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デジタルホーム市場調査:市場動向、関連企業、2013年までの予測

Digital Home: Connected TV: Digital Home booster
Market & Data Reports

 

出版社 出版日電子媒体
(05/22 レート)
ページ数
イダテ社 2010年1月Eur 3,000
\324,796(税込)
ライセンス別価格
65

目次

価格・ご注文について

この調査レポートは、世界のデジタルホーム市場を調査し、市場動向や関連企業の情報、市場予測などを掲載しています。

The digital home, which is incorporating the latest innovations in devices and networks at an ever increasing pace, is now one of the main focal points for all industry players. This report examines the changing shape of this sector and the outlook for the connected devices market, which will be worth 149 billion EUR in 2013.

Key Questions

  • What is the medium-term roadmap for the digital home?
  • Interoperability: are international consortia achieving their objectives? 
  • What innovative applications are taking shape in and around the digital home?
  • Which device offers the greatest guarantees for taking hold as the central content delivery component: tablet, TV, computer, home gateway, STB (set-top box)?
  • Connected or browser-based user interfaces, the key to winning over consumers? 
  • What are the most likely development scenarios for the digital home, in terms of content and technical configuration? 
  • What are the central issues for the key market players: pay-TV providers, Internet giants, video game console makers, telcos, equipment manufacturers? 
  • What are the most promising business models? 

Database (Excel): Europe, the United States and Japan

Connected device markets, 2009-2013:

  • TV display, cable STB, satellite STB, terrestrial STB, IPTV STB
  • DMA, DVD components, DVR, audio components, home consoles
  • Smartphones, other nomadic devices, computers

Database (Excel)

Zone examined

  • Western Europe
  • USA
  • Japan 

Connected device markets, 2009-2013

  • TV Display (including cathode ray tubes, LCD flat screens, plasma screens, rear-projection and OLED screens) 
  • Cable STB (set-top boxes)
  • Satellite STB
  • Terrestrial STB (Pay TV and Free To Air)
  • IPTV STB. We have factored in only those IPTV set-top boxes used to watch TV. In other words, we indicate the number of IPTV viewers and not the number of equipped households. This applies only to IPTV STBs.
  • Digital Media Adapters (DMA) ? DVD components (Including DVD and Blu-ray player/recorders)
  • Digital Video Recorders (DVR)
  • Audio components (including compact stereos, home cinemas and full-size stereos)
  • Home video game consoles
  • Smartphones
  • Other nomadic devices (including portable MP3 and video players and handheld video game consoles)
  • Computers (including laptop and desktop computers)

Players analysed

Players examined in this report studies

  • Apple
  • Google
  • LG
  • Microsoft
  • Panasonic
  • Philips
  • Roku
  • Samsung
  • Sony
  • Vudu
  • Yahoo! 

Digital Home players Case

  • 4HomeMedia, end-to-end integrated solutions
  • Archos 5, multimedia touch-screen tablet
  • Awox
  • HbbTV, convergence through openness
  • Intel, the only player from the consumers electronics segment?
  • Neotion, convergent solutions 
  • Netbox 8160, a standalone set-top box 
  • Project Canvas, limits of a proprietary solution 
  • Spawnlab, accessing your DVR from anywhere
  • Orange Tabbee, consumer-oriented tablet
  • Toshiba JournE Touch, still lacking in features
  • Transpond, widgets for unifying TV and the Internet
  • WizTiv, interfaces adapted to the devices
  • ZeeVee

Methodology

Market estimates & forecasts - The following methodology was applied to each segment

  • Estimate of CE manufacturers' annual equipment sales to retailers, including the estimated number of annual sales that are first-time equipment sales and the number that are repeat sales. 
  • Estimate of the independent Internet connection rate by type of CE device. 
  • Estimate of the number of units sold of a given type of device that are Internet-ready. 
  • Estimate of the average annual price of CE equipment. 
  • Monetary value of Internet-ready devices sold, by country. 
  • Change in each category of Internet-ready CE device's share of the total Internet-ready CE device market.
  • Geographical breakdown of the Internet-ready CE device market by type of consumer electronics equipment. 

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TOP


TABLE OF CONTENTS

1. EXECUTIVE SUMMARY

2. COMPONENTS OF THE DIGITAL HOME

2.1. Market growth

2.1.1. World broadband market
2.1.2. World TV market 
2.1.3. World video game market
2.1.4. World music market

2.2. The pillars of the digital home

2.2.1. The Internet and the home network

  • More and more Internet-ready CE devices 
  • Network technologies: unification of the home network

2.2.2. User interface: uniformity and convergence
2.2.3. Processing power serving home network applications 

2.3. Technical conditions for the development of the digital home

2.3.1. Interface standardisation 

2.3.2. Consensus on interoperability

  • DLNA: benchmark standard for interoperability
  • Open IPTV Forum 
  • SoftAtHome: a proprietary solution 
  • UpnP: Universal plug and play, streamlining network creation

2.3.3. The bandwidth issue 

2.3.4. Increasingly mature wireless technologies 

  • Wi-Fi 8.11n, WiGig Alliance, WHDI

2.4. The device-centric digital home 

2.4.1. Profile of digital home devices

  • Digital Media Server (DMS),
  • Digital Media Player (DMP)
  • Digital Media Renderer (DMR)
  • Digital Media Controller (DMC)
  • Digital Media Printer (DMPr)

2.4.2. Device features

2.5. Inner workings of the digital home 

2.5.1. Smartphone: control interface 
2.5.2. TV: digital home management device
2.5.3. Smartphone: for accessing content 
2.5.4. The Internet: for storing content 
2.5.5. Touch-screen tablet: universal remote control 
2.5.6. Connected STB: digital home control centre
2.5.7. Multimedia GPS: digital home content control device 

3. ORGANISATION & STRATEGIES

3.1. Digital home industry players

3.2. Trends amongst the key players

3.2.1. CE: increasing interconnection between devices
3.2.2. Pay-TV providers: fleshing out the offer with OTT content and services 
3.2.3. Video game console makers: integrating services and making the console into a media centre
3.2.4. Multimedia box manufacturers: box + content combinations
3.2.5. Computing: promoting the multimedia server 
3.2.6. ISPs: integrating digital home functionalities 
3.2.7. Home automation: integrating multimedia into home networks 
3.2.8. Technical facilitators: imposing a web-oriented OS on devices

3.3. Digital home development scenarios 

3.3.1. Five approaches to the digital home:

  • "Silos" 
  • "Home server"
  • "Store" 
  • "Seamless"
  • "Home-in-the-Cloud"

3.3.2. Key factors that will shape the way the digital home is organized 

  • Where to store the content?
  • How to control digital home solutions?
  • TV set or box?
  • Proprietary content?
  • Direct or indirect business models? 

3.3.3. Digital home roadmap 
3.3.4. Key players: strengths and weaknesses
3.3.5. Impact on the content industry 
3.3.6. Impact on the telecom industry

4. MARKETS, 2009-2013: CONNECTED DEVICE SALES BY PLATFORM 

4.1. Methodology

4.2. Europe

  • Connected device sales
  • Connected device market

4.3. USA

  • Connected device sales
  • Connected device market

4.4. Japan 

  • Connected device sales
  • Connected device market

 

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