Companies Worldwide by 2010 Virtual Goods Revenue
- Table 11. Cyworld’s User and Revenue Stats, 2007–2010
- Table 12. DeNA’s User and Revenue Stats, 2007–2010
- Table 13. Facebook’s User and Revenue Stats, 2007–2010
- Table 14. GREE’s User and Revenue Stats, 2007–2010
- Table 15. Tencent User and Revenue Stats, 2007–2010
- Table 16. 2D World Top 20 Companies Worldwide by 2010 Virtual Goods Revenue and Type
- Table 17. Bigpoint’s User and Revenue Stats, 2007–2010
- Table 18. CrowdStar’s User and Revenue Stats, 2007–2010
- Table 19. Digital Chocolate’s User and Revenue Stats, 2007–2010
- Table 20. Gaia Online’s User and Revenue Stats, 2007–2010
- Table 21. Gameforge’s Total User and Revenue Stats, 2007–2010
- Table 22. Gameforge’s Ikariam, Etc., User and Revenue Stats 2007–2010
- Table 23. i-Jet Media’s User and Revenue Stats, 2007–2010
- Table 24. Lolapps’ User and Revenue Stats, 2007–2010
- Table 25. Mattel’s Barbie Girls User and Revenue Stats, 2007–2010
- Table 26. Neopets’ User and Revenue Stats, 2007–2010
- Table 27. Nexon’s Total User and Revenue Stats, 2007–2010
- Table 28. Nexon’s MapleStory User and Revenue Stats, 2007–2010
- Table 29. NHN Corp’s Hangame User and Revenue Stats, 2007–2010
- Table 30. Playdom’s User and Revenue Stats, 2007–2010
- Table 31. Playfish’s User and Revenue Stats, 2007–2010
- Table 32. PopCap’s User and Revenue Stats, 2007–2010
- Table 33. RockYou’s User and Revenue Stats, 2007–2010
- Table 34. Slide’s User and Revenue Stats, 2007–2010
- Table 35. Stardoll’s User and Revenue Stats, 2007–2010
- Table 36. Sulake’s Habbo User and Revenue Stats, 2007–2010
- Table 37. WeeWorld’s User and Revenue Stats, 2007–2010
- Table 38. Zynga’s User and Revenue Stats, 2007–2010
- Table 39. 3D World Top 10 Companies Worldwide by 2010 Virtual Goods Revenue and Type
- Table 40. Aeria Games’ User and Revenue Stats, 2007–2010
- Table 41. Changyou’s User and Revenue Stats, 2007–2010
- Table 42. Donnerwood Media’s Meez User and Revenue Stats, 2007–2010
- Table 43. Gala Group’s gPotato User and Revenue Stats, 2007–2010
- Table 44. Gameforge’s Runes of Magic User and Revenue Stats, 2007–2010
- Table 45. Giant Interactive’s User and Revenue Stats, 2007–2010
- Table 46. IMVU’s User and Revenue Stats, 2007–2010
- Table 47. Jagex’s Runescape Users and Revenue Stats, 2007–2010
- Table 48. Linden Lab’s User and Revenue Stats, 2007–2010
- Table 49. Microsoft Xbox Live’s User and Revenue Stats, 2007–2010
- Table 50. Mindark’s Entropia Universe User and Revenue Stats, 2007–2010
- Table 51. NCSoft’s User and Revenue Stats, 2007–2010
- Table 52. Nexon’s KartRider & Mabinogi User and Revenue Stats, 2007–2010
- Table 53. Perfect World’s User and Revenue Stats, 2007–2010
- Table 54. Shanda Interactive’s User and Revenue Stats, 2007–2010
- Table 55. Sony Online Entertainment’s Free Realms User and Revenue Stats, 2007–2010
- Table 56. Sony’s PSN User and Revenue Stats, 2007–2010
- Table 57. Social Networking User and Revenue Forecast, 2011–2014
- Table 58. 2D World User and Revenue Forecast, 2011–2014
- Table 59. 3D World User and Revenue Forecast, 2011–2014
- Table 60. Social Networking, 2D World and 3D World Combined User and Revenue Forecast, 2011–2014
- Table 61. Virtual Goods Revenue Forecast by Category and Region, 2011–2014
- Table 62. Virtual Goods Revenue by Category and Region as % of Worldwide, 2007 to Forecasted 2014
- Figure 1. SNOW Total and Virtual Goods Revenue Forecast, 2010–2014 (US$ in Billions)
- Figure 2. An Avatar and Hair Style Virtual Goods for Sale in the 3D World IMVU
- Figure 3. The Virtual Goods Value Proposition Pyramid
- Figure 4. The Virtual Goods Industry’s Key Categories
- Figure 5. Market Shares of Top 10 Companies by 2010 Virtual Goods Revenue
- Figure 6. Virtual Gifts for Sale in Facebook
- Figure 7. A User Status Window Within Tencent
- Figure 8. A CrowdStar Game within the Facebook Platform
- Figure 9. A Disney Movie-Themed Room Within Gaia Online, with Multiple User Avatars
- Figure 10. Branded Virtual Goods Items in WeeWorld
- Figure 11. Zynga’s Farmville, the Company’s Most Successful Release Yet
- Figure 12. Shanda Interactive’s World of Legend
- Figure 13. SNOW Total and Virtual Goods Revenue Forecast, 2010–2014 (US$ in Billions)
- Figure 14. SNOWs Total and Virtual Goods Revenue, 2007 to Forecasted 2014 (US$ in Billions)
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