世界各国のリアルタイムなデータ・インテリジェンスで皆様をお手伝い

フランスのテレビゲーム市場予測 2017-2025年

FRANCE VIDEO GAMES MARKET FORECAST 2017-2025

 

出版社 出版年月電子版価格 ページ数
Inkwood Research
インクウッドリサーチ
2017年7月US$700
シングルユーザライセンス
74

※当ページの内容はウェブ更新時の情報です。
最新版の価格やページ数などの情報についてはお問合せください。

サマリー

KEY FINDINGS
The France video games market is expected to grow at a CAGR of 1.27% during the forecast period of 2017-2025. The revenue collected by the market is predicted to increase from $3364.4 million in 2016 and reach $3718.7 million by 2025. The overall outlook for the market looks promising due to an increasing demand among the French consumers for games which can be played on the go. This demand is a direct reflection of their nomadic lifestyles and the improving nationwide internet connectivity.

MARKET INSIGHTS
The France video games market which is segmented on the basis of hardware and software is fast growing. Although the software market currently holds the larger share, the subsequent revenue generated through it is expected to decline over the forecast period. The hardware games, on the other hand, are anticipated to exhibit a much better growth rate. The market players are being presented with plenty of growth opportunities in terms of an improved ability to counter the spread of counterfeit/cracked products in the market and the various innovative technological advancements carried out in recent years.


COMPETITIVE INSIGHTS
Microsoft Corp, Sony Corp, Electronic Arts Inc, Activision Inc, Ubisoft Entertainment Ltd, King Digital Entertainment Plc, Riot Games Inc, Nintendo Tencent Holdings Ltd, Netease.Com Inc, Ncsoft Corp, Blizzard Entertainment Inc, Warner Bros Entertainment Inc, Wargaming.Net, and Bandai Namco are some of the eminent companies in the market.


目次

1. RESEARCH SCOPE
1.1. STUDY GOALS
1.2. SCOPE OF MARKET STUDY
1.3. WHO WILL FIND THIS REPORT USEFUL?
1.4. STUDY AND FORECASTING YEARS
2. RESEARCH METHODOLOGY
2.1. SOURCES OF DATA
2.1.1. SECONDARY DATA
2.1.2. PRIMARY DATA
2.2. TOP DOWN APPROACH
2.3. BOTTOM-UP APPROACH
2.4. DATA TRIANGULATION
3. EXECUTIVE SUMMARY
4. MARKET DETERMINANTS
4.1. MARKET DRIVERS
4.1.1. GROWING DEMAND FOR ONLINE GAMES
4.1.2. GAMES CATERING TO ALL AGES AND GENDERS
4.1.3. INCREASING PENETRATION OF SMARTPHONES AND TABLETS IN GAMING INDUSTRY
4.1.4. TECHNOLOGICAL ADVANCEMENTS
4.1.5. MAJOR COMPANIES PROMOTING GAMERS AND DEVELOPERS
4.1.6. AWARENESS AMONG CONSUMERS REGARDING EDUCATIVE USE OF GAMES
4.2. MARKET RESTRAINTS
4.2.1. HIGH PRICING OF GAMES
4.2.2. VIOLENT GAMES A CONCERN
4.2.3. HEALTH ISSUES CAUSED DUE TO GAMING A CONCERN
4.2.4. FREE GAMES AVAILABILITY WITH EASY AVAILABILITY OF INTERNET
4.2.5. DEVELOPING NEWER AND BETTER VERSIONS OF ALREADY EXISTING POPULAR GAMES
4.3. MARKET OPPORTUNITIES
4.3.1. COMPETITIVE LEAGUES (E-SPORTS)
4.3.2. INCREASING DEMAND FOR VIRTUAL REALITY GAMES
4.4. MARKET CHALLENGES
4.4.1. INCREASING ONLINE PIRACY
4.4.2. EASY ENTRY OF NEW PLAYERS IN THE MARKET
4.4.3. FREEMIUM MODEL BEING CRITICIZED
5. MARKET SEGMENTATION
5.1. BY TYPE
5.1.1. HARDWARE
5.1.1.1. HANDHELD CONSOLES
5.1.1.2. STATIC CONSOLES
5.1.1.3. GAMING ACCESSORIES
5.1.2. VIDEO GAMES SOFTWARE
5.1.2.1. VIDEO GAMES SOFTWARE (PHYSICAL)
5.1.2.2. VIDEO GAMES SOFTWARE (DIGITAL)
5.1.2.3. VIDEO GAMES SOFTWARE BY PLATFORM
5.1.2.4. VIDEO GAMES SOFTWARE BY FORMAT
5.2. BY DISTRIBUTION CHANNEL
5.2.1. RETAIL STORES
5.2.1.1. SUPERMARKET/HYPERMARKETS
5.2.1.2. GAMING STORES
5.2.2. ONLINE RETAILING
6. KEY ANALYTICS
6.1. PORTER’S ANALYSIS
6.2. OPPORTUNITY MATRIX
7. GEOGRAPHICAL ANALYSIS
8. COMPETITIVE LANDSCAPE
8.1. MARKET SHARE ANALYSIS
8.1.1. TOP COMPANIES IN FRANCE
8.2. COMPANY PROFILES
8.2.1. MICROSOFT CORP
8.2.2. SONY CORP
8.2.3. ELECTRONIC ARTS INC
8.2.4. NINTENDO
8.2.5. ACTIVISION INC
8.2.6. UBISOFT ENTERTAINMENT LTD
8.2.7. WARNER BROS ENTERTAINMENT INC
8.2.8. KING DIGITAL ENTERTAINMENT PLC
8.2.9. RIOT GAMES INC
8.2.10. TENCENT HOLDINGS LTD
8.2.11. NETEASE.COM INC
8.2.12. NCSOFT CORP
8.2.13. BLIZZARD ENTERTAINMENT INC
8.2.14. WARGAMING.NET
8.2.15. BANDAI NAMCO



TABLE LIST
1. FRANCE VIDEO GAMES MARKET BY TYPE 2017-2025 ($ MILLION)
2. FRANCE VIDEO GAMES MARKET BY HARDWARE 2017-2025 ($ MILLION)
3. FRANCE VIDEO GAMES MARKET BY GAMING ACCESSORIES TYPE 2017-2025 ($ MILLION)
4. FRANCE VIDEO GAMES MARKET BY SOFTWARE 2017-2025 ($ MILLION)
5. FRANCE VIDEO GAMES MARKET BY SOFTWARE (PHYSICAL) 2017-2025 ($ MILLION)
6. FRANCE VIDEO GAMES MARKET BY SOFTWARE (DIGITAL) 2017-2025 ($ MILLION)
7. FRANCE VIDEO GAMES MARKET BY SOFTWARE BY PLATFORM 2017-2025 ($ MILLION)
8. FRANCE VIDEO GAMES MARKET BY SOFTWARE BY FORMAT 2017-2025 ($ MILLION)
9. FRANCE VIDEO GAMES MARKET BY DISTRIBUTION CHANNEL 2017-2025 ($ MILLION)
10. FRANCE VIDEO GAMES MARKET BY RETAIL STORES 2017-2025 ($ MILLION)


FIGURE LIST
1. FRANCE VIDEO GAMES MARKET 2017-2025 ($ MILLION)
2. FRANCE VIDEO GAMES MARKET BY HARDWARE 2017-2025 ($ MILLION)
3. FRANCE HARDWARE VIDEO GAMES MARKET BY HANDHELD CONSOLES 2017-2025 ($ MILLION)
4. FRANCE HARDWARE VIDEO GAMES MARKET BY STATIC CONSOLES 2017-2025 ($ MILLION)
5. FRANCE HARDWARE VIDEO GAMES MARKET BY GAMING ACCESSORIES 2017-2025 ($ MILLION)
6. FRANCE GAMING ACCESSORIES MARKET BY TOYS TO LIFE 2017-2025 ($ MILLION)
7. FRANCE GAMING ACCESSORIES MARKET BY AR/VR HEADSETS 2017-2025 ($ MILLION)
8. FRANCE GAMING ACCESSORIES MARKET BY OTHER GAMING ACCESSORIES 2017-2025 ($ MILLION)
9. FRANCE VIDEO GAMES MARKET BY SOFWARE 2017-2025 ($ MILLION)
10. FRANCE VIDEO GAMES MARKET BY SOFTWARE (PHYSICAL) 2017-2025 ($ MILLION)
11. FRANCE SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (PHYSICAL) 2017-2025 ($ MILLION)
12. FRANCE SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (PHYSICAL) 2017-2025 ($ MILLION)
13. FRANCE VIDEO GAMES MARKET BY SOFWARE (DIGITAL) 2017-2025 ($ MILLION)
14. FRANCE SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (DIGITAL) 2017-2025 ($ MILLION)
15. FRANCE SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (DIGITAL) 2017-2025 ($ MILLION)
16. FRANCE SOFTWARE VIDEO GAMES MARKET BY ONLINE GAMES 2017-2025 ($ MILLION)
17. FRANCE SOFTWARE VIDEO GAMES MARKET BY MOBILE GAMES 2017-2025 ($ MILLION)
18. FRANCE SOFTWARE VIDEO GAMES MARKET BY PLATFORM 2017-2025 ($ MILLION)
19. FRANCE SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (PLATFORM) 2017-2025 ($ MILLION)
20. FRANCE SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (PLATFORM) 2017-2025 ($ MILLION)
21. FRANCE SOFTWARE VIDEO GAMES MARKET BY ONLINE GAMES (PLATFORM) 2017-2025 ($ MILLION)
22. FRANCE SOFTWARE VIDEO GAMES MARKET BY MOBILE GAMES (PLATFORM) 2017-2025 ($ MILLION)
23. FRANCE SOFTWARE VIDEO GAMES MARKET BY FORMAT 2017-2025 ($ MILLION)
24. FRANCE SOFTWARE VIDEO GAMES MARKET BY GAME SALES 2017-2025 ($ MILLION)
25. FRANCE SOFTWARE VIDEO GAMES MARKET BY INGAME PURCHASES 2017-2025 ($ MILLION)
26. FRANCE VIDEO GAMES MARKET BY RETAIL STORES 2017-2025 ($ MILLION)
27. FRANCE VIDEO GAMES MARKET BY SUPERMARKETS/HYPERMARKETS 2017-2025 ($ MILLION)
28. FRANCE VIDEO GAMES MARKET BY GAMING STORES 2017-2025 ($ MILLION)
29. FRANCE VIDEO GAMES MARKET BY ONLINE RETAILING 2017-2025 ($ MILLION)
30. TOP COMPANIES IN FRANCE (2016)

 

ページTOPに戻る

あなたが最近チェックしたレポート一覧

  • 最近チェックしたレポートはありません。

お問合は、お電話またはWEBから承ります。お見積もりの作成もお気軽にご相談ください。

webからのお問合せはこちらのフォームから承ります

このレポートへのお問合せ

03-3582-2531

電話お問合せもお気軽に

<無料>メルマガに登録する

 

 

ページTOPに戻る