モバイルデバイスとモバイル医療:アプリケーション、ブルートゥース、ブルートゥーススマート、ANT+Mobile Devices and mHealth
サマリー
携帯端末が幅広く普及したことで、多くのアプリケーションや産業の注目を集めている。銀行業務、支払、ギャンブル、メディア、ソーシャルネットワーキング、位置情報サービスなどの多くのアプリケーションが、人気、柔軟性、所有者の親近性の高さから、携帯端末へと移行した。医療産業も医療サービスも、これらと同様である。しかし、医療産業が直面する問題や携帯端末への移行の動機はさまざまである。幅広いアプローチが検討され、試行されており、携帯産業と医療プロバイダの対話も進んでいる。この調査レポートは、医療業界がすでに成し遂げた成果と今後5年間の可能性を検討している。携帯端末にダウンロードして使用するアプリケーションの可能性と、超低電力の接続による携帯端末への無線搭載のウエアラブルデバイスの可能性という、2つの主要な基準による市場の成長とその可能性について査定している。スポーツ、安心、ヘルスケアのアプリケーションに使用する携帯端末の市場と、ダウンロードできるスポーツとヘルスケアアプリケーションの市場と、携帯端末に接続するウエアラブルデバイスの可能性を評価している。携帯電話は幅広い関連サービスも提供しているが、SMSベースの情報やアポイントアラート、勧誘や緊急通報の電話などはこの調査レポートの対象外である。
The reach and ubiquity of mobile handsets is a magnet for many applications and industries. Banking, payments, gaming, media, social networking, location-based services, and many other applications have transitioned to the device because of its popularity, its flexibility, and its almost permanent proximity to its owner. As an industry and as a service, healthcare is no different. However, the issues that the healthcare industry faces and the motives for leveraging mobile handsets are in many ways unique. A range of approaches are being examined and trialed and a growing dialog between the mobile industry and healthcare providers is taking place. What Questions Does This Report Answer?
Who Needs This Report?
目次
Section 1. EXECUTIVE SUMMARY
1.1. Handsets, Fitness, and Healthcare
1.2. Market Introduction
1.3. Report Scope by Application
1.4. Report Scope by Wireless Technology
1.5. Top-Line Forecast
1.6. Sports and Healthcare Application Downloads and Revenues by Region
1.7. Handset-Connected Sports, Wellness, and Healthcare SRW Device Shipments by Region and Application
1.8. Market Drivers and Opportunities
1.9. Market Inhibitors and Hurdles
1.10. Summary and Strategic Recommendations
Section 2. HANDSET APPLICATIONS AND HANDSET DEVICE CONNECTIVITY
2.1. Mobile Sports and Healthcare Applications - Definition
2.2. Mobile Handsets and Application Downloads
2.3. Mobile Application Stores
2.4. Smartphone Mobile OS
2.5. Mobile Application Market for Sports and Healthcare Overview
2.6. Handsets and Sports and Healthcare Application Support
2.7. Sports and Healthcare Downloadable Applications
2.8. Market Drivers
2.9. Market Inhibitors
2.10. Sports and Healthcare Application Market Development
2.11. Third-Party Applications
2.12. Mobile Handset Application Business Models
2.13. Regional Drivers
2.14. Social Networking and Online Connectivity
2.15. Specialist Handsets and MNO Involvement
2.16. Dedicated Short-Range Wireless Devices and Handset Connectivity
2.17. Sports and Fitness SRW Wearable Sensors
2.18. Wellness Applications, Wearable Devices, and Handset Applications
2.19. Nutrition Tracking
2.20. Sleep Tracking
2.21. Handsets and Rival Host Form Factors
2.22. Mobile Operators and Dedicated Devices
2.23. Mobile Handsets and Home Monitoring
2.24. Home Monitoring
2.25. Key Patient Conditions
2.26. Market Driver - Aging Populations
2.27. Wireless Handset Home Monitoring Device Adoption Drivers
2.28. Wireless Handset Home Monitoring Device Adoption Inhibitors
2.29. Home Monitoring and Downloadable Applications
2.30. Existing Wireless Handset Adoption in Home Monitoring
2.31. Remote Patient Monitoring
2.32. Wireless Handset Applications
2.33. Remote Patient Monitoring Wireless Device Adoption Drivers
2.34. Key Patient Conditions
2.35. Diabetes
2.36. Chronic Obstructive Pulmonary Disease (COPD)
2.37. Congestive Heart Failure (CHF)
2.38. Hypertension
2.39. Cardiovascular Disease
2.40. Obesity and the Overweight
2.41. Global Population Health Trend Drivers
2.42. Rising Healthcare Costs
2.43. Shift to Patient Involvement in Treatment
2.44. Maximizing Nursing Productivity and Coping with Nursing Shortages
2.45. Existing Mobile Handset Adoption in Remote Patient Monitoring
2.46. Current Wearable Wireless Devices
2.47. Glucose Meters
2.48. Key Handset Healthcare Market Issues
2.49. Mobile Handset Regulation
2.50. FDA Initial Steps
2.51. Medical Device Data Systems Redefinition
2.52. International Regulation
2.53. Handset Application and Wireless Device Competition from M2M Devices
2.54. M2M Device Connectivity Drivers
2.55. M2M Device Connectivity Inhibitors
2.56. Reimbursement
2.57. Accountable Care Organizations and the Medicare Shared Savings Program
2.58. Readmissions
2.59. Liability
2.60. Clinician/Patient Acceptance
2.61. Regulation
Section 3. TECHNOLOGY ISSUES
3.1. Mobile Handsets and Activity and Healthcare Communication Standards
3.2. Wireless Handsets and Sports, Activity and Health Technologies
3.3. SRW Devices and Handset Connectivity
3.4. Handset Communication Technologies & Standards
3.5. Wireless Connectivity from Handsets to SRW Devices
3.6. Short Range Wireless: Proprietary Protocols
3.7. ANT
3.8. BodyLAN
3.9. Sensium
3.10. Short Range Wireless: Standard Protocols
3.11. Bluetooth
3.12. Bluetooth Medical Device Profile
3.13. Bluetooth 4.0
3.14. Bluetooth Smart
3.15. Wi-Fi Direct
3.16. Low-Power Wi-Fi
3.17. IEEE 802.15.6
3.18. Standards Bodies and Industry Groups
3.19. Health Level 7 (HL7)
3.20. Continua Health Alliance
3.21. ISO/IEEE 11073 Personal Health Data (PHD)
3.22. Regulatory Issues: Certification
3.23. The United States: the FDA's Center for Devices and Radiological Health (CDRH)
3.24. The European Union: the Medical Devices Directive
3.25. Japan: the Pharmaceutical and Medical Devices Agency
Section 4. KEY INDUSTRY PLAYERS
4.1. Sports and Fitness Devices and Applications
4.2. Adidas
4.3. FitLinxx
4.4. Garmin
4.5. Nike
4.6. Polar
4.7. Suunto
4.8. Health Devices and Applications
4.9. Acibadem Mobil
4.10. Alere
4.11. BodyMedia
4.12. Dexcom
4.13. Ideal Life
4.14. MIM Software
4.15. Mobisante
4.16. Philips
4.17. Roche Diagnostics
4.18. Toumaz Technology
4.19. Zephyr Technologies
4.20. Handset and Handset Applications
4.21. Nokia
4.22. Sony Ericsson
4.23. Endomondo
4.24. SmartRunner
4.25. RunKeeper
4.26. MapMyFitness
4.27. Wireless Protocol Developers
4.28. Bluetooth SIG
4.29. Garmin (Dynastream Innovations)
4.30. Nordic Semiconductor
4.31. Texas Instruments
4.32. Application Storefronts
4.33. Android Market
4.34. Apple
4.35. BlackBerry App World
4.36. Ovi
4.37. Windows Marketplace
4.38. MNOs
4.39. AT&T
4.40. Sprint
4.41. Telefonica Group
4.42. Verizon Wireless
4.43. Other
4.44. Center for Connected Health (CCH)
4.45. Continua Healthcare Alliance
4.46. Vignet Corporation
4.47. WellDoc
Section 5. MARKET FORECASTS
5.1. Forecast Methodology
5.2. Overview
5.3. Handset Application Storefronts
5.4. Cumulative Handset Application Downloads by Region
5.5. Cumulative Handset Application Download Revenues by Region
5.6. Sports, Wellness and Healthcare Application Downloads and Revenues by Region
5.7. Sports, Wellness and Healthcare Application Downloads and Revenues by Application
5.8. Sports & Fitness Application Downloads and Revenues by Region
5.9. Home Monitoring Application Downloads and Revenues by Region
5.10. Remote Patient Monitoring Application Downloads and Revenues by Region
5.11. Embedded Ultra-Low-Power Handset Shipments
5.12. Sports, Wellness and Healthcare SRW Device Shipments by Region and by Application
5.13. Handset-Connected Sports, Wellness, and Healthcare SRW Device Shipments by Region and by Application
5.14. Handset-Connected Sports and Fitness SRW Device Shipments by Region
5.15. Handset-Connected Home Monitoring SRW Device Shipments by Region
5.16. Handset-Connected Remote Patient Monitoring SRW Device Shipments by Region
5.17. Sports, Home and Remote Monitoring Handset Connectivity Protocol by Application
Section 6. COMPANY DIRECTORY Section 7. ACRONYMS Section 8. LINKS TO RELATED RESEARCH
8.1. Scope of Study
8.2. Sources and Methodology
8.3. Notes
22 Tables
* 表の部分売りが可能です。データリソースまでお問合せください。(電話:03-3582-2531、Eメール:info@dri.co.jp)
1
Handset Application Storefronts, World Market, March 2011
2
Cumulative Handset Application Downloads by Region, World Market, 2010 to 2016
3
Cumulative Handset Application Revenues by Region, World Market, 2010 to 2016
4
Sports, Home and Remote Monitoring Application Downloads by Region, World Market, 2010 to 2016
5
Sports, Home and Remote Monitoring Application Download Revenues by Region, World Market, 2010 to 2016
6
Sports, Home and Remote Monitoring Application Downloads by Application, World Market, 2010 to 2016
7
Sports, Home and Remote Monitoring Application Download Revenues by Application, World Market, 2010 to 2016
8
Sports, Fitness, and Well-being Application Downloads by Region, World Market, 2010 to 2016
9
Sports, Fitness, and Well-being Application Download Revenue by Region, World Market, 2010 to 2016
10
Home Monitoring Applications Downloads by Region, World Market, 2010 to 2016
11
Home Monitoring Applications Download Revenues by Region, World Market, 2010 to 2016
12
Remote Patient Monitoring Application Downloads by Region, World Market, 2010 to 2016
13
Remote Patient Monitoring Application Download Revenue by Region, World Market, 2010 to 2016
14
Embedded ULP Handset Shipments by Device Category, World Market, 2010 to 2016
15
Sports, Home and Remote Monitoring SRW Device Shipments by Region, World Market, 2010 to 2016
16
Sports, Home and Remote Monitoring SRW Device Shipments by Application, World Market, 2010 to 2016
17
Handset Connected Sports, Home and Remote Monitoring SRW Device Shipments by Region, World Market, 2010 to 2016
18
Handset Connected Sports, Home and Remote Monitoring SRW Device Shipments by Application, World Market, 2010 to 2016
19
Handset Connected Sports, Fitness, and Wellbeing SRW Device Shipments by Region, World Market, 2010 to 2016
20
Handset Connected Home Monitoring SRW Device Shipments by Region, World Market, 2010 to 2016
21
Handset Connected Remote Patient Monitoring SRW Device Shipments by Region, World Market, 2010 to 2016
22
Sports, Home and Remote Patient Monitoring Handset Connectivity Protocol by Application, World Market, 2010 to 2016
8 Charts
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