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【PT:アプリケーション分析レポート】仮想現実の接続性:モバイル、スタンドアロン、テザード、Wi-Fi、セルラー接続

Connectivity in VR: Mobile, Standalone, Tethered, Wi-Fi, Cellular Connectivity

4Q 2017 | Application Analysis Report | PT-2008 | 18 pages | PDF | Powerpoint |

 

出版社 出版年月価格 ページ数
ABI Research
ABIリサーチ
2017年10月お問い合わせください 18

サマリー

移動の自由度やモビリティ機能によって、無線接続性への需要は拡大している。ケーブル型のVRヘッドセット(ケーブル接続による仮想現実機能搭載ヘッドセット)について言えば、ハードウェアメーカーはVRヘッドセットとPCやゲーム機の間をケーブル接続を置換えようとしている。クラウドVRアプリケーションの開発によって、VRヘッドセットでの無線接続の需要が促進されるだろう。米国調査会社ABIリサーチの調査レポート「【PT:アプリケーション分析レポート】仮想現実の接続性:モバイル、スタンドアロン、テザード、Wi-Fi、セルラー接続」は、スタンドアロン、テザード、モバイルVR機器の無線接続市場を予測している。モバイル接続の予測は3G、4G、5Gに、無線接続は60GHzとそれ以外に区分している。

The demand for wireless connectivity is continuously growing for freedom of movement and mobility features. In tethered VR headsets, hardware makers are trying to replace the cable connection between VR headset and PC or console. The development of Cloud VR applications will drive the demand for wireless connection in VR headsets. In this report, wireless connectivity forecast in standalone, tethered, and mobile VR devices are presented. Mobile connectivity forecast is broken down into 3G, 4G, and 5G connectivity. Wireless connectivity forecast is broken down into 60 GHz and other than 60 GHz connectivity.

Companies Mentioned

  • HTC
  • Battery Technologies Inc
  • PT
  • Intel Corporation

 

ABIリサーチの調査レポートの詳細については、サンプルをご請求ください。

(株式会社データリソース 03-3582-2531、office@dri.co.jp)

 



目次

  • VR HMD Types and Connectivity Availability
  • VR HMD Forecast by Cellular Connectivity
  • Mobile VR Connectivity Forecast
  • Tethered VR Connectivity Forecast
  • Standalone VR Connectivity Forecast
  • VR HMD by Connectivity
  • Bringing Wireless to VR HMDs
  • The Need for Cloud VR
  • Cloud VR Advantages and Challenges
  • 5G Advantages for Cloud VR
  • 5G Latency Based on Network Topology
  • 5G for Future VR Applications
  • Related Research

 

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プレスリリース

[サマリー訳]

移動の自由度やモビリティ機能によって、無線接続性への需要は拡大している。ケーブル型のVRヘッドセット(ケーブル接続による仮想現実機能搭載ヘッドセット)について言えば、ハードウェアメーカーはVRヘッドセットとPCやゲーム機の間をケーブル接続を置換えようとしている。クラウドVRアプリケーションの開発によって、VRヘッドセットでの無線接続の需要が促進されるだろう。米国調査会社ABIリサーチの調査レポート「【PT:アプリケーション分析レポート】仮想現実の接続性:モバイル、スタンドアロン、テザード、Wi-Fi、セルラー接続」は、スタンドアロン、テザード、モバイルVR機器の無線接続市場を予測している。モバイル接続の予測は3G、4G、5Gに、無線接続は60GHzとそれ以外に区分している。

[サマリー原文]

The demand for wireless connectivity is continuously growing for freedom of movement and mobility features. In tethered VR headsets, hardware makers are trying to replace the cable connection between VR headset and PC or console. The development of Cloud VR applications will drive the demand for wireless connection in VR headsets. In this report, wireless connectivity forecast in standalone, tethered, and mobile VR devices are presented. Mobile connectivity forecast is broken down into 3G, 4G, and 5G connectivity. Wireless connectivity forecast is broken down into 60 GHz and other than 60 GHz connectivity.

 


 

[プレスリリース原文]
84% of Tethered VR Devices Will Rely on WiGig Wireless Tethers By 2022

Cloud VR to Drive High Capacity, Low Latency Wireless Connectivity in VR Devices

Oyster Bay, New York - 25 Oct 2017

Virtual Reality (VR) has been growing at a rapid rate with the continuous advancements in VR head mounted displays (HMDs), tracking systems, and controllers. Connectivity is another area where VR HMD makers are unceasingly trying to improve. Wireless connectivity is increasingly important for VR users to have better experience. ABI Research, a leader in emerging technology intelligence, forecasts that almost 84% of tethered VR HMDs will have wireless connectivity using WiGig in 2022.

The most important requirement of using a VR device is immersive experience. A wired connection between tethered VR HMD and PC’s or consoles can restrict the freedom of movement for users, which limits the level of immersion. Although mobile and standalone devices run without the need of a cable connection, processing power is limited compared to tethered VR devices. Hardware makers such as TPCast, DisplayLink and KwikVR have introduced wireless add-ons that enable wireless connectivity between tethered VR HMD and PC’s or consoles, however, wireless add-ons are a bit bulky to fit on VR HMD and are usually expensive, costing around US$300. Chipset makers including Intel, Qualcomm, and Peraso are working together with hardware makers to add wireless connectivity using WiGig in tethered VR devices.

Development of Cloud VR applications are expected to be another driver of wireless connectivity in VR HMDs. A recent announcement of HTC partnering with Dalian Television and Beijing Cyber Cloud to test cloud VR service highlights the potential of Cloud VR services.  Rendering is done in cloud servers which allows users to access VR applications from anywhere. Cloud VR provides users with full mobility and potentially allows the development of slimmer VR HMDs. “However, a high data rate and low latency connectivity are required for Cloud VR applications. WiGig which can provide up to 7 Gbps connectivity will play important role to support high bandwidth applications for indoor use. High capacity, low latency 5G networks will be essential for deployment of Cloud VR applications for mobile and standalone VR devices,” notes Khin Sandi Lynn, industry analyst at ABI Research.

ABI Research forecasts that 5G connectivity will be available in VR HMD starting from 2020 and over 2.6 million VR HMDs will support 5G connectivity in 2022.

These findings are from ABI Research’s Connectivity in VR report. This report is part of the company’s Video, VR & OTT research service, which includes research, data, and analyst insights.

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